kinda nitpicky but these slider angles 00:28:139 (7,8) and 02:09:625 (4) feel out of place compared to the rest of your map, at least in the context it was used?? iygwim. but prob not a big deal tho just FYI
i feel like the 2nd kiai doesn't represent the song as well as it should, even with the addition of more long sliders? aside from maybe 02:39:625 (4,5,6) i feel like you could consider replacing all the triples in this section with either 2 circles or a kick slider + circle. Because as is, it plays similar to the first kiai despite the contrast in the song's rhythm change between first and second chorus.
transition between the spinner and 01:56:939 (1) feels really weird, all the way till 01:57:968. imo it plays better if you just prioritise the vocals as the main rhythm. something like: or
[TIMELINE]
00:01:607 (1,4) - minor but u only used this object relation once in the map, somehting like 00:05:322 (2,3) - 00:08:750 (5,6) - 00:13:179 (2,4) - 00:51:607 (2,3) - would make more sense
00:03:607 (3,4,5,6) - rhythm bit too dense i think for hyper, kinda takes away from 00:01:607 (1,2,3,4) -
00:05:607 (3) - i think ctrl g this slider for better movement emphasis, to match 00:01:607 (1,2,3,4) -
00:08:750 (5) - nc probably
00:11:036 (1) - i think u can move this to like x252 y189 and rotate for better emphasis, because this 00:10:607 (2,1,2) - angle is the same as 00:10:893 (2,1) - currently, also stops it from overlapping 00:09:464 (1,2,3) - which is really minor but, its nice to use a new part of the playfield for a important object
00:11:036 (1,2) - i think this should be grouped together and 00:12:179 (3) - can be nc to seperate
00:12:750 (1,2,3,4) - grouping is visually really loose, u could just nc 00:13:179 (2) -
00:13:893 (1,2,1,2,1) - would just try to make the overlaps consistent spacing, 00:10:464 (1,2) - probably like this
00:14:464 (1,2,3,4,5) - visually loose, u could just nc 00:15:322 (2) - , 00:14:464 (1,5) - avoid overlapping this if possible
00:18:607 (2,3,4,5,6) - rotate this like 25 degrees because you rarely use angles other than 5-10 degrees unless its for emphasis, see 00:20:464 (1,1,1,1) -
00:19:607 (1) - think needs more emphasis, it kinda just continues from 00:18:607 (2,3,4,5,6) - rotation + same angle, if u wanna keep same rotation, i recommend rotate 00:19:607 (1) - 180 degree so 00:19:464 (6,1) - becomes sharp angle
00:21:322 (1) - think needs more emphasis, top right corner might be funny lol
00:23:893 (1) - can make this a circle shape slider or something, i think overlapping it makes it stand out less, esp with more complex 00:23:036 (1) - hogging all the space right before it
00:26:464 (1,2,3,4,5,1,2,3,4,5,6,7) - might be a little too intense for hyper
00:29:893 (1) - wave here might have better proportions against 00:30:750 (3) - but this doesent matter
00:40:750 (1) - could move this to x0 y196 for better emphasis on 00:41:036 (1) -
00:43:607 (1) - moving circle to x224 y276 goes crazy
00:47:036 (1,2,3) - ctrl g each of these slider one by one gives better emphasis to 00:47:036 (1,1) -
00:48:464 (1,1) - spacing a little retarded for hyper, 00:48:179 (1,1) - and overlap kinda cringe, 00:48:750 (1,2,3) - could be moved over to the left side, different slider might be necassary idk
00:52:179 (1) - anything but this slider im dying
00:53:893 (1,2,3) - could use some different kind of movement than 00:53:036 (1,2,3) - for contrast and more interesting flow here
00:56:464 (1,2) - can move this down a bit and 00:56:893 (1,2) - more to the right to make room for 00:57:322 (1,2) - to avoid overlap, because its kinda important object i think
00:56:464 (1,1) - slider end not snapped
00:58:179 (1,1) - upward momentum kinda associated with these sounds, i think ctrl g this 00:58:893 (1) - would be better because its also upward momentum but not on that sounds if that makes sense lol
[GENERAL]
00:08:464 (4,5,6) - u went for super like close visual spacing like this alot but not all the time, not executed the best, feels kinda weird cause 00:09:464 (1,2,3) - you switch between super close and not close, i would just space out examples of super close sliders as it wont change the playability as much
if you want the close visual spacing, u need to 00:30:750 (3) - and 00:40:750 (1,2,1) - make sure stuff like this is really consistent, because it just looks unintentional if you dont
overall kinda makes the map look a little cramped, i wouldnt mind u increasing CS slightly if that helps
i understand the song is repetitive but thats how a lotta songs go. try to not copypaste too much, or at all tbh, considering its done occasionally throughout this map (eg. 00:59:649 (2,3,4,1,2,3,4,5,6,7,1,2,3) and 03:05:801 (2,3,4,1,2,3,4,5,6,7,1,2,3) -) unless its supposed to be a graveyard map then who rly cares right xd