mapped by Victoria Seras
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This beatmap wasn't updated since 1 September 2024 so it was graveyarded...
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00:11:931 (3) - unsnapped object

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i literally checked for those how does this even happen 😭😭

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Marked as resolved by stupid girl

00:15:680 (1) - feels weird to stop movement around the end of the slider, especially with the odd slidershape. would be better to end it with the same flowy sliderpath the slider began with

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changed it a bit to flow into the next slider better

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Marked as resolved by stupid girl

00:18:633 - 00:24:633 - 00:30:633 - these should be 5% volume as there is no sound on those sliderends, just leftovers to continue new sliders right there

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true that

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Marked as resolved by stupid girl

00:33:680 (1) - i think its better to make this a 2/1 slider reverse so it catches both vocals

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This doesn't really allign with my idea for this section and I don't think it's needed.

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Marked as resolved by stupid girl

*or rather I don't feel like it would add to the map / make the map better ykwim

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00:36:680 (1) - uh maybe for vocals that sounds like this one u might wanna up the velocity a bit i think it would be bit better emphasized like that

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that could work but what I did in that section was intentional; I wanted to have very slow sliders in this section to make the player stay mostly still for the held vocals because of the musical intensity of this section.

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Marked as resolved by stupid girl

00:39:492 (5,1) - would be much better if this was a dash instead since this part is pretty much calm for an hdash

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00:51:305 (4,1) - same goes to here

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yes but thats kinda the point of putting hdashes there. i like the huge contrast they provide compared to the rest of this section

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Marked as resolved by stupid girl

00:46:992 (2,3) - this is a bit tight considering how slow everything was before it

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put it a bit more to the left

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Marked as resolved by stupid girl

00:48:117 (4,5,1) - maybe just ctrl+h these? anti-flow might be a bit too much intensity

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sure

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Marked as resolved by stupid girl

00:48:305 (5,1) - weird distance, should maybe move it closer for a comfortable walk, though i guess a proper dash could be possible as well

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was supposed to be a dash but it's a bit unclear so i'll increase spacing

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Marked as resolved by stupid girl

00:51:305 (4,1) - hyperdash seems excessive, maybe just a normal dash

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feels to me that its just as justified as 00:39:492 (5,1) - and 00:33:492 (6,1) -

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Marked as resolved by stupid girl

00:57:586 (4) - x:302 for better transition to the downbeat?

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Marked as resolved by stupid girl

01:05:086 - dont really think this is strong enough to support a 1/4, the other 1/4s are all backed by drums like kicks like 00:59:086 - but 01:05:086 - is pretty weak and even 01:04:898 - deserves 1/4s more

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removed circle at 01:05:086 -

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Marked as resolved by stupid girl

01:19:805 (2,3,1) - Movement is kind of rough as you have to stop at 01:19:805 - from a rightward movement and then start another minor rightward movement at 01:20:086 - before an antiflow hyper. Doesnt seem to reflect what the music offers tbh

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made 01:19:805 (2) - go to the right to fix this

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Marked as resolved by stupid girl

01:33:492 (4,5,1) - this seems like a bit too hard to go for a tight anti-flow dash after hyperdash, maybe just make 01:33:492 (4,5) - standstill and only then dash to 01:33:680 (1). this should help give more emphasis to that note as well

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did something similar to what u suggested
also applied to 02:51:492 (4,5,1) - and 03:15:492 (4,5,1) -

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Marked as resolved by stupid girl

also here 03:39:492 (5,6,1) -

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Reopened by Sadu

that one is fine i think especially bc its going into slider going the same way + its outside of the kiai so it'd make sense for it to be mapped a bit differently to the other ones

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Marked as resolved by stupid girl

01:33:680 (1) - hdash?

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01:57:680 (1) - yes bc there shouldn't even be a burst there

01:33:680 (1) - 02:51:680 (1) - 03:15:680 (1) - no bc the dash burst into slider going the other way already adds enough intensity as is imo

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Marked as resolved by stupid girl

01:56:742 (2,3) - why i feel this does deserve a hyper?

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These are both in small calmer sections in the kiai where there are no vocals and they're right before a more intense section so I think not putting a hyper there serves as a nice bit of contrast

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Marked as resolved by stupid girl

01:56:930 (3,4) - way too close, increase spacing for better flow

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done

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Marked as resolved by stupid girl

02:09:680 - I still think even if you lowered the volume those whistles are still quite overwhelming. I honestly think you dont have to whistle every note or switch to a quieter custom hs?

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the hs are copied from ranked std set, however, I also think they fit into the section nicely and I don't think they're overwhelming like you said

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Marked as resolved by stupid girl

02:14:367 (1) - could move the slider tail back to 02:14:555 and add a note on 02:14:742 at ~x:100 for better transition

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sure

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Marked as resolved by stupid girl

02:15:305 (2,3,1) - feels a bit counterintuive because the previous section is mostly full of movement and thus we are expecting at least a dash at 02:15:586 (3,1) - . It feels a bit underemphasized to make this standstill.

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won't put a dash because I didn't want to have 1/4 dashes in this section (except for 02:31:992 (2,3,1) - bc the sound at 02:32:180 - is very intense) but I did but it more to the left to add a bit of movement at least

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Marked as resolved by stupid girl

02:30:680 (1) - ugly slider, would prefer if there was no slight movement left around reverse arrow

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no ugly movement anymore

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Marked as resolved by stupid girl

02:31:992 (2,3,1) - this should be 1x spacing to keep consistent with how you mapped these sounds earlier and not have too much intensity

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nerfed to only have dash between 02:32:086 (3,1) - bc i feel like its justified with the louder and higher pitch guitar at 02:32:180 -

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Marked as resolved by stupid girl

02:32:180 (1) - probably could tilt or curve this a bit becuase it currently has quite high movement while the music is quite calm here and vocals are also absent

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sure, added a bit of curve

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Marked as resolved by stupid girl

03:44:930 (3) - maybe make reverse slider to follow the guitar

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sure

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Marked as resolved by stupid girl

04:02:367 (2) - you should reduce movement within this slider to make it comfortable to walk

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seems perfectly fine to me tbh

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Marked as resolved by stupid girl

04:21:680 - not enough stimem between note and spinner according to RC?

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I think technically I could get away with it since the song is over 4 minutes but this is more of a rain anyways so I changed it to start at 04:21:820 - instead to fit rain rc

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Marked as resolved by stupid girl

would b much better if the spinner was moved back to the red tick instead of making it 1/8

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Reopened by -Rustyy

sure

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Marked as resolved by stupid girl
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