I know it's real cute the way you use 1/6 LN in this difficulty, however rules must be adhered to, and it violates this ranking criteria guideline under Insane level difficulties: "Avoid using 1/6 or higher snap long note streams. These are very hard to hit and release because of their very short length. Use regular notes in place of streams instead." There's very little way to justify its usage since it becomes a relative diffspike to many players, causing unnecessary 200 drops to happen out of nowhere given how strict the timing window for shorter LN is, and it is really abundant in this map. How you choose to solve it is up to you. But really, it's way too present in this map where you mostly refrain from using 1/6 streams, and 1/6 LN streams are much harder than 1/6 streams so it causes the difficulty balance to go out of the window. 1/6 LN for 4 notes I think is fine, however anymore than the threshold where it would consitute as a stream, such as at this point 02:32:085, is simply too much and should be redone.
02:51:916 - to 02:53:498 - try this https://osu.ppy.sh/ss/15680145/b9d0
i think it will be better to reduce the amount of 1/6 LN stream here, its quite spiked making the gap between MX & HD very far, but close between MX & SC
what do you think?
What a boring ending to this map. It's the only thing I was hyped about for this entire map. Same for SC, it's just so boring.
LN quad is boring but there's really not much i can do there aside from a long ass 1/6th stream for the ending, which doesnt fit the mx at all. As far as the SC goes, i dont know what you're expecting for an incredibly repetitive part. upper diffs are just split trills or just a long trill for the top diff. SC is rolly stream to be easier than that.