beatmap discussions

ee

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this map is bad guys report it

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yes.

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BANGER

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!!

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banger song and map

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:O

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bro this set fun asf

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banger

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<3

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heeheehee HAH

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🐳

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omg pls finish this :pray:

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bleach ending yessssssss

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u got this in the bag bro

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IYA YO IYA TO IMA

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WTF SUMMERTIME AHHHHH

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this fffire

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omfg can i get yall autographs??!!!!

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fire song

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phantom liberty

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this song is such a vibe

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the

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im gna first try the final boss in the elden dlc btw

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kinda nitpicky but these slider angles 00:28:139 (7,8) and 02:09:625 (4) feel out of place compared to the rest of your map, at least in the context it was used?? iygwim. but prob not a big deal tho just FYI

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add circle at 03:18:882 and move spinner to blue tick for epic end of intense part?

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i feel like the 2nd kiai doesn't represent the song as well as it should, even with the addition of more long sliders? aside from maybe 02:39:625 (4,5,6) i feel like you could consider replacing all the triples in this section with either 2 circles or a kick slider + circle. Because as is, it plays similar to the first kiai despite the contrast in the song's rhythm change between first and second chorus.

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transition between the spinner and 01:56:939 (1) feels really weird, all the way till 01:57:968. imo it plays better if you just prioritise the vocals as the main rhythm. something like: or

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i think the spacing of 00:56:254 - 01:01:739 and 02:24:025 - 02:29:511 should be nerfed considering its the pre PRE chorus. imo feels too similarly spacey compared to 01:01:739 and 02:29:511 respectively which sounds like the actual and more significant buildup

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imo spacing between 00:55:911 (5,1) should be further to emphasize the change in intensity

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chrysanthemum is spelt wrong, this is an extremely serious problem cronik.

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reminder to give sinn ownership once modding is done

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!!

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dis indeed a bangerrr

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[TIMELINE]

00:01:607

00:01:607 (1,4) - minor but u only used this object relation once in the map, somehting like 00:05:322 (2,3) - 00:08:750 (5,6) - 00:13:179 (2,4) - 00:51:607 (2,3) - would make more sense

 

00:03:607 (3,4,5,6) - rhythm bit too dense i think for hyper, kinda takes away from 00:01:607 (1,2,3,4) -

 

00:05:607 (3) - i think ctrl g this slider for better movement emphasis, to match 00:01:607 (1,2,3,4) -

 

00:08:750 (5) - nc probably

 

00:11:036 (1) - i think u can move this to like x252 y189 and rotate for better emphasis, because this 00:10:607 (2,1,2) - angle is the same as 00:10:893 (2,1) - currently, also stops it from overlapping 00:09:464 (1,2,3) - which is really minor but, its nice to use a new part of the playfield for a important object

 

00:11:036 (1,2) - i think this should be grouped together and 00:12:179 (3) - can be nc to seperate

 

00:12:750 (1,2,3,4) - grouping is visually really loose, u could just nc 00:13:179 (2) -

 

00:13:893 (1,2,1,2,1) - would just try to make the overlaps consistent spacing, 00:10:464 (1,2) - probably like this

 

00:14:464 (1,2,3,4,5) - visually loose, u could just nc 00:15:322 (2) - , 00:14:464 (1,5) - avoid overlapping this if possible

 

00:18:607 (2,3,4,5,6) - rotate this like 25 degrees because you rarely use angles other than 5-10 degrees unless its for emphasis, see 00:20:464 (1,1,1,1) -

 

00:19:607 (1) - think needs more emphasis, it kinda just continues from 00:18:607 (2,3,4,5,6) - rotation + same angle, if u wanna keep same rotation, i recommend rotate 00:19:607 (1) - 180 degree so 00:19:464 (6,1) - becomes sharp angle

 

00:21:322 (1) - think needs more emphasis, top right corner might be funny lol

 

00:23:893 (1) - can make this a circle shape slider or something, i think overlapping it makes it stand out less, esp with more complex 00:23:036 (1) - hogging all the space right before it

 

00:26:464 (1,2,3,4,5,1,2,3,4,5,6,7) - might be a little too intense for hyper

 

00:29:893 (1) - wave here might have better proportions against 00:30:750 (3) - but this doesent matter

 

00:40:750 (1) - could move this to x0 y196 for better emphasis on 00:41:036 (1) -

 

00:43:607 (1) - moving circle to x224 y276 goes crazy

 

00:47:036 (1,2,3) - ctrl g each of these slider one by one gives better emphasis to 00:47:036 (1,1) -

 

00:48:464 (1,1) - spacing a little retarded for hyper, 00:48:179 (1,1) - and overlap kinda cringe, 00:48:750 (1,2,3) - could be moved over to the left side, different slider might be necassary idk

 

00:52:179 (1) - anything but this slider im dying

 

00:53:893 (1,2,3) - could use some different kind of movement than 00:53:036 (1,2,3) - for contrast and more interesting flow here

 

00:56:464 (1,2) - can move this down a bit and 00:56:893 (1,2) - more to the right to make room for 00:57:322 (1,2) - to avoid overlap, because its kinda important object i think

 

00:56:464 (1,1) - slider end not snapped

 

00:58:179 (1,1) - upward momentum kinda associated with these sounds, i think ctrl g this 00:58:893 (1) - would be better because its also upward momentum but not on that sounds if that makes sense lol

 

[GENERAL]

 

00:08:464 (4,5,6) - u went for super like close visual spacing like this alot but not all the time, not executed the best, feels kinda weird cause 00:09:464 (1,2,3) - you switch between super close and not close, i would just space out examples of super close sliders as it wont change the playability as much

if you want the close visual spacing, u need to 00:30:750 (3) - and 00:40:750 (1,2,1) - make sure stuff like this is really consistent, because it just looks unintentional if you dont

overall kinda makes the map look a little cramped, i wouldnt mind u increasing CS slightly if that helps

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Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!

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general

timing is still pretty off in certain places despite the fixes but theres too many to look through so its just something to take note of if you wanna eventually fix/find more mods on

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i understand the song is repetitive but thats how a lotta songs go. try to not copypaste too much, or at all tbh, considering its done occasionally throughout this map (eg. 00:59:649 (2,3,4,1,2,3,4,5,6,7,1,2,3) and 03:05:801 (2,3,4,1,2,3,4,5,6,7,1,2,3) -) unless its supposed to be a graveyard map then who rly cares right xd

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add combo colours, for the most part people follow the theme of their background pic but if it fits it fit!

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the map doesnt have a single SV change, use slider velocity to emphasize the change in pace of the song

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"dont wanna finish this" -you every mapset

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title goes hard 🔥🔥🔥

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this map is so cooollllll

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hope he doesnt find out about happy lucky...

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this furox dude CANNOT map!!!

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ugh...

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D4VDDD

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BAD MAPPP

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not cool stuff

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