mapped by Mazuki
submitted
last updated
Hype Train7 / 5
Nomination Status0 / 2
New Discussion
Please sign in to post or reply
Discussions
Sort by

00:09:063 (2) - can add note here 00:09:313 -

permalink
permalink

done

permalink
Marked as resolved by Mazuki

00:10:229 (4,5) - this low distance feels kinda awkward and underwhelming to play here, a proper distanced dash could be better

permalink

00:12:896 (5,6) - this one kinda as well though i get it if you want to make it purposefully awkward for high pitch emphasis on 00:13:563

permalink

01:04:896 (4,5) - same as 1st

permalink

01:07:563 (5,6) - and same as 2nd or 00:12:896 (5,6)

permalink

01:31:896 (3,4) - same as 1st

permalink

01:39:896 (4,5) - same again

permalink
permalink
permalink
permalink

03:16:896 (5,6) - same as 2nd

permalink

03:19:563 (4,5) - same as 1st

permalink

ok this probably should've been a general mod lol, if you find any other cases like this would recommend changing as well

permalink

If I haven't missed anything, done

permalink
Marked as resolved by Mazuki

00:13:489 (7) - wrong snap please snap to 1/4

permalink
permalink

done

permalink
Marked as resolved by Mazuki

00:35:896 (1,2,1) - too overwhelming distance, could do like 4x

permalink

done

permalink
Marked as resolved by Mazuki

00:42:092 (3,1) - maybe you assumed hdash here?

permalink

Yes, I didn't notice.

permalink
Marked as resolved by Mazuki

00:51:729 (3,4,5,6) - can do a 1/4 left right here as stream is rather strong and having only 6 or 8 note streams makes it imo underemphasized (applies for all kiais)

permalink

Done

permalink
Marked as resolved by Mazuki

00:53:229 (2,3,1) - a bit overwhelming distance, could do like 3.5x

permalink

done

permalink
Marked as resolved by Mazuki

00:55:896 (4,1) - kinda high distance and slightly awkward as the first slider is so straight and then goes anti-flow. you can try curve it a bit like this for better distance and smoother gameplay

permalink

image broken trying again here:

permalink

02:35:896 (5,1) - maybe something similar here too

permalink

also note if you don't like this slider shape you can make more curved too

permalink
permalink

done

permalink
Marked as resolved by Mazuki

01:02:925 (4,1) would reduce distance a bit to avoid overshooting (x:260 maybe?)

permalink

Fixed, the same sound on other parts of the map was done the same way

permalink
Marked as resolved by Mazuki

01:04:758 (3,4) hdash here for more emphasize on the guitar at 01:04:925 ?

permalink
permalink

Done, good mod.

permalink
Marked as resolved by Mazuki

01:07:592 (5,6) this distance doesnt seem to follow your usual walk distance of 1.00x (its 0,85x which looks a bit weird)

permalink

would do something like you did at 01:10:258 (4,5)

permalink
permalink

done

permalink
Marked as resolved by Mazuki

01:14:258 (5,6,7,8,9,10) - u forgor to add the hitsounds

permalink

done

permalink
Marked as resolved by Mazuki

01:24:063 (2,3) - could do standstill so it's easier to get back into the fast pattern from break

permalink

done

permalink
Marked as resolved by Mazuki

01:28:592 (2) would turn (2) and (3) into 1/2 sliders so you can have a hyperdash to put more emphasize on the strong vocal at 01:28:925 (right now it is mapped as a sliderend)

permalink

if you apply this make sure the rhythm and patterning doesnt get boring by spamming 1/2 sliders for 01:29:258 (4,1,2) (to avoid that add dashes and sigular notes for example for variety or change the angle of the sliders as they are all pointed outwards atm)

permalink

done

permalink
Marked as resolved by Mazuki

01:34:146 (3) - more correct as 01:34:174 on 1/6, also did the same on rain so shouldn't simplify here unless simplified there as well

permalink

done

permalink
Marked as resolved by Mazuki

01:34:229 - could map the piano here, you did it on rain too

permalink

done

permalink
Marked as resolved by Mazuki

01:34:618 - could map quite intense piano

permalink

done

permalink
Marked as resolved by Mazuki

01:34:647 - (2) for me it sounds better without this note, i dont really hear anything at 01:34:647 and an additional notere would weaken the actual main sound at 01:34:592

permalink

done

permalink
Marked as resolved by Mazuki

01:35:007 (2) - more correct and simplified on 1/4, also was 1/4 on rain, please change

permalink

done

permalink
Marked as resolved by Mazuki

01:38:896 (1) - this slider is too short and unsnapped, please make it a bit longer and snap to 1/2

permalink

done

permalink
Marked as resolved by Mazuki

01:47:258 (5,6) this is pretty far and goes beyond dash distance. are you sure you want to keep it as tight as it is? it would feel much more comfortable if you reduced the distance a bit.

permalink
permalink
permalink

Simplified dash 1/4

permalink
Marked as resolved by Mazuki

01:47:842 (4,5) increase distance a bit, rn you can just platewalk the entire pattern 01:47:675 (2,3,4,5,6) which feels inconsistent with the other streram parts you made

permalink

Fixed it, hopefully it's better.

permalink
Marked as resolved by Mazuki

01:57:925 (2) this is not where the drums start they actually start on 01:58:092 -> make (2) a single note instead.

also add a hyper for 01:57:925 (2,3) for more emphasizise on 01:58:092 being the start of the drums and the first vocal

permalink

done

permalink
Marked as resolved by Mazuki

02:13:896 (3) - looks like edge cuz its 1.8x and for dashes u did max 1.5x

permalink

done

permalink
Marked as resolved by Mazuki
permalink

No need to change

permalink
Marked as resolved by Mazuki

02:30:925 i would not map this downbeat with a sliderend even if the vocal stops at 02:30:758, the downbeat has simmilar intensity imo and could also be mapped with a 1/2 hyper

permalink

done

permalink
Marked as resolved by Mazuki

02:35:217 - (2) wrongly snapped object, should be on 02:35:258

permalink

I agree with you, in 1/4 this moment is passed much better than the sound in 1/8

permalink
Marked as resolved by Mazuki

02:36:550 - (3) wrongly snapped object, should be on 02:36:592.

permalink

Yes

permalink
Marked as resolved by Mazuki

02:42:229 (3,1) - right now this feels kinda underwhelming, so you can overmap 02:42:646 as a standstill from 02:42:229 (3) to emphasise 02:42:729 better, it's pretty much the strongest sound in the entire song so worth the extra emphasis

permalink

done

permalink
Marked as resolved by Mazuki

02:54:592 (4,1) this distance seems very far compared to your other 1/4 hypers and because it is not really a sound that deserves this much emphasize, i would reduce it to ~ 4,3x.

permalink

done

permalink
Marked as resolved by Mazuki

03:05:258 (4) please make this a c shape it would fit nicely with the held vocal here

permalink

Done, good mod.

permalink
Marked as resolved by Mazuki
/