mapped by X Light
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This beatmap was ranked on 9 January 2022!
nominated by Firika and Morrighan
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00:01:247 would reccommend lowering HS vol to 20%, then 30% at 00:06:144

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fixed

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Marked as resolved by X Light

00:08:769 (2,3,4,5,6,1,2,3,1,2,3) - This rhythm makes no sense. Are you mapping the piano or not? If so map those 1/2 beats you left anyway.

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similar reason to #1980688
I don't full commit to either so I made rhythm here just to keep the groove going but not to follow a track

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^

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Marked as resolved by X Light

you are kinda mapping the piano but also ignoring it at the same time, do this instead so it's not confusing and actually fits the song:
00:09:359 - put note there
00:09:665 -same, but could be a 1/2 slider too
00:10:277 - put note

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i dislike 1/2 spams so i did this deliberately. i think 00:08:769 (2,3,4) - are necessary as here has a clear crescendo so I needed some objects to represent it
after that i did not need all sounds to be mapped so I left out 00:09:381 - and 00:09:687 - as they are clearly inside other arpeggios
and 00:10:299 - is just redundant when I map 3 notes from same chord already in intro part.

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fixed

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Marked as resolved by X Light

00:11:042 (1) - maybe do this instead https://i.imgur.com/Q21zfEc.png for better rhythm
00:13:491 (1) - same?

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no drums to follow so either way can stand its point but i like my ones :3

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fixed

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Marked as resolved by X Light

00:15:940 (1,2) - leaving such a big rhythm gap feels odd, pls fill in the space

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k

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fiex

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Marked as resolved by X Light

00:16:553 (3,4,5) - the rhythm is actually on 1/3 if you want to map the piano, but since you didn't do it earlier I say just ignore it and map simple rhythm like before

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thanks, my ears were sad
changed to 1/3

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fixed

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Marked as resolved by X Light

00:16:553 (3) - 00:16:859 (4) - 00:16:974 (5) - well, shuold be on yellow line in 1/8

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Reopened by nika mika

which i fixed

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Marked as resolved by nika mika

k

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fixed

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Marked as resolved by X Light

00:27:879 (2,3,4) - 01:29:104 (2,3,4) - triplet is a bit repetitive in the whole map, it cant give the drums(claps? maybe) enough emphasis.
u could try https://osu.ppy.sh/ss/17388231/5830

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not exactly in this shape but ye

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Marked as resolved by nika mika

and also for later part

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00:29:257 (2,2) - make 1/2 maybe?

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these are for the ahhh sound so i made them longer. i will adjust the hitsounding to make it less confusing

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fixed

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Marked as resolved by X Light

00:30:022 (1,2,3,4) - fvk your mother

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发v看
少看点管人

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fixed

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Marked as resolved by X Light

00:39:840 (1) - maybe reverse buzz that lasts till the blue tick at 00:40:070 ?

could also maybe place it a bit more right e.g. 453|116 kinda looks ugly with current overlap

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similar thing here 01:41:064 (1,2) - , also keep spacing similar?

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wanna keep since all those notes are for the kick not the buzz and i think leaving some space feels better than holding a button for reverse slider

as for the spacing, the latter was leading to a stronger variation while the first one is before a break. if i use similar spacing the tension will be weird to me

might think of another pattern if the overlap is really dumb thou... (done)

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^

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Marked as resolved by X Light

00:43:109 (2) - it feels kinda awkward to use a same 1/4 slider to catch both kick 00:42:879 - and electronic sound 00:43:109 - 00:43:185 -, u could use a double 1/4 on 00:43:109 (2) - to have a contrast.

if u want to follow the hihat sounds, u could use a 1/1 slider at 00:42:879 - instead.

similar issue 00:45:328 (1,2) - 00:47:777 (1,2) -

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00:52:675 (1,2) - 00:55:124 (3,4) -

00:57:573 (1,2) - maybe this one is fine cuz the vocal here

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the sliders can be thought to cover two synth 1/4 sounds so i was aiming to reduce clicks in this section. The kicks on the other hand is a syncopation so it has to lie on the 1st and 3rd object, so I think the pattern in its current state is good enough.

i also do not want to introduce minor changes within patterns like this to make a vocal line distinct.

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Marked as resolved by nika mika

00:43:798 (3,4) - vs 00:46:247 (1) - imo it's better to use 1/4 reverse to cover the same sounds in a same way.
https://osu.ppy.sh/ss/17388182/f0a3
it would let your rhythm more consistent and the contrast of following objects make more sense.

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00:43:798 (3,4,5) - 00:43:798 (3,4,5,1,2) - 00:48:695 (3,1,2) - i modified these objects a bit so they now are in a better synced version

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Marked as resolved by nika mika

00:49:483 (4,1) - reverse rhythm? odd to have 00:49:636 this be the passive part since its in sets of 4 and second set begins on that

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honestly could just do 00:58:820 (1,2,3,1,2,3,4) - what you did here, that works better actually

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kk

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^

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Marked as resolved by X Light

00:50:991 (3,4) - a 1/2 reverse would be better to show the bell sounds as u do in a similar way on 00:50:226 (1) -
https://osu.ppy.sh/ss/17388196/11c4

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actually i moved the 2nd circle 1/2 further so they now both act for the beep sound.

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Marked as resolved by nika mika

00:51:298 - 这个可以跟一下吧

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要跟就要从这里00:50:532 - 开始了
有点赛宝 不喜欢

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^

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Marked as resolved by X Light

你有问题

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01:27:114 (2) - 01:27:573 (2) - how about use triplets to keep consistency?

I saw 01:27:114 (2) - is totally different but the reverse is not so appropriate to emphasize the sounds.
try https://osu.ppy.sh/ss/17388222/951b

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00:25:889 (2,2) - same thing

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i was letting these to be a (resting) part so after quick movements from 00:24:665 (1,2,3,4) - one have time to adjust hand state when I was testing
I guess I will keep since this is carried over in 2 individual sections so theres still some consistency left lol

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Marked as resolved by nika mika

01:30:350 (1,2,1,2,1,2,3,4) - This feels really under mapped compared to some other cool patterns. Maybe you can make this more exciting?

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^

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Marked as resolved by X Light

01:44:716 (1,2) - 正常人都当1/4打了 小心你的马

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01:57:420 (1,2) - 这个也会当1/2的

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Marked as resolved by Yorita Yoshino

我怎么给关了

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Reopened by Yorita Yoshino

不是 当1/4和1/8打起来有区别🐎
然后这个01:57:420 (1,2) - 我前面也有用过 况且
这玩意不就是1/2🐎

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^

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Marked as resolved by X Light

01:59:410 (1) - i just think 01:59:563 - the feedback of sliderend is too weak for the strong kick.
compared with 01:58:798 - 01:59:104 - 01:59:410 - the other kicks, u always use a much more intense movement and make them clickable. it makes the forth kick too underwhelming.
u could use double 1/4 sliders to improve it.

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its now circle then slider now

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Marked as resolved by nika mika

01:59:891 (1) - double length of this/ halve SV? the extended sound does fade noticably where you cut it off, but it certainly lasts longer and feels odd RN. you could also just make it a reverse if thats the route you wanna go

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actually maybe not coz the faded sound should be represented otherwise imo. i will add spinner to compensate

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^

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Marked as resolved by X Light
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