This part with these 1/8 (02:56:412 (251) - 02:58:587 (291) and 03:01:137 (325) - 03:02:937 (359)) are very inconsistent to the whole map, they are too hard (so called diff spike). You should nerf them to make the map more consistent.
will re-map those, however no clue how to make those parts less diffspikey while staying to rhythm with screeching samples used in the song, so far ill keep it as open
02:31:712 (137,138) - 03:51:612 (759,760) - 04:10:812 (1,2) - 05:08:337 (372,1) These pairs of finishers-dons are very uncomfortable to play, Id recommend changing colors of them to make them more playable. (for example: Kd, Dk, dK, kD)
02:31:712 (137,138) - was not even supposed to be finishers at all, you might have mistook it for 02:32:312 (142,143) - which i've removed the finisher hitsound, same for 04:10:812 (1) - while 05:08:337 (372,1) - changed to dK
03:51:612 (684,685) - changed to Kd
03:51:612 (759) - 04:09:612 (1) In my opinion 1x sv on 400bpm is just too fast for this map, Id recommend changing sv to 0,85x, it still does have an impact, but is way more playable.
02:15:612 - 02:34:812 In this whole part you missed a lot of sounds and mapped where there's no sound at all.
All these circles are on places where there's no sound: 02:18:112 (20) - 02:21:712 (47) - 02:22:312 (51) - 02:23:512 (60) - 02:24:112 (65) - 02:25:912 (78) - 02:26:512 (83) - 02:27:112 (89) - 02:28:312 (100) - 02:28:912 (104) - 02:30:112 (115) -
02:31:312 (123) - 02:31:912 (128).
And for the places where you missed the sound: 02:15:812 - 02:16:412 - 02:18:212 - 02:18:812 - 02:19:412 - 02:19:712 - 02:21:212 - 02:21:812 - 02:21:912 - 02:22:512 - 02:22:612 - 02:23:212 - 02:23:912 - 02:24:412 - 02:24:512 - 02:25:012 - 02:25:112 - 02:26:212 - 02:27:512 - 02:28:612 - 02:28:712 - 02:29:412 - 02:30:512 - 02:30:612 - 02:30:812 - 02:31:712 - 02:33:212 - 02:34:012.