beatmap discussions

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good

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hype

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hype

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hype

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Tags:

twin trials beatmapping contest electronic instrumental rinze ler1211 yosh tlq_yoshii

twin trials beatmapping contest -> links the set to the contest, self-explanatory

electronic -> track genre

instrumental -> track language

rinze ler1211 -> allows the beatmap to show up in the in-game search bar result with ler's former and current usernames (and without special characters)

yosh tlq_yoshii -> allows the beatmap to show up in the in-game search bar result with _yosh's former and current usernames (and without special characters)

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Collab splitting goes as follows:

00:00:183 -> 00:15:666 : ler1211
00:15:666 -> 00:28:053 : _yosh
00:28:053 -> 00:40:440 : ler1211
00:40:440 -> 00:52:827 : _yosh
00:52:827 -> 01:05:214 : ler1211
01:05:214 -> 01:17:601 : _yosh
01:17:601 -> 01:29:988 : ler1211
01:29:988 -> 01:42:375 : _yosh
01:42:375 -> 01:54:762 : ler1211
01:54:762 -> 02:07:149 : _yosh
02:07:149 -> 02:19:536 : ler1211
02:19:536 -> 02:25:730 : _yosh

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hype

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hype

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hype

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Hype usage

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LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

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hype

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hype

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hype

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hype

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hype

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hype
good luck with ranking!

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based.

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hype

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hype

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01:47:589 to 01:56:797 - SV for this kiai should be x1.05 for better reading comfort.

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increase hp drain to 7 for a better KFM progression

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hype

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god ayame is cute.

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02:41:052 (2,3) - change position of 2. i'm gonna assume this is an accidental object moving, but it makes the rest of the burst very awkward to aim.

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i was asked to hype
so i did!

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01:39:732 (9) - feels "misnapped" (not sure if this is the correct term), as in the head of the slider starts on no strong noise/sound. Moving it to 01:39:873 should fix. I'd also suggest re-arranging objects, here is my proposition https://puu.sh/FLzZs/841cf1b9a0.jpg
(moved from the General (All difficulties section))

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pog

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I was asked to hype this beatmap. So I did.

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i was asked to hype part a lot

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I was asked to hype this, so I did part3

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I was asked to hype
so I did

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i was asked to hype this so i do

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looks really good in the editor, will testplay tomorrow to see if anything plays wrong or not too well

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00:10:979 (5) - You have to make a choice here to keep some consistency on NCing - either NC this, or keep it as it is, but you'd have to do some NCing/remove NCs, like on 02:43:335 (1).

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01:32:896 (1) - remove NC, I don't think it's necessary

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01:19:604 (7) - should be a slider, like 00:44:158 (7)

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03:33:077 (1) - I think you can shorten the spinner to 03:48:622, as it seems the wind stops on that tick, unless I didn't hear well

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02:30:623 (10) - I feel like this is slightly off on the timeline, also (10) should be a slider i think. You could also NC on (6) but it might not be necessary.

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02:06:441 (9,10) - stacked on the timeline, removing 9 should fix

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the map plays so well, good job and good luck if you plan on ranking this set c:

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00:15:526 (1,1) - why not having two 1/8 sliders here? i think it would be better and it would emphasize the sound more
https://osu.ppy.sh/ss/13865151/754a <something like this

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c:

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