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Sonic X - The Reason Called 'Me'

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Topic Starter
RaisTF
This beatmap was submitted using in-game submission on 17 июня 2009 г. at 15:28:55

Artist: Aya Hiroshige
Title: Reason (That's My Reason)
Source: Sonic X
BPM: 99
Filesize: 7802kb
Play Time: 03:50
Difficulties Available:
  1. Hard (4,66 stars, 500 notes)
  2. tieff's Normal (3,78 stars, 166 notes)
  3. ztrot's Reason (4,55 stars, 498 notes)
Download: Aya Hiroshige - Reason (That's My Reason)
Information: Scores/Beatmap Listing
---------------
first beatmap.
ProF
По нормалу:
Комбо большие, больше десяти не надо. Для нормала имхо великоват Drain Rate.
В таких местах, как 00:10:555 и 00:11:767 лучше добавлять еще круг.
В таких местах, как 00:17:070, круги наоборот, не нужны.
В целом мап довольно скучноват, хотя, наверно, для нормала это нормально, уж простите за тавтологию.
Советую некоторые сладйеры "загнуть", а в длинных последовательностях кругов некоторые круги заменит на слайдеры.
Topic Starter
RaisTF
This map has been deleted on the request of its creator. It is no longer available.
Selectus
Offset : 24643

I proposes to use distance snap next time.
Grid : Small

Easy:

(6) 00:22:221 - 1 square right, to make perfect triangle.
(6) 00:29:494 - it's too far from (5) (00:28:888).
(2) 00:41:615 - add new combo.
(9) 01:18:585 - it's too close to (10).
(5) 01:24:342 - it's too close to (4).
(4) 01:26:464 - move it under (1,2,3).
(6) 01:39:797 - it's to far from (5).
(8) 01:41:009 - same ^ (7).
(9) 01:51:312 - add new combo.
(8,9) 02:03:130 - move it under (7).
(12) 02:12:524 - add new combo.
(4) 2:56:767 - It's can't be under (1,2,3).

etc, etc.. General problem is space between circles. You must use 'Distance Snap' in your beatmaps.

BTW. This is my first moding, I could commit a few errors.
funnylover
удачи с картой
Derfas13

ProF wrote:

...Советую некоторые сладйеры "загнуть"...
В топку загнутые слайдеры.

Всё понравилось, бэкграунд только бы какой-нибудь ещё и тогда вообще супер =)
Mafiamaster
Add +20ms to your offset, then resnap.
Also lower the Audio of the sounds to about half way, otherwise no one can hear the song.
Add more hitsounds as well, especially in Easy.
Now for modding~

Easy~
  1. 00:10:10 (3) - New combo.
  2. 00:14:94 (6) - ^
  3. 00:19:79 (2) - ^
Hard~
  1. 01:04:64 (8,1) - Stack on top of 6.
  2. 01:04:94 (1) - Stack on top of 5.
  3. 01:26:46 (5) - Stack on 3.
  4. 01:47:82 (7,8) - Stack on 4.
  5. 01:53:13 (6) - ^
  6. 02:07:37 (6,7,8) - Highlight these 3 and move 2 ticks to the right on the mapping grid.
  7. 03:47:67 (3) - Move closer to 2.
  8. 03:48:88 (6) - Stack on 4.
Note: I modded this without +20ms, so the time on the notes might be a little off.
DeathxShinigami
Starred for now. I'll think about making a normal possibly, kinda wanted to get Tripod Baby done before I start on something else. =S
m980
O---- Kay..

Easy
Yeah Slider Velocity is pretty high for an "Easy".
Spacing is pretty wacky at certain points, you should try and make it more.. consistent

Hard
Offset between both difficulties are different? Easy is more right then this one so change this offset.
The beats aren't snapped
Spacing seems pretty wacky.
Try to use Distance snap more.

Yeah this map needs work if you want it to become ranked.
fufe
This map has been deleted on the request of its creator. It is no longer available.
fufe
Doublepost- chat requested Mod

Went over a lot of significant spacing and placing issues over chat. Here are some less important suggestoins.
Hard:
00:31:61 (1) - Plays as kinda lazy. My suggestion is. remove all repeats.
00:32:21 () - add a triple hit (one every 1/4)
00:32:82 () - add triple hit
00:54:04 (1) - would this sound better as one long slider? maybe even 1/2 speed? Im really not sure about this cause i dont really use 1/2 and 2x timing sections in my maps.
03:19:49 (13) - consider aligning tihs with 11 (making a diamond/square pattern)
03:38:28 (4) - kinda ugly. maybe remap. One alternative is remove two repeats and move forward 1/2. then add a beat here on 03:38:28 (4) - where it originally started.
MaxSalsa_old
This map has been deleted on the request of its creator. It is no longer available.
Jeffro
Easy:
01:24:49 (4) - I find this one a little weird. It also sounds good 1/4th later :)
01:49:49 (3) - Part after this feels really empty. Maybe add a note somewhere?
02:53:73 (3,1,2,3) - This might confuse some beginners. (Overlap)

Hard:
01:13:13 (2) - This sounds like overkill imo. Doesn't fit the song imo.
03:02:22 (2) - Maybe a little shorter repeat?
03:35:25 (1,1,2,3,4) - Overkill + Whistle overuse there a little imo xD

Very good map considering its your first.

Good luck. Starred :)
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
DeathxShinigami
This map has been deleted on the request of its creator. It is no longer available.
tieff
Лвл 3 грид.

[Easy]
00:10:096 (1) - Опусти на 1 грид вниз, чтобы сливалось с предыдущей единицой.
01:42:217 (1,2) - Лучше не делать так, чтобы кружки лежали на слайдере, если только они не сливаются с началом или концом.
01:52:520 (2) - Влево на 2 грида.

Звезда.
ztrot
yeah i almost positive that this is amy's theme from the 2nd season of sonic X
im gonna give you a nice BG and it seems that you got lots of mods already but i'll look it over real good later

chel007
This map has been deleted on the request of its creator. It is no longer available.
ProF
Да-да, звездочка
Mafiamaster
This map has been deleted on the request of its creator. It is no longer available.
WyndII
Hitsound Suggestions!! XD

EASY
also like hard if there some chances notes are place with claps in song add claps XD
00:56:76 (2) - clap
00:59:18 (3) - clap
like those^

HARD
00:05:85 - add a clap hitcircle
00:07:06 (6) - add a clap
00:08:27 - add a clap hitcircle
00:10:39 (2,3) - move one tick to right
00:11:61 (2,3) - ^
00:13:126 - add a clap hitcircle
00:19:18 (4) - clap
00:22:823 - add another clap hitcircle if you want
00:25:24 (3) - clap
00:26:46 (7) - ^
00:38:278 - add a note?
00:38:58 (3) - start of slider, clap?
00:39:793 - add a clap at the first reverse arrow
00:43:43 (5) - clap
00:44:34 (1) - end slider, clap
00:47:07 (4) - start slider, clap
00:48:28 (2) - ^
00:49:49 (2) - clap
00:57:97 (2) - ^
01:00:40 (2) - clap
01:10:70 (5) - slider end clap
I mean follow the clap thing to enhance the clap sound..?

hard is fine though so is easy, nice song.
fufe
Hard-
00:47:07 (4) - its kinda far. pull down to align with 1?

01:56:16 (2,3) - too high
00:54:03 (1) - make a cleaner shape? see below
02:55:55 (2,4) - spacing too close. two gridlvl2 right.
02:56:76 (1,2,3,4) - this is kinda wierd.. I think 1 should be under 7, 2 under 6 and 4 under 5...
03:48:88 (2) - too close as is.. maybe pull the slider back to 03:48:581 I think it is still ok.


my shape was still imperfect... the bottom anchor points will not align with eachother. also you will probably have to turn grid snap off.

Takuma
This pretty well made for a first beatmap!
Just a few nitpicks, haha..

- All:
I saw a few spacing inconsistencies but decided not complain, as they weren't a problem to me at all.

- Easy:
01:43:42 (3,1) - How about placing a break between these two notes?

- Hard:
03:48:73 (2) - Move 1/4 backwards on the timeline, then extend by 1/4.
blissfulyoshi
This map has been deleted on the request of its creator. It is no longer available.
ProF
00:59:79 (1,2,3,4,5) - слишком близко к краю. В карте есть еще несколько подобных моментов (00:32:82 (4,5,6)), но здесь уж слишком неудобно, бит на счетчик комбо даже залезает.
Какой ты использовал Distance Snapping для Distance snap? В одних местах он 0,7, в других 1,0. В связи с этим немного сложно выполнять такие комбо, как 00:30:70 (3,4,5), которые используют 1,0, после комбо с 0,7
Ну а в наци-маппинге я не силен :D
Jinxy
[Easy]
Nth.

[Hard]
00:10:09 (1,2,3,1,2,3) - Move till the (1) is right in the middle of the map.


Good map, starred.
ztrot
ok here we go sonic jumbo and some more skin stuff btw i think you should usr red pink yellow and blue for you hit circle colors
:)
hard:
not much to say but try curved sliders instead of jagged ones :) love this map





kideddie1501
nice beatmap. star. however, please make sure jumps are placed right and some circles are awkwardly placed. i think theyre prbly fixed tho.
Lokamp
Wow... THIS is your 1st beatmap?
It's all well organized! I'll have tough work here as modder...

Easy
[General] try to reduce a bit some spinner's lenght (remember, this is Easy, not Sparta...)
[01:16:165] (1, 3, 5) clap here (and on the end of the yellow slider)
[01:20:430] (1, 2) other claps on the slider's end!
[01:23:461] (2) a whistle here
[01:51:329] (1, 2, 5) whistle all over these sliders
[02:05:905] (3, 4, 6, 7) whistle on the first couple, clap for the 2nd!
[02:12:578] (2, 4, 6) other finish here
[02:16:766] (8-9, 3-4) whistle on greens, clap on bluies!

Hard
[03:50:084] Amazing... ALL the beatmap has a GOOD rhythm! Just finish it with a beat here, in the center!

Keep up the good work! Star'd.
ztrot
i hope this isn't to much like your and should i map the whole thing or stop at the break i made up to you :)

Download: Aya Hiroshige - Reason (That's My Reason) (RaisTF) [ztrot's Reason].osu
Ryuukun
This map has been deleted on the request of its creator. It is no longer available.
ztrot
ok i finished sorry about the wait ._. but it might have some spacing probs fix if how you see fit if you can't get ahold of me

Download: Aya Hiroshige - Reason (That's My Reason) (RaisTF) [ztrot's Reason].osu
anonymous_old
General
WTF is with the Super Sonic storyboarded on the first frame? Kill it.
Offset may be closer to 5246ms. Unsure.

Easy
Not gonna really mod this because easier difficulties bore me. xD
However, it seems your Overall Difficulty is a bit too high, after a quick play through the first part.

Hard
Well mapped.
00:15:40 (3,1) - It would look nicer if these two sliders were symmetrical. That is, make each half the same size.
00:56:16 (2) - New combo.
01:01:91 (1) - Don't have this touch the slider.
01:13:12 (2) - Replace over the end of 01:13:58 (3).
01:17:97 (1,2) - Switch new combos? Maybe.
01:24:94 (1) - Move so the end is over 01:25:85 (3,5).
01:33:73 (5,6) - New combo on one of these.
02:02:52 (7) - This annoyed me. It's over the repeat so I didn't know to repeat. I guess it's fine as-is but makes the map harder to read, thus is difficult to FC on the first try (at least for me).
02:03:88 (1) - End at 02:05:24 (1/2 back).
02:08:58 (9) - New combo?
02:30:70 (1) - No. Sadly without this you'll have a superlong break. You can fit something other than a spinner in there, can't you?
03:04:94 (6) - New combo?
03:09:79 (1) - Clap?
03:15:85 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Combo is pretty long.
03:19:49 (13) - Same situation as with 02:02:52 (7).

ztrot's Reason
Not difficult enough to be worth 8 million points IMO.
Wasn't as fun as Hard. It may be because the Overall Difficulty is too high. Maybe tone it down. That should lower the highest score too. The lack of hitsounds may have something to do with it to.

01:06:76 (7) - Replace under 01:06:30 (6).
01:09:18 (6) - Replace under 01:08:73 (5).
01:32:52 (6) - Closer to (5).
01:51:91 (4) - New combo?
02:13:12 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Long combo is long.
01:41:00 (4) - Move end down to align with 01:42:06 (5,6).
03:05:85 (4,5,6) - Spacing between.
03:22:52 (7) - Replace under 03:22:06 (6).
03:24:94 (7) - Replace under 03:24:49 (6).
03:30:39 (9,1) - Swap new combos.
03:39:79 (8) - Move under (6).
03:41:91 (7) - Replace under 03:41:46 (6).
03:44:33 (6) - Replace under 03:43:88 (5).
[DBF]
...
mrtn
use offset 5260

[easy]
make sure spacing is consistent through the whole map. At the moment it isn't.
I recommend placing a break somewhere halfway through

[hard]
I recommend lowering the overall difficulty by 1 tick, other than that i see no problems :).


Good job especially for a first map =). Starred for priority ^^
ztrot
ok this time it's done for real i made the hit circles smaller and reduced the overall diff still 8mil tho

Download: Aya Hiroshige - Reason (That's My Reason) (RaisTF) [ztrot's Reason].osu
RemmyX25
Easy:
01:46:15 (1,2,3,4,5) - This part feels very awkward and not in sync with the music

Hard:
00:10:09 (1,2,3,1,2,3) - Add one more to both of these combos
02:21:30 (1) / 02:30:70 (1) - That is one two unnecessarily long spinners. Cut the first one, and start the break early. Not sure what to do about the second one, since just removing it would make the break unnecessarily long. Your best bet would be to map it.

ztrot's Reason:
waahhh tiny hitcircles are tiny. I don't think they need to be that small.

Overall, not bad for a first map.
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