mapped by Sieu Phan Dong
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This beatmap wasn't updated since 18 November 2023 so it was graveyarded...
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true, could turn down the sv or make the same with 00:01:075 (1) -

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made it 0.75

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Marked as resolved by Sieu Phan Dong

00:03:137 (5) - i really dislike the rhythm here where u ignore a major piano sound on 00:03:137 (5) - + higher sv for no reason

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lowered the SV but kept the rhythm since I was mapping to the vocal

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Marked as resolved by Sieu Phan Dong

00:03:137 (5) - vocal trật lất, 1/6 hoặc cắt cu (00:03:200)

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rank set nào cũng làm thế, để nguyên cho nó simple :d

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Marked as resolved by Sieu Phan Dong

Hết cứu

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t thì chỉ điểm lệch thôi, còn có người cứu hay không thì chịu

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00:30:135 (3) - i would make this 3/4

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ok babe

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Marked as resolved by Sieu Phan Dong

00:46:460 (2,3,4) - your idea was better executed 00:49:460 (2,3,4) - here. i would try to make 00:46:460 (2,3,4) - less uncomfortable and more flowy like your other pattern

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it's fine

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Marked as resolved by Sieu Phan Dong

00:51:522 (4,5) - 1/2 slider here would work better?

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00:51:522 (4,5) - change this, 00:58:835 (3,4) - keep this to keep the intensity build up

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Marked as resolved by Sieu Phan Dong

00:59:585 (1) - you never use a slider like this (red anchor 1/2) for this part, it feels very random. would replace with one of the sliders you do generally use in this verse.

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but yeah changed both of them

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Marked as resolved by Sieu Phan Dong

01:04:085 (1,2,3,4,5) - this should be changed to emphasize the rise of the vocal

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change 3 to jump

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Marked as resolved by Sieu Phan Dong

01:05:866 (4,6,7,8) - there r no sounds on these

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only 01:06:053 (6) - has no sound, 01:05:866 (4) - has drum, 01:06:147 (7,8) - has violin

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will add drum hitsound to all of them

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Marked as resolved by Sieu Phan Dong

01:18:335 (1,2,3,4,5) - tbh this is bad to play cuz here u make 01:18:897 (5) - more emphasized than 01:19:085 (1) -
i would https://osu.ppy.sh/ss/18899636/6757

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your suggestion sounds weird cuz there's already no sound on 01:18:803 - and I don't want to make it clickable, and I think 01:19:085 (1) - is already being emphasized

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Marked as resolved by Sieu Phan Dong

01:55:085 (1) - i think this is a little much for a slider. the downbeats in this section were mainly just straight sliders (01:49:085 (1) - ) i would just be consistent here

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I'm doing a grouping of 2 curve 01:55:085 (1,2) - + 2 straight 01:55:835 (3,4) - here, so I'd like to keep it as is it

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Marked as resolved by Sieu Phan Dong

01:56:960 (1,2) - avoid the overlap here? since the music are building up and you trying to built up the momentum here too, but overlapped circles like this ruins it. spaced them would be much better (just use small ds)

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I think the progression here is already fine and I don't want to ruin the flow after that

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Marked as resolved by Sieu Phan Dong

02:05:397 (6) - nerf the jump here since you make big jumps for drums 02:04:835 (3,4,5) - for these circles and then you tried to emphasize the vocal 02:05:397 (6) - it feels unnatrual and forced. at least wait for another downbeat if you wanna switched to emphasize the vocal.

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reduce the spacing

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Marked as resolved by Sieu Phan Dong

02:06:335 (1,2,3,4,5,6,7,8,1) - i really like these

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02:08:585 (1,2,3,4) - the vocal emphasis or vowel stress is at (1,3) no at (2) so there's no point to put jumps on (2), maybe try this pattern? https://i.imgur.com/CRdovPj.png

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it's to keep the intensity, Also I may be blind but I cant see actual object progression in your screenshot (timeline said 4 is a 1/4 slider but on the editor it's 3 lol)

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Marked as resolved by Sieu Phan Dong

02:25:272 (2) - nitpicky but nerf the spacing here? https://i.imgur.com/f1zpkO3.png since if you tried to emphasize the drum, especially snare drum at 02:25:460 (3) - i prefer make this (2) - object have small ds. the current place of this object is much harder to click than the jumps for 02:25:272 (2,3) - since 02:24:897 (1,2,1,2) - there's a triplet before (2) - object. you could nerf the triplet by using 1/4 reverse slider if you wanna stick with current pattern

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02:25:272 (2) - move this just a little to the right since I find the whole thing while easy to play already

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Marked as resolved by Sieu Phan Dong

your 1-2s are also always really clean 02:28:085 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -

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:3c

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02:34:460 (2,3,4,5,6,7) - why big jumps from the start since the strong snare start at 02:35:585 (1,2,3,4) - the drum sound isnt strong as 02:28:085 (1,2,1,2,1,2,1,2,1,2,1) - so why put big jumps to begin with here 02:34:460 (2,3,4,5,6,7) - i strongly suggest to nerf the jumps for better build up. try this one https://i.imgur.com/ppv2n8I.png so the jumps gradually raised up for each circles

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So true

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Marked as resolved by Sieu Phan Dong

02:36:335 (1,2,3,4,5,6,7) - i would also bump this spacing up a bit

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it's to make this stop 02:36:897 (7,1) - not to uncomfortable

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Marked as resolved by Sieu Phan Dong

02:37:085 (1) - i'd put this on the blue tick 02:36:991 and just make 02:36:897 (7) - a circle because 02:37:085 (1) - shouldnt be active cuz its during the vocal and no instruments are backing it

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Im doing it for better playability since even number of notes need more finger control and there's no instance of that being use throughout the map

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Marked as resolved by Sieu Phan Dong

02:46:817 (1,1,2) - u r so cringe

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Literally no problem at all? Why is this even an issue

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Marked as resolved by Sieu Phan Dong

02:49:817 (1,2,1,2) - overlap circles again? it kills the momentum of build up towards next downbeat. the guitar sound are strong here to so there's no reason to overlapped them

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Im decreasing the intensity here for the next part so I'll keep it

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Marked as resolved by Sieu Phan Dong

02:53:585 (1) - you give this section a lot of spacing, generally more than you do even in the verses (i.e 02:59:397 (6,1) - VS 01:02:397 (5,1) - ) even if it does gradually increase intensity it is still less intense than the verses

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reduced the spacing

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Marked as resolved by Sieu Phan Dong

still want to keep it bigger than the first verse though to build up for the next part

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03:12:147 (4) - give this a lot more spacnig emphasis

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03:11:960 (3,4) - this is fine since 03:12:147 (4) - is a loud crash and I use this kind of spacing a lot (ex. 02:08:022 (4,5) - ) compare to this 03:13:085 (1,2,3,4) - 3 loud tom sounds

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Marked as resolved by Sieu Phan Dong

03:34:085 (1,2,3) - bad rhythm choice

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0 reason to mark this as an issue. I see nothing wrong with it, please elaborate on why you think this is so bad it needs an issue stamp?

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Resolved in DMs. i'll keep it

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Marked as resolved by Sieu Phan Dong

03:38:210 (1,2,1,2,1,2,1) - the music is getting more intense here with the guitars but you decreased the jumps here, it just doesnt make any sense to me. for this whole section (especially 1-2's jumps part) perhaps you could decreased the jumps 03:35:585 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - and gradually raised the jumps if you wanna keep the current jumps at 03:38:210 (1,2,1,2,1,2,1) - for better spread on this section with chorus section. i feel the jumps here are more densier than on kiais tbh. or you could just 03:38:210 (1,2,1,2,1,2,1) - raised the jumps here

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drum mapping btw, also spacing decrease in line with the pitch of the violin, also it look denser because the overall spacing is smaller (not to mention this is also a kiai)

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Marked as resolved by Sieu Phan Dong

sorry i mean, drums with guitars sound

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and also yea, perhaps i should use term "chorus" than kiai cuz kiai isnt the same as chorus xd. i always use word kiai as chorus, so my bad

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03:44:585 (2) - unsnapped

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if I snap it right mapset verifier will say it's wrong lol idk what to do

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pls idk how to make this right

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fixed I think

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Marked as resolved by Sieu Phan Dong

04:04:460 (2,3,4,5,6,7) - i'd make this flow a lot better as that was your main idea for most of the kiais https://osu.ppy.sh/ss/18899025/6538 i would refer to this screenshot

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not consistent with 02:12:522 (6,7) - though

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Marked as resolved by Sieu Phan Dong

04:52:835 (1,2,3,4,5,6,7,8) - feels very underemphasize the strong snare sounds here. a mere stream doesnt give much emphasize towards the drum imo, perhaps you could gradually raise up the sv for each circles, especially for 04:53:022 (3,4,5,6,7,8) - since the drums getting stronger here like this https://i.imgur.com/oEq3RWt.png, or maybe add some 1/4 sliders or burst like this https://i.imgur.com/FiMDS1E.png

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I didn't do any accel stream throughout the map so I don't want to break the consistency here, also 04:53:585 (1) - is quite slow so I don't really want any jump before it

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Marked as resolved by Sieu Phan Dong
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