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This beatmap wasn't updated since 20 May 2023 so it was graveyarded...
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00:10:735 (3,1) - This sounds right here is really strong, and it will be way more impactful if you remove the previous dash on 00:10:341 (2,3) - to give it more contrast

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sure

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Marked as resolved by Cielbami

00:26:920 (1,2) - 1.75x plus a direction change make it quite uncomfortable to catch. Maybe nerf it to 1.5x like on 00:10:735 (3,1) - or 00:24:946 (3,1) -

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sure ig, though im not sure how uncomfortable they are in practice

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Marked as resolved by Cielbami

00:33:235 - Strong piano + finish hs, probably deserves more movement than just being a sliderend

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emphasizing lyrics here, intentional

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Marked as resolved by Cielbami

01:29:683 (5,6) - I'd removed this dash (if it's intended to be a walk, the spacing is really ambiguous) to give more impact to a stronger piano on 01:29:880 (6,1) -

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sure

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Marked as resolved by Cielbami

01:43:696 (2,1) - Reads quite ambiguously. I recommend making it 2.0x to be a clear dash, strong vocals here deserves it. Also a dash here will be consistent with 01:50:012 (2,1) -

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01:56:328 (3,1) - Same here. Buff the spacing to make it more clear. Also, i'd removed the dash on 01:56:920 (1,2) - the vocals is weaker and lower pitch than on (3,1)

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kept the dash on that last one for consistency but fixed all others

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Marked as resolved by Cielbami

01:58:499 (1,2,3) - Quite ambiguous, could buff (1,2) and (2,3) to 1.75x for more clear dashes

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done

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Marked as resolved by Cielbami

02:07:972 - 02:14:288 - Yooo super cool kiai

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02:24:156 (2,3,4,5) - I find this emphasis quite weird. (3) is a weak sound on contrast with (2) and (4), and (5) doesn't really have a distinct sound on it. Turning 02:24:156 (2,3) - and 02:24:551 (4,5) - into 1/2 sliders with a dash between them will emphasize vocals better

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im following the intensity of the lyrics for those jumps, though i could make 2 and 3 a 1/2 slider the others i will leave as they are since this section is intense as it is and its the buildup to the most intense part of this first half

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Marked as resolved by Cielbami

02:55:341 (1,2) - Could nerf this a bit for more comfortable play

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not necessary considering the entire section is filled with 2x distance dashes with various kinds of direction changes so im sure the player will be accustomed to them

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Marked as resolved by Cielbami

03:13:499 (2,3,1) - Could give more impact to a stronger piano on (1) by removing a dash on (2,3)

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sure

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Marked as resolved by Cielbami

03:57:320 - Vocals here are strong and distinct, could emphasize it better by making it a note and adding more movement. This kind of pattern should work https://marfuri.s-ul.eu/N051iBmc

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the only difference in movement between the two is that you move a bit more to the left in the one in the screenshot lol, id rather not break consistency with a random new note

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Marked as resolved by Cielbami

04:07:583 (3,1,2) - Feels really sudden and tough to catch, while doesn't really supported by the rest of the section. Maybe nerf this a bit

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sure

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Marked as resolved by Cielbami

04:16:267 (2) - I don't see a reason for this to be a reverse. The vocal pitch change on 04:16:465 - isn't that strong, so it feels off while playing. A 1/1 slider should work better here imo. Or alternatively, you could turn this into a 1/2 slider + a note to emphasize the piano on 04:16:662 -

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yea did the 1/1 slider thing

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Marked as resolved by Cielbami

04:55:346 (1) - Weird emphasis. Vocals on 04:55:741 - are strong and high pitch, and i think the better way to emphasize it is to make 04:55:346 (1) - 1/2 and add a dash on 04:55:741 -

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i think the movement between 1's sliderend, 2 and the slider at 3 is good enough to reflect what the lyrics are doing, no need to make 1 end on an empty spot

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Marked as resolved by Cielbami

05:38:570 (3,4) - A walk here should work better i think. Weak vocals and no piano. Also it'll give more impact to 05:39:162 (4,1) -

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sure

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Marked as resolved by Cielbami

05:40:149 (2) - Direction change on the sliderpath feels off. It's way too much movement for a relatively weak vocals without a drastic pitch change. Could ctrl + h it.

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Sorta the same thing here 05:47:451 (1) - I don't really see a reason for this antiflow

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the antiflow is there for variety purposes, and to emphasize the vibrato+stressed note
undid the thing on the second one you pointed out though

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Marked as resolved by Cielbami

06:19:030 (1,2) - Increase it to 1.7x or so for more clear/impactful dash

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sure

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Marked as resolved by Cielbami

07:05:412 (3,1) - 2.0x for 1/1 dash is pretty unpredictable and will cause shitmiss, especially at the end of the map

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reduced distance

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Marked as resolved by Cielbami
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