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Hype Train10 / 5
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00:00:889 these is a noticeable hihat sound on this beat and so on. consider filling in these parts

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00:11:688 00:16:187 these beats for example have melody notes but same idea

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true.. put notes on these

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Marked as resolved by deludedmoth

altough patterns are executed very fair, and i think they're a plus in the top diff specially, because the usage of jacks and streams are pretty fun to play, i'll make some points in here

00:01:003 isn't strong enough to give it a triple in the context of a handstream
there are stronger sounds in which you can place triples and reduce the tripleness with accidental anchors (even if they're not that noticeable in the gameplay)

i'll make my point clear

and so on throughout similar pattern structures

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i see what you mean , though im not sure how to change it so it fits to that.

i just decided to make it as the other doubles here because i want the triples to be represented consistently throughout the map :p

(srry this is very late i just wasnt sure how to word it @_@)

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Marked as resolved by deludedmoth

00:04:153 should be double and the rest of doubles that are avoided in every 4 1/1 stack

as i said before in the normal diff, the long note thing doesn't sound like a 1/2... the pitch chance is relatively unaudible and can be adapted better while keeping dense patterning

so it would be better if you remove the long note at 1/4 line and add an extra note on the stamp instead, to mantain the consistency of the jumpstream

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the sounds here are different enough that i want to use them as a sort of break in between each stream section, i didnt want to make this entire map just consistent dense streams. i made them short 1/4 LN because its charted to 00:00:666 (666|1,1116|2,1566|3,2016|0) - , though i ignored 00:01:341 (1341|3,1791|0) - for this part because well i wanted them to be small breaks lol, though if you had any specific suggestions for these parts i could try to change it better ;w;

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.

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Marked as resolved by deludedmoth

00:04:603 (4603|2,4828|2,5053|2,5278|2,5503|2,5728|2,5953|2,6178|2,6403|2) things like this can be avoided changing or rearranging the patterns and avoiding accidental anchors by creating diversity

you can either use hands, jumps etc. doesn't necessarily mean that you have to remap the whole difficulty :)

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rearranged this so its a bit more diverse

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Marked as resolved by deludedmoth

00:29:350 (29350|2,29350|3) - should be a triple for kick like you did at 00:28:900 (28900|0,28900|2,28900|3) -

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true, adeed

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Marked as resolved by deludedmoth

Here this is something mine but, 00:36:547 to 00:43:746, here the charting is fine but being CJ, there are a lot of anchors like 00:38:347 (38347|3,38572|3,38797|3,39022|3,39247|3,39472|3,39697|3,39922|3,40147|3,40372|3,40596|3) - , so I would recommend you match the number of anchors that are on the map, this is a matter of dynamism on the chart and not so repetitive even if the song is

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Maybe this is a suggestion, you could ask testers about this or other modders so I'm not clear about it since it's 133 bpm :(

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fair, though due to the patterns and density its kind of unavoidable, and not that noticeable in gameplay.

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Marked as resolved by deludedmoth

I know, so I'm not really sure :(

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00:47:348 00:50:947 what are these lns representing?

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00:56:796 you have never used ln for vocal like this before, simplifying to red lines, the consistency is pretty much breaking here..

try to emphasize the vocal layering by placing the remaining ones or just keep it to full rice

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removed the LN lol

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Marked as resolved by deludedmoth

01:19:744 this part exactly is making a huge spike out of all the difficulty
the anchors are pretty easy to play, but when played constantly in a single stack, and repeatedly in two columns, a mindblock can be generated in the gameplay

you can alternate the patterns or reduce them to single jacks like you did in normal (which should be fixed in normal lol)

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with playing with the patterns i mean this

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changed so theres more variety :] (also fixed this in normal)

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Marked as resolved by deludedmoth

01:19:744 - Why is this part the most intense part of the entire map? The song is not as loud as the kiai section, and it's way harder than the kiai section. You could do something similar to what your Insane difficulty did for the end where it's only doubles and singles.

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i jus wanted to make it hard lol, but i changed it so its only doubles since i dont want it to be exactly like the insane difficulty

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Marked as resolved by deludedmoth

i don't get why 01:20:643 (80643|3,81093|3,81543|3,81993|3,82443|3) - and the other notes of the same column are triples, they are a bass sound which you represented in other notes like 01:19:856 (79856|1,79856|0,79969|2,79969|3,80081|2,80081|3) - Also I feel like it's too dense for players of that skill level

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i added those for the vocal sounds on them

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. forgot to resolve

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Marked as resolved by deludedmoth
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