mapped by Mizunashi Akari
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ranked
This beatmap was ranked on 21 April 2022!
nominated by Fisky and StarCastler
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00:58:904 (1) - reduce the spacing here since the sound here isnt too sharp, and when this sound plays in other sections of the map it is spaced less. better to let the emphasis hit on 00:59:400 (2) - which is a much sharper + louder sound

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ye

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Marked as resolved by Mizunashi Akari

01:57:873 (1) - this would be epic on the sliderend even tho the player would probably not release the key, but visual and audio cue helps emphasize this downbeat

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how is he so right

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r

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Marked as resolved by Mizunashi Akari

03:30:919 (1) - SAME HERE!!!!!!!!!!

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Reopened by Fisky

yea

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Marked as resolved by Mizunashi Akari

02:02:274 (1,2,3,1) - this spacing is huge compared to the others despite sounding the same 02:00:489 (1,2,3,1) - 02:05:844 (1,2,3,1) - 02:08:521 (1,2,3,1) - etc

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it is used elsewhere like 02:46:003 (1,2,3,1) - but not to the same degree so nerfing would be good

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ogey

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Marked as resolved by Mizunashi Akari

02:58:794 (1,2,1,2,1,2) - what in the song made you decide to have different sv values between for each combo? it doesn't seem like there's anything increasing in pitch or intensity that warrants that. i would rather use sv here to differentiate the 1 and 2 combos, as theres a clear difference in the intensity of the sound alternating between them

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i broke up the phrase into 2 parts where there was the faster part 02:58:794 (1,2) - , and the slowed down part 02:59:686 (1,2) - to make it a bit more interesting

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Marked as resolved by Mizunashi Akari

03:43:563 (1) - think the clap here is a bit weird because it isnt on a very prominent sound compared to sounds the other claps used in the map are used on, and makes the player expect a steady drum beat to follow ahead even tho theres nothing. so it kinda takes away from the silence in the song. at least this is what i noticed when playing. way too long of an explanation for 1 clap lmfao

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changed to drum whistle

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Marked as resolved by Mizunashi Akari

03:56:259 (1,2) - sv seems way too high here since the song is fading out to near silence yet the sv is increasing

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like ik ur trying to base the sv on the intensity and pitch of the guitar notes & whatnot but i think it rlly kills the vibe with cursor movement here since everything is slowing down

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the sound there kinda felt very abrupt and i think it has a nice lead in to the powerful sound next

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Marked as resolved by Mizunashi Akari

04:18:113 (16,17,18,19,20,21,22,23,24) - i like the what you're going for here a lot but i think the spacing here should be increased more. the cursor moves almost the same amount as it does when the song is like 50% quieter & less intense, and i think an increase in emphasis as this goes on would be nice.

would follow up with this by increasing 04:20:223 (1,2,3,4,5,6,7,8,9,10,11,12) -

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sure

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Marked as resolved by Mizunashi Akari
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