beatmap discussions

you're just too good to be true

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surement ta meilleure map atm, c ps trop mal bj

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00:25:743 (7,8) - -> 00:25:549 tick rouge précédent pr les deux

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L'intro est assez bancale pcq c trop dur de suivre futsuu sur un rythme pareil, ça serait mieux si tu focusais les drums à la place en utilisant le blue tick uniquement pour représenter les moments forts de la mélodie, genre un truc comme ça (j'espère t'as une loupe) :

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Le patterning en blue tick étant assez dur comme ça, je pense pas que t'aies besoin de rajouter des patterns 1/4 dedans en plus, que ça soit doublet ou triplet.

Y'a énormément de trucs que tu peux simplifier pour rendre l'expérience d'un joueur muzu plus agréable.

C'est juste un exemple, mais tu peux delete des notes genre :

00:53:130 (2) - pour mettre l'emphasis sur le finisher.
00:55:356 (12,14) - pour focus la mélodie
01:00:969 (11) - 01:07:162 (12) - impro pas nécessaire
01:08:130 (15) - same as 00:55:356 si t'apply
01:10:065 (11) - suppr pr simplifier le rythme et focus la mélodie
01:13:356 (12) - etc.

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01:27:582 (4,5) - kk pr faire comme oni ?

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4k chord jack version where ;;

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-w-b

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-w-b

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if only every mappers could be as good at dbpm mapping as you

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dvrst my beloved

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i'm glad you reuploaded this, this is one of my fav beatmap -w-b

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-w-b

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how do you manage finding backgrounds this good ?

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h

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hello world

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perfect

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congrats 4th place ftmc

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finally a good map of this song -w-b

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congrats 8/15

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congrats 2nd place

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🫡 congrats for first place

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French Taiko Mapping Contest 2: Feedback

Structure:

  • Clean and consistent, kinda repetitive though.

02:07:360 - Add an actual break here please I'm on my knees

Relevance:

00:21:085 (70) - you can delete to keep an equivalent structure.

00:37:060 (218) - you can omit to focus the player on the new layer you represent.

00:39:460 (231) - same

Gameplay:

  • It plays well 👍

Creativity:

  • Not much to say, overall clean.

Appreciation :

  • Overall it's very clean but it lacks a lil bit of fantasy, it can be kinda difficult considering the music choice tho.
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congrats top 6

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gg 2nd place

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:ouin:

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banger

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nice map

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7_7 my beloved

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meow meow meow meow

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wake up babe, new lemon map

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fun beatmap

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i'm on my knees, i beg you, please remove 03:12:896 (406) -

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02:33:297 (1,1) -
What about making those notes also finishers ? It will create a nice rhythm that you started to implement with 02:32:682 (1,1) - .

If you decide to apply, consider removing 1/4 notes, I think it will play better and will be more understable for the player.

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02:24:990 (4) -
This sound is almost inaudible, I'd suggest you remove this note to give the focus on the following strong sound (02:25:144 (5) - )

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02:24:682 (3) -
I don't really see why this is finisher while 02:24:067 (1,2,3) - are not, I can't really hear any other impactful sound.

So I'd suggest you either make them all finishers, or all regular notes.

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02:04:374 (8,9,10) - It would be nice to have those notes all finisher. It will give a nice emphasis on these vocals mostly because the music stops.
You can remove 02:04:297 (7) - to make it even more impactful.

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01:18:836 (1,1,1) -

This representation look a bit too simple ? I think having regular notes between finishers will make the kiai more engaging and challenging -w-)b

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00:44:374

What about changing layers here ? It will create more contrast between the finisher section and the following one (00:46:836).
I'd suggest you map the amen break section from 00:44:374 to 00:46:528. You can keep it light, it has to be easily understable to work I think.

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00:34:528

I'm not a big fan of playing a long pattern just after a finisher.
I'd suggest you omit it (so make it a regular note) and add a note at 00:34:605 to have a better progression and to keep the emphasis.

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00:24:682

I think I got your idea here, mono fits well but I want to give you an extra one just in case you didn't think of it:

Currently this pattern plays well but it lacks of pitch representation especially on those notes : 00:25:297 (1,1) -

I think these d transition notes are underwhelming.
Maybe you could try representing them with k, a pattern like ddddkkddkkddddkdkkddkkkkddddk could make it for exemple. It will emphasize 00:25:297 (1,1) - nicely.

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gooo!

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trop de bms

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-w-b

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slt gd inner ou je fais laxatif sur taikofr

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trop long les diffnames change stp

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