forum

ETIA. - Enkan no Kotowari

posted
Total Posts
114
Topic Starter
Rein
This beatmap was submitted using in-game submission on 2012年3月14日 at 下午 08:37:45

Artist: ETIA.
Title: Enkan no Kotowari
Source: BMS
Tags: Kaname Madoka TW-KUMA01 rrtyui highluin
BPM: 180
Filesize: 16612kb
Play Time: 02:10
Difficulties Available:
  1. Another (5 stars, 558 notes)
  2. Hyper (4.95 stars, 418 notes)
  3. KUMA's Taiko Oni (4.83 stars, 756 notes)
  4. Normal (2.89 stars, 127 notes)
  5. rrtyui's Hard (4.79 stars, 279 notes)
Download: ETIA. - Enkan no Kotowari
Download: ETIA. - Enkan no Kotowari (no video)
Information: Scores/Beatmap Listing
---------------

逝ってしまったわ、円環の理に導かれて…



Another by me
Hyper by me
Taiko Oni by TW-KUMA01
Hard by rrtyui
Normal by me


wmfchris
duplicated timeline 108398
I prefer remove countdown
01:16:065 - start kiai here instead of before spinner

[Insane]
SPOILER
00:22:731 (7) - whistle + down 1 grid
00:26:398 (7,1) - stack well
00:33:231 (7) - finish at second and third tick of slider
00:38:898 (3) - whistle
00:43:065 - it would be better if the stream is perfectly a circle, i.e., (1,1) is stacked together ~
00:44:731 - clap here instead of 1/2 later [In the coming section there're many clappings on red tick but I prefer clapping 1/2 eariler for almost all of them orz]
00:56:065 (1,1,...) - remove clap
01:02:731 - does not fit the accent well? I prefer x xxx x xxx xxxxx xxxxx ...
01:05:565 - end stream here, finish here
01:16:065 - NC every 8 beats instead of random NC here
~01:47 - why no kiai here? feel like the stream part need kiai more than 01:16. Also the rhythm seems repeated too much, slider may work well.
01:37:898 (2,3,4) - spacing D:
02:06:731 (7) - finish

It would be better if the streams in the second half fts the music in a more regular manner~

[Hyper]
00:12:732 (3,4) - left 1 grid
00:22:565 - it sounds better if you use triplet note/slider, but considering this is already hard+ and the spacing feel free to decide this one.
00:41:398 - 用來降低難度的話改成三連slider
01:00:065 (1) - finish
01:01:398 (1) - ^
01:04:731 (1) - right 3 grids

光看後半 hyper和normal的差距有點過大 建議加一個diff 或以多些1/2代替1/4 slider

[Normal]
00:04:065 (3) - finish

只說重點
- new combo感覺不夠規律
- 有一些音樂中的重音加了finish 這個嘗試不錯 不過要統一 每個重音都加finish 上面可能列漏了 ._.
- Hyper Normal差距過大

先這樣 多找modder吧
Topic Starter
Rein

wmfchris wrote:

感謝MOD:D

[Insane]
SPOILER
00:22:731 (7) - whistle + down 1 grid ->fix
00:26:398 (7,1) - stack well ->fix
00:33:231 (7) - finish at second and third tick of slider ->fix
00:38:898 (3) - whistle ->fix
00:43:065 - it would be better if the stream is perfectly a circle, i.e., (1,1) is stacked together ~ ->fix
00:44:731 - clap here instead of 1/2 later 不太懂...
00:56:065 (1,1,...) - remove clap 這邊看不太懂XD,是說建議把00:56:065之後的clap都移掉?
01:02:731 - does not fit the accent well? I prefer x xxx x xxx xxxxx xxxxx ... ->fix
01:05:565 - end stream here, finish here ->fix
01:16:065 - NC every 8 beats instead of random NC here ->fix
01:37:898 (2,3,4) - spacing D: ->fix
02:06:731 (7) - finish ->fix

It would be better if the streams in the second half fts the music in a more regular manner~

[Hyper]
00:12:732 (3,4) - left 1 grid ->fix
00:22:565 - it sounds better if you use triplet note/slider, but considering this is already hard+ and the spacing feel free to decide this one.
00:41:398 - 用來降低難度的話改成三連slider ->fix
01:00:065 (1) - finish ->fix
01:01:398 (1) - ^ ->fix
01:04:731 (1) - right 3 grids ->fix


[Normal]
00:04:065 (3) - finish ._.這個部分找不到
rickyboi
I like this map, 9 AR would make "Another" a lot better since this is a high bpm song.
Topic Starter
Rein

rickyboi wrote:

I like this map, 9 AR would make "Another" a lot better since this is a high bpm song.
thx :)
Shana Aisaka
Hi ~ >~<" A request from My Modding Queue ~ :)

Purple - Map seems okay~
Pink - Suggestion

[Hyper]
00:22:731(x) = add note
00:28:065(x) = ^
00:30:731(x) = ^
00:33:398(x) = ^
00:36:065(x) = ^


[Another]
01:16:898(x) = add note
01:19:565(x) = ^


Gomen ~ That's all ~ >~<"
Topic Starter
Rein

Shana Aisaka wrote:

thanks for MOD :)

[Hyper]
00:22:731(x) = add note ->fix
00:28:065(x) = ^ ->fix
00:30:731(x) = ^ ->fix
00:33:398(x) = ^ ->fix
00:36:065(x) = ^ ->fix

[Another]
01:16:898(x) = add note
01:19:565(x) = ^

Gomen ~ That's all ~ >~<"
Nichiyouki
hi, Rein0527
request from my queue.

[standard]
00:17:398 (4) - add finish
00:18:065 (1) - remove finish
01:21:398 (1) - add finish
01:49:398 (1) - add whistle
02:14:398 (1) - remove finish then add whistle
02:17:398 (1) - remove finish

[Hyper]
01:04:731 (1) - slider for end to 01:05:398
01:05:398 (1) - add whistle
02:02:732 (3) - add finish
02:05:397 (1) - ^
02:06:730 (1) - ^

[Another]
00:14:898 (13) - add finish
00:17:398 (2) - ^
00:27:731 (6) - remove finish
00:28:065 (8) - add finish
00:30:898 (6) - remove finish
00:38:731 (1) - add finish
00:40:064 (3) - ^
00:41:398 (3) - ^
00:42:065 (3) - ^
00:42:731 (3) - ^
01:00:065 (1) - ^
01:01:398 (7) - ^
01:05:481 (9,10) - remove note
01:49:398 (1) - add finish
02:00:065 (5) - ^
02:02:731 (4) - ^
02:05:398 (2) - ^

That's all.
nice map :oops:
Topic Starter
Rein

nich95 wrote:

Thanks for MOD :)

[standard]
00:17:398 (4) - add finish ->fix
00:18:065 (1) - remove finish ->fix
01:21:398 (1) - add finish ->fix
01:49:398 (1) - add whistle ->fix
02:14:398 (1) - remove finish then add whistle ->fix
02:17:398 (1) - remove finish ->fix

[Hyper]
01:04:731 (1) - slider for end to 01:05:398 ->fix
01:05:398 (1) - add whistle ->fix
02:02:732 (3) - add finish ->fix
02:05:397 (1) - ^ ->fix
02:06:730 (1) - ^ ->fix

[Another]
00:14:898 (13) - add finish ->fix
00:17:398 (2) - ^ ->fix
00:27:731 (6) - remove finish ->fix
00:28:065 (8) - add finish ->fix
00:30:898 (6) - remove finish ->fix
00:38:731 (1) - add finish ->fix
00:40:064 (3) - ^ ->fix
00:41:398 (3) - ^ ->fix
00:42:065 (3) - ^ ->fix
00:42:731 (3) - ^ ->fix
01:00:065 (1) - ^ ->fix
01:01:398 (7) - ^ ->fix
01:05:481 (9,10) - remove note ->fix
01:49:398 (1) - add finish ->fix
02:00:065 (5) - ^ ->fix
02:02:731 (4) - ^ ->fix
02:05:398 (2) - ^ ->fix
Muya
[Normal]
02:20:731 (3) - remove finish, and add whistle?

[Hyper]
00:43:065 (1,2,3,4,5,6) - very hard part here. please easier
01:04:731 (1) - end at 01:05:398
01:25:731 - very hard part here. please easier

Overall really too difficult.
this is not [Hard] diff

[Another]
00:55:398 (3) - move to x:152 y:112 ?
01:25:565 - add note here
01:25:648 - ^
01:47:148 (2,4) - delete note and 01:47:232 (2,3) - spacing?

Edit:
title should be "Enkan no Kotowari"
please read this thread
Topic Starter
Rein

Muya wrote:

thanks Muya>_<

[Normal]
02:20:731 (3) - remove finish, and add whistle? ->fix

[Hyper]
00:43:065 (1,2,3,4,5,6) - very hard part here. please easier ->fix
01:04:731 (1) - end at 01:05:398 ->fix
01:25:731 - very hard part here. please easier ->fix

[Another]
00:55:398 (3) - move to x:152 y:112 ? ->fix
01:25:565 - add note here ->fix
01:25:648 - ^ ->fix
01:47:148 (2,4) - delete note and 01:47:232 (2,3) - spacing? ->fix

Edit:
title should be "Enkan no Kotowari" ->fix
No_Gu
request from my queue

其实不接伴奏- -勉强接下来2个难度了

offset:12065

[another]
00:14:399 (9) - NC
00:33:065 (7) - 没围好
00:53:398 (3,4) - 开头用finish 代替clap

[hyper]
00:13:065 (5) - 间距
00:36:398 (1,2,3,4) - 分开吧
01:04:731 (1) - 感觉这里比较适合1/8?


NC感觉全都好乱- -改完offset之后长白线的地方开NC
spboxer3
[Normal]
01:06:731 (1,1) - 距離中間過遠 這是最簡單的 所以這樣會被挑的
01:13:065 (1,1) - 這距離轉盤結束太近了 一樣會被挑的~

02:10:731 - 這邊之後的note音量調低一些吧:3

[Hyper]
kiai需要和別的diff一致
02:05:563 (2) - 沒有對準在拍點上
02:07:063 (3) - 這個slider有問題 開始的地方沒對準 但是結尾的有對上 所以應該是slider拉沒拉好


00:12:065 (1,2,3,4,5,6,7,8,9,10,11) - 這串太長了些 有辦法的話在中間加個NC吧
00:31:065 (1,2,3,4) - 2,3之間的位置特別突出 應該是沒有調好 你可以用複製的 在這4個都用同樣的slider
00:33:731 (1) - 碰到HP Bar這是不允許的... 所以需要改掉~
00:36:398 (1,2,3,4) - 同00:31:065 (1,2,3,4) -
01:05:815 - 這邊這段最好map一下 因為是同個作譜人 不是guest diff 所以break需要一致的
01:23:397 (1,1) - 這個節奏聽起來有點不適合 好像slider在01:24:065 - 開始會比較適合些
02:04:232 (3) - 一樣是HP Bar

[Another]
00:14:483 (10) - 沒有對準在拍點上

紅色
是必要改的 黑色是建議而已 藍色是很可能被挑的

排列部份需要多做些map來補強(我指的是排法的部份 排的沒有錯誤 不過有些細節處裡的不是很好 例如:00:44:065 (1) - 這個就很容易被300遮到 所以下次要注意些)...
別怕多做map~我當初也是做了9張map才出現rank的xD
多多加油吧
Topic Starter
Rein

spboxer3 wrote:

感謝sp3>_<

[Normal]
01:06:731 (1,1) - 距離中間過遠 這是最簡單的 所以這樣會被挑的 ->fix
01:13:065 (1,1) - 這距離轉盤結束太近了 一樣會被挑的~ ->fix
02:10:731 - 這邊之後的note音量調低一些吧:3 ->fix

[Hyper]
kiai需要和別的diff一致
02:05:563 (2) - 沒有對準在拍點上 ->fix
02:07:063 (3) - 這個slider有問題 開始的地方沒對準 但是結尾的有對上 所以應該是slider拉沒拉好 ->fix

00:12:065 (1,2,3,4,5,6,7,8,9,10,11) - 這串太長了些 有辦法的話在中間加個NC吧 ->fix
00:31:065 (1,2,3,4) - 2,3之間的位置特別突出 應該是沒有調好 你可以用複製的 在這4個都用同樣的slider ->fix
00:33:731 (1) - 碰到HP Bar這是不允許的... 所以需要改掉~ ->fix
00:36:398 (1,2,3,4) - 同00:31:065 (1,2,3,4) - ->fix
01:05:815 - 這邊這段最好map一下 因為是同個作譜人 不是guest diff 所以break需要一致的 ->fix
01:23:397 (1,1) - 這個節奏聽起來有點不適合 好像slider在01:24:065 - 開始會比較適合些 ->fix
02:04:232 (3) - 一樣是HP Bar ->fix

[Another]
00:14:483 (10) - 沒有對準在拍點上 ->fix
L_P
這圖是可以rank啦,又很clean什麽的。。。所以都給建議

感覺這個圖太過乾淨了。。。不知是不是你的潔癖還是怎樣,圖都沒有互相交叉的地方(最多只有stack回slider)
我覺得交叉很好玩哦

跳的方面呢好像隨便要跳就跳,沒有一個規律。。。話說insane可能是趨向這個趨勢。。。但是我可不大喜歡

很重的beat有好處有壞處。。。好處是就beat嘛我怎麼map就怎麼map
壞處也是在這裡。。你怎麼map都對,(反正都是beat)但是每個人感覺都不一樣,你覺得這裡要slider,我覺得這裡要跳note什麽什麽的
而且也很難造出打圖的感覺,感覺就不聽音樂也可以打得跟聽著一樣好。。。
因此只有儘量的提高難度,吸引觸手= =

00:22:399 (4,5,6) - 這裡可以跟音樂,做一個很小的repeating slider,重口味
00:40:565 (2) - 從這裡開始我以為你的圓會慢慢縮小。。但是最後又大了回來?要不然就坐像roller coaster 那種圈吧,重疊
00:55:065 (2) - 要用雙倍速比較得體(這個罷了
00:59:731 (1) - 這裡開始沒跟beat,感覺怪怪的(beat的壞處就出來了咯
01:42:398 (1,2) - 做短slider吧再加兩個repeat
02:09:731 (3,4,5,6,7,8,9,10,11,12,13,14,15) - 中間有段zeng zeng可以加repeat slider

hyper
沒啥問題,我反而比較喜歡。。。
只是
00:31:065 (1,2,3,4) - 這裡不大好看。。。不知為何聯想到嬰兒 = =
且讓二根四向相反彎吧?

还有。。。要rank的话,一定要有三星以下的。。你的3.09叻 = =
Dino99
From my Queue :D

[Normal]

  1. 00:21:731 (1) - 好短=w= 刪掉? 改些Note
  2. 01:05:564 - 轉盤從這開始吧
  3. 01:12:398 (5) - 加個折返 然後轉盤從01:13:398開始
  4. 01:19:398 (4) - 加折返? 把(5)刪掉.. 排那裏不好看阿..
  5. 02:07:398 (1) - 從02:08:064開始!! 在02:07:398 & 02:07:731 - Add notes


[Hyper]

  1. 00:31:398 (2) - 頭尾對調?
  2. 00:32:065 (4) - ^
  3. 00:36:731 (2) - ^
  4. 00:37:398 (4) - ^
  5. 00:49:065 (2) - 後面加4個音作成5連?
  6. 00:54:481 - Add a note
  7. 00:59:564 (2,3) - 刪掉換Slider? 這樣 http://osu.ppy.sh/ss/192391 (後面會遇到間距問題..你自己再調調吧>_>)
  8. 01:04:731 (1) - 尾部加Finish~
  9. 01:13:065 (1) - 01:13:398 - 從這開始吧
  10. 01:51:065 (2) - 頭尾對調?
  11. 01:53:065 (3) - 往右一格
  12. 01:54:398 (3) - 排成這樣吧~ 比較對稱 http://osu.ppy.sh/ss/192399
  13. 02:09:731 (1) - 尾部加Finish
[Another]

  1. 01:13:065 (1) - 01:13:398 - 從這開始吧
  2. 01:16:065 (1) - 頭尾對調
  3. 01:17:065 (3) - 往右兩格(做成正三角型)
  4. 01:17:398 (4,5,6) - 排成正的好些...
  5. 01:25:565 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9) - 太擠了吧..= =
:arrow: 結束時間請一致!!

That's all

Good Luck~
kosiga
hi~ Rein0527 :)

from my queue ~

here my mod ~

[General]
  1. Song folder - remove osb.file
  2. KIAI TIME - I think that the present setting does not match ><. Please change it (01:49:398~2:10:731 is better)
[Normal]
  1. 01:02:731 (1,2,3,4,5,6) - try like this. http://puu.sh/9TRx
  2. 01:06:731 (1) - remove spinner. I think I do not need
  3. 01:08:731 (1,2,3,4,5) - plz remove note ><. ^ this time is break time better.
  4. 01:13:065 (1) - spinner end 01:15:398. because for a beginner, you should leave the interval after a spinner.
  5. 01:48:731 (1) - kick slider is difficult for a beginner.
  6. 02:07:398 (1) - spinner start 02:08:064. and add slider 02:07:398~02:07:731
[Hyper]
  1. 01:24:065 (1) - When reverse hides, do not see it by a hitburst. :o 01:23:731 (4) - plz move it
  2. 01:49:398 (6) - add NC
[Another]
  1. 00:31:731 (5,6,7) - 00:32:065 (8,9,10) - use copy(Ctrl+C,V,H,J,R) http://puu.sh/9TX5
  2. 01:22:731 (3) - slider start 01:22:564 and 01:23:398 - add circle
  3. 01:37:481 (8,9) - remove note. I like it I do not have :D
Good map ~ but very difficult :(

ok. Star~☆
Topic Starter
Rein

12BARRY21 wrote:

[Normal]

  1. 00:21:731 (1) - 好短=w= 刪掉? 改些Note
  2. 01:05:564 - 轉盤從這開始吧 ->fix
  3. 01:12:398 (5) - 加個折返 然後轉盤從01:13:398開始 ->fix
  4. 01:19:398 (4) - 加折返? 把(5)刪掉.. 排那裏不好看阿.. ->fix
  5. 02:07:398 (1) - 從02:08:064開始!! 在02:07:398 & 02:07:731 - Add notes ->fix


[Hyper]

  1. 00:31:398 (2) - 頭尾對調?
  2. 00:32:065 (4) - ^
  3. 00:36:731 (2) - ^
  4. 00:37:398 (4) - ^
  5. 00:49:065 (2) - 後面加4個音作成5連?
  6. 00:54:481 - Add a note ->fix
  7. 00:59:564 (2,3) - 刪掉換Slider? 這樣 http://osu.ppy.sh/ss/192391 ->fix
  8. 01:04:731 (1) - 尾部加Finish~ ->fix
  9. 01:13:065 (1) - 01:13:398 - 從這開始吧 ->fix
  10. 01:51:065 (2) - 頭尾對調?
  11. 01:53:065 (3) - 往右一格 ->fix
  12. 01:54:398 (3) - 排成這樣吧~ 比較對稱 http://osu.ppy.sh/ss/192399 ->fix
  13. 02:09:731 (1) - 尾部加Finish ->fix
[Another]

  1. 01:13:065 (1) - 01:13:398 - 從這開始吧 ->fix
  2. 01:16:065 (1) - 頭尾對調 ->fix
  3. 01:17:065 (3) - 往右兩格(做成正三角型) ->fix
  4. 01:17:398 (4,5,6) - 排成正的好些... ->fix
  5. 01:25:565 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,1,2,3,4,5,6,7,8,9,1,1,2,3,4,5,6,7,8,9) - 太擠了吧..= =
:arrow: 結束時間請一致!! ->fix

That's all

Good Luck~
Topic Starter
Rein

kosiga wrote:

hi~ Rein0527 :)

[General]
  1. Song folder - remove osb.file ->fix
  2. KIAI TIME 01:49:398~2:10:731 is better ->fix
[Normal]
  1. 01:02:731 (1,2,3,4,5,6) - try like this. http://puu.sh/9TRx ->fix
  2. 01:06:731 (1) - remove spinner. I think I do not need ->fix
  3. 01:08:731 (1,2,3,4,5) - plz remove note ><. ^ this time is break time better. ->fix
  4. 01:13:065 (1) - spinner end 01:15:398. because for a beginner, you should leave the interval after a spinner. ->fix
  5. 01:48:731 (1) - kick slider is difficult for a beginner. ->fix
  6. 02:07:398 (1) - spinner start 02:08:064. and add slider 02:07:398~02:07:731 ->fix
[Hyper]
  1. 01:24:065 (1) - When reverse hides, do not see it by a hitburst. :o01:23:731 (4) - plz move it ->fix
  2. 01:49:398 (6) - add NC ->fix
[Another]
  1. 00:31:731 (5,6,7) - 00:32:065 (8,9,10) - use copy(Ctrl+C,V,H,J,R) http://puu.sh/9TX5 ->fix
  2. 01:22:731 (3) - slider start 01:22:564 and 01:23:398 - add circle ->fix
  3. 01:37:481 (8,9) - remove note ->fix
Good map ~ but very difficult :(

ok. Star~☆
Thanks for mod and star :P
Scorpiour
Hi there~~mod from queue~
看起來可以用中文mod,那方便多了:)

General:
最低難度超過3星了,有可能會被MAT挑刺。
Normal和Hyper兩個難度之間分差超過了6倍
Combo Color的差異太小了,有可能會導致玩家看不清楚combo的變化什麼的。只是覺得既然只有2個combo color,那麼把差異調大一點會好些吧?
另外,開始的countdown感覺有些違和。。如果可以的話還是建議別開countdown了……

Normal:
OD-1或-2,一般來說OD要比AR值低,而且降低一點OD應該可以讓難度係數到3星以下。

刪掉多餘的綠線

00:21:731 (1,1,2) - Normal難度下快速spinner後立刻接2個note可能過難,可以的話後面的note用slider取代吧?

01:02:731 (1) - 這裡用藍線折返感覺怪怪的,建議加長一點用普通的白線折返好了。
然後這裡我自己感覺可以把後面那個note刪掉,然後把這個reverse延長到白線後再一次折返,之後直接spinner。

02:15:398 (3) -
02:17:065 (1) - 這兩個slider的滾動音在音樂變弱之後有些明顯,最好清掉。


Hyper:
感覺沒什麼問題,刪掉多餘的綠線就好

提個小建議
02:03:898 (1,2,3,4,5) - 這個五角星的方向,test的時候總覺得因該把2換到5那個位置,然後沿著這個順序打手感會舒服一些。


Another:
00:36:565 (2) - 感覺這後面應該是個1/4的連打過渡到slider會舒服一些

01:25:565 (1) - 我覺得kiai time從這裡開始比較好,一是因為副歌,而是這裡難度明顯又上了一個檔次

01:27:731 (1) - 這個好像沒擺進圓心。。我覺得你的思路應該是放到中間去……

01:46:398 (1,2) - 這裡我覺得配合音樂用1/8折返更爽一點

02:05:565 (3,4,5) - 這裡我覺得和後面一樣,沿著slider的曲線,把3和4也擺出一點弧度要好點


差不多就這些了~~很贊的圖~~加油~支持一下 star~
不過好難好難……那圓環stream配合video給我閃瞎了>.<
Topic Starter
Rein

Scorpiour wrote:

感謝MOD & STAR :)

General:
最低難度超過3星了,有可能會被MAT挑刺。
Normal和Hyper兩個難度之間分差超過了6倍
Combo Color的差異太小了,有可能會導致玩家看不清楚combo的變化什麼的。只是覺得既然只有2個combo color,那麼把差異調大一點會好些吧?
另外,開始的countdown感覺有些違和。。如果可以的話還是建議別開countdown了…… ->fix

Normal:
OD-1或-2,一般來說OD要比AR值低,而且降低一點OD應該可以讓難度係數到3星以下。 ->fix

刪掉多餘的綠線 ->fix

00:21:731 (1,1,2) - Normal難度下快速spinner後立刻接2個note可能過難,可以的話後面的note用slider取代吧? ->fix

01:02:731 (1) - 這裡用藍線折返感覺怪怪的,建議加長一點用普通的白線折返好了。
然後這裡我自己感覺可以把後面那個note刪掉,然後把這個reverse延長到白線後再一次折返,之後直接spinner。 ->fix

02:15:398 (3) -
02:17:065 (1) - 這兩個slider的滾動音在音樂變弱之後有些明顯,最好清掉。 ->fix


Hyper:
感覺沒什麼問題,刪掉多餘的綠線就好 ->fix

提個小建議
02:03:898 (1,2,3,4,5) - 這個五角星的方向,test的時候總覺得因該把2換到5那個位置,然後沿著這個順序打手感會舒服一些。 ->fix


Another:
00:36:565 (2) - 感覺這後面應該是個1/4的連打過渡到slider會舒服一些

01:25:565 (1) - 我覺得kiai time從這裡開始比較好,一是因為副歌,而是這裡難度明顯又上了一個檔次

01:27:731 (1) - 這個好像沒擺進圓心。。我覺得你的思路應該是放到中間去……

01:46:398 (1,2) - 這裡我覺得配合音樂用1/8折返更爽一點

02:05:565 (3,4,5) - 這裡我覺得和後面一樣,沿著slider的曲線,把3和4也擺出一點弧度要好點 ->fix
Qliphoth_old
I dunno why I'm here... but I don't care that...


General
All is fine :)
Hitsound volume: Normal: 70% / Kiai: 80%.
Hitsound style: Normal: Soft / Kiai: Normal

Normal
00.15.398 (1,2,3,4): Little hard to read in a Normal Diff.
00.36.398 (4): New combo
01.19.398 (4): ^
01.22.064 (2): ^
01.24.398 (1): Remove new combo.
02.02.731 (5): Remove new combo.

Hard
00.13.648 (7): Innecesary Circle.
00.18.981 (1): ^

Nothing more at all :)


Lucy-Kaede
Normal
I only saw one thing really..
01:37:398 (1) - You should add a hit circle between (01:37:065 (4) and 01:37:731 (1) ) If you do, make it a new combo, and remove the combo on 1:37:731.
I messed up this part twice, but after adding the note I didnt even notice. Although, its fine without it, your call.

Hyper
The start of this seems really linear - It just notes moving in a line. However the end is a lot better.
I would recommend adding a few patterns with your notes in the first half.
One thing you could try is:
00:29:898 (6,7,8,9,10,11,12,13) - Or maybe a star somewhere, just to get rid of the straight line combos, but its not really necessary, so dont feel pressured to change anything here.

Another
Other than removing the whistle and only keeping the finish on 02:10:731 (15), no problems here boss.

Edit:
Actually, theres 3 unsnapped hit cricles (there off by 1ms :3 )
00:14:566 (11) - Unsnapped circle. Should be: 00:14:565
00:21:816 (5) - Unsnapped circle. Should be: 00:21:815
00:22:316 (3) - Unsnapped circle. Should be 00:22:315

Go to the notes, select the on the timeline, drag them away, then drag them back to the tick they were on. This should fix it ^^
soulfear
算了,我啥都沒說
Shinkuu
  • 首先来说说音效问题
  1. 首先,音效可能是个大工程
  2. 00:22:731 - 00:44:064 这段音效白线明显normal会更好,而红线部分的音效用soft的whistle。这样两个音效不停交替。你可以把normal的normal音效挖出来,改成soft-clap1,然后这段音效用soft-custom1(这样就不用下很多很多绿线了)
  3. 部分地方也是适合用normal的音效,具体自己听着BGM看看,我就不多说了
  • normal
  1. 不mod了
  • hyper
  1. 整体可能偏于单调,试着多用不同摆法
  2. distance spacing再大一点可能会更好
  3. 01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - 唔……改一下?
  4. 01:26:731 - 01:37:398 试试尝试不同摆法
  5. 后面的举一反三
  • Another
  1. 整体来说,节奏下得没问题。但是谱面来说,试着部分地方摆得更形状一点、对称一点
  2. 00:19:398 (1,2,3) - 例如这里,虽然玩起来没啥,不过有更好的摆法不是吗?类似的例子很多,尝试改一下
  3. 00:21:398 (1,2,3,4,5,6) - 不要局限这种三连,这种三连可以改成slider,而且可以创造更多的摆法http://osu.ppy.sh/ss/194721
  4. 00:23:731 (1,2) - 这里可以摆得对称一点
  5. 00:33:565 (8,1,2,3,4,1) - 这里摆得更有形状一点,类似六角边形
  6. 00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里不是说不好,不过可以尝试circle+slider的组合,或许不错
  7. 00:58:731 (1,2,3,4,5,6) - 摆得不太好看,试试23、45拉开点距离
  8. 01:00:898 (4,5,6,7) - 这个四边形不太规则吧? 试试改一下,会好很多
  9. 01:37:731 (1,2,3,4,5,6,7,8,9,10) - 有点随意,试着摆好一点?
  10. 01:25:564 - 01:37:398 唔……
  11. 试着举一反三,很多地方
Tenshi-nyan
uhh.

General
The default hitclap. It's very annoying. Maybe, just maybe, replace it with this? It mixes perfectly into the music. http://puu.sh/ac9D


Another
00:14:399 (9,10,11,12,13) - move those a bit down + right so they don't overlap with the slider.
00:25:231 (7) - remove clap?
00:26:898 (7) - move a bit to the left
01:52:565 (6) - move down a bit.
01:57:898 (2) - ^

Hyper
00:24:898 (3,4,5,6,7,8) - move dem a bit to the left.

Technically, the map should be fine. The patterns could need some tidying up, though.
Topic Starter
Rein

Tenshi-nyan wrote:

General

Another
00:14:399 (9,10,11,12,13) - move those a bit down + right so they don't overlap with the slider. ->fix
00:25:231 (7) - remove clap?. ->fix
00:26:898 (7) - move a bit to the left. ->fix
01:52:565 (6) - move down a bit.. ->fix
01:57:898 (2) - ^

Hyper
00:24:898 (3,4,5,6,7,8) - move dem a bit to the left.. ->fix
Pereira006
hello~~

IMO -> My opinions

General

http://puu.sh/ad41 this unrank pleasse Stack +2 mean this http://puu.sh/ad4k for all diff

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

use this http://puu.sh/ad4x this is most better gameplay for normal IMO

00:18:732 (2) - weird stack with 00:15:398 (1,3) can be perfect stack?
00:31:065 (5) - can be stack with 00:30:065 (4) - the start if you fix this carefully spacing at 00:32:065 (1)
00:36:398 (4) - I feel the song is change so can be put new combo?
01:38:398 (2,3) - http://puu.sh/ad6J almost hidden with repeat the slider so can be remap for this slider?
01:43:731 (2,3) - ^ same 01:38:398 (2,3)
01:53:065 (3,1) - weird stack
02:02:732 (5,2) - ^ same 01:53:065 (3,1)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper

Hyper is hard right? so the AR and od Is like insane pleasse AR -1 and OD -1 better play IMO

00:23:065 (1) - http://puu.sh/ad7V i will be like if you change slider or get another place
00:46:231 (1) - pleasse remove this new combo
00:48:898 (1) - ^ same 00:46:231
00:51:565 (1) - again is not make sense pleasse remove new combo
00:54:231 (1) - Remove new combo

woow I will be love this diff if you AR and OD -1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:33:065 (7) - the repeat slider is almost hidden with HP drain try change
00:44:065 (1) - http://puu.sh/adcn I so sorry this is complety hidden pleasse change this slider

stuff cool and AR and OD i don't konw... maybe by me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think
and good luck[/b] and [b] bye bye
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 难度延展不太理想, Hard太难了, 和normal之间难度差了太多, 强烈建议再这两个难度之间再加个适中的难度

Normal

  1. 01:13:398 (1) - 我感觉这个spinner在01:16:065结束感觉更好, 加上finish音, 01:15:389结束听着有点奇怪

Hard

  1. 01:24:065 (1) - 这个kick slider看起来有点奇怪, 建议就用两个1/2拍的note stack在这儿就好
  2. 01:26:731 - 01:37:398 - 这一段很多长白线后的第二根红线都可以加finish, 虽然加不加倒也听不出太大区别:s
    用太鼓模式玩的话还是会有些区别, 建议加上

其他都挺不错的, 不像是新mapper的感觉 :roll:
star
Topic Starter
Rein

Pereira006 wrote:

thanks for mod and star :)

General

http://puu.sh/ad41 this unrank pleasse Stack +2 mean this http://puu.sh/ad4k for all diff ->fix

Normal

use this http://puu.sh/ad4x this is most better gameplay for normal IMO ->fix

00:18:732 (2) - weird stack with 00:15:398 (1,3) can be perfect stack? ->fix
00:31:065 (5) - can be stack with 00:30:065 (4) - the start if you fix this carefully spacing at 00:32:065 (1) ->fix
00:36:398 (4) - I feel the song is change so can be put new combo? ->fix
01:38:398 (2,3) - http://puu.sh/ad6J almost hidden with repeat the slider so can be remap for this slider?
01:43:731 (2,3) - ^ same 01:38:398 (2,3)
01:53:065 (3,1) - weird stack ->fix
02:02:732 (5,2) - ^ same 01:53:065 (3,1) ->fix

Hyper

Hyper is hard right? so the AR and od Is like insane pleasse AR -1 and OD -1 better play IMO ->fix

00:23:065 (1) - http://puu.sh/ad7V i will be like if you change slider or get another place ->fix
00:46:231 (1) - pleasse remove this new combo ->fix
00:48:898 (1) - ^ same 00:46:231 ->fix
00:51:565 (1) - again is not make sense pleasse remove new combo ->fix
00:54:231 (1) - Remove new combo ->fix

Another

00:33:065 (7) - the repeat slider is almost hidden with HP drain try change ->fix
00:44:065 (1) - http://puu.sh/adcn I so sorry this is complety hidden pleasse change this slider
Topic Starter
Rein

Breeze wrote:

thanks for mod and star :)

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 难度延展不太理想, Hard太难了, 和normal之间难度差了太多, 强烈建议再这两个难度之间再加个适中的难度

Normal

  1. 01:13:398 (1) - 我感觉这个spinner在01:16:065结束感觉更好, 加上finish音, 01:15:389结束听着有点奇怪 ->fix


Hard

  1. 01:24:065 (1) - 这个kick slider看起来有点奇怪, 建议就用两个1/2拍的note stack在这儿就好
  2. 01:26:731 - 01:37:398 - 这一段很多长白线后的第二根红线都可以加finish, 虽然加不加倒也听不出太大区别:s
    用太鼓模式玩的话还是会有些区别, 建议加上 ->fix
Drazors
Mod your map (via Mod Queue Request)

General
1. Offset : 12.060
2. Audio rate : +5%
3. I hope you can fix the slider into a good-looking slider
4. Add Light Blue Combo Colour

Normal
--------------
Make a break time plz
HD : +1 (optional)
01:20:398 (1) - Remove New Combo
01:22:065 (2) - Add New Combo
01:32:065 (1) - Head Slider give Finish
01:48:731 (1) - End Slider give Finish
01:54:397 (6) - ^

Hyper
--------------
Better on 1.1X spacing.
AR : -2
(Pretty Good :oops: )

Another
--------------
01:16:731 (2,3,4) - Inconstant especially (4)
02:10:898 - 02:21:398 (1) - Add Slider (optional) with 5% audio
(Pretty Good)
____________________________________________________
Keep Going. You're on the way of top!
Star Stream
hi~
from my queue

Normal
00:19:398 (3) - x:356 y:272
01:25:731 (3) - (Ctrl + ,)x 2 plz
01:34:731 (1) - 1grid left (tiny)

Hyper
01:44:398 (2) - too sharp
02:09:731 (1) - it's not good i think

Another
00:39:731 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1) - lol round round round~
Exiting~ XD

Good map, Exiting song :D
that's all, good luck~
Makar
From my queue =w=

[General]
Can you get a taiko guest difficulty please? D:

[Normal]
00:16:065 (2) - Inconsistent spacing in normal is not recommended since it confuses newer players.
00:23:064 (1) - Not enough recovery time after the spinner. I suggest removeing the spinner and mapping a few circles to go with the heave drum beats.
00:42:731 (5) - Add a finish at the end of this slider?
01:13:398 (1) - Start this at 01:14:731 instead?
01:16:731 (1) - I dont think you should put this so far from the center after a spinner, because it will be harder for newer players to notice it. I think you should move it to x:392 y:128
01:37:731 (1) - Finish at the start?
-Overall I think its lacking in finishes. Even if you can't really hear it in music, it makes playing it in taiko a lot better (which is important I guess since you don't have a taiko difficulty)

[Hyper]
01:04:731 (1) - Poor taiko players :c I suggest changing to 1/4 since 1/8 doesnt really fit here anyway.
01:13:398 (1) - Start this at 01:14:731 instead?

[Another]
01:13:065 (1) - Start this at 01:14:731 instead? If not at least move it to start on the big white tick
01:55:898 (2) - How about something like this instead? http://puu.sh/amC2
Nice job on this o.ob
Leorda
NI HAO

Normal
* Use AR +1 or +2, it feels slow for me

00:21:731 (1) - This spinner was too short for normal diff, please extend this spinner
00:23:064 (1) - It's a new combo bug. Please enable it. For the proof, look http://osu.ppy.sh/ss/197057
01:25:731 (3) - The tail slider is going to offscreen
01:16:731 (1) - It's a new combo bug. Please enable it (proof : http://osu.ppy.sh/ss/197058)

------------------------------------------------------------------

Hyper
01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - I feel this combo pattern is weird for me. Try remove the unnecessary combo, unless it has a good reason
01:24:065 (1) - I don't think 1/4 repeating slider is fit to the song....

------------------------------------------------------------------

Another
00:44:065 (1) - This sudden slider (since it's 1/2 covered by hitburst from streams) makes players go confusing
01:03:398 (1,2,3,4,5,1,2,3,4,5) - I don't think pattern is following the music. Please make this pattern follow the music, like 01:04:398 (1,2,3,1,2,3,4,5,6,7,8)

------------------------------------------------------------------

Good luck!
Topic Starter
Rein

Makar8000 wrote:

F
thanks for mod
[General]
Can you get a taiko guest difficulty please? D: ->I will :P

[Normal]
00:16:065 (2) - Inconsistent spacing in normal is not recommended since it confuses newer players. ->fix
00:23:064 (1) - Not enough recovery time after the spinner. I suggest removeing the spinner and mapping a few circles to go with the heave drum beats.
00:42:731 (5) - Add a finish at the end of this slider? ->fix
01:13:398 (1) - Start this at 01:14:731 instead?
01:16:731 (1) - I dont think you should put this so far from the center after a spinner, because it will be harder for newer players to notice it. I think you should move it to x:392 y:128 ->fix
01:37:731 (1) - Finish at the start? ->fix

[Hyper]
01:04:731 (1) - Poor taiko players :c I suggest changing to 1/4 since 1/8 doesnt really fit here anyway.
01:13:398 (1) - Start this at 01:14:731 instead?

[Another]
01:13:065 (1) - Start this at 01:14:731 instead? If not at least move it to start on the big white tick ->fix
01:55:898 (2) - How about something like this instead? http://puu.sh/amC2
Topic Starter
Rein

Leorda wrote:

thanks mod and star
Normal
* Use AR +1 or +2, it feels slow for me ->fix

00:21:731 (1) - This spinner was too short for normal diff, please extend this spinner
00:23:064 (1) - It's a new combo bug. Please enable it. For the proof, look http://osu.ppy.sh/ss/197057 ->fix
01:25:731 (3) - The tail slider is going to offscreen ->fix
01:16:731 (1) - It's a new combo bug. Please enable it (proof : http://osu.ppy.sh/ss/197058) ->fix

------------------------------------------------------------------

Hyper
01:00:065 (1,1,2,1,1,2,1,1,2,1,1,2) - I feel this combo pattern is weird for me. Try remove the unnecessary combo, unless it has a good reason ->fix
01:24:065 (1) - I don't think 1/4 repeating slider is fit to the song.... ->fix

------------------------------------------------------------------

Another
00:44:065 (1) - This sudden slider (since it's 1/2 covered by hitburst from streams) makes players go confusing
01:03:398 (1,2,3,4,5,1,2,3,4,5) - I don't think pattern is following the music. Please make this pattern follow the music, like 01:04:398 (1,2,3,1,2,3,4,5,6,7,8) ->fix

------------------------------------------------------------------

Good luck!
Chewin
Hai, from my queue ~

General
  1. Use 90% or 100% volume
  2. The video disturbs for the lights, flashes etc (from this point: 01:26:481) :S Go to the song setup -> Storyboarding and select display epilepsy warning:

Normal
  1. 00:12:065 (1) - Start it with finish
  2. 00:14:732 (5) - New combo
  3. 00:21:731 (1) - This is a normal diff and I think this spinner is hard for beginners.. It is short and the next slider starts soon. You should delete this spinner and make in this way adding a beat (00:21:898) + slider (00:22:398) and adding a finish to them:
  4. 00:31:065 (5) - New combo, because you used it here: 00:28:398 (1)
  5. 01:01:398 (2) - Start it with finish
  6. 01:02:731 (1) - Yo there, this slider doesn't fit the song. Make in this way the slider (1) [and add finishes] and add a second slider, in this way:
  7. 01:24:731 (2) - Move it to x152 y232
  8. 01:39:065 (3) - Remove a return and use a beat with new combo and finish on the white long tick
  9. 01:41:731 (3) - ^
  10. 01:44:398 (3) - ^
  11. 01:48:065 (4) - finish
  12. 02:00:065 (1) - finish
  13. 02:05:398 (1) - ^
  14. 02:06:398 (2) - ^ at the end
Hyper
  1. AR -1
  2. 00:21:898 (4) - finish
  3. 00:22:398 (8,9,10) - ^
  4. 00:27:065 (5) - New combo
  5. 00:29:731 (5) - ^
  6. 00:32:398 (5) - ^
  7. 00:35:064 (5) - ^ (Ok, I won't write it anymore xD Make these parts with the same comboing plz)
  8. 00:41:398 (1,4,7) - finish just at the beginning
  9. 00:55:065 (2) - ^
  10. 01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So hard for an hyper.. (Hyper = Hard) Can you make something easier?
  11. 01:24:064 (5) - New combo here and remove it from the next slider
Another
  1. 00:13:398 (5) - New combo
  2. 00:13:565 (6) - Could you map this part in this way?
  3. 00:14:732 (14) - Mh.. you just have the problem to set new combo xD Then, set new combo here and on the next white long ticks (for example here: 00:17:398 (2))
  4. 00:16:898 (1) - Remove new combo
  5. 00:20:065 (3) - new combo
  6. 00:22:731 (7) - ^ And remove it from the next slider
Good luck -^^-
Topic Starter
Rein

Chewin wrote:

Hai, from my queue ~
thanks for mod~
General
  1. Use 90% or 100% volume ->fix
  2. The video disturbs for the lights, flashes etc (from this point: 01:26:481) :S Go to the song setup -> Storyboarding and select display epilepsy warning: ->fix

    Normal
    1. 00:12:065 (1) - Start it with finish ->fix
    2. 00:14:732 (5) - New combo ->fix
    3. 00:21:731 (1) - This is a normal diff and I think this spinner is hard for beginners.. It is short and the next slider starts soon. You should delete this spinner and make in this way adding a beat (00:21:898) + slider (00:22:398) and adding a finish to them: ->fix
    4. 00:31:065 (5) - New combo, because you used it here: 00:28:398 (1) ->fix
    5. 01:01:398 (2) - Start it with finish ->fix
    6. 01:02:731 (1) - Yo there, this slider doesn't fit the song. Make in this way the slider (1) [and add finishes] and add a second slider, in this way: ->fix
    7. 01:24:731 (2) - Move it to x152 y232 ->fix
    8. 01:39:065 (3) - Remove a return and use a beat with new combo and finish on the white long tick ->fix
    9. 01:41:731 (3) - ^ ->fix
    10. 01:44:398 (3) - ^ ->fix
    11. 01:48:065 (4) - finish ->fix
    12. 02:00:065 (1) - finish ->fix
    13. 02:05:398 (1) - ^ ->fix
    14. 02:06:398 (2) - ^ at the end ->fix
    Hyper
    1. AR -1 ->fix
    2. 00:21:898 (4) - finish ->fix
    3. 00:22:398 (8,9,10) - ^ ->fix
    4. 00:27:065 (5) - New combo ->fix
    5. 00:29:731 (5) - ^ ->fix
    6. 00:32:398 (5) - ^ ->fix
    7. 00:35:064 (5) - ^ ->fix
    8. 00:41:398 (1,4,7) - finish just at the beginning ->fix
    9. 00:55:065 (2) - ^ ->fix
    10. 01:00:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - So hard for an hyper.. (Hyper = Hard) Can you make something easier? ->i don't know,but i think hyper is difficult then hard
    11. 01:24:064 (5) - New combo here and remove it from the next slider ->fix
    Another
    1. 00:13:398 (5) - New combo ->fix
    2. 00:13:565 (6) - Could you map this part in this way? ->fix
    3. 00:14:732 (14) - Mh.. you just have the problem to set new combo xD Then, set new combo here and on the next white long ticks (for example here: 00:17:398 (2)) ->fix
    4. 00:16:898 (1) - Remove new combo ->fix
    5. 00:20:065 (3) - new combo ->fix
    6. 00:22:731 (7) - ^ And remove it from the next slider ->fix
Asgard
Hi.. From my Queue :) : Queue


Normal
00:42:398 (1) - NC

00:51:398 (4) - Add clap middle of slider, Remove clap end of slider\

00:53:398 (1) - add clap in start of slider

00:54:065 (2) - ^ and remove end of slider

00:56:065 (2) - whistle instead clap on end of slider

00:57:398 (1,3) - clap instead whistle

00:57:731 (2,4) - whistle instead clap

00:58:731 (5) - clap instead whistle on start of slider

00:58:731 (5) - whistle instead clap on middle of slider

00:58:731 (5) - clap instead whistle on end of slider

01:27:731 (2) - 1 grid up

01:28:731 (3,4) - ^

02:04:064 (2) - add finish



Hyper
00:17:398 (1) - finish instead whistle on start of slider

00:25:231 (6,7,8) - how about this? use slider




Another
01:18:398 (1) - finish on end of slider

01:20:398 (1) - ^

01:21:398 (1) - finish instead whistle on start of slider

01:23:731 (5) - finish instead whistle

01:38:398 (5,9) - finish

01:40:398 (1) - ^

01:41:065 (1,3,4) - finish on start of slider

01:42:398 (1) - finish




that's all :)
Good Luck!
ertyukjh010
Ertyukjh010's modding ><"

Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響
00:20:065 (3) - 結尾Clap轉成Finish??
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish
00:36:064 (3) - 結尾Finish??
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點)
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉)
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish
00:54:731 (1,2) - 開頭的Clap都轉成Finish
01:03:231 (1) - 結尾Finish
01:03:564 (2) - 刪掉來回
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍
01:51:731 (5) - ^
01:54:398 (6) - ^
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎)
02:02:731 (5) - NC,後面(1)Remove NC

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13....
00:37:731 (1) - Remove NC
00:38:731 (5) - NC
00:39:064 (1) - Remove NC
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置
01:02:731 (1) - http://osu.ppy.sh/ss/197967
01:04:064 (2) - ^
01:13:398 (1) - 同Normal

another

00:14:731 (10) - NC,接著的(1)刪掉NC
00:18:565 (6) - Remove NC
這難度的NewCombo好亂,建議統一在長白線開始NC
01:13:398 (1) - 同Normal
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮

很好的圖,Star :)
GoodLuck
Topic Starter
Rein

ertyukjh010 wrote:

Ertyukjh010's modding ><"
thanks your mod and star~
Normal

00:14:065 (4) - 結尾Remove Clap,也可以將Clap轉成Finish ->fix
00:17:398 (5) - 結尾位置Remove Clap;這樣Finish比較響 ->fix
00:20:065 (3) - 結尾Clap轉成Finish?? ->fix
00:20:731 (4) - 開頭刪掉Finish;這樣好像較突顯結尾的Finish ->fix
00:36:064 (3) - 結尾Finish?? ->fix
00:40:064 (3) - 這個Slider中間回來的點是紅點,按右鍵刪掉一點(讓它變成白點) ->fix
00:40:064 (3,4,5) - http://osu.ppy.sh/ss/197947 看時間線可以了,位置我隨便放 ->fix
00:42:731 (3) - http://osu.ppy.sh/ss/197949 同樣看時間線可以了,位置我是亂放 ->fix
00:46:398 (3) - 結尾Remove Clap(這部份Clap都好奇怪,全都刪掉) ->fix
00:48:064 (5) - 開頭、結尾都Remove Clap,結尾可以放Finish ->fix
00:54:731 (1,2) - 開頭的Clap都轉成Finish ->fix
01:03:231 (1) - 結尾Finish ->fix
01:03:564 (2) - 刪掉來回 ->fix
01:13:398 (1) - 突然的轉盤好奇怪,在01:16:064放一個Circle就可以了,這個Circle可以是獨自NC ->fix
01:25:731 (3) - 個人不習慣Finish連續出現,建議開始和中間都刪掉Finish ->fix
01:26:731 (1) - 這段Video好花XDDD
01:37:731 ~ 01:48:064 - 這段的Clap好亂,用以下的方法來放比較好 ->fix
[attachment=0:b8d41]01.png[/attachment:b8d41]
01:48:731 (1) - 換成3個Circle,第3個Circle NC;我不習慣用Slider橫跨兩拍 ->fix
01:51:731 (5) - ^ ->fix
01:54:398 (6) - ^ ->fix
01:56:398 (2) - ^ (怎麼全都是短白線NC= =是有特別原因的嗎) ->fix
02:02:731 (5) - NC,後面(1)Remove NC ->fix

Hyper

00:35:064 (1) - Remove NC?? 雖然我也理解Remove後這行會出現13.... ->fix
00:37:731 (1) - Remove NC ->fix
00:38:731 (5) - NC ->fix
00:39:064 (1) - Remove NC ->fix
00:42:731 (7,1) - (7)變成4來回,(1)Remove NC ->fix
00:44:064 (1) - 這段Clap仍然好奇怪,用上面的方法重新放置 ->fix
01:02:731 (1) - http://osu.ppy.sh/ss/197967 ->fix
01:04:064 (2) - ^ ->fix
01:13:398 (1) - 同Normal ->fix

another

00:14:731 (10) - NC,接著的(1)刪掉NC ->fix
00:18:565 (6) - Remove NC ->fix
這難度的NewCombo好亂,建議統一在長白線開始NC ->好難解決XD
01:13:398 (1) - 同Normal ->fix
我很喜歡這難度的圖形、波浪形等等圖案,很漂亮 ->thanks :P

很好的圖,Star :)
GoodLuck
VTC
Hi ~ from my queue !



Go

[Normal]

00:24:731 (3) - remove slider.

00:24:731 - add circle

00:25:064 - add slider. this slider end is here - >00:25:398

00:41:398 (1) - add finish at head and tail

00:48:064 (5) - this slider end is here ->00:48:398

00:48:731 (6) - add slider this slider end is here - > 00:49:398

01:00:065 (1) - add finish at head

01:52:064 (1,2,3,4,5,6) - Hard to read.



Hyper

00:14:482 (2) - remove circle

00:27:231 (3) - ^

00:30:148 (4,5) - ^

00:32:564 (3) - ^

00:42:065 (4) - add finish at head

00:42:731 (1) - ^

00:44:065 (1) - remove clap

01:44:065 (1,2) - too far for a Hyper ..!

01:59:981 - add circle


[Another]

AR -1 9 is too much (Unfit this song)

remove all clap at beginning part (~00:44:064 ) little Unfit.


01:02:314 - add circle

01:02:648 - ^

01:58:481 - ^

02:01:148 - ^

02:09:815 (4,5,6,7,8,9,10,11,12,13,14,15) - pattern suggestion

->

02:10:481 (12,13,14,15) - remove circle

02:10:481 - add slider like - >




done ~
fartownik
Welcome. My promised mod.

[Another]


Before reading my mod, read THIS thread. Especially the "Offbeat sliders" section. It's a common mistake you made while making your map.

00:13:398 (1,2) - Offbeat slider. Doesn't sound really good and isn't easy to catch either. This would play a lot better if you replace (1) with a slider and add a circle after it.
00:14:731 (10,1) - Same offbeat thing. If you fixed the one I pointed out up, you should know how to fix this too.
00:20:565 (4) - ^
01:01:398 (7,1) - Swap combos.
01:01:565 (1) - I think this slider is 1/2 too early. You should move it 1/2 forward and add one circle before as you did in previous twin pattern.
01:02:731 (1,2,3,4) - This one really doesn't follow the music and becomes confusing to play. Use the blue ticks so it's more playable.
01:04:064 (5) - A late ending. End this slider at the previous red tick (01:04:231) and move the next circle to the red tick (01:04:314). Sounds a lot better.
01:16:065 (1,2,3,4,5,6,1,2,3,4,5,1,2,1,2,3,4,5,1,1,2) - Really poor mapped. Weird rhythms and spacing changes. Please re-map this part.
01:38:231 (4) - Stack properly under the vanishing circle! This is what can kill the player after that draining section. Pretty much irresponsible.
01:39:398 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Again, after awesomeness comes a poor mapped part. Really, you can do it better.
01:53:231 (1,2) - Offbeat sliders. Move them 1/2 back?
02:01:231 (1,2,3,4) - A series of offbeat sliders.

[Hyper]


This difficulty does feel like an Insane. Decreasing the difficulty parameters won't fix it.

00:15:065 (4,9,6) - Offbeat. Should be placed 1/2 earlier.
00:39:231 (3) - ^
01:26:982 (1,2) - Doesn't follow the music at all. Delete one repeat from (1), move (2) 1/4 back and add 1 repeat to (2). Should be better.
01:27:982 (1,2) - ^
01:29:648 (1,2) - ^
01:32:315 (1,2) - ^
01:34:981 (1,2) - ^
01:35:981 (1,2) - ^
Also it's tiring to play the same thing all over in such a short time.
02:03:231 (1,2) - Offbeat. Should be 1/2 earlier or 1/2 later.

[Normal]


This difficulty has a potential. There are minor weird rhythm changes, but overally not bad.
This map really can become great if you fix these offbeat issues I pointed out. Please treat it serious and read the suggestions I gave you carefully.

Hope this will help.
star for the streams
Tony
Hey! you posted in my mod queue, so here I am!
first of all I wanna ask you for a favor! After checking the mod please tell me what have you fixed and what not, and telling me the reason! :)

[General]

did you use grid snap? if not please activate it and move all notes on grid. I suggest to use grid 4 for more consistency
awesome video! the effects from it are sooo awesome!

[Normal]

00:19:398 (3) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:20:732 (4) - add nc
00:21:898 (1) - remove nc
00:27:398 (2) - the end of this slider is a bit offscreen! I suggest to move it a bit
00:34:065 (2) - not perfectly stacked!
00:44:398 (2) - this is offscreen! move it please T_T
00:54:731 (1) -not perfectly stacked!
01:39:064 (3) - remove nc
01:41:732 (1) - ^
01:44:398 (1) - ^

[Hyper]

00:15:065 (1) - NC
I like the way you used the claps :3
01:19:065 (1) - NC
01:25:898 (1,1) - no need to have new combos! remove them
02:09:731 (1) - try something like this? http://puu.sh/aIUJ

[Another]

00:58:398 (2) - a bit offscreen :S
01:25:564 - 01:37:398 - kick ass part! so awesome made!
02:08:231 (2) - not perfectly stacked :S
awesome diff!

Nothing else to say...
Good luck :3
jossieP
hi :p

9th mod from own queue

general

-combo colours are almost the same >:

Normal

-as the easiest diff, should be under 3.00 star difficulty =o= just decrease the distance snap here and star rating will drop down
-many stacks =n=

00:41:398 (1) - missing finish on start of slider, add finish on end of slider
00:42:731 (3) - finish on start of slider

Hyper

00:24:981 (4) - no whistle, sounds so weird
00:25:314 (7) - ^
00:29:982 (3) - ^
00:30:314 (6) - ^
00:35:314 (3) - ^
00:35:648 (6) - ^

Another
- =o=
YTYuyu
Yo modding this map because of ur request :)

Normal:
00:14:731(1) - replace this for a slider end end it at the next white tick
00:54:064(2) - if u want to follow this set the beat snap to 1/2. then move it back to the red tick to follow the cymbals and end it till 00:54:398

Hyper:
no problems here

Another:
00:14:398(6) - NC
01:03:064(4) - add a clap here to keep the clap rhythm going
01:03:731(1,3) - add a clap here
01:04:064(5) - add a clap at the end
01:05:064(5) - add a clap here
01:05:398(9) - ^

this is the best i can do. Star and GL :D
DerekMcD
Hello. Mod this beatmap.
http://osu.ppy.sh/b/123212&m=0

~Normal~

00:54:731 (1) - Move this to x: 207 y: 196. After that, fix the spacing.

~Hyper~

00:12:732 (3) - *That's a nazi!* Move this to x: 291 y: 134.

That's the best I can do.
Thank you and good luck.
Bobo_old
Hi there, modded on request...

-Another-

00:13:565 (2,3,4,5) - To unstack (4,5) how about placing them like this? http://osu.ppy.sh/ss/199968
00:16:898 (6) - Take the endpoint and move it 2 grids right.
00:27:231 (1) - Place it on the left side of (7).
00:31:064 (1,2,3,4) - Place them like this? http://osu.ppy.sh/ss/199971

-Hyper-

01:25:898 (1,1) - NC
02:00:064 (1) - NC
02:09:731 (1) - http://osu.ppy.sh/ss/200003

-Normal-

00:24:731 (3) - Down 1 grid, right 1 grid.
01:16:064 (1) - http://osu.ppy.sh/ss/200009

Yea that's about it... STAR!
TW-KUMA01
show more
Please sign in to reply.

New reply