01:33:554 (2,3,4,5) - would suggest not simplifying this, mapping the clear percussion on 01:33:870 - helps diversify the pattern from 01:34:399 (7,8,9,10) - which is a much clearer triple. currently this just feels a bit too samey
i get it but i think i got better solution
since 1st triplet is much stronger than 2nd yet i mapped both in same way
i putted 01:33:659 (3) - in other side to make "wigle" movement which i think would work good
01:44:011 (4) -
01:49:927 (4) - imo these two could have the same spacing as 01:51:617 (4) -
its not a big difference but it looks and plays much nicer this way.
tbh all those 1,33 - 1,34 spacings on patterns like that feels just a little bit too much, nerfing them to 1,20ish is definitely more comfortable.
00:49:927 (6) -
00:55:842 (4) -
00:57:532 (6) -
00:58:377 (4) -
etc..
02:05:014 (2,3,4,5) - two things to mention here:
hyperchain feels forced here. in the other difficulties the intensity of the patterns has winded down to match the song (and using a hyper chain after the kiai ended lessens the impact of the previous hyperchain). using a hyperdash on the slidertail of (1) is uncomfortable as the actual strong sound on(2) doesn't have any impact without a direction change. so i suggest using a regular difficult stream pattern
you should hitsound these objects the same way as other hard streams like 01:48:113 (3,4,5,6) - , with drum sampleset + soft addition clap on the red tick. (also pls apply this to archer's difficulty as well)
changed hs and made 02:04:592 (1) - 1/2
the hyper chain for me feels good because it emphasize's strong ending of the part
but will be open to changes
02:05:859 (2) - -> 02:12:092 (8) - this section in both platter and overdose was unmapped in monstrata's map, please add hitsounds because even with the new soft-hitnormal addition, it sounds pretty bad.
suggestion: add drum sampleset to all objects in the section in both difficulties
and then for platter add soft addition whistles to
02:10:719 (2) - 02:10:930 (4) - 02:11:141 (6) - 02:11:352 (1) - 02:11:564 (3) - 02:11:775 (4) - 02:11:986 (6) -
and for overdose add soft addition whistles to
02:10:719 (2) - sliderhead
02:10:930 (3) - sliderhead
02:11:141 (4) - 02:11:352 (1) - 02:11:564 (3) - 02:11:775 (5) - 02:11:987 (7) -
02:25:402 (4,6) - add drum sampleset to these notes, hyperchain with like no feedback on the direction changes at the moment
03:26:458 (6) - 03:36:599 (6) - 03:43:359 (6) - these notes as well pls
03:33:113 (4) - sliderend drum sampleset for hitsound rhythm consistency
not as much of an issue in archer's difficulty but you should apply there as well for consistency
02:31:230 (1,2,3,4) - any reason why you didn't make this a similar pattern to 02:30:596 (1,2,3,4) - distance wise? building up the repetitive pattern by adding in the hdashes after the louder percussion comes in is a good idea, i think you could consider adjusting to keep that same effect
03:45:596 (3,4) - Would just make these dashes don't really make sense to emphasise with hyper when there's nothing strong on the (4)