For DragonSparta, sorry but I can't agree with your mod I still appreciate it and your star tookanpakyin wrote:
Requested taken from #modreq
[General][Easy]
- Timing:Sorry,I'm pretty sure your timing is wrong!The metronome doesn't fit the drum sound perfectly.I'm 80% sure my timing,so probably have a try with this: 3979.Please consider this after read my mod,and please resnap all notes if you decide to change it. Yup sounds good
- Other stuff seems fine~
Issue/unrankable stuff.
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- All stuff seems fine.Nothing are really bad in gameplay.
(These are totally suggestion only,you can ignore them if you disagree.)Prerty good.
- 00:04:602 (1,2,1) - Sorry for a bit nazi but you should take a look on it,the spacing between (1) and (2) is different of (2) and (1),please fix this without grid snap. this doesn't really affect gameplay and there seems to be nothing wrong here too
- 00:48:134 (2) - I will avoid these kind of long slider in Easy diff,I think they may make confused to newbie,well,leave this to you. Hmm why will it confuse newbie? the slider path is clear and the the end is very easy to see too and despite the wave, this silder could be done in liner path
- 01:06:558 (2) - Some design thing here.Just a tiny adjust of this note,probably 1 grid left to align with (1.3)? Sure
[Normal]
Issue/unrankable stuff.
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- All stuff seems fine.Nothing are really bad in gameplay.
(These are totally suggestion only,you can ignore them if you disagree.)[Hard]
- I'm wondering why you used tick rate 2 in this diff but used tick rate 1 in easy,it doesn't make sense,also,i cannot find specific reason that you need to do that. I try using tick 2 in Easy and it sounds way too much, but it fits with Normal and Hard intensity so I decide to only use 1 tick rate on Easy
- 00:14:384 (3) - I don't suggest a long slider here because you have placed a lot of 1.5 beats or 1/1 before,so it would be really weird if you placed a long slider suddenly. I don't see anything wrong with this slider (except for the shape). It fits the song and the path is clear despite of the loop
- 00:36:558 (1) - Please remove finish at the end of the slider,it doesn't fit the music at all.IMO,finish should only placed on the accent point! I have different opinion with this but I agree it's a bit too much
- 01:18:297 (1) - Since you stuffed too many reverse here so I suggest you separate it into 2 slider. Yeah it's a bit tricky, player need to rely on the approach circle and the song so they won't be confused. I personally like this myself
- 01:28:732 (1) - ^Same.^
Issue/unrankable stuff.
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 00:41:776 (1,2,3,4) - Be honest,this pattern can't shows a good effort during gameplay,(4)- is barely coverd by hitbrust. Nah it's not hard to see, despite the hit burst cover the midle of the slider, the end is very clear so it's easy to follow the path
(These are totally suggestion only,you can ignore them if you disagree.)That's it!I think you better to get a Insane diff.
- 00:20:580 (2) - To follow your previous pattern,I think this note should place on coordinate:(424,208) Just Horizontal with (1). I don't think I will. I rather align all 3 objects together
- 00:36:884 (2) - Same as Normal,remove the finish please. Okie dokie
- 01:28:732 (1,2,3,4) - Probably just follow what you do in last combo? Roger that
Hard is a bit boring for mexD Eh~~~. Wait for vicho and faust's diff then =D
Thanks a lot for the mod kanpakyin and DragonSparta =D