mapped by Ryoko
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This beatmap wasn't updated since 19 January 2024 so it was graveyarded...
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00:01:136 (2,3) - could sound better as a 1/1 since there is no sound on the white, and delete 00:01:452 (3)

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00:01:767 (1,2) - same here

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okay yeah

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Marked as resolved by Ryoko

00:01:767 (1,2)- these 2 objects are placed on the same time this mightve happened when you changed it into a 1/1 slider. Try to check control+shift+A

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yes thank you

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Marked as resolved by Ryoko

00:04:609 (2) - 00:04:609 and 00:04:767 sounds clickable. Maybe consider making them into circles with normal spacing.
rough example: https://osu.ppy.sh/ss/17581366/73f4

same goes for 00:07:136 (2)

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yeah i hear it thanks

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Marked as resolved by Ryoko

00:05:715 (4,5,6) - This is kind of uncomfortable to aim, is that intended ? Otherwise I would just make sharp angled jumps out of this

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honestly, i see where you are coming from, and yeah, sharp angel more comfy but that isnt really something that i map for, i made it smaller though casue after looking at it it seemed a little large.

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Marked as resolved by Ryoko

00:05:715 (4,5,6)- i would space this a little more

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mhm

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Marked as resolved by Ryoko

00:06:031 (6) - i would remove this (subjective)

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i replaced it with a slider

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Marked as resolved by Ryoko

00:09:188 (1,2,3,4,1,2,3,4) - i think that you copied 4 notes and pastted it for the 8 note burst? But it doesn't look very nice in my opinion, maybe change to 1 straight line or a light curve?

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.

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Marked as resolved by Ryoko

00:12:189 (2) - this could be better as two circles instead

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mhmhm

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Marked as resolved by Ryoko

00:13:767 (1,2,3,4,5,6,7) - This is very hard to read in my opinion. Maybe stack 00:13:767 (1) + 00:14:083 (2) and 00:14:399 (4) + 00:14:715 (5) and create triangles like so: https://imgur.com/a/wC3QiuV Has the same stopping effect and looks much cleaner imo

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did sum

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Marked as resolved by Ryoko

00:20:083 (7,1) - this is could be map as triplets

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i didnt even hear that somehow

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Marked as resolved by Ryoko

00:21:188 (4,1) - maybe fix the stack? or is that intended? visually would look nicer imo

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00:22:452 (5,1) -
00:31:136 (4,5) -
00:32:557 (1,2) -
I think you get the point

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yeye

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Marked as resolved by Ryoko

00:34:136 (1,2,3,4,5,6,7,8,9,10,11,12) - it's really awkward when the jumps aren't matched with the vocals. Attaching a screenshot of what I think could be better to save me from tripping over words :https://imgur.com/a/j8f2Mlz

Placement is scuffed but you get the idea (hopefully).

also made 00:34:136 (1) - into a triple since I think it's justifiable with the guitar.

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yeah

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Marked as resolved by Ryoko

00:43:767 (4) - space this further away from 00:43:609 (3) - ?

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yeah

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Marked as resolved by Ryoko

00:49:925 (5,1,2,) - better use drum-hitclap as additions instead of nothing

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ye

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Marked as resolved by Ryoko

i did fix it btw*^^

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01:00:031 (1,2,3,4) - music is kind of "decreasing" (dont know how to describe man), consider reducing the jump distance?

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would also make a good contrast to incoming kiai i think

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yeah i understand

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Marked as resolved by Ryoko
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ye

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Marked as resolved by Ryoko
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yuhh

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Marked as resolved by Ryoko

this reply has been on my mind for a year because I said 1/4. I just wanted to say that I meant 1/2 slider 😅

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smh, maybe ill fix it eventually

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01:30:978 (2,3)- is a bit hard to aim

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good

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Marked as resolved by Ryoko

01:36:346 (3) - ctrl g

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`

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`

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Marked as resolved by Ryoko

01:39:820 (1,2,3) - the spacing here is way too big compared to how calm the song is here, i think stacking or half stacking these would work better

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yeah yeah

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Marked as resolved by Ryoko

01:43:609 (1,2,1,2,3) - 01:53:715 (1,2,1,2,3) - this is are bit nonsene imo if you map like this, i prefer you map like 02:13:925 (1,2) - this instead that i mentioned before

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yeah def, thats an oversight on my part.

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Marked as resolved by Ryoko

01:48:504 (8,9,1) - not a big fan of wide angle jumps, quite unusual to play, maybe ctrl + g slider and put stack over there? reduces jump angle

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this is only one example, the whole map has wide angled jumps, don't want to mention everything though, since a couple jumps are fine

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i am go to respectfully no, and i hope you can also respect that.

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Marked as resolved by Ryoko

yeye we good

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01:50:399 (1,2,3,4,1) - personally am really not sure what's happening in terms of the pattern here, but if you can justify it, it's not a huge deal.

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i was trying to make a contrast to the intensity of the rhythm, but I think i kinda inted a bit, the triple was supposed to be light and when it starts moving its supposed to be like, more intense. I did my best and i tried to make a bit better

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Marked as resolved by Ryoko

01:54:978 (1,2,3,4,5,6) - could totally NC every note here to show player this is suddenly a 1/3 rhythm.

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ight, did it for the other one as well

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Marked as resolved by Ryoko

02:00:031 (1,2,3,4) - change these to something like this https://osu.ppy.sh/ss/17591074/5c75 for better flow

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mhm

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Marked as resolved by Ryoko

02:24:188 (1,1) - kind of a toxic slider id just remove the reverse slider and end the 1st spinner on 02:24:188

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damn that feels a lot better

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Marked as resolved by Ryoko
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