mapped by demoknight-tf2
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This beatmap wasn't updated since 11 June 2024 so it was graveyarded...
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00:09:900 (1,2) this is just a troll

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kinda, but how would you map this kick? it's really loud, do you have any ideas?

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In my opinion, you could simply move this object 00:10:120 (3), because in the game it is easy to mistake this for a buster stream (1,2,3)

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yeah, but where do i move it? it's really fast

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In my opinion, you could do something like this. It will add contrast and won't be confused with the stream. https://drive.google.com/file/d/1_j4uNFmEqa_EMaJH9wOgW-TBVSW9R1Pn/view?usp=sharing

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thank you!

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Marked as resolved by demoknight-tf2

00:09:900 (1) - should be placed on 00:09:944

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aye

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Marked as resolved by demoknight-tf2

00:14:003 (4) - after this, raise the intensity by adding more clicks, then again 00:25:473 (1) - so its a smoother transition to the difficulty you want :D

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yes

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Marked as resolved by demoknight-tf2

00:24:944 (5,6,7,8,9,1) - This is not mapped to the song. 00:25:385 (10) - There should be a circle here on the blue tick.

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the blue tick yes thanks but it is mapped to the song

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demoknight tf2

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Marked as resolved by demoknight-tf2

00:25:473 (1,2,3) - In this part of the map I think it would be better if you'd follow the new melody that comes in so there would be more variety.

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it would break the flow and make it really weird, plus the melody from the beginning is still a big focus

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no

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Marked as resolved by demoknight-tf2

00:25:473 - 00:35:003 - this section feels very similar to 00:02:885 - 00:23:709 - this section despite rising in intensity by quite a bit. I think you could benefit from increasing the difficultly of the former (00:25:473 - 00:35:003 -) to reflect this

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fixed

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Marked as resolved by demoknight-tf2

00:31:120 (1,2) - If I were you I would increase the distance between those notes so that the cursor doesn't suddenly stop, feels awkward.

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yes

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Marked as resolved by demoknight-tf2

00:35:532 (2) - this snare isn't being emphasized but 00:35:709 (3) - this one is, i recommend emphasizing both snares as i do not see the justification for emphasizing one but not the other.

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00:36:061 (1,2,3) - it happens here as well

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fixed

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Marked as resolved by demoknight-tf2

00:47:709 (6) - could probably make this a cutstream to follow the logic of 00:42:414 - these (in that you put a cutstream for each snare)

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done

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Marked as resolved by demoknight-tf2

01:08:885 (1,2,3,4) - This is overmapped there aren't any sounds on the blue ticks here.

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there is guitar there

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Marked as resolved by demoknight-tf2

01:10:650 (1,2,3,4,1,2,3,4) - vocals here land on beats 1 & 3 in this bar, sliders should be consistently patterned if they are following the vocal. can be adjusted to fit more symmetrical patterning

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it's following guitar though, so not sure

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Marked as resolved by demoknight-tf2

imo the vocals take precedent over the guitar when on the same beat but it is fine how it is now

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01:15:591 (1,2,1,2,1) - two turns here feels rly bad to play, maybe make spacing changes instead

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these feel perfectly fine to me especially since its 170 bpm and not something like 220

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Marked as resolved by demoknight-tf2

02:12:591 (1,2,1) - this as well, holy

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02:17:797 (2) - same, if you make this follow the same counterclockwise motion, it works way better, then the drum change on 02:17:885 (1) - can change the flow!

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Reopened by -JustDan

changed some though kept most, they feel fine for me

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Marked as resolved by demoknight-tf2

01:15:856 (4) - 01:27:150 (4) - would move this circle up to create a smooth curve of movement to match lingering vocals like 01:21:238 (1,2,3,4,5) -

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yes

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Marked as resolved by demoknight-tf2

01:21:238 (1,2,3,4,1,2,3,4) - maybe less harsh turns, since there are 2 in a row, on only notes of four

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02:00:767 (1,2,3,4,1,2,3,4) - see, theese are similar. but the turns are less sharp, and feels way more comfortable to turn twice

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02:06:503 (2,3,4,1,2,1,2) - same! you can rotate these 15 degress and snap them, and it works much better

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no

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Marked as resolved by demoknight-tf2

01:43:826 (1) - turn on no important sound

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01:43:826 (1) - drums change

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forgot to close

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Marked as resolved by demoknight-tf2

ok, at least make it less sharp, cause you can barely hear it :(

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idk chief

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Reopened by demoknight-tf2

why did i open again xd

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Marked as resolved by demoknight-tf2

01:55:473 (1,2,3,4) - prolly flip this, so next slider feels more impactful since the rhythm changes, and it flows clockwise still with the previous stream

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yes

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Marked as resolved by demoknight-tf2

02:21:238 (1) - the normal-hitfinish is super loud, lower it significantly so you can also map it where there are crashes around the map like 01:05:003 (1) - 01:09:238 (1) - 02:25:473 (1) - 02:26:179 (1). The current hs used for 01:43:120 (1) - crashes cannot provide feedback on crashes for streams like this 02:43:826 (1).

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i lowered the sound of it, not sure i'm gonna map it there though

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Marked as resolved by demoknight-tf2

02:31:120 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - this was hella satisfying to hit

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why is this listed as an issue?

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Marked as resolved by demoknight-tf2

i misclicked ig it was supposed to be praise obviously

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o ye

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02:38:885 (1) - offscreen object

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fixed

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Marked as resolved by demoknight-tf2

03:03:944 (1,2,3,4) - i think if this is reverse slider, it make way more sense, cause the drum change there is not as important as the drum change 03:04:297 (1,2,3,4) - <- there. and currently, this pattern is kinda bad to read

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i don't know what do you exactly mean

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closing for now as theres no answer

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Marked as resolved by demoknight-tf2

03:07:473 (1,2,3) - spacing increase here makes sense as both (1) and (2) are mapped to snares, but 03:08:885 (1,2,3) - here it feels a bit out of place as (2) is not mapped to a snare. I recommend spacing 03:08:885 (1,2,3) - this pattern like how you've done 03:09:238 (1,2,3) - these ones (which are mapped to a single snare on (1) and (2) and (3) do not have snares)

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yep done

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Marked as resolved by demoknight-tf2

03:50:532 (1,2,3,4) - very clean, follows the clockwise motion, then 03:50:885 (1,2,3,4) - breaks it! makes a lot of sense

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05:20:532 (1) - I think this slider is hard to read for those people who played for the first time, perhaps make it simpler?

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i think it's fine

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Marked as resolved by demoknight-tf2

nvm its not fine

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