mapped by I lulu I
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This beatmap wasn't updated since 4 May 2021 so it was graveyarded...
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00:11:798 - i would either add a break here or map starting from the triple here 00:12:423 - imo break works better

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huh, i dont think starting at the middle of the music is a good idea, isnt it weird that you'd start playing in the middle of a section instead of the start? I wanna keep it undermapped to signify the start, I'll keep for now, but i'll think about continuing the pattern if it needs to be

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00:18:464 (1) - it would be better to have a clickable object instead of a sliderend on 00:19:761 - . imo just shorten the slider by 1/4 and add a circle to represent the strong downbeat better

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maybe, Im honestly dead stuck here trying to figure out how to make it sound/play better without undervaluing anything, I'll look into it more

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00:22:031 (5,1) - spacing between these objects is way too close and also represents this downbeat poorly. move 1 a lot farther away or it really kills the momentum

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yes

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00:22:031 (5) - 00:23:328 (5) - should probably raise sv on these and all other iterations of these notes or at least space it farther away since it is such a distinct sound from other notes in these patterns

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yes

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00:25:274 (1,2,1,2,1,2) - gradually increase spacing or gradually decrease spacing (some variation depending on what you hear) bc the sound is definitely not constant in intensity like you map it here

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00:35:004 (1,2,1,2,1,2) - what you did here works a lot better

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nah I dont think it should be that fancy at the start, its more of an intro than anything, the later part I did it similarly, not sure why you like that part but not this one

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00:39:220 (1) - This section with the bursts has a pretty drastic rhythmic change that isn't very intuitive. I'd consider mapping the series of triplets with 3 reverse sliders if going for ranked.

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oh yeah I've meant to change this idk why I kept it, changed it to the same slider as the one afterward

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00:54:823 (1,2,3,4) - gradually increase sv here to represent rising pitch/intensity?

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no, you dont need to focus too much on every single detail, if I make them slide any faster it'd be too tough to not sliderbreak, the length is already pushed to near max, so for gameplay, thats a no

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01:00:013 (1,2,3) - im sure this is intentional but stacking these would look SO much better visually. seeing these while playing makes me think they're stacking errors

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01:00:337 (4,5,6,7,8,9) - same on these obviously

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nah its intentional to make it tougher to read xd

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01:00:013 (1), 01:00:337 (4), 01:00:661 (7) - You mapped the guitar to a slider here - 00:59:688 (1). It's probably best to keep it consistent, i.e slider first, then doubles second.

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yea u right

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01:01:472 (1) - tbh i think changing this to a spinner would work a lot better and also you would be able to make 01:02:607 - a clickable circle to represent the strong downbeat better

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I personally dont like spinner, I think its fine for it to have that much of a difference to calm down, it contrast a lot between calmer/exciting build up part

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01:03:256 (6,1) - Probably some spacing between these notes to emphasize the change in section, same here - 01:06:012 (1) and other sections like it

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nah, its the quirk of the map, its distinctively different and harder to read, the section is relatively calm, it doesnt need that much of an emphasis on each note

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01:25:634 (6,7) - Would be good to use spacing to emphasize the difference in time. 01:30:823 (6,7) as well , etc

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similar to last

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plus I already foreshadowed the semi stack before, it should be easier to predict for this one

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01:40:878 (1) - This reverse slider doesn't quite match the rhythm its trying to describe. It falls on beats in 1/6 time where the actual beats are in 1/4 time.

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yea u right

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