mapped by Verti
submitted
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This beatmap was ranked on 9 March 2023!
nominated by Dea ex machina and ZiRoX
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00:06:723 - why not map this snare? its so prevalent that its pretty jarring to have it unmapped, would suggest placing a circle to overlap the head of 00:07:145 (1) - , creates a neat effect i think

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putted it on middled instead

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Marked as resolved by Verti

00:43:465 (1) - remove nc

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ye

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Marked as resolved by Verti

01:33:554 (2,3,4,5) - would suggest not simplifying this, mapping the clear percussion on 01:33:870 - helps diversify the pattern from 01:34:399 (7,8,9,10) - which is a much clearer triple. currently this just feels a bit too samey

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i get it but i think i got better solution
since 1st triplet is much stronger than 2nd yet i mapped both in same way
i putted 01:33:659 (3) - in other side to make "wigle" movement which i think would work good

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Marked as resolved by Verti

I agree with radar

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Reopened by Benita

k

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Marked as resolved by Verti

01:39:768 - this is also a really strong snare that would be super good for the build up

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y

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Marked as resolved by Verti

01:44:011 (4) -
01:49:927 (4) - imo these two could have the same spacing as 01:51:617 (4) -

its not a big difference but it looks and plays much nicer this way.

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same here 02:26:265 (5) - and 02:27:110 (4) -

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tbh all those 1,33 - 1,34 spacings on patterns like that feels just a little bit too much, nerfing them to 1,20ish is definitely more comfortable.

00:49:927 (6) -
00:55:842 (4) -
00:57:532 (6) -
00:58:377 (4) -

etc..

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1.3x feels fine

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Marked as resolved by Verti

01:57:004 (1,2,3,4,1) - these patterns are neat

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<3

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02:05:014 (2,3,4,5) - two things to mention here:

  1. hyperchain feels forced here. in the other difficulties the intensity of the patterns has winded down to match the song (and using a hyper chain after the kiai ended lessens the impact of the previous hyperchain). using a hyperdash on the slidertail of (1) is uncomfortable as the actual strong sound on(2) doesn't have any impact without a direction change. so i suggest using a regular difficult stream pattern

  2. you should hitsound these objects the same way as other hard streams like 01:48:113 (3,4,5,6) - , with drum sampleset + soft addition clap on the red tick. (also pls apply this to archer's difficulty as well)

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changed hs and made 02:04:592 (1) - 1/2
the hyper chain for me feels good because it emphasize's strong ending of the part
but will be open to changes

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Marked as resolved by Verti

02:05:859 (2) - -> 02:12:092 (8) - this section in both platter and overdose was unmapped in monstrata's map, please add hitsounds because even with the new soft-hitnormal addition, it sounds pretty bad.

suggestion: add drum sampleset to all objects in the section in both difficulties

and then for platter add soft addition whistles to
02:10:719 (2) - 02:10:930 (4) - 02:11:141 (6) - 02:11:352 (1) - 02:11:564 (3) - 02:11:775 (4) - 02:11:986 (6) -

and for overdose add soft addition whistles to
02:10:719 (2) - sliderhead
02:10:930 (3) - sliderhead
02:11:141 (4) - 02:11:352 (1) - 02:11:564 (3) - 02:11:775 (5) - 02:11:987 (7) -

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(it's a similar way to how sotarks hitsounded it which sounds good to me)

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done

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Marked as resolved by Verti

02:25:402 (4,6) - add drum sampleset to these notes, hyperchain with like no feedback on the direction changes at the moment

03:26:458 (6) - 03:36:599 (6) - 03:43:359 (6) - these notes as well pls

03:33:113 (4) - sliderend drum sampleset for hitsound rhythm consistency

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not as much of an issue in archer's difficulty but you should apply there as well for consistency

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done

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Marked as resolved by Verti

02:31:230 (1,2,3,4) - any reason why you didn't make this a similar pattern to 02:30:596 (1,2,3,4) - distance wise? building up the repetitive pattern by adding in the hdashes after the louder percussion comes in is a good idea, i think you could consider adjusting to keep that same effect

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sounded more quiet but now i hear its the same
fixed!

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Marked as resolved by Verti

02:33:342 (1,1,1,1,1) - nitpick asf but replacing the reverses with circles to remove the droplets looks a lot cleaner IMO.

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yes

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Marked as resolved by Verti

just my preferenced but like just break here

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Marked as resolved by Verti

03:45:596 (3,4) - Would just make these dashes don't really make sense to emphasise with hyper when there's nothing strong on the (4)

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left-right doesnt go brrr

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Marked as resolved by Verti
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