mapped by InvincibleToe
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last updated
This beatmap wasn't updated since 14 April 2024 so it was graveyarded...
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00:01:875 (3,1) - spacing between these are extremely high, doesnt fit the song.

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00:08:148 - bro just map this

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nah

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Marked as resolved by InvincibleToe

00:15:784 (4) - lands on 1/4th blue tick

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00:17:557 - could put a clickable slider here
00:18:093 -slider would end here so you actually get the whole noise in

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00:18:843 - pay attention to the drums here because theyre very frantic and have interesting patterns
00:19:115 (2) - this has that little snare thats like 00:19:524 and 00:20:070 (8), try to find a way to unify these noises and make it stick out more because the rhythm is interesting. something like having a 1/4th slidershape that you can place on these specific beats would make this much more interesting, and you wouldn't have to worry about it being boring or repetitive because the rhythm is so different

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00:21:842 - organization here is a quite a mess, try and come up with some way to relate this to pitch so that it doesnt seem like these spacing and angles arent completely random. can ignore drums cause theres a new instrument htat you want to focus on

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00:21:979 - missing 1/4th triple

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00:25:388 (1,2,1) - this pattern is fine but its a bit boring

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00:31:933 - Brother

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00:36:297 - make sure your sliderheads actually start on the vocals, as i think thats what you were going for

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00:40:661 - if you want to up your visuals, make sure not every stream is like, rounded. you could absolutely get away with straighter streams to mix it up

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00:49:388 - if you want to spice up stacked patterns like this, you can rotate the next repeating stacked pattern by like 5 or 10 degrees.

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00:50:479 - not dense at all when you have the previous part that didnt have this melody following it too, make it more intense and have it stick out more

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00:57:297 (12) - starts on wrong beat, should be at 00:57:433

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01:02:615 - static starts here, could put a 1/4th

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01:09:173 - for slow sections like these i usually like to avoid what i call empty jumps, which is where the last place your cursor was is very far from the next object, but the time in between is super super long. i think making it so that your sliders start on where the last ends can usually help with cohesiveness

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01:23:942 - REDUCE THE SPACING

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01:25:656 (1) - emphasize the drums like you did here, rhythms will make more sense. it gets random near the end of the section

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01:34:363 (2) - these sliders distract from the rhythm a lot, consider making everything here a circle, small spacing too

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01:38:590 (4,5) - almost everytime you do this rhythm it isn't matching the music, there is no drum on 01:38:658 (5)

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01:49:772 (1) - have a circle on the end of these sliders! there is a downbeat and it can help make the map feel more intense. having all these long sliders with not much activity will make for a much easier feeling part than what youve previously had in the map

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02:02:726 (12,1) - INCREASE SPACING. just always go through and make sure that whenever you have spacing like this it isnt gonna feel awkward. the timing here makes it look like itll be a 1/4th, but its really only 1/2

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02:07:226 - get weirder with these streams, notice how halfway through the stream it changes, really make it weird. what you could do is make the first half stacked as hell, then the 2nd part after is really weird

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02:08:862 (1) - make this a stream, there are repeating sounds here

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