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This beatmap wasn't updated since 8 August 2020 so it was graveyarded...
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00:01:024 - 00:08:439 Maybe it's better to place notes for piano sounds. It feels weird while other notes for other sounds

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Re-pattern the intro a bit. Still experimenting this part for better pattern in the future, thanks~

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Marked as resolved by Gravey-

00:02:365 (2365|2) - usnapped 1/4

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Fixed!

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Marked as resolved by Gravey-

00:07:091 (7091|3,7428|2) - i don't get what would u want to follow with this note. no vocal or piano like other notes. suggest to remove this

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just random mod xd

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Piano~

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Marked as resolved by Gravey-

00:11:157 (11157|0,11494|3) - bit empty here, more look like as Easy than Normal. Might add something to recovered the gap between Hard, it's 1/2 regular notes beside the sliders.

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same case at 00:16:550 - and etc above it

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Fixed!

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Marked as resolved by Gravey-

map the cymbal as double 00:11:831 -

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Fixed!

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Marked as resolved by Gravey-

00:12:821 - Add a note in 3. It'll match 00:13:327 since it looks like the patterns are similar.

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Applied

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Marked as resolved by Gravey-

eeeeeeee i can't agree with you. there's only a hihat here. if u want to map it too maybe you can add a note here 00:15:518 - since it has the same sound

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Reopened by Fahrie6775

Added~ I agree hithat

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Marked as resolved by Gravey-

00:13:832 (13832|2,14170|1) - would be nice to change into LN

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Applied - fixed!

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Marked as resolved by Gravey-

00:14:844 - missed double note for snare here. add a note on column 3

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Applied!

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Marked as resolved by Gravey-

00:16:192 - Suggesting this pattern for comfortability https://i.imgur.com/Y9zk4Lu.png. The main reason is to make the snare which is supposed to be double like you did before at 00:16:192 - . If accepted, you can also 00:16:529 - add note beside the LN but I prefer single LN for drum rolls

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Applied!

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Marked as resolved by Gravey-

00:19:394 - hmm missed for kick anyway

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Applied!

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Marked as resolved by Gravey-

00:21:417 - starting here until 00:22:428 - I suggest to add a note on every 1/2 red lines for that 1/2 melodic sound so it will not be bland and still on normal range of difficultness.

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Applied! This is one of the parts that im not really sure how to deal with lmao! Thanks!

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Marked as resolved by Gravey-

00:22:428 (22428|3) - ignore this one for transition, wouldn't recommended to blend 2 part with consecutive 1/2 note

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Ocake fixed!

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Marked as resolved by Gravey-

00:25:293 - add note to 3 for double snare like you did at 00:26:473 (26473|2,26473|3) - which is a strong cymbal sound with snare.

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Applied!

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Marked as resolved by Gravey-

00:26:136 (26136|0) - Add a note in 2 then remove 00:26:304 (26304|1). This might fit for a normal diff.

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I followed the continuous drumbeat here so nop

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Marked as resolved by Gravey-

00:26:810 (26810|0) - move to column 2, much better to be pressed on index finger and fits along with 00:27:316 (27316|1) -

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Oooohhh. Applied!

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Marked as resolved by Gravey-

00:27:484 - add a note for kick would be nice imo

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Added~

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Marked as resolved by Gravey-

00:29:675 - same reason as previous, add to become double since cymbals + snare.

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Applied! Fixed!

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Marked as resolved by Gravey-

00:30:686 It's better to place double notes here for the accent

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Applied!

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Marked as resolved by Gravey-

00:33:720 - 00:34:394 - 01:00:349 - 01:19:226 - 01:22:259 - In each of them missing a note.

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Applied! Thank you :D

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Marked as resolved by Gravey-

00:35:743 (35743|1) - move to 1, much better since same sound as 00:35:406 (35406|0) - for technicality

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Applied!

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Marked as resolved by Gravey-

00:35:911 - pretty sure heard sound "tom" or something drum sound tipe...added ?

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I wont add here atm.. because i made this part focus on strong points since if i add those tom it will make this part more harder~

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Marked as resolved by Gravey-

00:36:080 (36080|2) - move to column 2, much better to be pressed by both hands just like you did after this note at 00:36:417 (36417|2,36417|0) -

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Applied!

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Marked as resolved by Gravey-

00:37:765 - should be double as well because of the strong sound similar to 00:37:259 (37259|0,37259|1) -

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Applied and Fixed!

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Marked as resolved by Gravey-

00:38:102 - Suggestion - https://i.imgur.com/jP3N4J3.png very comfortable pattern for normal difficulty.

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Applied!

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Marked as resolved by Gravey-

00:39:282 (39282|2) - move it to 2. this section has more notes on the right part than left. Moving this note to the left might make it balanced.

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It is actually balanced lol 4 notes at left 4 at right xD

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Marked as resolved by Gravey-

00:42:990 (42990|0,42990|2) - should be single here. similiar with 00:39:619 (39619|1) -

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Applied!

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Marked as resolved by Gravey-

00:43:158 - missing as kick ? feels very unfortunate if you leave the kick here xdd well its up to u :3

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Added! Also fixed the pattern here

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Marked as resolved by Gravey-

00:43:158 (43158|3,43327|1) - swap the column. more playable as well

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Fixed this part~

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Marked as resolved by Gravey-

00:44:170 (44170|1,44844|3) - is not advisable for normal. Would recommend to reduce 00:44:170 (44170|1) - until 00:44:844 -

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Applied!

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Marked as resolved by Gravey-

00:46:866 - until 00:48:720 - add note on every 1/2 red line for emphasizing the drum roll for normal range (since hard mode has 1/4ths here)

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Applied1

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Marked as resolved by Gravey-

00:46:866 (46866|0) - should be double here for the crash

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Added!

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Marked as resolved by Gravey-

00:47:203 - gap issue i guess. worried about 1/1 to 1/4 in hard was kinda far for me. change the 1/1 n make a 1/2 to reduce the gap for example https://osu.ppy.sh/ss/14411221/2f61

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Fixed and le done~

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Marked as resolved by Gravey-

00:47:224 - Hopefully there something you can do to cover the gap here. I were suggest to map as similar case #1513999 but the sliders must be 1/1

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Will leave it at it is for now since i made the drum rolls 1/2 on most parts. Will apply 1/1 as suggested if mentioned by others as well.

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Marked as resolved by Gravey-

00:52:597 - should be double for the strong cymbal sound.

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Applied!

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Marked as resolved by Gravey-

01:02:203 - Suggestion: https://i.imgur.com/MWOMb7g.png the two LNs represent drum rolls for normal range.

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Applied!

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Marked as resolved by Gravey-

01:03:383 - add note for cymbal sound as well to make it double.

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Applied!

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Marked as resolved by Gravey-

01:07:765 (67765|0) - reduce to 01:08:102 - and add LN at 01:08:102 - until 01:08:439 - for emphasizing drum rolls again.

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Applied!

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Marked as resolved by Gravey-

01:09:450 - should be double since bass drum with hi-hat. If applied, add on hard as well.

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Applied!

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Marked as resolved by Gravey-

01:12:147 - add doubles for strong sound cymbal.

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Applied!

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Marked as resolved by Gravey-

01:12:653 (72653|2) & 01:12:821 (72821|1) - move to 4. based on the sound, moving these two would match.

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Since this is just normal i refrain from doing stacks to be more like newbie friendly lmao. Stack from the intro is an exception since there's a pause.

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Marked as resolved by Gravey-

01:15:518 - double it as snare + finish ? i saw every have sound snare + finish u put them as double like 01:14:338 - 01:12:147 - and etcc

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Applied! Fixed this part also for more newbie-playability

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Marked as resolved by Gravey-

01:16:866 - add note. Since you are not mapping for the bass drum the players can still feel the vocals.

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Applied!

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Marked as resolved by Gravey-

01:17:035 - add a note here for the crash

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Applied!

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Marked as resolved by Gravey-

01:17:372 - same reason as above. Note for vocal but representing for bass.

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Applied!

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Marked as resolved by Gravey-

01:19:226 (79226|1) - should be double. similiar with 01:19:731 (79731|0,79731|1) -

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Applied and fixed pattern around this part~

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Marked as resolved by Gravey-

01:21:585 - should be double because of strong impact of cymbals. If this is applied, add to Hard as well.

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Applied!

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Marked as resolved by Gravey-
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