mapped by Orange_
submitted
ranked
This beatmap was ranked on 5 May 2022!
nominated by riffy and fieryrage
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From 00:17:823 to 00:39:529 gradually increase spacing, first start with a really small DS and then start increasing it towards the end of the section, that'll give more emphasis and would make the map feel better.

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since this section doesnt gradually get louder and it stays the same, i think its fine as is

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Marked as resolved by Delta_

00:39:000 (1,2,3,4) - Missing 1/4 beats.

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i was still mapping the main sound here, the 1/4 sounds arnt that important

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Marked as resolved by Delta_

00:46:765 (1) - That shape seems kind of bland and out of place, try to make it into something more creative.

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01:05:823 (1) - The notes from above plus it specially feels bland compared with the past sections.

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will consider, i think its ok

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Marked as resolved by Delta_

00:47:117 (1) - Why not making the shape symmetrical?

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i take it from my first ranked map, its a weird lookin slider, doesnt need to be symmetrical

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Marked as resolved by Delta_

nice

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Marked as resolved by Delta_

00:53:117 (1) - Touching HP bar, unrankable.

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04:09:353 (1) - Slightly, but still.

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04:26:294 (1) - Please center that slider.

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mapset verifier says otherwise

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Marked as resolved by Delta_

kk

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Marked as resolved by Delta_

00:57:353 (2) - Out of playfield area.

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its still rankable

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Marked as resolved by Delta_

01:00:176 (1) - Awesome slider shape, holy cow.

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ascension to heaven type shit

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01:03:000 (1) - Increase SV, it feels incredibly underwhelming.

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this was intentional, i didnt want to make this section too speedy

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Marked as resolved by Delta_

01:08:470 (1) - I would suggest you to change it for a triplet.

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id prefer not

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Marked as resolved by Delta_

01:11:206 (3,4,1,2,1,2) - That section can be way more interesting if you replaced the repeat sliders with triplets, also try to make the pattern more visually impressive as it looks somewhat normal.

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if i changed it to triplets, it would make the map too hard to play and will be uncomfortable

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Marked as resolved by Delta_

From 01:14:294 to 01:33:882, that's just awesome, great work.

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01:14:559 (2) - remove this and extend the slider like this https://osu.ppy.sh/ss/16818802/a788

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nice

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Marked as resolved by Delta_

01:24:529 (2,1) - Fix blanket.

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should be better now

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Marked as resolved by Delta_

01:34:059 (1) - Personally I do not enjoy that shape, you can do multiple 1/8 sliders instead of just doing one.

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Also, you can hear a variety of sounds in that segment, adding on to the multiple sliders suggestion I gave you.

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eh, will consider, i think its fine for now

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Marked as resolved by Delta_

01:37:588 (1,1,2,1,2,1,1,2,1,2,1,2,3,4) - Since the pitch of the sound is descending you can decrease exponentially the SV for a better feel to the section.

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i dont really like that idea, it will not show good emphasis tbh

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Marked as resolved by Delta_

01:57:353 (1,2) - Reduce DS slightly, that part of the song is not that intense.

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i think its fine

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Marked as resolved by Delta_

02:05:117 (1) - Personally I would have removed the spinner, it doesn't makes any sense in there.

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hmm it doesnt really matter tbh, it was mainly for drain time xD

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Marked as resolved by Delta_

02:31:941 (1,2) - I would have replaced the sliders for streamers.

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id say that it would ruin the "calmness" of this section

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Marked as resolved by Delta_

02:48:529 (1) - maybe you could change this slider (Brezel) to something different like https://quix.s-ul.eu/LzZoYpcu

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i want to keep pretzel ;-; oli is making the path more visible

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resolved for now

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Marked as resolved by Delta_

As impressive as that shape is, it can be really confusing as there's no sense of direction, this can give you problems in the future, so try to make the slider-path a little bit more clear.

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Reopened by Zyl

thats why you read it ;-;

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Marked as resolved by Delta_

02:50:205 (4,1) - Reduce DS slightly.

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this is to improve emphasis

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Marked as resolved by Delta_

From 02:55:941 to 03:05:117 feels super rewarding, great job, I suggest that you leave this segment as is in the future.

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02:56:647 (2) - maybe stack reverse end to 02:57:353 (1) reverse end (https://quix.s-ul.eu/UtmPQxZv)

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i like it overlapping

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Marked as resolved by Delta_

03:17:382 (1,1) - Slider repeat is not visible, please try to make the repeat a little bit more visible as the SV can be misleading to the player.

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will consider if someone else say anything out this, i think its visible owo

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Marked as resolved by Delta_

03:23:117 (3) - Object touching GUI elements.

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its ok

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Marked as resolved by Delta_

03:58:059 (1,2,3,1,2,3,1,2,3,1,2,3) - I completely hate this segment as its nothing like the entirety of the map, it feels that somebody else mapped it, please remap this whole part as it feels really out of place with the rest of the map.

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Plus the spacing is staggering, the ammount of aim a player needs to hit those notes its almost criminal.

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it should be high sv, its the most intense part of the song, aim is what i was aiming for! get it xD

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Marked as resolved by Delta_

04:10:412 (1) - That shape is not visually pleasing, the shapes you have done in the map have been almost stellar and that one just seems... there.

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its for the technical sound like i did for 00:47:117 (1)

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Marked as resolved by Delta_

04:23:470 (1,2,3,4,1,2,3,4,1,2,3,4) - The aim needed for that is way too much, please reduce the DS.

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uh its not that hard to hit

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Marked as resolved by Delta_

04:26:294 (1) - Amazing shape, one of the most creative uses of slider points I have ever seen.

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04:37:676 (1) - There's not a single sound in that section for it to have a spinner, please remove it.

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its for drain time shhhhhhhhhhhhhhhhhhh

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Marked as resolved by Delta_
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