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Zun -Haigoku Lullaby

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Total Posts
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Topic Starter
latias380
This beatmap was submitted using in-game submission on 2012年9月8日 at 下午 11:50:48

Artist: ZUN
Title: Haigoku Lullaby
Source: Touhou
Tags: Happy606510 Metallugy fysh555 latios381
BPM: 156
Filesize: 9712kb
Play Time: 02:54
Difficulties Available:
  1. Hard (4.56 stars, 259 notes)
  2. Lunatic (4.99 stars, 443 notes)
  3. Normal (2.49 stars, 109 notes)
Download: ZUN - Haigoku Lullaby
Information: Scores/Beatmap Listing
---------------
It's my 1st map~
I hope everyone will like this song =)

Normal~By latias380 & latios381
Hard~By latias380 & fysh555
Lunatic~By latias380 & Metallugy
Skin~ 99%By chirs2972 & 1%By latias380
Hawkii
Heyy :3

Little nooby mod ;x

[Normal]
00:32:134 (5) - new combo
00:37:904 (4) - new combo
00:47:520 (5) - new combo
00:48:674 (6) - add finish
00:54:060 (5) - new combo
01:00:214 (6) - new combo
01:16:370 (1) - remove new combo
01:18:678 (1) - new combo
01:20:986 (1) - remove new combo
01:23:294 (1) - remove new combo
01:25:217 (4) - new combo
01:27:525 (4) - new combo
01:29:064 (3) - add finish
01:31:372 (3) - add finish
01:39:065 (6) - new combo
01:59:068 (5) - new combo
02:00:222 (1) - remove new combo
02:02:145 (5) - new combo

[Hard]
00:25:579 (4) - new combo
00:29:811 (3) - new combo
00:35:965 (8) - new combo
00:41:735 (6) - new combo
00:45:967 (2) - new combo
00:50:583 (4) - new combo
00:53:275 (1) - new combo
00:56:737 (8) - new combo
01:16:355 (1) - remove new combo
01:18:663 (1) - remove new combo
01:26:692 (4) - new combo
01:29:049 (4) - add finish
01:29:241 (5,6) - remove maybe?
01:29:818 (1) - remove finish
01:31:357 (1) - new combo
01:32:511 (1) - new combo
01:36:550 (4) - new combo
01:47:898 (3) - the reverse arrow is in the wrong direction
01:56:745 (6) - new combo
02:03:669 (1) - new combo
02:08:813 (6) - new combo
02:13:414 (1) - new combo
02:31:301 (8) - new combo
02:34:763 (5) - new combo
02:39:379 (6) - new combo
02:43:610 (5) - new combo


Overall
Try to use Distance snap and maybe remap, because there are a lot of spacing errors.
I don't know if this is the right bpm and offset.
For great delicious sliders look here.

not bad, good luck :3
x847606653
我只是是路过看下图的,很喜欢这个曲子。
beat Snap divisor用1/4会不会更好捏?
Topic Starter
latias380

x847606653 wrote:

我只是是路过看下图的,很喜欢这个曲子。
beat Snap divisor用1/4会不会更好捏?

關於這個問題我已經有修正過哩~~~ 謝謝你的支持喔^^
eikkaleyd
曲名应该是Haigoku Lullaby的说ww(虽然片假名拼成rarabai了,是摇篮曲的意思)
Pereira006
hello~~

you bpm is wrong need 156,000 and not 155.98

pleasse

use

BPM : 156,000

Offset : 15210

beat snap divisor is 1/4 and not 1/6


don't forget resnapp all note also i suggest you start give kudosu for to Hawkii because you did use suggestions's mod Hawkii

and yeah i really love zun this but you should hard work this map

good luck

don't give me kudosu here pleasse thank
Topic Starter
latias380

eikkaleyd wrote:

曲名应该是Haigoku Lullaby的说ww(虽然片假名拼成rarabai了,是摇篮曲的意思)
謝謝你喔~~我會盡快修正
Topic Starter
latias380

Pereira006 wrote:

hello~~

you bpm is wrong need 156,000 and not 155.98

pleasse

use

BPM : 156,000

Offset : 15210

beat snap divisor is 1/4 and not 1/6


don't forget resnapp all note also i suggest you start give kudosu for to Hawkii because you did use suggestions's mod Hawkii

and yeah i really love zun this but you should hard work this map

good luck

don't give me kudosu here pleasse thank
ok~ Thanks your suggestion =)
Metallugy
加油 希望你的第一張圖能順利RANK 這張圖我很喜歡


稍微看了一下HARD

00:25:624 =一段
00:36:034 =一段
00:41:824 =一段
00:34:072 =一段

今天先這樣 這四段我打的時候 都一直有100 是我的節奏感問題嗎? 連打大致上OK 麻煩您看一下 明天繼續弄
a570218a
<Lunatic>
00:46:351
00:48:659
00:55:583
00:57:507
00:58:661
00:59:815
01:02:507開始的三個滑條的開頭
01:15:201
01:20:980
01:27:895
01:30:196
01:32:126
01:32:511
01:33:280的頭尾
以上這些點的音色改成finish或許會比較好一點喔~♪
Nymph
Hi Metallugy called me to have a look at this map, so here are some help for you:

嗯打算先說點基本的東西=A=

  • 首先MP3的比特率要求是128到192KBPS 你的MP3是320KBPS的 所以要用軟件轉換成128到192先 而且之后需要重新测timing

    其次BG的大小最好是800*600像素或者1024*768像素 可以試著用軟件把背景用到的圖都裁成那樣的大小 沒有用到的圖片請刪除

    然後因為你SKIN做了hitcircle 所以需要配套的hitcircleoverlay.png approachcircle.png.

    文件夹里面的osb文件 如果你不打算做storyboard的话就请删除后fullsubmit

    每個難度的previewtime必須一致 可以用記事本打開文件夾裏面的osu文件進行修改

    每個難度的紅線必須一致 如果timing自己不是很自信 可以找會timing的朋友幫忙測一下

    如果有人給你做了一個難度 太鼓也算 記得把他的名字加到tag裏面 每個難度都要加

    自己做的難度的kiai要保持一致

然後看了一下各個難度
normal最好都按照distance snap來擺放 現在的有幾個0.4和0.7的spacing有点乱
hitsound什么的 试着用下whistle吧?finish太多并不是很好听
现在的节奏还是蛮好的 暂时没什么好挑剔

那就先说这么多吧 以后想起来什么再说^^; 加油吧
Topic Starter
latias380

Nymph wrote:

Hi Metallugy called me to have a look at this map, so here are some help for you:

嗯打算先說點基本的東西=A=

  • 首先MP3的比特率要求是128到192KBPS 你的MP3是320KBPS的 所以要用軟件轉換成128到192先 而且之后需要重新测timing

    其次BG的大小最好是800*600像素或者1024*768像素 可以試著用軟件把背景用到的圖都裁成那樣的大小 沒有用到的圖片請刪除

    然後因為你SKIN做了hitcircle 所以需要配套的hitcircleoverlay.png approachcircle.png.

    文件夹里面的osb文件 如果你不打算做storyboard的话就请删除后fullsubmit

    每個難度的previewtime必須一致 可以用記事本打開文件夾裏面的osu文件進行修改

    每個難度的紅線必須一致 如果timing自己不是很自信 可以找會timing的朋友幫忙測一下

    如果有人給你做了一個難度 太鼓也算 記得把他的名字加到tag裏面 每個難度都要加

    自己做的難度的kiai要保持一致

然後看了一下各個難度
normal最好都按照distance snap來擺放 現在的有幾個0.4和0.7的spacing有点乱
hitsound什么的 试着用下whistle吧?finish太多并不是很好听
现在的节奏还是蛮好的 暂时没什么好挑剔

那就先说这么多吧 以后想起来什么再说^^; 加油吧


感謝你的建議><!!!
DaxMasterix
lol - Good map. But

Change the artist to ZUN . Not Zun.. ~

Please Read This IS VERY IMPORTANT. If you do not know how to do..

No kds. :3
Komeiji Yuki
把source改成Touhou吧(project去掉)

痾...這有點公式化了 不過大家的source都是這樣 :|

no kd
Happy606510
哈哈
話說我不能給星星(?)
Lucy_Heartfilia_old
皮肤最好能让别人看的清打出来的数字是多少

Normal
你SLIDER都弯了太好看,尽量要罪尤对称点
00:27:887(6) - 就是类似这种滚轮

Hard
这个难度的距离控制有点问题
00:34:042(1)~(4) - 放成直线,不是说一定要直线,只不过你这样放,给人感觉有点小随意
00:38:273(3) - 离(2)太近,你看看(1)和(2)的距离
00:49:813(3) - (1)与(2)还是远的,(3)就突然变近了?
01:01:353(4) - 新COMBOL
01:29:434(5) - 当中空了跟红线与前面不空红线的距离是一样的?
01:46:744(2) - 和(1)对称
02:19:825(5) - 新combol
02:22:902(8) - 在新combol
02:30:788(6) - 远了
距离没掌握好的歌比较烦,MOD的越深,你重做的概率就越大,所以想RANK别灰心,重做也是一种乐趣

Lunatic
这个难度距离OK了,那么接下来要研究排版的美观,RANK没办法,和找工作一个道理的,非常难
00:20:963(?) - 放个circle 然后你那个00:21:156位置删掉,00:21:348再加个CIRCLE
01:02:892(4) - 下去一格
01:25:202(3) - 像这种摆位,你的(3)就要和(1)对称
01:28:472(2) - 你后面的(3)既然和(2)对齐,那你前面的(1)突出来就是不美观的
01:54:245(1) - 距离(2)太近
02:09:247(2) - 远了
02:30:018(2) -左右距离也不对

如你MESSAGE里说的,歌是很喜欢,但是技术还要加油 :)
eikkaleyd

Happy606510 wrote:

哈哈
話說我不能給星星(?)
:D 你得有KD才能给星星啊……
DerekMcD
Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 or http://osu.ppy.sh/b/123212&m=0 (Please ignore the insame mod, it's currently remaking...)

  • ~Normal~

    01:00:584 (2, 3): Huh... Fix this spacing,... After that, fix the spacing after 2.
    01:16:355 (4): I believe you should move this one grid down...

    ~Lunatic~

    00:38:370 (1): That's slider's too far from 10... Fix this...
Thank you and good luck.
No_Gu
request from my queue

图里没有小于三星的难度是不能rank的。降低normal星数或者做个easy

[normal]
00:27:887 (6) - NC
00:42:889 (5,6,7) - 移到和4一个直线?
00:44:043 (1) - 结尾移到后面的1上。把后面的1删掉。或者把这个转盘的finish移到后面的1上
00:47:505 (4) - finish移到后面的6上
01:00:199 (5) - NC
01:17:509 (1) - normal里面不要跳
01:22:125 (1,1) - 就算你做激动了。。normal里面也别出现连打
01:59:053 (7) - NC
02:03:669 (1) - 去finish.kiai这里结束

[hard]
00:31:926 (2) - 这里别用1.5
00:44:428 (6) - 不推荐3个折返
01:01:353 (4) - NC。速度改的有点突然
01:39:435 (3) - 有点出界
01:50:975 (1) - 再往上点或者和前面那个圈一个横线
02:15:209 (6) - NC
02:42:905 (9) - ^

[insane]
01:25:972 (5) - 折返被分数挡住了
02:01:361 (7) - NC。速度改的有点突然
02:51:944 - 02:54:636 有些没用的线删掉
Dino99
Request from my queue~ :D

[Easy]

  1. 00:29:041 (3) - Finish
  2. 00:37:119 (3) - 往下2格
  3. 01:24:433 (1) - 怎麼突然跳了一下=w= 排成這樣吧 http://osu.ppy.sh/ss/190581
    304,264,84433,5,4
    304,264,84818,1,0
    304,128,85202,1,0
    168,128,85587,2,0,B|168:296,2,140
    168,56,86741,5,4

    建議Slider彎一下.............
[Normal]

  1. 00:27:887 (2) - Finish
  2. 00:32:119 (3,4) - 沒疊到.....
  3. 01:52:129 (2,3) - 沒疊到~ 試試這樣吧(間距拉大) http://osu.ppy.sh/ss/190585
    240,200,112129,2,0,B|328:200,1,70,4|0
    344,264,112514,2,0,B|256:264,1,70
    384,200,112898,1,4
  4. 01:53:283 (1,2) - ^
  5. 02:03:669 (1) - 到02:04:823就好
[Lunatic]

  1. 00:42:313 (6) - 往上一格
  2. 01:19:817 (1,2,3,4) - 排好點~~ http://osu.ppy.sh/ss/190587
  3. 01:47:513 (1) - 往右一格
  4. 01:47:513 (1) & 01:48:667 (3) - 讓這兩個slider的折返疊到~ 這樣 http://osu.ppy.sh/ss/190588
    320,136,107513,6,0,B|320:176|344:208|364:232|396:248,2,140,4|0|0
    396,136,108475,1,2
    468,136,108667,2,0,B|468:176|444:208|424:232|392:248,2,140,4|0|0
  5. 01:55:014 (5,6,7,8,9) - 往左一格
  6. 02:03:669 (1) - 到02:04:823就好
  7. 02:19:440 (5) - 往上一格
  8. 02:53:482 (5) - 拉到02:54:444
  9. 02:54:636 (1) - 從02:54:829開始吧!!~
加油~
Good Luck!!
Shana Aisaka
Hi ~ >~<" A request from My Modding Queue ~ :)

Purple - Map seems okay~
Pink - Suggestion

[Hard]
00:24:041(1,2) = remove clap ( The sound doesn't fit it ) combo 1 use whistle
00:26:541(x) = add note
00:36:927(x) = ^
00:48:467(x) = ^
02:05:785(x) = ^


[Insane]
02:54:059(5) = make a little shorter ? >w<" http://puu.sh/9GGw
02:54:444(x) = add note


Sorry, That's all ~ >~<"
L_P
halo
我很喜歡這首歌!!!
但是!!!bpm走了。。哪有人用155.98的啊,根本是156啊!!
Lunatic
這圖。。。可以rank,都沒啥大問題,給你一些建議吧
感覺好像不夠跳。。。太簡單了?(對lunatic Insane來說
我覺得你需要去找一個clap sound.....類似音樂中的鼓聲
因為你現在用的soft是default hit sound,(normal除了烏鴉有點搞笑之外。。。。
找一個類似大鼓、什麽東東之類的吧,rank圖會占優勢。。吧
我又注意到你好像不大會用whistle之類的。。。其實最好是要找一個律動,就好像每一個四拍中的第三拍是whistle之類的。。。那樣比較好
slider怎麼都直挺挺的。。。男子漢大丈夫的作圖法嗎
話說我覺得彎的比較好啦

00:45:967 (3) - 這裡好像不大適合
00:46:736 (1) - 同上
有一些地方,如果注意到hitsound的問題,會大大加分的,好像
00:52:506 (2,3) - 這兩個slider的頭都有鼓聲,還是建議你加個hitsound吧
00:53:660 (5,6) - 這裡也是
01:20:971 (1,2,3,4,5,6) - 這裡可以比上一個combo的spacing大一點
01:22:125 (1,1) - 好像這裡。。你可以用層疊手法。。。開始小聲,漸大,如果有鼓聲。。更好
01:51:167 (5,6) - 建議這裡可以跟著音樂走
就差不多是這類建議吧。。。等你作圖做到很好的時候。。。自然會修改修改,所以就。。。建議咯!!!
我真的希望你能找到hitsound叻,感覺kiai的時候如果有那種hitsound就能振奮人心!!
這裡不做詳細的mod因為。。。我知道你自己會慢慢改的。。。寫太多好像於事無成(誒?我寫了很多嗎


good luck!!
kosiga
hi~

from my queue ~

here my mod ~

[General]
  1. Song folder - Only BG(4) size 800*513 ><; plz make 800*600 size
  2. Why is all diff the same slider velocity? You should change it if possible. (ex. Normal 1.00,Hard 1.40 Insane 1.80)
[Normal]
I think that a slider velocity is very fast. ><
  1. HD,AR,OD -2 (It is too high in Normal)
  2. 01:19:809 (1,2,1) - this kick slider is very difficult for a beginner >:( try http://puu.sh/9LsI
  3. 01:24:809 (1) - remove circle. A forthcoming note is fast after a spinner
  4. 01:25:578 (3,1) - spacing too far.use DS 0.5x plz ><;
  5. 01:37:117 (3) - Finish instead of a whistle
  6. 02:05:963~02:56:347 - I think that I should add something in the same way as other diff
[Hard]
  1. HD,AR,OD -2 (It is too high in Hard)
  2. 00:35:963 (3,4) - try rhythm http://puu.sh/9Lup
  3. 00:40:578 (4) - grid x312,y136
  4. 00:56:732 (3) - unrankable. When reverse hides, do not see it by a hitburst
  5. 02:07:501 (6) - not kick slider><. change one repeat slider.
[Lunatic]
  1. OD -1 (It is too high)
  2. 01:36:732 (3) - When reverse hides, do not see it by a hitburst
That's all ~
Good luck~
Leorda
Hi there

General
* Your timing is off, try find a MAT for checking the timing
* The MP3 is cutted suddenly
* Please set the preferred skin to default
* Also, please add this word to Creator's Words "Skin by chirs2972". Since he make a 12.3 skin
* Resize the BG(4).jpg to 800x600, it's highly recommended
* These are list of missing skin files and unused image files http://puu.sh/9LXn (I got it from AIBat)
* Inonsistent kiai times for each diff. Please make it consistent http://puu.sh/9LXA (I got it from AIBat, again)
* Inconsistency in uninherited (red) timing sections http://puu.sh/9LXO (I got it from AIBat, again)
* Remove 1st kiai, since it's not chorus

-------------------------------------------------------------------

Normal
* The Slider Velocity is is too high for normal diff, and it's difficult to trace for beginners. Please reduce the SV. Once you reduce it, you have to re-arrange the slider

* There's some spinner are short (e.g. 00:33:655 (1)), because of high BPM and spinner lengths. Please extend as possible

00:40:578 (3) - New combo for stanza, like other pattern combo
01:01:347 (T) - Remove this inherited points, it's unnecesary
01:02:117 (T) - Remove this inherited points, it's unnecesary

-------------------------------------------------------------------

Hard

00:37:117 (1) - Not stack perfectly with tail slider
00:37:501 (2) - ^
00:37:886 (3) - ^ (Overlapped D:)
01:00:963 (3) - ^
01:20:194 (3) - Not stack with 01:19:809 (1)
01:23:270 (1) - I feel that 1/8 repeating slider are inappropriate for hard diff, since this slider are kinda rough for me. I suggest you to change this slider. But, just my feeling, though
01:40:578 (4) - New combo for 0,5x section
02:26:732 (1) - Not sure if too close from spinner is not good for hard diff. Just my feeling D:

-------------------------------------------------------------------

Insane
* AR 9? I don't think it's fits, try AR -1

00:58:270 (2) - Not stack perfectly with tail slider
02:18:270 (5) - ^

-------------------------------------------------------------------

Needs more works of map, don't be lazy, latias380! Keep going! And good luck!
L_P
ok, you are the 2nd good map in my que(the best map has too many stars**)
get a STAR~!and you need one too...although the bpm was off.
mochi
Try adding these timing points:

BPM: 74
Offset: 168655
BPM: 74
Offset: 171945

I'm not very confident though :l
Maya-kira
hi latias ^^ your username is my favorite pokemon, but lets keep that aside.

Mod from queue~

-general-

1) this map looks like seas of finish hitsounds and spinner ._.;;

-normal-

00:25:194- (2) I personally don't think that the sudden soft hitsound change here fit (since the custom normal sounds pretty calm) my suggestion : something like.. this http://i41.tinypic.com/mj4vbk.jpg
00:37:117- (3) add finish here to keep your finish consistency ><;;
00:38:270- (1) ^
01:16:732- (5,6,...6) I personally think this pattern is too hard for normal. consider making them more visible?
01:40:578- (5) at least new combo here for new slider speed change orz
01:56:347- (3) new combo for new melody
01:57:886- (5) finish here for consistency -_-;;

pretty good xD try avoiding linear pattern next time~

-hard-

00:28:944- (5) I think it sounds less overmapped if you delete this note.
00:32:501- (4) add finish in the start
00:37:886- (3) remove finish ._. doesn't match the pattern.
00:42:886- (4) I can't see the reverse arrow, which means this is unrankable ><;; (if you want a quick solution, click ctrl + r while selecting this slider)
00:48:463- (8) remove note, doesn't follow anything.
01:00:194- (1,2,3,1) I think it'll sounds a little bit similar to the normal diff if you add finish in each start of slider.
01:02:501- (3) new combo for sv change orz
01:20:963- (1,2,...6) so hard to read orz consider changing them?
02:05:963- (T) consider lowering the volume here?

pretty good xD next time, try avoiding slider end stacked with slider start pattern ><

-lunatic-
Its somewhat overmapped, and the hitsounds you use are not that consistent-- ><;; but.. yeah.. I'll try to point out some stuffs.

00:24:040- (6,8) I personally think soft-clap doesn't suit here. please remove it.
01:16:347- (4) new combo?

uh.. there are a lot of other points here T_T;; like hitsounds and spacing. let me suggest some patterns you could use. (ps: don't pay attention to the timelines ><

like these:

they suits this map imo, but ofc you can browse for more patterns ><

good luck!~
Happy606510
這個圖基本上沒什麼大問題, 可以rank
太鼓圖是我做的, 已找人mod

Lunatic沒什麼大問題
只是重複的符號有點怪
GabrielRKF
First map? Really?? I think we got some great quality map here, sir!

hm... I see that you changed a little bit the stacks... Well, I think you shouldn't. Don't worry, it's perfectly visible and I play it on hidden mode just fine. I'll tell a few things that you should change, some of them might be those stacks, ok?

Normal
00:37:886 (4,1) - Usually I'm not picky at all about stuff like this, but I really would like to see these 2 notes in a perfect line.
00:57:886 (3,4) - Since they are all on the same combo color, I would like you to keep the same distance that you used between the (1) and (2) and between the (2) and (3).
01:00:194 (1,2) - [nazi] Not a big fan of this combo, I gotta say. You would be better off without this one.
01:27:501 (2,3,4) - That (4)... mark everything between 01:29:040 and 01:33:270 (4,5,6,1,2,3,4) then you move everybody in order to place the first (4) right under de (2) at 01:27:501. This way you can fix the position of the (4) without changing the rest of the pattern.
01:52:886 (4,5) - Unecessary jump, imo.
01:54:040 (6) - move it 1(one) square to the right using the Level 3 Grid.
01:58:655 (4,1) - move both (4) and (1) one square down using the Level 3 Grid.

Hard
00:24:041 (1,2) - Move both (1) and (2) one square up using the Level 3 Grid.
00:27:887 (2) - Allign with (1). Don't forget to move the notes after this one too. [Moving the (3),the (4), the (5), the (6) and the (7) should be enough]
00:37:117 (1) - Remove New Combo, maybe?
00:47:501 (7,8) - Align the (7) with the (6) and place the (8) right under the (6) too.
00:57:886 (4) - Place it right under the (2).
01:44:424 (5) - Move it one square up using the Level 3 Grid inorder to allign it with the (1).
01:47:501 (1,2,3,4,5) - Take a better look. The distance between these notes is not the same. I would like you to make it perfect.
02:07:501 (6) - [nazi] I think it would look better pointed to the North or to the South.

Lunatic - Ugh. Silent notes!! I hate silent notes!! D:<
Also, some streams are too random, but they are fun, so I won't complain.
02:48:463 (4,5) - Move both to the right in order to allign with the (3).
02:54:330 (6) - I'm a big fan of jumps. But I don't really like this one :/

Cool map!! Good luck!!
jossieP
unrequested offset check, why? because the current is not good ):

1st Timeline
BPM: 156,000
Offset: 15175

2nd Timeline (Im not sure if it is absolutely necesary but)
BPM: 74,000
Offset: 167482

@quilliam if you are not sure about a timing dont post it =v=
Kei
Hi!!

[Normal]

00:27:886 (1) - Spacing.
00:40:578 (1) - Again. But this one looks intentionally. Changing spacing in a Normal difficulty it's not a good idea imo.
01:27:886 (3,4) - Move 01:27:886 (3) to x:392 y:96, after that, place 01:29:040 (4) where 01:27:501 (2) was.
01:29:809 (5) - If you did what I told you above, fix spacing of (5), then place 01:30:194 (6) at x:120 y:96.
01:31:347 (1) - Place this note where 01:29:809 (5) was.
01:32:117 (2,3) - Place this note where 01:29:040 (4) was and after that, place 01:32:501 (3) at the center (x:256 y:80)
01:33:270 (4) - Place this note at the center too :3
01:47:501 (3) - Spacing.
01:48:655 (4) - Place this slider where 01:46:732 (2) was.
01:49:809 (5) - Place this note where 01:45:963 (1) was.
01:54:040 (6) - Again. Same as I told you before in 00:40:578 (1).

[Hard]

Nothing to say about this difficulty.. only that you should worked a little more on design.

[Lunatic]

Same as I told you in Hard.

________________________


That's all. Good luck!
wmfchris
[General]
More tags:
rin kaenbyou orin Subterranean Animism
01:05:963 - you can start the break here artificially (by editing .osu) instead of starting break then remove kiai.
excellent soundwork, but remind that if a slider is mute both for slidertick and sliderslide, it's unrankable.

[Lunatic]
01:00:386 (3,5) - down 1 grid to make it symmetrical
01:40:194 (6) - the finish does not sound well here
01:50:386 (1,2,3,4) - quite unrankble here as I feel the middle one totally mute. If you want to make a 2-2 pattern just remove the middle one and that's fine. But putting the middle one but muted would be odd.
02:01:155 (6) - remove whistle, it sounds like downgoing tone.
02:35:194 (3~9) - odd sounding as well. remove note or remove mute. I don't know why these notes are muted as well.
[same for the coming muted notes. I won't say ^ again]
02:48:655 (5) - down 1 grid

[Hard]
00:24:040 (1,2) - right 1 grid
00:48:655 (8,1) - finish at beginning
00:52:117 (5) - ^
01:56:732 (3) - left 1 grid
02:44:040 (3) - right 1 grid
02:51:898 (1,2,3) - spacing : <

[Taiko]
00:24:617 - that's a long note from the music so this triplet is not necessary.
00:36:347 - k k
00:37:501 - kkddkkd
00:39:040 - k
00:39:232 - does not sound good :<
00:53:463 - ddk kkd
00:57:117 - k
01:03:655 - d then leave 1/2 blank and spinner
Not going to mod the whole diff because it's overmapped. try to follow the melody and don't spam notes which covers the whole melody and the environment don't seems to fit the song : <
remove more 1/4s then ask for rechecks?
Takos
Hi~ >w</
from my modding queue
All Suggestions

Lunatic
00:21:348 (2,3,4,5,1) - Why not make a pentagon instead?
00:25:195 (3,4,5,1,2,3) - Make the triangle look better, you can use grid level 4 or remove grid snap.
00:25:963 (1) - Remove NC
00:26:732 (4) - NC
00:27:886 (1) - Remove NC
00:33:270 (1,2,3,4,5) - (1) is not in aa straight line
00:35:194 (1) - This note is hard to read because it's under the repeat sign
00:55:963 (1,2,3,4,5,6,7) - Make this run through the center/y-axis?
01:18:655 (4) - NC
02:19:424 (5) - Spacing
02:40:963 (2,3,4) - Sounds weird

Taiko

I can't mod taiko.

Hard

00:37:501 (7,8) - Use repeat slider instead?
02:52:100 - Add note?

Normal

01:40:578 (1) - Try not to change slider velocity in the easiest diff

I love Touhou!
Good Luck!
Lucy-Kaede
Modding from my queue :)

General


Normal
01:23:270 (1,1) - The note after this spinner may be a little (very litte :3) hard to hit. I played around with a curved slider, that could be used instead. But I DO think that the spinner is better. I would wait to see if anyone else mentions this.
01:47:501 (3,4) - I would look at unstacking these sliders, new/easy players may find this a little confusing, thinking its just one big slider.
01:53:655, 01:54:040 - It seemed to me like there should have been notes here but weren't. You could turn 01:53:270 (5) - 02:00:194 (2) - The distance between notes suddenly doubles, I would advise against this in an Easy mode. (Probably get away with it in normal)
02:02:501 (1) - ^ Here too, but this one wasn't as hard as the slider - slider jump.

Hard
00:38:270 (1,2,3) - This is totally your decision, but I think these sliders look nicer less pointy ^^
SPOILER

  1. I moved the center part towards the center 3 grids
01:30:194 (1) -
:3

128,56,90194,6,0,B|88:72|64:104|40:176|40:264|40:320,1,280,4|0
01:33:655 (8) - Make the end of this slider soft:75%
01:36:732 (5) - Do the same for this hit circle

I like the end of this one :)

Lunatic
Don't think I found anything of not here ;)


Hopefully I've been of some help xD
Edit: My appologies, I noticed what I thought was 'easy' was normal, and 'normal' was hard xD, but being 2.6 stars, I still think what I said about those jumps are right.
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