mapped by Aureole
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This beatmap wasn't updated since 5 June 2024 so it was graveyarded...
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00:30:290 (1) - vocal comes in on the middle of this slider and its like super obvious u might need to change rhythm here

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fixed

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Marked as resolved by Aureole

Opposite of #4339925, Do you want to mute slider end of 00:38:888 (1) and 01:33:121 (1) -

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i muted these for testing purposes, and kinda forgot to unmute them, ill fix this later

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Marked as resolved by Aureole

00:49:602 (1,2,3,4,5) - ik kiai stops here but song is still pretty active is such small spacing rlly needed

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i make up for this by using sharper angles

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Marked as resolved by Aureole

00:53:570 (1), 00:59:919 (1) - are these meant to be 5% volume on slider ends. You basically never use volume changes in this way anywhere else in the map.

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.

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Marked as resolved by Aureole

00:54:364 (1,2,1,2,1,2) - I cant rlly tell what ur trying to emphasize here cuz the vocals start way earlier than the circles do, so it ends up sounding pretty weird.

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I think u just need an extra circle like you added at 00:55:819 (2) -

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I think same thing might be needed at 01:00:581 (2) -

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me stoopid, fixed (ik is stoopid, cos i didnt do this in other places with the same vocals/sounds)

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Marked as resolved by Aureole

00:55:819 (2) - do you want to NC this similar to 00:54:232 (1,1,2,1,2,1,2)?

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yes, done

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Marked as resolved by Aureole

01:03:094 (2) - this is kinda underwhelming for how high the vocal is even with the SV increase from 2.00x -> 2.25

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increased sv to 2.5
leaving open for further input

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A bit better. If ur down to increase it so more you probably could. The vocal pitch only really goes this high twice, with one being at 02:22:724 (1) - where you have 4.0 SV. It think its fine now though for progression though, so ur choice.

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the reason the other one is so high in comparison to here, is the vocals aswell as everything else is some of the most impactful in the song, whereas here the vocals are only apparent on the slider, barely before that, aswell as the instruments being alot less signifiicant here compared to the 4.0 location

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Marked as resolved by Aureole

01:03:755 (1,2,3,1,2,3,1,2) - thoughts on making spacing progressively smaller for instrumental and vocals dying out

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somewhat applied this, i had it inversed due to habbit, still not small, since i dont feel its that underwhelming like 01:18:967 -

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Marked as resolved by Aureole

01:14:999 (1,2,3,1,2,3) - Might be a bit too much for the intensity of this section compared to how intense kiais are.

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almost entirely remapped, and i prefer it now, so ty

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Marked as resolved by Aureole

this much cooler now nice

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Thank You!

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01:16:322 (1,2,3) - y is this such low spacing compared to everything else in this section. Especially when 01:20:158 (1,2,3,4) - has the same spacing despite being in a way softer section

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1st thing - the vocals are virtually non-existant till the slider, but i did increase to be over followpoint distance (previously no followpoint)

2nd thing - see above mod

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Marked as resolved by Aureole

01:23:332 (2) - opinions on cntrl + g'ing this? When playing 01:22:935 (1,2,1) - its feels more intuitive to go to the left, but current positioning goes right, which lead to small misread. This is more subjective though.

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i like awkwardness and not straight-forward stuff, it makes it (in my opinion) more fun, and i much prefer fun over simplicity, since generally simple things lead to sotarks maps :>

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Marked as resolved by Aureole

01:45:025 (3) - u can probably space this out more. An example could be

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i changed spacing, i liked the awkwardness of the old pattern, but changed it in a way that half applies to the image above, and half doesnt

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Marked as resolved by Aureole

01:47:406 (1,2,3,4,1,2,3,4) - I would maybe lower spacing for these cuz of how soft this section is

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i think its fine

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Marked as resolved by Aureole

01:52:962 - u could def add a circle here cuz rhythm sounds way more complete. Current rhythm starting on 01:53:094 (1) - does not catch the vocal despite it seeming like that's what you're trying to do

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rapid swaps between what i was mapping (and still is), but i added a circle here to emphasize the vocal

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Marked as resolved by Aureole

01:53:623 (1,2,3) - is this meant to not be silenced like the slider ends of 00:25:925 (1,2,3,1,2,3) -

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i somewhat prefer this as it is, it was done since the power of the ticking(?) sound here is slightly louder here than in the rest of the map, and it is also used as more intsense hitsounds, that help show that the bpm is shifting for the 1/6th burst incoming, and the change to the only 1/4th section in the map

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Marked as resolved by Aureole

01:53:623 (1,2,3,1,2,3) - can u space this stuff out more. It's less spacing than stuff like 01:52:168 (1,2,1,2,3,1,2) - despite being later in the build up.

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done

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Marked as resolved by Aureole

01:54:814 (1,2,3,4,5) - Not sure what purpose this serves. It's a random 1/6 burst in what is supposed to be the start of the build up? Would need an explanation.

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same-ish kinda thing as the 1/12th slider below it

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I think the 1/12 slider below it holds a better purpose because of the held vocal phrase that its used on even if that's not exactly what you're emphasizing. The 1/6th burst is kinda just on random lyrics and is kinda isolated from everything else. Stuff like 01:53:623 (1,2,3,1) - has purpose cuz of the sound there, but that sound isnt present at 01:54:814 (1,2,3,4,5). I will leave though if you prefer to keep it.

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i use it as a way of emphasizing the drum sound increasing, aswell as the vocals of "diiid", same way that "looove" is emphasized in 1/12th, just 1 is faster due to the more powerful vocal and louder drums than the previous 1/6th burst

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Alr then. Wont push it.

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Marked as resolved by Searchlight

01:56:533 (1,1,1,1) - subjective but this sounds and feels kinda awkward because of how fast paced the vocals are and you're emphasizing the drum beats instead. You could just go full stream mode for the vocals instead and then reflect the vocal build up through spacing changes.

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i could make these into kick sliders, but thats rly the only idea i have for this section, since the vocals timings are a little odd, and following the drum isnt a wrong option, hence why i went with the latter

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applied kickslider, and i like it, and it works, and it follows the above mod

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Marked as resolved by Aureole

i love isomir
:goat: sad to see him leaving/quitting/retiring, so i did add some references to his map(s) in here

edit: arguably i put references to his maps in my maps alot? considering his style is the one that i follow the most in my style

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02:04:470 (1,2) - u normally emphasize these types of vocals with kicksliders. For example 00:44:840 (2,3,4,5,6,7), 00:51:189 (2,3,4,5,6,7), 01:39:073 (2,3,4,5,6,7). I can understand the idea of rhythm variety but wouldn't you want to switch the position of these ideas to reflect the fact that 02:04:470 (1,2) - is in the final kiai? Meaning 02:04:470 (1,2) - would be present in your first kiai and ideas like 00:44:840 (2,3,4,5,6,7), 00:51:189 (2,3,4,5,6,7), 01:39:073 (2,3,4,5,6,7) - would be present later in the map.

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this is true, however i found this vocal more impactful here, however, i do see your point, and ill try find a middle ground, will leave this open till sad middleground is added

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found the middle ground

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Marked as resolved by Aureole

02:05:660 (1,1,1,1,1,1,1,1,1) - Thoughts on changing these into patterns of 1-2-3 to reflect the vocal phrases?

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no thanks, although in every other part of the map, i 100% agree with you, this is also the most impactful jump part of the map (imo), to the point that each vocal being emphasized is a powerful and unique(ish) sound, hence the new combo spam and 2 patterns that are semi-similar to other patterns, yet not the same as anything anywhere else, unlike the other jumps i use in the map

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Marked as resolved by Aureole

Womanizer, woman-womanizer, you're a womanizer
Oh, womanizer, oh, you're a womanizer, baby

Isomir

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02:16:904 (1,2,3,4,5,6,7,8) - This is a different pattern than the others, but is the usage of 8 kick sliders on purpose here? The other times you use kick slider patterns on these vocals, you normally use a circle to start the pattern. Examples being 00:44:708 (1,2,3,4,5,6,7) and 01:38:941 (1,2,3,4,5,6,7).

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yes, it is intentional, as with 8 into the 9th being the large slider
it fully covers the very deep vocals, aswell as the drums here

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Marked as resolved by Aureole

02:22:724 (1) - ok listen thoughts on making this slightly higher SV to reflect the higher vocal compared to 02:21:136 (2).

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icl, i was tempted to do this from the get go, i refrained since i used a unique shape used nowhere else with a slightly awkward cupping angle instead, however, i am more than happy to do this!

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Marked as resolved by Aureole

also, this is a note since this is the last mod

it took 9 crashes just to check what u said and change them :sob:

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GG

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02:23:782 (1,2) - U could probs space this a little more even though song is ending. Movement feels a bit underwhelming rn

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2.2x the spacing it once was

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Marked as resolved by Aureole

02:24:311 (2) - Basenwave [for now - may chance, idk]

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