00:28:382 (4,5) - Let's make (4) a 1/2 slider, and then make (5) a normal note to emphasize the vocals better.
00:30:820 (2,3,4,5) - make (2,3) just a slider, 00:31:195 and 00:31:382 should be a singular note jump, then make 00:31:570 a slider.
should look like this in the timeline: https://osu.ppy.sh/ss/19473373/dde0
00:32:320 (2,3,4,1) - the emphasis is a bit off here, the slider-end of 00:32:320 (2) - starts a new vocal, which is normally emphasized with a new slider or note.
00:32:882 (3,4) - you jump between these notes when the vocal continues through, and the slider-end of (4) starts a new vocal.
we can fix this by doing this instead: https://osu.ppy.sh/ss/19473374/3618 (ignore placements of notes, just the timeline is important)^^
00:38:695 (3,4) - we can just make (3) extend to the slider-start of (4), and then make (4) a singular note to jump from (3) to (5) https://osu.ppy.sh/ss/19473376/2058
00:48:445 (2) - shorten the slider length to the red tick, and then add a new slider on the white tick of the same size
https://osu.ppy.sh/ss/19473378/fa0b (basically all my screenshots will be about emphasis, not the placement of the notes for the emphasis)
00:52:195 (4,5,6) - i think you should make (4) a 1/4 slider, and then make (6) extend over to the blue tick, not sure how you want to make this a pattern but, i think this sounds better since the vocals are higher-pitched
00:55:945 (1,2,3,4,5,6,7,8) - this is okay but, I think we can do better here
https://osu.ppy.sh/ss/19473381/e280
This should add some variety to the chorus yet still fit the rhythm of the song
00:57:445 (1,2,3,4,5,1,2,3,4,5) - let's try this instead: https://osu.ppy.sh/ss/19473385/a1de
I think that the (6) can either be there or not, it's truly up to you if you want it in there or not
00:58:945 (6,7) - Probably just make this a slider on it's own, and then jump to 00:59:320 (1,2,3) -
01:24:070 (5,6) - probably just remove (6), make (5) a slider to the blue tick closest to the stream
01:28:570 (4) - probably can make (4) split up into 2 notes, making them jump since there are two vocals here
02:17:790 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) and 02:25:946 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - These combos are very long, which affects visibility near the platter. There are no other instances of such long combos in the whole map, and there's no long note or scream to justify them, so I think they should be split up into several combos