00:30:290 (1) - vocal comes in on the middle of this slider and its like super obvious u might need to change rhythm here
00:49:602 (1,2,3,4,5) - ik kiai stops here but song is still pretty active is such small spacing rlly needed
00:53:570 (1), 00:59:919 (1) - are these meant to be 5% volume on slider ends. You basically never use volume changes in this way anywhere else in the map.
00:54:364 (1,2,1,2,1,2) - I cant rlly tell what ur trying to emphasize here cuz the vocals start way earlier than the circles do, so it ends up sounding pretty weird.
01:03:094 (2) - this is kinda underwhelming for how high the vocal is even with the SV increase from 2.00x -> 2.25
A bit better. If ur down to increase it so more you probably could. The vocal pitch only really goes this high twice, with one being at 02:22:724 (1) - where you have 4.0 SV. It think its fine now though for progression though, so ur choice.
the reason the other one is so high in comparison to here, is the vocals aswell as everything else is some of the most impactful in the song, whereas here the vocals are only apparent on the slider, barely before that, aswell as the instruments being alot less signifiicant here compared to the 4.0 location
01:03:755 (1,2,3,1,2,3,1,2) - thoughts on making spacing progressively smaller for instrumental and vocals dying out
01:14:999 (1,2,3,1,2,3) - Might be a bit too much for the intensity of this section compared to how intense kiais are.
01:16:322 (1,2,3) - y is this such low spacing compared to everything else in this section. Especially when 01:20:158 (1,2,3,4) - has the same spacing despite being in a way softer section
01:23:332 (2) - opinions on cntrl + g'ing this? When playing 01:22:935 (1,2,1) - its feels more intuitive to go to the left, but current positioning goes right, which lead to small misread. This is more subjective though.
01:45:025 (3) - u can probably space this out more. An example could be
01:47:406 (1,2,3,4,1,2,3,4) - I would maybe lower spacing for these cuz of how soft this section is
01:52:962 - u could def add a circle here cuz rhythm sounds way more complete. Current rhythm starting on 01:53:094 (1) - does not catch the vocal despite it seeming like that's what you're trying to do
01:53:623 (1,2,3) - is this meant to not be silenced like the slider ends of 00:25:925 (1,2,3,1,2,3) -
i somewhat prefer this as it is, it was done since the power of the ticking(?) sound here is slightly louder here than in the rest of the map, and it is also used as more intsense hitsounds, that help show that the bpm is shifting for the 1/6th burst incoming, and the change to the only 1/4th section in the map
01:53:623 (1,2,3,1,2,3) - can u space this stuff out more. It's less spacing than stuff like 01:52:168 (1,2,1,2,3,1,2) - despite being later in the build up.
01:54:814 (1,2,3,4,5) - Not sure what purpose this serves. It's a random 1/6 burst in what is supposed to be the start of the build up? Would need an explanation.
I think the 1/12 slider below it holds a better purpose because of the held vocal phrase that its used on even if that's not exactly what you're emphasizing. The 1/6th burst is kinda just on random lyrics and is kinda isolated from everything else. Stuff like 01:53:623 (1,2,3,1) - has purpose cuz of the sound there, but that sound isnt present at 01:54:814 (1,2,3,4,5). I will leave though if you prefer to keep it.
01:56:533 (1,1,1,1) - subjective but this sounds and feels kinda awkward because of how fast paced the vocals are and you're emphasizing the drum beats instead. You could just go full stream mode for the vocals instead and then reflect the vocal build up through spacing changes.
02:04:470 (1,2) - u normally emphasize these types of vocals with kicksliders. For example 00:44:840 (2,3,4,5,6,7), 00:51:189 (2,3,4,5,6,7), 01:39:073 (2,3,4,5,6,7). I can understand the idea of rhythm variety but wouldn't you want to switch the position of these ideas to reflect the fact that 02:04:470 (1,2) - is in the final kiai? Meaning 02:04:470 (1,2) - would be present in your first kiai and ideas like 00:44:840 (2,3,4,5,6,7), 00:51:189 (2,3,4,5,6,7), 01:39:073 (2,3,4,5,6,7) - would be present later in the map.
02:05:660 (1,1,1,1,1,1,1,1,1) - Thoughts on changing these into patterns of 1-2-3 to reflect the vocal phrases?
no thanks, although in every other part of the map, i 100% agree with you, this is also the most impactful jump part of the map (imo), to the point that each vocal being emphasized is a powerful and unique(ish) sound, hence the new combo spam and 2 patterns that are semi-similar to other patterns, yet not the same as anything anywhere else, unlike the other jumps i use in the map
02:16:904 (1,2,3,4,5,6,7,8) - This is a different pattern than the others, but is the usage of 8 kick sliders on purpose here? The other times you use kick slider patterns on these vocals, you normally use a circle to start the pattern. Examples being 00:44:708 (1,2,3,4,5,6,7) and 01:38:941 (1,2,3,4,5,6,7).
02:22:724 (1) - ok listen thoughts on making this slightly higher SV to reflect the higher vocal compared to 02:21:136 (2).
02:23:782 (1,2) - U could probs space this a little more even though song is ending. Movement feels a bit underwhelming rn