In my opinion, you could simply move this object 00:10:120 (3), because in the game it is easy to mistake this for a buster stream (1,2,3)
In my opinion, you could do something like this. It will add contrast and won't be confused with the stream. https://drive.google.com/file/d/1_j4uNFmEqa_EMaJH9wOgW-TBVSW9R1Pn/view?usp=sharing
00:14:003 (4) - after this, raise the intensity by adding more clicks, then again 00:25:473 (1) - so its a smoother transition to the difficulty you want :D
00:24:944 (5,6,7,8,9,1) - This is not mapped to the song. 00:25:385 (10) - There should be a circle here on the blue tick.
00:25:473 (1,2,3) - In this part of the map I think it would be better if you'd follow the new melody that comes in so there would be more variety.
it would break the flow and make it really weird, plus the melody from the beginning is still a big focus
00:31:120 (1,2) - If I were you I would increase the distance between those notes so that the cursor doesn't suddenly stop, feels awkward.
00:35:532 (2) - this snare isn't being emphasized but 00:35:709 (3) - this one is, i recommend emphasizing both snares as i do not see the justification for emphasizing one but not the other.
00:47:709 (6) - could probably make this a cutstream to follow the logic of 00:42:414 - these (in that you put a cutstream for each snare)
01:10:650 (1,2,3,4,1,2,3,4) - vocals here land on beats 1 & 3 in this bar, sliders should be consistently patterned if they are following the vocal. can be adjusted to fit more symmetrical patterning
imo the vocals take precedent over the guitar when on the same beat but it is fine how it is now
01:15:591 (1,2,1,2,1) - two turns here feels rly bad to play, maybe make spacing changes instead
02:17:797 (2) - same, if you make this follow the same counterclockwise motion, it works way better, then the drum change on 02:17:885 (1) - can change the flow!
01:15:856 (4) - 01:27:150 (4) - would move this circle up to create a smooth curve of movement to match lingering vocals like 01:21:238 (1,2,3,4,5) -
01:21:238 (1,2,3,4,1,2,3,4) - maybe less harsh turns, since there are 2 in a row, on only notes of four
02:00:767 (1,2,3,4,1,2,3,4) - see, theese are similar. but the turns are less sharp, and feels way more comfortable to turn twice
02:06:503 (2,3,4,1,2,1,2) - same! you can rotate these 15 degress and snap them, and it works much better
01:55:473 (1,2,3,4) - prolly flip this, so next slider feels more impactful since the rhythm changes, and it flows clockwise still with the previous stream
02:21:238 (1) - the normal-hitfinish is super loud, lower it significantly so you can also map it where there are crashes around the map like 01:05:003 (1) - 01:09:238 (1) - 02:25:473 (1) - 02:26:179 (1). The current hs used for 01:43:120 (1) - crashes cannot provide feedback on crashes for streams like this 02:43:826 (1).
03:03:944 (1,2,3,4) - i think if this is reverse slider, it make way more sense, cause the drum change there is not as important as the drum change 03:04:297 (1,2,3,4) - <- there. and currently, this pattern is kinda bad to read
03:07:473 (1,2,3) - spacing increase here makes sense as both (1) and (2) are mapped to snares, but 03:08:885 (1,2,3) - here it feels a bit out of place as (2) is not mapped to a snare. I recommend spacing 03:08:885 (1,2,3) - this pattern like how you've done 03:09:238 (1,2,3) - these ones (which are mapped to a single snare on (1) and (2) and (3) do not have snares)
03:50:532 (1,2,3,4) - very clean, follows the clockwise motion, then 03:50:885 (1,2,3,4) - breaks it! makes a lot of sense
05:20:532 (1) - I think this slider is hard to read for those people who played for the first time, perhaps make it simpler?