Oops, supposed to be 01:37:897 is 40%
Will look at it Natteke <3 But from my exp, your maps are great with the slightest error on itNatteke wrote:
Since noone seems to be making a diff here we go http://puu.sh/3efB
Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.template comboburst is 388x767. Fix + Full submit please.
Fawk off, im not lazy, I don't have a computer right now and have to use library and it doesn't allow to install gamesEkaru wrote:
BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.
Ekaru wrote:
Hard:
A bit hard for a Hard IMO with all the streams and what no, but it'll do. xD
Normal:
The only problem here is that you can't decide whether or not you want 1/2s to touch each other. Take 01:50:675 (3,4,5,6,7) - 3,4,5 don't touch each other, but 5,6,7 do.
This inconsistency makes the map ugly and can make it hard to read; the notes touching and not touching are read as different distances. So, please decide on one or the other and then fix it. Thank you.Easy fix
Easy:
00:57:342 (2) - Make this so it doesn't touch (1), please. Ok
01:25:675 (2) - ^ Ok
BTW, tell me to recheck the map after Natteke gets off his lazy ass and this is moved to Pending. I don't star WIP maps as a matter of principle, so please tell me. Thanks.He still not around till 18th August
Aleks719 wrote:
General
- Natteke is "he", not "she".
- Your comboburst is 438x767.Even if 438x767, I don't see it bothering the gameplay
Quote from Official Ranking Submission Criteria.Don't make skinned elements larger than template skin dimensions. This is especially true for combobusts.template comboburst is 388x767. Fix + Full submit please.
- Make kiai time similar for all diffs. 01:20:120 - 01:37:897 + 01:55:675 - 02:13:453 Mine have my own, Natteke have his own and that not a big issue
Natteke Style
00:35:258 - add note
00:53:314 - ^
02:31:231 - disable this kiai
Hard Style
00:43:453 (1,2,3,4,5,6,7,8) - keep spacing constantly. Hard to read for the 1st timeI will keep it for now.
00:57:620 - add note Nope
00:58:036 - remove note^
01:36:508 (1,2,3,4,5,6,7) - disagree with this combo. Placing of notes is wrong. Listen music again.It play fine
02:02:064 - add note i guess, nope
02:11:231 (8) - add nc ok
Normal Style
AR -1 I will keep it for now
00:35:258 (x) - add 1/4 slider as before (like 1,2,3)?Nope
Easy Style
01:16:786 (2) - end of this slider must be on 01:17:897 (high white tick, 1/2 earlier)Nope
Thanks <3JauiPlaY wrote:
hihi~![]()
some suggestions, and i'll skip Natteke's diff as you said in my queue:
[General]
comboburst may be a little bit untidy, and to be honest, it's quite large. maybe you would like to find an experienced skin maker to help the picture more clear.~.~ I just remove it, actually that just a speed work without looking twice
[Easy Style]
00:59:008(2) - make the overlapping perfectly.Lol, quite hard to interpret, but I get what you mean
01:55:120(T) - the kiai should starts at 01:55:675.Nope
[Normal Style]
00:35:258(x) - add a slider here, which ends on 00:35:397. lol,k
01:01:786(1,2) - [attachment=0:59a96]sdgsew.PNG[/attachment:59a96]01:47:897(x) - hmm...maybe add a note here? k
01:55:120(T) - the kiai should starts at 01:55:675.nope
[Hard Style]
00:37:758(4) - i think this note is unnecessary...remove it plz.Nope
00:43:453(1,2,3,4,5,6,7,8,9) - creative spacing, fine for me...but idk what MATs/BATs would say. so please use normal spacing here.Was intended to be like it, but I do know it trips many many people first time play, including Uan too. I just decided to make stay there till I moved it to pending, here is the time
01:07:897(1,2,3,4,5) - it's better to remove (2) and (4). k
01:52:620(x) - add a note here.Maybe you're right
01:55:120(T) - the kiai should starts at 01:55:675.I like where it is now
that's all~
so
star~
Eventhough I neglected most of your new notes mod, but thanks for your modSakura Hana wrote:
[All diffs]
I highly suggest slider tick rate 2. Ok
[Natteke Style]
End the kiai? Ok
[Hard Style]
I dont really know what you were going for with your combos so imma do a full combo mod, please excuse me:Combo modAlthough, I like how my combos goes, but ok...00:27:897 (6) - New combo.
00:31:786 (7) - New combo.
00:34:008 (4,7) - New combo. No
00:36:231 (6,1) - Switch New combo. No
00:41:231 (7) - New combo.
00:49:008 (6,1) - Switch New combo.No
00:50:953 (6) - New combo for new lyrical sentence.Ok
00:53:175 (1) - Remove new combo this is still part of the previous pattern.
00:53:731 (4) - New combo.
00:59:842 (6) - New combo.
01:02:342 (9) - New combo.
01:03:731 (1,2) - Switch new combo.No
01:05:953 (6) - New combo.
01:07:897 (1) - Remove new combo.No
01:12:897 (7) - New combo.
01:20:953 (1) - Remove new combo.
01:33:453 (5) - New combo.
01:55:675 (9) - New combo.
02:00:120 (5) - New combo.
02:06:786 (4) - New combo.
02:24:564 (5) - New combo.
02:26:786 (5) - New combo.
02:29:008 (3) - New combo.Nah, instead I put new combo on 02:30:120
00:55:397 (X) - Add a note? Feels better to continue the rythm you've been using. I leave it for now
00:57:620 (X) - ^^
01:03:731 (1) - Feels like it should go 1/2 earlier. Seem fine to me >.<
01:07:620 (X) - Add a note, fits better for me.I leave it for now
01:16:508 (X) - Fells pretty empty, i suggest add a note here.^
01:25:397 (X) - You could add a note here and go with a diamond pattern^
01:26:508 (X) - Another note in here fits better.[b^[/b]
01:32:342 (3,4) - These sliders dont fit the music at all, i recommend you use some notes instead. Idk, but it seem fine to me
01:34:286 (X) - A note here would fit nicely to fill this gap.leaving it as it is
01:35:397 (6) - It's really awkward to have a slider cover from an offbeat to the downbeat, specially coz there's a new lyric on the downbeat starting that normally would have a new combo, so i'd suggest you break this sldier into a 1/4 slider and a note with new combo.Nope
01:37:342 (7) - End this slider 1/2 earlier and then put a note at where this slider used to end, since the held lyric is ending sooner which is what im guessing it was following because the background sounds have a constant rythm and nothing held, and since it's the start of a new lyric should probably have a new combo too.~.~ Can I leave it as it is?
01:38:175 (8,1) - Feels too empty i'd suggest adding 2 1/2 notes in between these.^
01:40:397 (2,3,4) - Sound really awkward.~.~
01:45:953 (5) - This slider sounds awkward too.~.~
01:47:620 (X) - Add a note to follow the lyrics better and it feels too empty. ~.~
01:52:064 (10) - Either move to the next white tick or remove, since it sounds pretty off. ~.~
01:52:620 (1) - If you removed the previous one, move this to the earlier white tick, otherwise remove it really.^
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up, let alone in middle of an stream.ok
02:02:064 (X) - Add a note here too please ;_; nope
02:02:342 (1,2,3) - Sounds really awkward.Idk, it seem good to me
02:06:508 (X) - Add a note here to fill in this gap, it sounds better. Nu?
02:07:342 (5,6) - You could add a note in between these 2 for a triplet, since the vocal has some sort of triplet on it. Nu?
02:09:842 (2) - Sounds better 1/4 later.I think I leave it
02:16:508 (X) - Could use a note here.Ok
02:19:286 (X) - ^^
02:22:203 (X) - Could use a note here with a new combo otherwise new combo on the next note.Nope
02:23:175 (X) - Could use a note here too. Ok
02:25:397 (X) - ^ No
02:27:620 (X) - ^ Ok
[Normal Style]Combo mod00:28:731 (5) - A slider ending in the downbeat like this is pretty awkward, very rarely ends up being good since the slider's strong point is the start, not the end, i suggest you break this up into notes, if you do, new combo on the downbeat note.No01:01:786 (1,2) - Switch new combo. ok
01:41:786 (5) - New combo.
01:46:786 (6,1) - Switch New combo.nah
01:51:231 (6) - New combo.
02:02:341 (5) - New combo.
02:11:230 (5) - New combo.
02:24:564 (5) - New combo.
00:30:675 (1) - ^No
00:32:897 (5) - ^No
00:34:842 (3,4) - remove (4) and make (3) into a repeat slider that lasts until (4) endednope
00:36:786 (4) - I'd suggest a 1/2 repeat slider instead.nah
00:39:008 (8) - ^no
00:44:564 - Why a kiai fountain right before a break?!Is there anything wrong with it? It fit the finish sound
00:48:242 - This break doesnt make much sense to me.No break for normal? Are you serious?
00:54:564 (2,3) - Sounds weird because (2) is mapped to a note that stays held until 1/4 before (3) ends.Nope
00:57:897 (1) - Didnt expect a sudden switch to main beat from lyrics but that's me.That follow lyrics
01:04:564 (3,4) - (3)'s lyric is held until the end of (4) hence making (4) pointless.Nah, it stay
01:08:731 (4) - Start the slider from the middle of where it currently is, and turn the slider's start into a note, also slider would be better ending at 01:09:564.didn't understand, so no
01:10:675 (1) - Uhh where's the held note in this slider?it stay, that how i feel the music there.
01:14:842 (1,2,3,4,5,1,2,3,4) - What you did on the first combo fits the second and viceversa ._.dont know what you mean
01:37:897 (1) - I'd suggest adding another repeat to this slider.no
01:51:231 (6) - I'd suggest adding a hitsound finish here, to enphasize the pitch increasenope
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up.ok
02:13:453 ~ (end) - The difficulty suddenly decreases and the map becomes an [Easy] why? Is that any problem?
Whew only one more diff to go X_X
[Easy Style]Combo Mod00:26:231 (1,2,3,4,5) - Really this whole combo would have been better if you didnt start (1) with a slider, since you're making 3 sliders end on a downbeat making it really awkward sounding. I put 1/2 notes00:29:564 (4) - New combo.
00:34:008 (3) - New combo.Nah
00:37:897 (3) - New combo.nope
00:37:897 (3,1) - Switch new combo.^
00:42:342 (4) - New combo.
01:39:564 (3) - New combo.
02:26:231 (1,2) - Switch new combo.
00:35:120 (X) - Adding a note here fits better..Nope
00:44:564 - Why a kiai fountain right before a break?[b~.~[/b]
I dont think that break fits tbh... Break stay
01:07:897 (5,6) - These stacked 1/2s are hard for new players to follow correctly It stay
01:08:592 (1) - Spinner is kinda short for the easiest diff. 2 sec spinner, I don't think it too short
01:10:675 (1) - Note is too close to spinner for the easiest diff.That why it is slider instead of notes
01:13:453 (4) - Hidden by a comboburst and can barely be seen, i wouldnt mind if this was a harder diffs, but newbies had a hard time noticing stuff like this.make it stack
01:41:786 (5) - You know already what i would say about splitting this in 2 because of the downbeat note, also new combo on the downbeat note, otherwise, new combo on this slider. No for split, but I make it new combo
01:55:675 - Start the 2nd kiai here, the downbeat of the song, doesnt make much sense to start on the build up.
02:03:175 (4) - No kick sliders on the easiest difficulty please. I make it to 1/2 stack
02:07:897 (4,5,6) - I already said something about stacked 1/2s so you probably can tell i will repeat the same thing.I tell the same thing too ~.~
02:21:786 (3,4,1) - I'd recommend unstacking these not only because of being stacked 1/2s but also since (1) is part of a new musical Nopepattern doesnt make much sense to stack it together with the pervious one.
02:24:008 (3) - You know what by now =P No changes, sorry
Ok guess your map needs way more work before i come here to recheck, wouldnt hurt to get some more mods as well, Good Luck!~
Zzz, Pretty much I revised on both new combos mod. Thanks for your timeGladiOol wrote:
[General]ok
- Your offset is 20 ms off. Make it 100, which is -20 of your current one. I'll stick with Jarby offset
Don't forget to resnap your notes and timing sections.- Tick rate 2 like suggested above would be sexy. Especially on Natteke difficulty.ok
- Also the kiai time, again suggested above (lol)
[Hard Style]
00:51:231 (6) - Add new combo.
01:05:953 (6) - ^
01:07:877 (1,2,3) - Remap this please. Anti jumps feel off, awkward, and look wrong. Just make it the spacing like you did before, or stack it.I stack it
01:20:933 (1) - Remove new combo.
01:33:433 (5) - Add new combo.
01:34:544 (1) - Remove new combo.
01:35:933 (9) - Add new combo.
01:36:488 (1) - Remove new combo.
01:38:155 (9) - Add new combo.
01:39:544 (1) - Remove new combo.
01:55:655 (9) - Add new combo.
02:00:100 (5) - ^
02:06:766 (4) - ^
02:30:099 (5) - ^
02:30:655 (1) - Remove new combo.
[Normal Style]
00:37:897 (5) - Add new combo.
01:38:711 (x) - Add a note here.
01:39:544 (1) - Remove new combo.
01:41:766 (7) - Add new combo.
01:46:766 (6) - ^
01:47:877 (1) - Remove new combo.
01:51:211 (7) - Add new combo.
01:52:877 (1) - Remove new combo.
[Easy Style]
00:38:988 (1) - Remove new combo.
00:40:100 (5) - Add new combo.
00:44:544 (1) - Remove new combo.
01:26:766 (3) - Add new combo.
01:35:655 (3) - ^
01:40:655 (4) - ^
02:26:211 (1) - Remove new combo.
02:26:766 (6) - Add new combo.
Thnaks for the star. It is Korean, about the lyrics:gina91189 wrote:
This offset is fine with me, it could be a little fast at the beginning, but it gets better after that.
Btw, I don’t understand this song at all, what language is this? Would you mind give me the lyrics >w<?
[Easy Style]
Fine.
[Normal Style]
01:17:620 (4) – end this at 01:18:453 ? ok
No other suggestions.
[Hard Style]
I got no problem with this diff too.
[Natteke Style]
Well … I just think the first part has weird rhyme, but it doesn’t really matter.
Others are good.
Sorry, I’m not pro ;<
Star ;3
I can confirm that the offset's 100, not 120. It's not only the difference between 300 and 100, it's the difference between your map feeling "loose" and your map feeling "tight".GladiOol wrote:
The offset is 100 ~.~
If you ever want this ranked you better change it, but oh well why am I here it's just 20 ms, I mean that's not like the diffrence between hitting 300 and 100. I'm so silly ^___~
Thanks for the modsOdaril wrote:
Please reply to this mod saying what you didn't fix (and what you did) and why.
Remember these are all suggestions.
GeneralEasy Style
- Why these tags ? r300k because he compose this, TOMIX because the game also known as it, Android because it an Android games, Gamevil because it the developer of the games, Natteke because he made a diff
- Offset is 81. Remember to resnap all notes and the kiai timing sections.Im more comfortable with 82, and yes I resnap all the notes
- 00:44:542 - Why would you throw in a kiai fountain right before a BREAKFit in for drum/finish sound. Any serious issue about it?
Normal Style
- The AR is too high for an Easy and for such a calm song. Reduce AR by 1. I also suggest to use the biggest circle size, because they're a lot easier to hit.I usually pick AR depend on how the slider speed, and for me AR3 is suit best here.
- 00:26:191 (1,2,3) - Quite harsh of a beginning for an Easy. Without any countdown or 1/1 beats before to give the rhythm, you start with a 1/2 stack. I'm not a big fan of 1/2s in an Easy in the first place, but it's kinda fine since the BPM is low (although I'd suggest to use a slider for the first 1/2s in the diff), and stacks make rhythms harder to read, since there is no spacing to help it.No changes, sorry. The intro of the song which is long enough should be suffice for them to get prepair
- For the whole beginning (until 00:35:080 - ): the slider placement is awkward, because all the sliders start on a second tick, which forces new combos to be on second ticks as well, which makes them feel wrong. The comboing itself seems quite random, when it could be a lot simpler to make sliders start on first ticks and end on seconds, adding a new combo every big white tick.The rhythm start at second ticks.
- 00:35:080 - The lack of note here feels extremely bad, because it stops for no apparent reason the 1/1 rhythm and the clap rhythm you had established just before. No additon of notes
- 00:37:857 (3,1) - If you fixed the two above comments, revert these new combos, then add a new combo on 00:40:080 (2) -
- 01:00:080 (3) - The ending point of this slider sounds weird. The vocals being completely off, it can't follow the vocals (as it would end between this tick and... the tick 1/8 before). It'd be a lot better to make it end on the next white tick (with a clap), since it would then follow the drum and be less confusing rhythm-wise.
- 01:02:302 (1,2,3,4,5,6,7) - This combo is rather long. Add a new combo on (3) or (4) (both make sense) to cut it.Cut on 4
- 01:03:691 (2) - I find this to be rather confusing, because it starts on a red tick but there's nothing in the song in that particular tick. Also, the stack might make the rhythm confusing.Break them into 2 notes
- 01:07:857 (5,6,7) - Due to stacking, these look too far from the end of the previous slider.No changes
- 01:10:635 (1) - This note comes too soon after the spinner. Remember new playesr don't spin well and need time to readjust their aim. Also, it has the same problem as the sliders in the beginning, so replacing it with a single circle on the big white tick would be ideal.I removed the spinner as the other diff doesn't have spinner
- 01:16:746 (2) - You're following the vocals. This should end 1/2 earlier.ok
- 01:19:524 (1) - This slider has the same problem as the slider in the beginning. Also, I don't really like combos starting before kiai and No changesending in the kiai, because kiai times are usually meant to be special and should have their own comboing. I suggest to make a slider starting where 01:18:691 (3) - is and ending at 01:19:524 - and add a circle at the beginning of the kiai.
- 01:26:746 (3) - New combo to stay consistent with the comboing (one new combo every big white tick).ok
- 01:35:635 (3) - Same. ok
- 01:37:857 - The hitsounds of the section starting here are too low. This leads to unhearable beats such as 01:39:524 (3) - . It also has very bad comboing...make it to 50%
- 01:41:746 (1) - Same problem as the sliders in the beginning.No changes
- 01:48:413 (3) - Same.
- 01:55:080 (1) - Same.
- 01:57:857 (4) - For consistency with your previous comboing, add a new combo.
- 02:02:302 (3) - Same.
- 02:06:746 (3) - Same.
- 02:11:191 (4) - Same.
- 02:22:302 (1) - The clap here is out of place and breaks the pattern. Replace it with a finish ? It will be more consistent with what you did before as well. ok
- 02:22:857 (2,3,4) - Same problem as in the beginning. It also causes the comboing to be bad.no changes
- 02:28:413 (1) - Same...
I disagree, Long before this which was way harder some newb tester can pass it.
- This is WAY TOO HARD for a Normal.
- AR6 OD3 doesn't make sense. Especially not for a Normal, for which the AR is way too high.Ar changed, OD3 stay
- The beginning has the same issues as in Easy: wrongly placed sliders that force new combos to be on wrong ticks, thus bieng inconsistent and feeling bad.[b]No changes,
- 00:26:209 (1) - Way too hard for a Normal, especially for the very first beat of the diff. Kick sliders are confusing because the No chnagesnumber of repeats can't be expected, and can't be sightread either because the cursor hides the repeat arrows.
- 00:33:986 (1,2,3) - That kind of pattern is too unintuitive and confusing for a Normal...No changes
- 00:42:320 (1,2,3,4,5,6) - Same...No changes
This will need a major overhaul. Some of the rhythms used are simpler than the ones used in Easy. The difficulty is extremely uneven, the beginning being way too hard, then some parts being way too easy.
Hard StyleNatteke Style
- This is too hard for a Hard... There are too many streams (and not all of them fit...) and some of them are quite confusing (starting on blue ticks for instance). Here again, the AR is way too high (especially compared with the OD...). I'm comfortable with this setup. It a subjective area and I asked people before when it still AR7, tester say it is easier using AR8
- The comboing is quite weird to me (I don't really understand it...).
- 00:44:681 - The hitsounds are too low for this section.
Easy and Normal will need a lot of work. Unlike what Sakura said, I don't see this bubbled any soon. Feel free to ask me in IRC if you want help for Easy and Normal, I will gladly help you.
- is fine <3
[General]Mostly fix...
First to make you sure: yeah you don't need the second red line, there's no metronome reset. Remember "clap at every 2nd and 4th white line" hitsounds skill? just listen there and find 00:27:026 (2) should be at a second tick, no doubt with that.New timing, 78 and no second line
[Easy Style]
00:26:193 (1,2,3) - i'd say if you could use a slider to begin the song, it would be more lenient anyway. Now you're expecting newbies to get the 1/2 circles before they even know the song... it's still ok but a little harsh.It is following the drum sound, so it should be intuitional
01:05:915 (1) - i'd suggest you to end the slider at 01:06:470, and add another 1/1 slider start from 01:06:748. remove 01:08:137 (4) if the beats become too difficult.
01:14:804 (1) - similar change here. end at 01:15:359, another 1/1 slier start at 01:15:637.
01:55:082 (1) - start from here, though no major issues... but don't you think it's a little boring (1/1 all the way, no any changes?) even for newbies? variety will be appreciated anyway (i know the song doesn't leave much space for you though.)
[Normal Style]
00:27:025 (2,3,4,5) - i think the problem here is the sliders all start at a upbeat (red line beats), it neither follows the drum, nor the vocal (because no vocal there), but following sth is recommended in a Normal diff.Idk, but I put it there following beats on the red ticks, and there is beat i followed there. Must all the sliders start with white ticks?.Beside, it is intuitive for me here, maybe my ear is wrong >.>
00:43:554 (4,5) - because the BPM is low, i can stand 1/4 sliders, but 1/4 circles are still a bit much in a Normal
00:57:859 (1,2,3,4) - this is a little ugly, try to adjust them a bit
123.png
00:59:526 (1,2,3,4) - same
01:20:359 (2,3,4) - red line sliders again
01:55:915 (2,3,4) - again here, also don't try to copy&paste a whole pattern
02:22:304 (1) - finish?
02:31:193 (5) - finish
Because the BPM is really low, i think 1/4 sliders with a regular placement (like 00:33:970 (1,2,3,4) ) could pass. But 1/4 circles may be too much. Odaril said it need a major overhaul, i don't think so. just fix some small parts. (especially in the beginning) The diff spread and the score spread are both fine.
[Hard Style]
i'll say AR7 here. BPM is really low (<120=240*0.5 ---- many guys could do the stream with 1 finger.), so there's no really need to set a high AR. also increase OD is something we'd like to see.
Try to use sliders instead of circle streams sometimes. I know the BPM is low, but it's still a little hard. (However i'll say this diff is still a Hard)
00:33:415 (1) - do you think this could be a better beat? (add clap at 00:35:082 (1)
124.png
00:36:748 (1,2,4,5) - i hope you could change these two group of 1/4 circles to sliders, it doesn't affect how you arrange them, but give more leniency for players.
00:43:415 (1,2,3,4,5,6,7,8,9) - this is really a little hard here, your other streams are mainly compressed, at least players don't need to worry about their moving, this combo is longer and have to move (not really slow), i'll say a slider may work better. especially when consider you just have 1/2 notes follow this stream
00:47:859 (4,5,6) - not bit deal but feel a little uncomfortable for this spacing (not gameplaying, just visual effect, inconsist spacing)
01:07:859 (1,2,3) - not perfect stacked.It manually stack, so a little ugly there, unless I know how to .osuhax, that be good
01:20:915 (6,7,8,9) - i'll suggest not put this spacing that far or change your beats. the vocal is calling for a 3/4 beats (one hit at 01:21:331), and your spacing just increased her so players may think "oh this spacing is farther than before it may be a 3/4". Try to avoid it, or you could just use 3/4 here. = = Same for other similar places, i won't mention again.
02:21:748 (5,6) - how about this
125.png
The 1/4s do make sense, but you may need to consider gameplay (in a Hard) as well.
thanks modAzure_Kyte wrote:
Here's an Azure mod
Blue = Suggestion Red = Fix this
[Easy-Style]
01:12:578 (3,1) - I would recommend moving (1) out from under (3); for new players, this would probably confuse them. Maybe move the (1) out to the left, and adjust the other notes following from that, like this http://osu.ppy.sh/ss/130334 k
01:21:744 (4,1) - Trace Spacing chage; maybe move the (4) a tiny bit upwards to match the rest of both combos?
good~
[Normal-Style]
That's quite a massive difficulty spike from Easy to Normal. This is an easy Hard, Not a Normal. You need to tone this beatmap down a bit.
00:26:189 (1,1,2,3,1,2,3) - Here's an interesting way you can reduce difficulty, and add variety to the rhythm you're making. http://osu.ppy.sh/ss/130336 Use the screenshot's timeline to replicate and test it out No
00:33:966 (1,2,3,4) - I'd use 1/2 Sliders here, instead of 1/4s. Nah
00:42:300 (1,2,3,4,5) - I suggest doing the same here, but there's also room for a normal hitcircle, here.nah
00:58:133 (2,3,4) - Trace spacing changes; move (2) to the left a little, so it resnaps, then move (3) and (4) to compensate
01:01:744 (5,1) - This should be in a Hard, not a Normal. Either make it 1/2, or use two notes at 1/2 instead of 5 1/4 repeats. nah
01:08:689 (5,6) - Move (5) forward by 1/2 a beat, then place a note where (5) used to start.ok
Other than that, it's pretty good.
[Hard-Style]
00:26:189 (1,2,3,4,5,1,2,3,4,5,1,1,2,3,4,5,1,2,3,4,5) - I'm gonna say it straight. These are boring. I have a few suggestions you can make to remedy this, however. [attachment=0:dc79b]Cho-E - Amputator (Equivalent) [Hard -AzureTest].osu[/attachment:dc79b] nah
Try the beginning of this, see if you like it. If you do, this is a much more interesting setup to play, as it provides some variety. Maybe this kinda rhythm could be implemented in areas where you're only using 1/2's. Combo colours haven't been put in, so it's up to you to do that ;p
02:24:522 (1,2,3,4,5,6,7,8) - I see this combo's been drinking; it's very wonky. Please try straightening them up, please; espeacially (4) and (5) Move a little, but not much
Other than that, there are no real "problems"
[Natteke Style]
01:55:633 (4,1) - This sounds rather weak. Please get rid of (4), put (1) where (4) used to be, then extend it by 1/4.
Other than that, beautiful. Equiv, I suggest taking note of the way Natteke varies his patterns and rhythms to match the music; it makes this song that much more fun.
All in all, a decent mapset. Normal and Hard need a little touching up, but other than that, it's pretty good.
Have a star.
Thanks modBreeze wrote:
Hi there
[Easy style]
Some sound suggestion here[Normal]
- 00:35:078 (2,3) - Add clap k
- 01:28:133, 01:28:411 (2) - Add clap nope
This diff. should be a diff. bettwen Normal and Hard lol[Natteke Style]
- 02:31:189 (1) - Add finishyup
Others are all fine
- 01:42:022 (5) - This soft finish sounds odd, why here use it?
- 01:50:911 (5) - ^
- 01:56:328 (2) - Remove clap, add clap at 01:56:189 (1)
nice map
Thanks for your time. Maybe I bug you or Sakura Hana for a recheck or Azure or whoever lolarien666 wrote:
[General]
I wonder if 'Touchmix HD' would be source. HD means just screen thing orz Actually it is known as TouchMix HD. But I'll take a safe side, I get the name from the developer named it :TouchMix http://us.gamevil.com/games.php?m=Andro ... ail&gid=28
[Easy Style]
01:02:300 (1,2,3) - I wonder about this anti-jump but not major issue :3 between those notes there are time gap, which should compensate those anitjump.
[Normal Style]
01:01:744 (5,1) - Hard to guess at once imo. Humm, changed it
01:04:800 (2,3) - Just wonder about this jump but whatever ;_; i did ask about it before, it should be fine as there are time gap and yeah : viewtopic.php?f=56&t=57352 (the image have been deleted orz
[Hard Style]
:3
[Natteke Style]
:3
Neat to play :3
And good luck for this mapset XDDue to stars being useless, they are currently being phased on. More details will follow soon.
That was painfull to read =~=Equivalent wrote:
Idk, I'm just about to give up on this shit.... No matter how good you look at it. It still suck in MATs eyes. I guess it really suck?SPOILER13:44 <Equivalent> : yes Sakura hana
13:44 *Sakura Hana is editing (Cho-E - Amputator)[http://osu.ppy.sh/s/32989]
13:45 <Equivalent> : I see <3
13:45 <Shiirn> : "your map is still bad"
13:45 <Shiirn> : actually lemme dl it
13:45 <Sakura Hana> : so are u sure you want to keep combos like that?
13:45 <Equivalent> : yup
13:45 <Sakura Hana> : any special reason?
13:46 <Shiirn> : wha-
13:46 <Shiirn> : saku what are these new combos for
13:47 <Sakura Hana> : nfi that's why im asking
13:47 <Shiirn> : >new combos by pattern rather than music
13:47 <Shiirn> : fffffffffffffffffffff
13:47 <Equivalent> : sorry, too much windows opening make me lag
13:47 <Sakura Hana> : not evne like that Shiirn
13:47 <Shiirn> : and there are random ones too
13:47 <Shiirn> : that make no sense either way
13:47 <Sakura Hana> : http://puu.sh/4BuJ cant say this looks aesthetically appealing either
13:49 <Sakura Hana> : at least the rythm gaps dont bug me as much anymore, but these combos are really bugging me
13:49 <Sakura Hana> : guess i wont give this a bubble yet....
13:51 <Sakura Hana> : also Shiirn
13:51 <Equivalent> : sorry, late reply
13:51 <Equivalent> : was closing all my apps
13:51 <Sakura Hana> : "NCs for pattern rather than music" you know you're implying that patterns and music are unrelated?
13:52 <Shiirn> : Sakura: i'm implying that he made patterns without following the music
13:52 <Shiirn> : which is a problem in itself
13:53 <Sakura Hana> : exactly =/ *me jumps for joy*
13:53 <Sakura Hana> : i just wish he explained why he denied parts of mod posts instead of saying "i want to keep it"
13:53 <Shiirn> : being a good modder is only part of the modding process
13:54 <Shiirn> : you need a mapper that gives a crap too
13:54 <Zelos> : not enough of those.
13:54 <Zelos> : or maybe its just a stubborn mapper.
13:55 <Sakura Hana> : you guys realize Equi is right here reading right
13:55 <Shiirn> : that's kind of the point
13:55 <Zelos> : and?
13:55 *Shiirn hugs zelos
13:55 <Zelos> : *hugs back*
13:56 <Equivalent> : sakura, sorry lagging much here
13:56 <Equivalent> : how do you expect those combos than
13:57 <Equivalent> : sakura hana: are you there?
13:57 <Equivalent> : ~.~
13:57 <Sakura Hana> : more like why dont u explain your comboing to me? how does it fit the song? and the patterns?
13:58 <Equivalent> : oh
13:58 <Equivalent> : let see
13:59 <Zelos> : TOO MANY IRCS O.O NO MODDING GETS DONE
14:00 <Equivalent> : Easy: which part that bother you?
14:01 <Equivalent> : hello?
14:01 <Kytoxid> : Hi!
14:02 <Raging Bull> : Lol shes afk again
14:02 <Zelos> : harro
14:02 <Raging Bull> : herro
14:02 <Pizzicatto> : lol
14:02 <Equivalent> : idk, but seem good to me
14:02 <Pizzicatto> : lol'd so hard
14:02 <Equivalent> : all acordance to ryhtm
14:02 <Equivalent> : >.>
14:02 <Kytoxid> : Ooohhhh...ching chong ling long ting tong?
14:03 <Zelos> : me ruv you rong time.
14:03 <Equivalent> : 2 stanza each for new combos
14:04 <Shiirn> : fai dalla ranky ranky
14:06 <Sakura Hana> : ugh sorry was talking about with Derek about something important, anyways, it still feels really odd for
14:06 <Sakura Hana> : me the way you're comboing, 2 stanza each? are u sure that's how the song is divided?
14:06 <Equivalent> : than?
14:06 <Equivalent> : 1 stanza for new combo?
14:07 <Equivalent> : coz that BPM is low
14:07 <Equivalent> : it would be like 1 or 2 combos for easy
14:07 <Sakura Hana> : even
14:07 <Sakura Hana> : you say 2 stanzas right?
14:07 <Sakura Hana> : [Hard Style] 00:53:689 (1,2,3,1,2,3) - These are 2 stanzas
14:08 <Equivalent> : lol, looking at Easy
14:08 <Sakura Hana> : i mod upside down u know
14:08 <Kytoxid> : Does anyone else think "stanza" is a cool word?
14:08 <Raging Bull> : Only you do kyto
14:08 <Raging Bull> :
14:08 <Kytoxid> :
14:08 <Sakura Hana> : There's a gap on the lyrics here 00:58:689 (4,5) - inside the same stanza, you're mapping to the lyrics so
14:08 <Sakura Hana> : your patterns and combos should be following that pattern
14:09 <Sakura Hana> : 00:59:800 (6) - New lyrical sentence starts here but ur combo is on the next note which makes no sense
14:09 <Sakura Hana> : to me =_=
14:09 <Sakura Hana> : oh wait
14:10 <Sakura Hana> : im looking at normal
14:10 <Sakura Hana> : orz
14:10 <Sakura Hana> : got confused coz i was looking at Hard not too long ago lolz
14:10 <Equivalent> : >.>
14:11 <Sakura Hana> : 01:03:133 (2,3) - Due to this gap here im assuming you're mapping to the lyrics, however new lyrical
14:11 <Sakura Hana> : sentence starts on (3) and new combo is like 2 notes ahead
14:12 <Sakura Hana> : a.k.a Make your patterns, combos fit the instrument you're mapping to, rather than make one fit one
14:12 <Sakura Hana> : thing and fit the other
14:12 <Sakura Hana> : *and another fit the other
14:12 <Sakura Hana> : otherwise it will play just awkward
14:13 <Equivalent> : now I get confused
14:13 <Equivalent> : ~.~
14:14 <Equivalent> : wasn't last time you mention according to stanza aka "the white tall one"
14:14 <Sakura Hana> : no, i was trying to understand your patterns which were really weird too, but in here i can clearly see
14:14 <Sakura Hana> : you're following the lyrics so it would make sense your combos follow the lyrics too
14:14 <Sakura Hana> : other things to point out
14:15 <Equivalent> : idk, but before i changed it I did follow the lyrics
14:15 <Equivalent> : than changed again according to the white tall ticks
14:15 <Equivalent> : >.>
14:15 <Sakura Hana> : no you didnt actually
14:16 <Sakura Hana> : although its also hard to tell what you're following sometimes like here 01:04:522 (1,2) -
14:16 <Sakura Hana> : can you tell me what are that note and slider following?
14:16 <Sakura Hana> : if it's following the lyrics then the slider should start where 1 is and not have 2 notes, and if it's the
14:16 <Sakura Hana> : instruments then the slider should be 2 notes instead of a slider >.<
14:17 <Equivalent> : lyrics
14:18 <Sakura Hana> : su - zu - kiiiiiiite : the kiiiiii should be a slider since it's held dont u think?
14:18 <Sakura Hana> : yet you have a slider starting in middle of it >.<
14:18 <Sakura Hana> : like su - zu - ki - iiiiiite
14:18 <Sakura Hana> : except some iis arent mapped
14:20 <Sakura Hana> : fortunately normal mapping wise isnt too bad, so mostly is reviewing the combos and a couple spots
14:20 <Sakura Hana> : so let's see Hard Style again weee
14:21 <Sakura Hana> : 00:44:800 (1,2,3,4,1,2,3,4) - Example what are you following here?
14:22 <Sakura Hana> : is it the instrument this time?
14:24 <Equivalent> : I'm using stanza there, was a problem actually?
14:24 <Sakura Hana> : im asking what are the notes themselves following
14:24 <Equivalent> : well, the whole diff using stanza
14:24 <Sakura Hana> : comboing comes later
14:25 <Equivalent> : lyrics
14:25 <Sakura Hana> : 00:46:744 (1,2) - so these are mapped to the lyrics too right?
14:26 <Equivalent> : 1,2 is instrument
14:26 <Equivalent> : if it not fill in it will be empty space there
14:27 <Sakura Hana> : 00:46:744 (1,2,3,4,5) - so 1,2 is instrument and 3,4,5 is lyrics?
14:27 <Kytoxid> : No one's PMed me yet.
14:27 <Kytoxid> : Either I was really good at setting up challenge teams, or no one is reading.
14:27 <Sakura Hana> : actually the lyric starts at (2) in case you didnt notice btw
14:27 <Sakura Hana> : if you switched instrument to lyric then lyric need to go on a different combo
14:28 <Raging Bull> : Or we dont wanna bother a MAT, Kyto
14:28 <Kytoxid> : Haha.
14:28 <Kytoxid> : If people didn't want to bother a MAT, I wouldn't have 3.5 rows of PMs open.
14:28 *Kytoxid goes and closes some.
14:29 <Raging Bull> : 3.5 rows?
14:29 <Sakura Hana> : 3 rows and a half
14:29 <Kytoxid> : Only 2 now, yay.
14:29 <Sakura Hana> : like u know the chat tabs at the top
14:29 <Kytoxid> : Tabs in the chat.
14:39 <Sakura Hana> : i love how Equi loves to go to song select to switch between difficulties o.o
14:40 <Raging Bull> : How do you know?
14:40 <Sakura Hana> : Editing (Hard) > Idle > Editing (Normal) > Idle > Editing (Hard)
14:40 <Shiirn> : there's an open diff diff right there
14:41 <Raging Bull> : Lol
14:41 <Sakura Hana> : when you use "open difficulty" the name of the diff doesnt get updated
14:41 <Shiirn> : o_O
14:41 <Sakura Hana> : unless u enter test mode
14:41 <Shiirn> : i never rename my diff names
14:41 <Sakura Hana> : in user panels that is
14:41 <Shiirn> : haze aside
14:41 <Raging Bull> : Okay going to stalk him and see him turn idle and change diff,.
14:41 <Sakura Hana> : let's see
14:41 <Sakura Hana> : it would say im modding normal here
14:41 <Raging Bull> : Lol Sakura you just did it
14:42 <Sakura Hana> : now im modding hard
14:42 <Sakura Hana> : but it still says im modding normal
14:42 <Sakura Hana> : see =P
14:42 <Sakura Hana> : but if i enter test
14:42 <Sakura Hana> : there u go
14:42 <Raging Bull> : I guess he wants to make sure we know what diff he is editing and not stuck on normal the whole time
14:44 <Raging Bull> : Okay equivalent, I have 2 minutes done-ish.
ic i wanted to
14:50 <Sakura Hana> : well im guessing Equi is gonna take some time
14:50 <Sakura Hana> : so i probably should go to sleep
14:52 <Raging Bull> : Good night Sakura.
14:52 <Sakura Hana> : also i just noticed its from the challenge queue
14:52 <Raging Bull> : Hmm?
14:52 <Raging Bull> : Oh his map
14:52 <Raging Bull> : I make him post there >D
14:53 <Sakura Hana> : so im not supposed to mod it yet, oh well
14:53 *Sakura Hana flees
14:54 <Raging Bull> : As long as the person holding the challenge doesnt notice
14:55 <Kytoxid> : XD
14:56 <Kytoxid> : I don't interfere with your stuff.
14:56 <Raging Bull> : W-what you laughing at? D:
14:56 <Kytoxid> : I'm trying to keep this as a seperate thing, but don't let me get in your way, lol.
14:56 <Kytoxid> : (although you could have just not bubbled it, so that others get a chance to mod it, but even if you do bubble,
14:56 <Kytoxid> : other mods should still come unless a BAT comes and speedranks it)
14:57 <Sakura Hana> : nah i just gave some pointers here in #modhelp
14:57 <Sakura Hana> : map is still far from bubble imo even after being modded by like 5 MATs
14:57 <Zelos> : it can be modded by all the MAT and recieve no bubble. i would love to see such a situation first.
14:58 <Sakura Hana> : quick, every MAT mod Equi's map
14:58 <YGOkid8> : ^ actually if that happened
14:58 <Sakura Hana> :
Idk if this a good map or not anymore. I'm more clueless than motivated in getting it rank. Oh well, it just a game anyway.
Edit: Sorry to disturb you many times Sakura. I guess this should belong to graveyard now.