Thanks for the feedback!Lucy-Kaede wrote:
Nice app!
One minor thing I noticed though, when checking my combo colours against a guest difficulty it listed them like this:SPOILER(AIBat) - (Osu! Editor)
Combo 1 - Combo 2
Combo 2 - Combo 3
Combo 3 - Combo 4
Combo 4 - Combo 1
Reading files is easier than writing them, and both are easier than editing them. That said, I do like a challenge, so I'll consider it. Though, regarding its functionality: Mapping the hitsounds of circles, the ends/repeats of sliders, and the ends of spinners to a counterpart at a same time in a different diff is intuitive. If the hitobject has no counterpart I guess I'll just leave out the sound. What do I do with hitsounds for the entire slider, though?ziin wrote:
Since you managed to get hitsounds out of a map easily, would it be that difficult to put them back in? As in copy hitsounds in [insane] to [hard].
Yes, and yes. Do it.akrolsmir wrote:
Is this something worth attempting? Would people use it?
[Colours][Colours]then I get
- [Easy] :, but if my code is like
olours]
[Colours]then I get
[Colours]
- [Easy] :
[Colours]
56713,-100,4,1,1,75,0,1then the it will be read as
83947,-100,4,1,1,75,0,0
Kiai #1: Starts on 00:56:713, until the end
When i open folder with map, nothing happens.ziin wrote:
In these situations it's best to describe the problem fully.
You said AIBat doesn't work, now you're saying it works with all folders?
What happens when you open a folder?
Sakura Hana wrote:
You're supposed to find the path to where the .osu files are supposed to be (a.k.a the song folder) after that just hit the enter button (or press the enter key)
Hm. I tried it, but nothing happened. Now I try to open some songs' folders, and it works.ziin wrote:
you're supposed to open a folder, not a file, so the folders will be empty. Just open the folder.
It's because the offset has a decimal on it:blissfulyoshi wrote:
When popping http://osu.ppy.sh/s/31343 into AIBat, I got a whole bunch of snapping errors as the output, but I didn't actually find snapping errors in the map. Will try to out reason later when I am not as sleepy.
well as I said, it's the decimal on the offset. AIBat is trying to say that 2135.114342485549 is the right snap, but osu can't do that.blissfulyoshi wrote:
Thanks ziin, changing the offset worked, now I just need to know what caused it (I think I can guess though)
This shouldn't come up very often now that the editor imposes a limit, but I'll try to put in a check for it.Breeze wrote:
May I have a tiny request, that is add a 0% volume timing section check function
Should be doable, and it seems like maps get unranked for this kind of stuff so it's probably important.Sakura Hana wrote:
Also forgot if i already asked for this but, it would be nice if you added a check for spinners and post-spinner notes to check and warn if they dont have a new combo marker
And when is that coming out?akrolsmir wrote:
Thanks, Breeze! That was an oversight on my part, it's been fixed for the next release.
I'll look into it, but in any case, I'd recommend using the search function instead (shortcut is ctrl+f) to quickly locate and open beatmaps without having to navigate through the folder dialog.Miya wrote:
Oh yes, i feel anoyed when i open beatmap folder, the dialog keep revert to default state. I like detailed view, but the AI Bat open beatmap folder dialog always revert my change to normal state. Could you fix this?
That's a great suggestion! Do you have any ideas on how it ought to look?Breeze wrote:
oh hi akrolsmir, may I ask for a function added?
How about add a function that display the difficulty set of all difficulties (HP, note size, AR, OD, SV)
So that I think it's useful to compare the difficulties spread intuitively
Maybe like a fromakrolsmir wrote:
That's a great suggestion! Do you have any ideas on how it ought to look?
HP drain rate circle size OA OD SV
Easy x x x x x
Normal x x x x x
Hard x x x x x
Insan x x x x x
Those test folder is success when i try to open that in AIbat. Oh yes. you're welcome. I'm happy to help :3akrolsmir wrote:
Looking at those maps and those errors, I'm thinking it might have to do with the presence of a decimal in the BPMish number in the file. (Those maps all work fine for me btw.) To test that, try opening this updated test file in 0.7.1b: http://puu.sh/aeoW
:3 Was looking forward to this!akrolsmir wrote:
and the new search
Using search for searching a map?Breeze wrote:
In fact, I don't know how to use search until now
I was wondering why you hadn't put in a toolbar.akrolsmir wrote:
d'aww... creating new menus is somewhere within my top 3 most disliked tasks. Guess I'll play around with JToolBar when I get time after finals/college apps, though.
Those are easy to find, it's just when preview time == -1 @akrolsmirGarven wrote:
So I started playing around with this. It's real nice-like. I noticed that it isn't catching missing preview points though. If you add this, try to have a check for inconsistent preview times too (sometimes they're moved around due to offset changes from initial difficulty, etc.)
Good work on this.
Eh... selectively excluding certain parts will probably be a lot of trouble. (I see why peppy hates toggles now xD)blissfulyoshi wrote:
Is there a way to not include a mod for certain parts of the mod like not including taiko in combo color mods since taiko is usually only done with 2 colors, so it tends to always trigger the combo color text.
FYI: AIBat works okay with the current implementation of osz2 (you need to do a few things before using the program, and you can't check the skin, sb, video, bg, and mp3) At least you can check the maps themselves.
Edit: Currently, pause-overlay.jpg is seen as an unused image, could you make that accepted?
I was thinking about something similar to track changes a modder made- modding companion or something. I'm still working on it, time will tell if it's feasible.Breeze wrote:
Is it possible to make a function that check which part was changed compare to latest version?
Since when recheck map, we had to recheck all map once just in case, if this is available, it could save much time on recheck then
Thanks! It'll be updated in the next release.Gens wrote:
The "missing/unnecessary files in the package" entry in the FAQ was updated, so you might want to update it here too. The only changes were that the Spinner Hints set was merged with the Spinner set, and fruit-ryuuta.png was deleted from the Fruits set.
Nice tool by the way, it sure helps a lot.
AIMod does that.Miya wrote:
Ah, i really want distance checker to be part of AIbat. For me, checking spacing inconsistensies is taking a lot of time. I hope, distance checker will be perfected in near time.
Don't worry about it, you will see.akrolsmir wrote:
I probably should start testing osz2 at some point. Are modders blocked from being able to see the skin, sb, etc. in the folder? I would have thought that it was locked into osz2 only after ranking.
HP drain rate circle size OA OD SV Total Score
Easy x x x x x x
Normal x x x x x x
Hard x x x x x x
Insane x x x x x x
Yes, do whatever you want, it's your programakrolsmir wrote:
@Charles- Nice work! The snapping information seems like a pretty cool idea in particular, mind if I adapt some of your changes?