as i mentioned on the hard general tab, making these 00:08:018 (2,3,4,5,6) - 00:01:062 (2,3,4,5,6) (for an exemple) with distance snap can make the map look cleaner imo
00:10:627 (1,2,3) - i dont think this active 1/6 is rankable, maybe change it for a 1/6 sliderkick or just a circle
agree, 1/6 at this bpm is rankable but i think 1/6 double into slider is too demanding for Hard
00:10:844 (3,4,5) - this particular pattern can cause misreading since the visual distancing is the same but are not on the same rhythm, so keeping it this way can cause players to hit 4 early and drop acc; 4 should be closer to 5 not in the middle of 3 and 5
00:12:583 (1,2,3) - similar concern as 00:10:844 (3,4,5) but inverse, different spacing but same rhythm, 2 should either be in the middle of 1 and 3 (or you can opt to stack 2 and 3)
ehh the first slider linked is supposed to end on the peak of the (violin?) sound which sounds like it ends on blue tick, i could also see it end on 1/3 as well but yeah this slider makes sense to me
00:18:452 (4,5) - 00:19:274 (1,2) - 00:20:096 (4,5) - i dont know if its intended but those "stack" are not stacked/snap together like 00:15:164 (4,5) - 00:15:986 (1,2) - 00:16:808 (4,5)
idk why but i really love those stacks before the sliders 00:21:123 (2,3) - 00:22:151 (6,7) - 00:24:411 (2,3) - 00:25:438 (6,7) - ...
00:36:329 (9) - carefull with those sliders, cause rn this slider doesnt really follow the flow of the map like you did for 00:23:178 (9) - or 00:26:466 (9)