mapped by BlankFace74
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This beatmap wasn't updated since 23 November 2024 so it was graveyarded...
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00:00:807 (807|0,807|1,807|2,964|1,964|0) - I suggest you change this into two jumps to keep an acceptable diff gap with the normal diff (which uses single 1/2 notes)

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done

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Marked as resolved by Ashtwee

00:01:754 (1754|3,1833|2,1912|3) - 3x1 notes with a 1/2 jack on the same hand seems a bit heavy. You can move 00:01:912 (1912|3) - to col 1

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adjusted pattern throughout map

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Marked as resolved by Ashtwee

00:02:070 (2070|1,2070|0,2228|1,2228|0) - Im not sure if players of this difficulty can hit this pattern properly. If you want to play it safe, just make it two alternating one-hand jumps (no 1/2 jacks)

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done

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Marked as resolved by Ashtwee

00:02:780 (2780|1) - There's a sound there but its SUPER faint, like i legit couldnt feel it when i playtest. Consider removing it.

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00:16:991 (16991|0) - Doesnt seem to be any noticeable sounds here

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done

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Marked as resolved by Ashtwee

00:03:017 - Seems like you missed a double

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the one at 00:03:017 - doesn't sound like a double to me, so i'm keeping it a single, but the other ones i fixed

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Marked as resolved by Ashtwee

From 00:03:333 - to 00:13:438 - needs a rework. Not only is it much harder than both the normal and even the insane diff, it's also quite a hard section when compared to the rest of the map, when it is supposed to be just very calm piano sounds. A few hints on how you can do this:

  • Remove most of the 1/1 jumps on the white line. There arent any particularly strong sounds there. You can check out the last diff as a reference to where you can put doubles.
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  • From 00:12:175 - To keep things simple, consider making the 1/2 lns just single rice notes. I think theres no need to amplify the piano sounds here. 00:12:175 (12175|3) - and 00:12:807 (12807|1) - should last full 2 beats. You can also consider nerfing 00:12:175 (12175|3,12175|0,12175|1) - to just doubles
  • 00:14:228 (14228|1,14859|3) - There are heavy bass sounds like these throughout this section that you chose to represent with just single notes (which i totally understand). However, you can still try to amplify these sounds by making them separated from the 1/4 streams and have 1/2 jacks right after. I mean something like this
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i remapped and took your suggestion on 1/2 jacks for the kicks

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Marked as resolved by Ashtwee

00:07:596 (7596|0) - with your concept this should be double instead of 00:07:280 (7280|0,7280|2)

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I put doubles for the accented 2 notes in the melody measures so I don't think this should change here.

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Marked as resolved by Ashtwee

yes but as I pointed out, you missed that melody by a measure, because its different than at 00:04:754

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Reopened by Sazkey

Hm, I still don't 100% agree, but I adjusted the doubles pattern in the section slightly

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Marked as resolved by Ashtwee

00:18:491 - Should be a double. And maybe even amplify the sound with 1/2 jacks #4161801/11093589

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done

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Marked as resolved by Ashtwee

00:21:017 (21017|0,21175|0,21649|1,21807|1) - Seems like randomly placed jacks. Please justify this if I'm wrong, or change them into 1/2 stream.

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i think i edited this part with previous mods so the jacks were already gone lol

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Marked as resolved by Ashtwee

00:23:228 (23228|3) - Make it more clean by something like this?

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didn't do exactly that, but i fixed it

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Marked as resolved by Ashtwee

00:23:543 (23543|3,23859|2) - Add some 1/1 lns?

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done

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Marked as resolved by Ashtwee

00:35:228 (35228|1,35228|3) - Shouldnt be a double. 00:35:070 - should be tho

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done

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Marked as resolved by Ashtwee

00:35:859 (35859|2,36017|3,36175|2) - Seems uncomfy to play. Maybe move 00:36:175 (36175|2) - to another col

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moved to col1

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Marked as resolved by Ashtwee

00:36:175 (36175|0,36333|0,36491|0,36649|1,36807|0) - This is really heavy, particularly the 3x1/2 jacks. You can check out the normal diff as reference on can be done

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00:37:596 - double

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I'd like to keep the kicks in this section as singles for consistency

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Marked as resolved by Ashtwee

00:39:885 (39885|1) - There's a note here but not in similar places like 00:34:833 - or 00:37:359 - Please keep it consistent.

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fixed

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Marked as resolved by Ashtwee

00:43:675 - ya missed a note

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done

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Marked as resolved by Ashtwee

00:47:701 - double would be fine i think

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Same as #4477269, I'd prefer kicks stay single unless extra emphasis is needed.

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Marked as resolved by Ashtwee

00:49:991 - should add a note on col3 to keep it consistent with 00:44:938

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Fixed

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Marked as resolved by Ashtwee
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qwq

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Marked as resolved by Ashtwee

00:53:859 - This kiai section in particular seems off.

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first bullet i still hear the piano sounds i'm mapping so i want to keep

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fixed the rest

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Marked as resolved by Ashtwee

00:54:649 (54649|3,54649|2) - should be single according to how the rest of this kiai is mapped

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Done

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Marked as resolved by Ashtwee

00:58:280 - missing the piano here, I think drums can still be expressed while placing the ln there

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Done. I was worried about it being too difficult for a hard, but I see what you mean. I also adjusted a few other notes similarly

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Marked as resolved by Ashtwee

01:03:333 (63333|0) - would be great as 1/2 ln imo

would express melody and keep the pretty pattern safe I think. Also goes in hand with 01:03:964 (63964|3)

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Done

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Marked as resolved by Ashtwee

01:14:070 - this part has several consistency issues:

  • most of the kicks are mapped as single but some are double without clear justification,
  • I can see your approach of differentiating the lead sounds from the piano sounds at 01:21:017, but I don't think the lead sounds should really be represented as double like the claps, and some of them are still represented as single which is inconsistent
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I understand. I adjusted my patterning to be more consistent with doubles and I lightly buffed the section as I realize it's a lot easier compared to the first half of the map

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Marked as resolved by Ashtwee

01:15:807 (75807|2) - Shouldnt this ln last only 1/2 of a beat?

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the note on piano holds for a full beat so am keeping

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Marked as resolved by Ashtwee

01:22:596 (82596|3,82596|2) - This shouldnt be a double

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done

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Marked as resolved by Ashtwee

01:23:385 - Seems like a random placement of a double hold.

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i think the double makes sense, but i changed it

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Marked as resolved by Ashtwee

01:28:517 - Theres a 1/4 note here but not at similar places like 01:17:149 - or 01:22:201 -

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i deleted, prioritized lead

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Marked as resolved by Ashtwee

01:33:649 (93649|3,93728|2,93807|1,93885|0,93964|3,94043|2,94122|1,94201|0,94280|1) - 1/4 ln stream seems overkill. please nerf these to just single notes.

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I see what you mean as the part is more low-key, but I think it makes more sense to have 1/4 here considering the rest of the map, even in a hard dif. changed anyways

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Marked as resolved by Ashtwee

I think 1/4 rice roll would make more sense here than 1/2 roll in a hard diff

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Reopened by KhronoLabyrinth

I switched to 1/4 rice roll

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Marked as resolved by Ashtwee
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