00:57:118 - i still find this triangle burst confusing cos its a lil outta place since there's nothing really similar
it just halts ur momentum, i'd suggest making it similar to 01:09:704 (1,2,3,4,5) or 01:11:084 (1,2,3,4,5) for readibility and consistency in map
01:13:842 (2,3,1,2) - 01:19:360 (5,6,7,8) - these hitsounds are not the same despite the same sound
01:28:325 (1) - i like the patterning here but the way that its so close to the previous object really lacks the needed emphasis on this object, i think u should move this further away somehow
With these i had a pattern going wherein for 01:27:291 (1,2,3,1) - every note goes "inwards" to the final (1), which breaks the pattern by going "out" of it, adding flow changes i find to be very noticeable in gameplay, can change this if this reasoning isn't valid tho
03:10:394 (1) has a similar effect except the other sliders are on one side of the axis and (1) is opposite (first 3 flow one direction, final other direction
01:30:222 (4) - maybe remove this so u have a pause here, would continue the idea that u have going on in this section
01:34:532 (3,4) - 01:37:291 (5,6) - 01:40:050 (5,6) - id ctrl g these rhythms, follows vocals more accurately
02:10:050 (1) - think u could follow the vocals better here if you did something similar to 00:27:980 -
Agreed on mapping the vocals better, however i see 02:11:084 (1,2,3,4,1,2,3,4) as the correct choice since the electronic sounds in the background become so prominent, mapping both seems to be the best way to do this without "ignoring" any major sounds
02:40:050 (5) - u could make this a circle so that u have a pause for when the song is almost completely silent