mapped by BetterMeman
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This beatmap wasn't updated since 28 October 2023 so it was graveyarded...
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in general you should probably clean up the overlaps. for example, 02:15:200 (2,2) - the overlap here is a lot different from the overlap 02:16:800 (1) - 02:17:800 (2) - here which is also different from the overlap 02:17:200 (1) - 02:18:000 (1) - here. 02:30:400 (5,2) - is also very different from the previously mentioned overlaps. just make sure that when you have objects that overlap, you keep the overlap somewhat consistent visually

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I think raising the AR helped with this, as the objects that overlapped in weird ways mentioned before don't seem to be as much of an issue now. I agree with this, and cleaned up the noticibly bad overlaps after the AR change.

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Marked as resolved by BetterMeman

Reopening this cause found some more issues

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Reopened by BetterMeman

fixed all the issues that i could find regarding this

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Marked as resolved by BetterMeman

in general, try to keep the slider shapes and tilt more consistent. you want to have sliders be tilted at about 5-15 degrees (+/- 90 degrees if sideways) because that looks fairly good and works well when mirroring things. also if all of your sliders in a map have around the same tilt, that makes the map feel a lot more clean. there are times when its ok to have sliders that arent 5-15 degrees such as 04:13:400 (2,1,2) - where 04:13:600 (1,2) - are pretty much mirrored over the line of 04:13:400 (2) - or patterns that rotate such as 05:13:800 (1,2,3) -.

As for slider consistency, if you have a slider next to a slider of the same type, just copy paste them. you can use commands like ctrl h/j/g to mirror it or what not but at least make sure its consistent. some examples are 01:50:600 (1,1) - 01:54:000 (2,1) - and of course there are more, those are just some examples

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these are actually the same slider copied and pasted, but i rotated them 45 degrees instead of the usual 15/30/60 (i.e. 01:50:600 (1,1)). some of them i did rotate the 30/60 but i also flipped them (i.e. 01:54:000 (2,1)). Does the 45* angle not look as good as the 30/60/90? Im just curious because I was trying to be especially conscious of copying sliders of similar types near each other in this map.

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typically all normal ish sliders (curved sliders and straight sliders) should be 90 degree rotations unless they're part of a pattern that requires otherwise. for example, a triangle is a good reason for a slider to be a 120 degree rotation or a star is a good reason for a 72 degree rotation. if there isnt any special pattern and you're just placing a lone slider or two, they should probably be 90 degree rotations. this is all subjective and just my experience tho so take the advice with a grain of salt.

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I think i'm going to keep the 45 degree sliders, it really just seems like a style difference, and even then I think it can follow the rules by it being a combination of a 30 and 15 degree slider (also it being 1/2 of a 90 degree angle).

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if someone else reopens this ill try to figure out ways to switch it

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Marked as resolved by BetterMeman

might want to make AR a tad higher

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yeah agreed, made it ar 9.6

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Marked as resolved by BetterMeman

02:46:400 - this should be a burst

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could you give an example? i'm not hearing the burst there

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listen more carefully

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yes

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oh i think i hear it now, the piano in the background is doing a lick or smthn

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imma apply that then

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Marked as resolved by BetterMeman

i hear a quiet kick in right headphone

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01:24:800 (2,3,4,5,1) - personal opinion.. please dont start streams under sliderends :)

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04:27:600 (1,1) - these are ok keep these

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I used the slider to start the stream due to a relationship in sounds between 01:24:400 (5) and 01:24:600 (1). Should I change 00:14:400 (1) tho? i think has something similar to what you mentioned above

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Marked as resolved by BetterMeman

didn't mean to resolve oops

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Reopened by BetterMeman

got second opinion and it should be fine

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Marked as resolved by BetterMeman

02:40:800 (1,2,3) - add jumps instead of sliders here because of the intensity

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i'll increase spacing between the sliders here, but i've used the same slider rhythm on every time the vocals have done that rhythm, so i think ill keep the sliders but this might require another opinion idk

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also u could keep sliders but add sv change for 02:41:200 (2,3) - but u didnt really use sv emphasis on ur map so i dk. i'd use jumps too

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applied

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Marked as resolved by BetterMeman

higher spacing on everything in that stream?

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applied

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Marked as resolved by BetterMeman

00:40:800 (1,2,3) - this rhythm is kinda weird just do reverse slider in on this

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00:55:200 (1,2,3) - this should be higher spacing

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applied

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Marked as resolved by BetterMeman

00:08:400 (1,2,3,4,5,6) - you should replace this stream with sliders.. remember to keep it consistent :)

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this section (at least in my opinion) sounds different from the other parts that I used sliders in. the sections that I used this decelerating stream have slightly more emphasis on beats 1, 2 and 3 (see 05:13:200 (1,2,3)) so I decided stream would be the best way to be a stream

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ok

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okay then

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Marked as resolved by BetterMeman

00:56:800 (2) - remove this slider and put jumps to make emphasis on the sound here 00:57:000 -

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agreed

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Marked as resolved by BetterMeman

00:59:400 (1) - you should remove this slider and start the jumps form 00:59:400 - instead of here 00:59:800 - there is a huge sound on the slider end that i think should be clickable :)

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same here do jumps instead of sliders 01:01:200 (1,1,1) -

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01:04:200 (3) - here too

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applied to 01:04:200 and 00:59:400 but kept 01:01:200 cause of consistency (did increase spacing tho

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Marked as resolved by BetterMeman

01:06:000 (1,2,3) - you could keep these kind of sliders but you should make them way more spaced

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made them more spaced

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Marked as resolved by BetterMeman

01:28:800 (1,2,3,4,1,2,3,4,1,2,3,4) - you should increase spacing on this stream because this part is really intense

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I made it gradually increase spacing but yeah something felt whack there, will be applied

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Marked as resolved by BetterMeman

you should space this 01:54:000 (2) - further away from 01:53:600 (1) - it gives this sound 01:54:000 - more emphasis

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applied

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Marked as resolved by BetterMeman

remove this slider 02:36:800 (3) - and start these sliders 02:36:000 (1,2) - from here 02:36:200 - you can fill the left out sounds with circles :)

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will be applied

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Marked as resolved by BetterMeman

01:58:400 (1) - you should make this slider end clickable!

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this was exactly how i wanted it to play but couldn't figure out, thx

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Marked as resolved by BetterMeman

02:51:200 (1,2,3,4,5) - this should be higher spacing

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will be applied on next update

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Marked as resolved by BetterMeman

01:18:000 (2,3,4) - this should have way more spacing!

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applied with next update

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Marked as resolved by BetterMeman
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