Random mod go !
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.
General
Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game.

General
- Disable "letterbox during breaks" as you have a video ? This will prevent the black bars that usually appear in breaks from appearing - and hiding the video.
- Write in the map description what diff each of these is supposed to be. :/ I can guess Normal-Hard-Insane, but still.
- You could easily get custom combo colours for that map, just following the ponies' hair for example. Try doing this =p
- Since you went for a pretty simple (simple as in easy to play, I don't mean it in a bad way) rhythm, I recommend (really) to use simple combos to match the rhythm - that is, a new combo every big white tick. It will make sense with the way you mapped things, and emphasize the rhythm. A new combo every second big white tick could work as well, but it would make the combos quite long.
- There are sliders that I think don't fit in the map, because they completely stop any movement and flow, and link together things that shouldn't be linked (the poum-clap should be a duo rhythm). Also, if you go for the 4/1 comboing, they break it in a very bad way. These:
00:06:440 (4) -
00:21:320 (4) -
00:35:240 (1) -
00:48:680 (6) - - Still talking about repeat sliders, I really think kick sliders don't fit in a Normal diff (especially not the easiest diff of the mapset). They're confusing because the number of repeats cannot be expected nor read (because the cursor hides the repeat arrows). New players don't get the reflex of holding sliders until the very end, so they will combo break on them. On top of that, yours start on red ticks, which confused even me. You're using tick rate 2 but never explot it in your diff. You can just make long slider, using the tick rates for the vibrato (kind of vibrato) in the vocals ! These:
01:02:360 (1,3) -
01:17:720 (1,3) -
- I'd suggest to raise OD by one tick, but that's just a personal preference =p
- Talking about the map itself, the blankets could be improved. I know I'm picky about it and stuff, but I see errors in blankets very easily (not everyone does or even cares), and these are easy to fix and make maps look instantly better, so please spend the few minutes for each slider. :/
00:06:440 (4) - The body is further away than the ends.
00:09:320 (6) - The body is closer than the ends.
00:13:160 (2,4) - Make them parallel =p
00:29:240 (5) - Uneven blanket ? If it's not a blanket, my bad. But if it's not, making it one would look better !
00:41:960 (5) - Same.
00:47:240 (5) - The slider goes too close near the end. - Some of the stacks feel weird to me. For instance:
00:16:040 (3,4,5) - This one stops the movement twice in the same combo, which played weird to me.
00:25:160 (5) - This one breaks the pattern. (4) is move to the upper left due to stacking, and it breaks the symmetry of the pattern. Not to mention the stack stops the movement induced by the sliders.
01:09:800 (1,2,3,4,5,6) - All the stacks break the symmetry of the pattern. :/
- I didn't like this as much as I usually love your maps, to be honest. I foud this one to have worse flow. It might be because of the complicated spacing and directional changes, or just the way you used jumps - I don't know. Also, at times, the rhythm becomes really difficult to read. Here:
00:22:280 (1,2) -
00:29:960 (1,2) -
- All diffs but this ones start at the same point. I strongly recommend to make this one start there, too.
- Make the kiai end at the same spot as the other diffs ?
- This is the most awesome custom difficulty name I have ever seen in my modding career. I love it. Really love it.