mapped by PentagonGlxy
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This beatmap wasn't updated since 3 May 2022 so it was graveyarded...
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idk if slider tick rate 2 is good, should be changed to 1

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oh some maps have slider tick rate 2 but anyways i will change it anyways

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resolved

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Marked as resolved by Jayblue

00:25:293 (5) - fix up this curved slider, breaks grid aesthetic
01:11:700 (3) - same here

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done

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Marked as resolved by PentagonGlxy

Spacing consistency and emphasis doesn't make sense. For example at 00:06:670-00:07:295 the spacing is even but at 00:07:920 the spacing shortens with a increase in slider velocity making which is bad because it poorly reflects the music because there is shorter spacing with more important sounds. I would fix this by increasing the distance between 00:07:295 (6,1) -

In general you should pay more attention to spacing and sounds to better reflect the song

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.

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Marked as resolved by PentagonGlxy

The slider velocity increases and decreases too drastically for a normal. This creates a difficulty spike for new players which could be hard for them to follow.

For example at 00:05:420 the slider velocity is lowered even though there is no change in song and then at 00:07:920 when it is raised back up by .5 which is higher than the maps starting velocity. I would fix this by sticking to smaller velocity changes and only changing it when necessary to the song.

At the start of the kiai 01:07:920 you lowered the velocity which adds a underwhelming emphasis to the song so I would suggest having the kiai slider velocity higher than the rest of the map. Since the kiai slider velocity is already at 1.05 I would lower the rest of the maps slider velocity

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It's all 1.0x every sv

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Marked as resolved by PentagonGlxy

ar6 is too high for a normal, new players will have trouble catching up to the notes. consider changing this to ar5

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change it to ar 5

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Marked as resolved by PentagonGlxy

01:21:621 (3) - this slider is on blue ticks, move it to the white ticks

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didn't notice that sorry

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Marked as resolved by PentagonGlxy

base sv is way too high for a normal. lower this to 1-1.2

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disagree because the sv required is 1.36x

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mk

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Marked as resolved by Jayblue
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