ok prefacing by saying: ur mapping is like god tier
the remap of the sexy piano arpeggios tho (2:26:965) ... why a break here? i think you should put it back how it was...
some parts are probably an improvement but overall i think the remapped stuff is way less cool ... i esp miss the big 1/3 jumps in the old version 02:01:347 (1,2,3,1,2,3,1,2,3,1,2,3)
also 02:01:347 (1,2,3,1,2,3,1,2,3,1,2,3) in this version is messier than it was before
finally 01:43:145 (1,1,1,1,1,1,1,1,1) is a crime against humanity pls do the single slider like before 🙏
01:43:145 (1) - yesss the buzz slider is back ♥♥
02:01:347 (1,2,3,1,2,3,1,2,3,1,2,3) - also love u brought these jumps back tho i think they were cleaner in the 8.6* version. idk. i think this is an improvement from before regardless.
02:05:729 (1,2,3,1,1,2,1,2,1,1,2,1,2) - cool remap here
02:26:965 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7) - YES ♥ no break. only arpeggios.
01:57:302 (1,2,3,4,1,2,3,1,2,3,4,1,2,3) - i think this part was a bit cleaner in the 8.6* version though I understand why u wanted to increase the contrast on those triples... right now i think the aesthetics suffer a bit tho (especially on the last triple i selected)
hope this gets ranked soon this is like one of the best maps in the game . . .
i think it feels unintuitive that you emphasize drums with rhythm/patterning when you have piano keysounds
the point of having piano keysounds is to highlight the melody in the song, but if youre ignoring piano in favor of mapping drums i dont see the point in having keysounds on the map
if its not too much work i think revamping the rhythm to prioritze piano would make the map feel more cohesive when played with custom hitsounds on