00:07:955 (1) fix this slidershape pls thx
edit: try to change the slidershapes around the map because you use only curved, less curver or more curver shapes. try looking at latest ranked maps, look how the slidershapes work and try using them with a sense
I feel that he should just in general make the slider shapes more consistent within themselves (majority of the curved sliders should have the same curve).
I normally put as much as modding I can in one post, but I'm gonna kudosu farm so I won't. 00:07:955 (1) - just a suggestion but this slider is pretty ugly, you can make the slider look like an S by curving the third point, which would make it look a lot better
00:08:470 (2) - fix stack unless the stack and the slider placed before were for buildup, in which that case it's okay. But still, change the previous slider shape regardless of buildup (you can keep the four points, just make it less ugly) and if the stack isn't for buildup, then make sure to keep it correctly stacked
00:10:012 (7,8,9,10,11) - The length of these reverse sliders are different, so perhaps you should change spacing to reflect that.
00:11:555 (11) - It's better to use this rhythm because there are no sounds on the blue ticks, and in 00:11:898 (1) - it's also better to place a circle there because the same sounds are covered with circles. Essentially, it looks like this https://osu.ppy.sh/ss/11695445
that isn't a problem since it's not like it happens right after each other, of course they aren't visually pleasing but technically it's rythmically correct since he's following the vocals
00:23:212 - similar to what I said in my previous post, putting a stream here would feel a lot more satisfying than simply mapping the vocals, especially since there isn't a change in the vocal pattern either so it doesn't signify any change in the song and completely disregards the background music, which doesn't feel right
00:31:098 - putting slow full-beat sliders here feels really wrong since the background music doesn't change at all, and since instrumentals were mapped before, there's no reason to not map them here. What you could do is put some half beat sliders so it's still mapping the same rythm, but it's kind of a break for the player from hitting the jumps, which would give a similar effect of what I assume you were trying to do here, but done in a better way.
00:37:784 make the slider 1 tick shorter and move the two circles two ticks back,(1/2 beat back) and don't place anything on 00:37:955 - as there is nothing to be mapped there. And after moving the two circles to 00:37:612 - I recommend adding a new combo. What you could also do is make 00:37:784 - a half beat slider (assuming you've already moved the two circles a half beat back and that this would be where the second circle is placed. Basically like this:https://osu.ppy.sh/ss/11693052)
01:00:070 (1) - 01:00:412 (1) - 01:00:755 (1) - 01:01:098 (1) - 01:01:441 (1) - 01:01:784 (1) - 01:02:127 (1) - 01:02:470 (1) - 01:02:812 (1) - Try using highly spaced sliders instead of circles because the red ticks are significantly weaker than the white ticks