mapped by Vanya2
submitted
ranked
This beatmap was ranked on 25 October 2021!
nominated by Kyle Y and bossandy
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00:00:778 (1) - I am not a huge fan of this spinner that goes through really strong sounds from time to time. Would map this part properly (with sliders, notes and etc.), spinner feels really anti-climactic here
Or just remove the spinner entirely, your choice

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the spinner represents the buildup to the actual intro of the song

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Marked as resolved by Vanya

this is troll. Its either you dont map it or you map it. and by "map it" i dont mean this spinner. I feel like you can do better than this if you intend it to be a "buildup".

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Reopened by Reioli

might consider it but it seems fine to me

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Marked as resolved by Vanya

d

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Feels overspaced for the section
00:15:691 (3,4,5) -

comparison to
00:14:215 (2,3) -
&
00:16:838 (2,3) -

if you were trying to make an "expanding" effect then 00:16:838 (2,3) - is less spaced than 00:15:691 (3,4,5) -

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wanted to emphasize 00:16:019 (5)

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Marked as resolved by Vanya

00:20:445 (1) - replace this slider with 2 circles? the spot sounds the same as these circles 00:20:773 (2,3) - so i would suggest replacing this slider 00:20:445 (1) - with 2 big jumping circles somewhere aswell. the rhythm sounds kinda odd right now

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sure, made it 2 circles instead of a slider

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Marked as resolved by Vanya

Subjective and nitpick

00:20:445 (1,2,3,4) -
does not represent the decrescendo (?) of the piano as well as it should

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Did so much of a better job here 00:30:937 (1,2,3,4,5,6) -

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02:13:232 (1,2,3,4,5,6,7) - much better job

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Marked as resolved by Reioli

misclicked lol

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Reopened by Reioli

i mapped according to intensity of the music

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Marked as resolved by Vanya

00:21:101 (5,6,7,8,9,10,11) - this Slider end and the stream is to space'y can you fix that a little bit? .

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also rearranged jump pattern before

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Marked as resolved by Vanya

00:24:297 - missed sound?

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all of those strums I just use the head of a slider to emphasize it, don't want to make it too rhythmically dense for one of the most calm parts of the section (ex : 00:27:002 (1), 00:28:314 (1) )

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Marked as resolved by Vanya

00:24:379 (1) - could change the slider shape / space out more to emphasize a stronger sound
And a hitsound like here because they have the same sound 00:27:002 (1)
00:29:625 (1) - would also space this out more as well

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I want to keep that section's spacing more consistent considering it's a "slow" part but the missing hitsound was fixed

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Marked as resolved by Vanya

spoke to hser and decided to not add hitsound there because it was intentionally for buildup

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00:30:937 - note pitch here is descending but spacing is increasing, which is not really fitting to the song.

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yeah changed the pattern, I don't wanna remove the large(r) jump at the end there because I want emphasis on 00:31:920 (7)

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Marked as resolved by Vanya

00:31:428 (4) - could make this 4 stack to this 00:30:773 (4)

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that is intentional

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Marked as resolved by Vanya

00:31:592 (5,6,7) - probably should rearrage the pattern so the spacing in 00:31:592 (5,6,7) - isnt so big

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nerfed the spacing a bit but I think the larger spacing is fine since the jumps also consist of 00:30:773 (4,1) and 00:31:101 (2,3), the gap between 00:31:592 (5,6) just isn't a small jump because I wanted to emphasize 00:31:920 (7)

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Marked as resolved by Vanya

i agree with kold, 56 still feels too big, since nothing's actually happening. pitch is going down.

00:39:789 (6,7,1) - loses contrast, since it's the same spacing on a way more important sound

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00:33:560 (1,2,3,4,5) - this isn't following the drum like you did for the rest of the section there, might need to change the rhythm accordingly

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fixed rhythm

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Marked as resolved by Vanya

00:45:363 (1) - i think this needs more emphasis for the crash. the slider leniency allows the player to barely move, so you dont really feel any impact

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I increased spacing a little bit

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Marked as resolved by Vanya

00:46:592 (6) - feels like it would be more approperiate to have a triple burst here but its just an opinion; I would do smth like this https://imgur.com/B5qUh0k

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i feel like the tone changes enough for it to just be two separate notes, i mainly did triples for when the vocal was held at the same tone

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Marked as resolved by Vanya

00:49:297 (1,2,3,4,5,6,7,8,1,2,3,4) - nerf spacing probably since your more intense part (00:55:691 (1,2,3,4,5) - ) has smaller spacing (and buff that intense part a bit)

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nerfed

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Marked as resolved by Vanya

Felt like you had a mental block for this
00:50:117 (6,7,8,1) -
(back and forth into overlap)

this does not represent any pattern you have built up on ( i may be mistaken and i apologize if so ) and that it looks so random

you were doing standard and visually spaced patterns consistently in this section prior then this hit.

if you were trying to make it stand out for implication of section change, please consider making this better in a sense that it builds up upon concepts already present ( visual spacing ex: 00:39:297 (3,4,5,6,7,1) - )

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d

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Marked as resolved by Vanya

00:59:133 (4,5,6) - would be cool if 5 was low spacing to emphasize 6, since you are emphasizing vocals a lot.

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to me actually it seemed that 5 was too close to both so I increased spacing from both 4 and 6, however I want to keep consistent spacing throughout each section

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Marked as resolved by Vanya

01:01:101 (1,2,3,4,1,2,3,4) - kills off intensity when only vocal is mapped, try to mix in some 1/2 slides for the drum as well (make the rhythm clickable)

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it's a lot more calm than the next section and I wanted to bring contrast since the previous section was also intense

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Marked as resolved by Vanya

01:07:494 (1,2,3,4,5,6,7) - probably a better fit with a stream (unless theres a specific reason on making this jump)

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when the vocals aren't present I usually map the piano if there is, also would not want to do a second stream after the first one

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Marked as resolved by Vanya

01:07:822 - if you are following piano sound, maybe clickable object here would be better as this is the start of piano sound. if you following percussion, maybe consider mapping some ticks on 01:08:232 - as well?

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yeah made it clickable, also did the same with 02:49:789 (1)

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Marked as resolved by Vanya

01:08:969 (1,2) - there's barely any difference between the spacing when it comes to these objects 01:07:986 (2,3,4,5,6,7) and these 01:08:969 (1,2) despite 1-2 having a much stronger sound that is easily distinquishable. Would buff the spacing between 01:08:969 (1,2) to emphasize a strong sound

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maybe a little

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Marked as resolved by Vanya

01:21:346 - maybe add a circle for the additional kick in the song?

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It's not like I don't wanna add it but I feel adding that makes it a lot more denser (since there is a burst right after like at 01:21:592 (4,5,6,7,8,9,1)) also wanted to make consistent with rest of kiai

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Marked as resolved by Vanya

01:21:838 (7,8,9,1) - this aesthetic looks too forced...i think just curving away like you have for the 3/4+1/2 sliders is fine

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lol it wasn't forced it was accidental

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I'll change the angle so it's less sharp on the slider

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Marked as resolved by Vanya

01:28:642 (1) - hopefully a larger 5->1 jump for strong cymbal sound.

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yeah fixed

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Marked as resolved by Vanya

Nitpick:

01:29:953 (1,2,3,4,5,6,7) -

this is a diff spike. whether you change this or keep it, up to you. Just wanted to point it out not necessarily saying its good or bad. It is, in what my opinion of it is.

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03:12:248 (1,2,3,4,5,6,7,1) - same here.

I feel like there is an inherit problem with how you handle the spacing intensity in the kiai
as one moment youre hitting these
03:00:281 (6,7,1,2,3,4) -
03:04:707 (2,3,4,5,1,2) -

then this
03:12:248 (1,2,3,4,5,6,7,1) -

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01:24:543 (6,1) and 01:27:166 (6,1) build up for that spacing

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Marked as resolved by Vanya

01:30:937 (7) - would place around x:379 and y:188 to emphasize 01:31:101 (1) this more and also to make the spacing sort of even between the objects

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I think where it is now emphasizes 1 enough

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Marked as resolved by Vanya

01:47:822 (4,5,6) - pretty random super intensive triangle circle jump here. nothing spectacular happening in the song to emphasize so intensive jumps imo. i suggest making the triangle jumps spacing just smaller, select the circles and ctrl+shift+s and set it on like 0,800 or something

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yeah i see it, nerfed it a bunch

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Marked as resolved by Vanya

I think i made it large because it signified the end of the chorus but compared to the jumps before its pretty large

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01:52:904 (2) - perhaps nc

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I nced every 4 measures throughout the map

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Marked as resolved by Vanya

01:53:232 - as this is top diff, a higher rhythm density would more appreciate imo, maybe circle here instead of reverse slider similar rhythm choice to 04:51:592 - ?

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yeah made it one burst

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Marked as resolved by Vanya

02:05:035 (4) - collides with 02:04:051 (1) - which doesnt look clean, just move it up, not really neccesary tho due to ar so :shrug:

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I think it's fine due to AR

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Marked as resolved by Vanya

02:13:232 (1,2,3,4,5,6) - big spaced jumps but its a calm section? feels off since the song is quiet here

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it's to lead into the next section and if you compare it to 02:11:756 (4,1) or 02:11:101 (2,3) the spacing isn't that much bigger

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Marked as resolved by Vanya

02:27:658 (1) - could place a little further because of the strong sound / vocal

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going from a very intense instrumental part to a more calmer part was signified by the spacing change

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Marked as resolved by Vanya

02:40:937 - 03:08:478 - random normal-hitwhistle, I guess just mis-placed.

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Thanks, I swear I double-checked, but it's really hard to keep track sometimes ^^

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d

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Marked as resolved by Vanya

02:46:346 (1,2,1,1,2,1,2,1,2,1,2,1) -

I have an open issue about this and I dont mind if you dont change it as its very preferenced.
I understand by looking at this map, you kinda know what youre doing and you do some stuff consistently well, not to insult you, but as to inform you that I recognize your skill hence you can take this or dismiss it.

notice how the music "builds up" ?
The issue is 02:46:346 (1,2,1,1,2,1,2,1,2,1,2,1) - could be so much better to represent the said "build up" tension the song is playing with.

hence you can, start small end big. by consistently spacing out you lose contrast as to whats important, hence not properly addressing what the song is doing.

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spacing does most of the time increase between each 1-2

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Marked as resolved by Vanya

02:48:641 - maybe adding a little curve to this streaming, which is more smoother in gameplay imo.
(hopefully slightly larger spacing may also help, but all depends when gameplaying.)

Suggestion: https://puu.sh/IcosX/814b09e64e.jpg

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did something kinda like that

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Marked as resolved by Vanya

02:52:494 - could put a spinner over here that would go all the way over there 02:53:068 to follow this siren-like sound

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don't really like short spinners, also to keep consistent with the other parts that are similar

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Marked as resolved by Vanya

02:55:199 (1) - reverse doesnt land on a beat? maybe just make it an extended slider just without the reverse, feels off imo

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just wanted to make some variation from the first chorus and the third chorus, imo i think it's fine since it carries over the 1/2 rhythm

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Marked as resolved by Vanya

from here 02:55:855 - it sounds like there should start a slider instead of circles. having 6 circles here 02:55:199 (1,2,3,4,5,6) - feels somehow like overextended usage of circles

i suggest removing these 02:55:855 (5,6) - then moving this slider 02:56:182 (7) - to 02:55:855 - and making it even a reverse one, and then adding here circle 02:56:346. i leave the object placement up to you but this rhythm imo could work better for following vocals with sliders

do same rhythm thing for this second chorus part too if accepted 03:16:182 (1,2,3,4,5,6,7) -

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yeah i felt it was too much jump, took your suggestion

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Marked as resolved by Vanya

03:08:805 - 1/2 slider similar rhythm choice to 01:26:510 - and you may add another hitsound to give feedback on 03:08:969 - (tick)

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yeah made consistent

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Marked as resolved by Vanya

03:33:232 (1) - seems too far away, yes, the sound is unique, but it's not that strong to justify this spacing
04:49:297 (1) - same here

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with slider leniency I think it plays fine at the end of all the choruses

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Marked as resolved by Vanya

03:38:478 - Add hitsound here. there are many things in the music shouldn't simply use soft-hitnormal here.

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added finish and removed the 5% volume line

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Marked as resolved by Vanya

04:11:264 (1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1) -

This section could use a nerf spacing wise. in a sense there is " too much movement hence losing movement contrast to the next section which kicks in livelier. but because of how the section is spaced out now. it feels like youre hitting the same thing spacing wise but denser.

you already did a good job identifying that its a better call to not have dense rhythm, maybe consider less movement to make the next section pop

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nerfed

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Marked as resolved by Vanya

04:38:150 - are you sure you want to ignore that sound?

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that sound is the refrain in the instruments which is why there is nothing mapped there

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Marked as resolved by Vanya

04:45:199 (5,6,1) - doesnt blanket 04:44:543 (3) - properly because of the stack (turn stacks on in editor just incase)

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fixed

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Marked as resolved by Vanya
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