00:18:175 (7) - I think there you could put a dkd since you can clearly hear a strong sound that I think shouldn't be ignored, same for 00:22:046 (18) - where you could put a kdk. Of course do the same thing with 00:25:917 (29) - , with a dkd
00:54:707 (130,131) - Ctrl+G here, for try to make consistency with 00:38:860 (36,37,38,39,40,41) - (As you made in 00:50:715 (103,104,105,106,107) - with 00:42:973 (59,60,61) - )
01:03:901 (172,173,174,175) - I think could be better if it's kdkk, to follow better the guitar
01:17:207 (224,225,226,227) - this isn't really called by anything on the song (drums are like 1/4 kk dd, the melody is 1/8 starting from 01:17:328 - ..). In any case, if you wanted to add a trill there you should've also made it in 01:18:175 -
This pattern 01:17:207 - can be done differently, try test this https://puu.sh/DzYVv.png (in the last 1/6 can go kkkd also)
01:21:441 - why do you never map the 1/8 here? this is one difficulty, and if not for the fact an oni should be mapped according to what the song has to offer, consistency should be taken into account for this pattern since it's the same melody line as 01:20:473 - . Please add 1/8 in all areas that contain the melody with 1/8. Apply to the second kiai as well (wouldn't be that hard since it's copy pasted)
I just tested it out and I'm not that sure... those sounds are so minor that they are a half the volume of the others I mapped but there they are. The reason why I'm concerned about placing them is instead around the monotony of the map. There are already around 50 "structures" that start with a ddk in 1/8 and adding those you mentioned to me would make the player bored easily. This gives me a doubt so I'd like to know what you think about. (Valuable point so thanks!)
I was waiting but since this is a Game about Music and since this change is not vital or necessary for the map to be correct, I think the experience of the player is rather more important than a forced mapping of every sound and since this would make the map less enjoyable to me I won't apply this modify. Btw thanks for the other tips.
01:25:191 (306) - consider removing this note in every reptition of this phrase as it's out of character to what you've been mapping this entire time. this note being here takes away emphasis from 01:25:070 (305) - which is the highest (and most emphasized) note in the melody. since you've previously been ignoring simple bass kicks like this consistently through the kiai, it doesn't make sense that you choose to map it here, so consider removing it.
01:49:627 - there's no reason for a finisher to be here, there is hardly even any sounds. please delete this note for these reasons. it would make more sense for 01:49:385 (466) - to be a finisher due to the beginning of this wub noise, but it seems that you removed it after a thought, so that's fine.
03:49:385 (373) - consider making this a k to start of the k d k d k pattern that you begin a beat later than it starts in the music. same at 02:16:481 (575) -