mapped by sahuang
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This beatmap was ranked on 25 May 2020!
nominated by Dored and Mordred
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00:07:418 (3,4) - Reverses for the drums make sense at 00:02:639 (3,4,5) but you've got some pretty noticeable violin sounds here so I feel mapping them accordingly with a rhythm like https://gyazo.com/899d4d5923b9926039517f1f09225e7d or something similar would help accentuate them

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as i mentioned below this is really hard imo as the lowest diff so i guess i wont change

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Marked as resolved by sahuang

00:07:418 (3,4,5,6,1,2) - this is literally the hardest pattern in the entire map because of how much 1/2 rhythm in a row it maps, would be great to simplify this a bit but I don't really have any good alternatives other than https://i.imgur.com/tH6Ua9b.png which is like okaaay

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i changed 00:07:949 - to a click and feels fine to me now, if you want i can ofc switch to ur pattern but imo either is fine

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Marked as resolved by sahuang

00:11:533 (4,5) - seems a bit unintuitive to make the white tick clickable here, I'd just ctrl+g the rhythm

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yeah

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Marked as resolved by sahuang

00:13:657 (3,4) - Loud guitar riffs seem more suited to 1/2 rhythm like https://gyazo.com/5de53bf823b2dc2e59f727f41559cfa3 or if you're concerned about the object chain being too long you can leave 00:14:586 unmapped perhaps

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changed 4 but not 5

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Marked as resolved by sahuang

00:14:454 - would be nice not to ignore this since the guitar stands out so much, would just go with https://i.imgur.com/EAtdAtR.png

should still be easy enough because the sliders are all 1/1

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fixed

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Marked as resolved by sahuang

00:20:560 (4) - Change the sample from soft to drum may fit better and keep consistent with other objects around it.

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ee also applies to 00:20:825 - 00:21:356 - 00:21:489 - etc.
Keep all notes in this section with drum sample may make sense.

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re-hitsounded this part

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Marked as resolved by sahuang

00:26:931 (6,7) - Drum rhythm seems kinda off here where 00:27:462 is kept part of the rhythm which has no drum but 00:27:197 is ignored so maybe like https://gyazo.com/f81fb3b0cf8ed88bd36a750c120b643c

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i changed this according to forest's mod

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Marked as resolved by sahuang

00:27:330 (7) - I think this slider can be a circle, because 00:27:462 doesn't manage an important beat, like you did here, for example: 00:35:825 (5)

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k

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Marked as resolved by sahuang

00:38:746 (2,3) - More of a personal thing but I feel visuals here could be improved by changing 00:38:746 (2) to a white anchor slider and blanketing with 00:39:277 (3) bc for some reason I'm not not vibing with the pattern of the double straight sliders here but idk why

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changed to a blanket

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Marked as resolved by sahuang

00:39:808 (4,5,1) - Change in intensity here is pretty pronounced so I feel changing 00:39:808 (4) to a 1/2 for additional rhythm here would be a nice touch

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00:46:710 (1,2) - Maybe here too

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k

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Marked as resolved by sahuang

00:42:462 (1,2,3) - focusing on the vocals seems more intuitive but then again most of this part / diff doesn't really follow them so idk

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i fixed the patterns to 00:42:462 (1,2,3) - and also 00:46:710 (1,2,3) - . They were single reverse sliders and maybe not that fit the vocals xd

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Marked as resolved by sahuang

00:50:958 (1) - Feels odd to map the vocals here when you mapped the drum at 00:48:834 (1) and 00:53:082 (1) so you might want to use a similar rhythm

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Aight I actually just realized that 00:50:958 (1) lands on a pretty strong drum so you technically are following drums but I still feel using reverses here or a similar 1/1 rhythm would work a bit better considering the gap between 00:50:958 (1,2) is 3/4 and could catch new players off guard after the constant 1/1 and 1/2 rhythm

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changed to 00:50:958 (1,2) -

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Marked as resolved by sahuang

00:51:223 - clap

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00:39:940 - could add a clap here as well

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true

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Marked as resolved by sahuang

00:54:675 (3,1,2,3,4) - Rc has a guideline for normal diffs that discourage at least 5 sliders in a row like this under the guise that it's a bit repetitive for newer players so it might be a good idea to add some 1/2 rhythm which I feel is supported by the buildup here as well

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ok i will try

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Marked as resolved by sahuang

00:56:666 (5) - Replacing soft-hitclap with drum-hitnormal sounds much better.

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ok

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Marked as resolved by sahuang

00:57:330 (1) - might be better as a long slider because the slider fades in pretty early even with this ar

personally I think it's ok but someone might complain

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should be okay, it's the lowest diff and i guess a spinner is fine?

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Marked as resolved by sahuang

ok asked some people and it's not ok to be a spinner sooooooooooooooooooooo

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Reopened by Mordred

fixed with other patterns

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Marked as resolved by sahuang

01:05:294 (5) - CTRL+H, looks more natural as the slider would actually point to the following circle

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true

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Marked as resolved by sahuang

01:06:887 (3,4,5,6) - kind of too rough for normal with 200+ bpm, try something softer like https://shurelia.s-ul.eu/9mnjjqb1.png

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I feel you should maybe change 01:07:418 (5,6) to a reverse to make the pattern more forgiving whilst also emphasizing the vocals at 01:07:418 (5,6) compared to the previous violin rhythm

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pretty agree, besides there a music pattern inconsistency with 01:24:144 (1,2,3)

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fixed this, should be much better now

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Marked as resolved by sahuang

01:06:887 (3,4) - sounds a bit nicer if you add whistles to the white ticks here

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y

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Marked as resolved by sahuang

01:12:728 (3,4) - Visuals could be improved by fixing the blanket here bc rn it looks kinda jank

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fixed

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Marked as resolved by sahuang

01:15:914 (6,7) - Simplifying two circles can express the vocal well enough. Since the bpm is high and the diff is the lowest diff, less 1/2 sliders and other dense rhythms may work better.

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fixed

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Marked as resolved by sahuang

01:23:347 (2,3,1,2) - You might want to find a different rhythm for this so the gap doesn't end up being 3/4 which could cause unecessary misses for newer players who are used to the rest of the map being in 1/1 and 1/2

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fixed this

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Marked as resolved by sahuang

01:23:347 (2) - really don't like isolated 1/2 sliders like this, circles fit so much better 90% of the time (including here)

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01:46:976 (3) - would also change this one so it actually emphasizes something

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01:49:631 (3) - that too

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00:26:931 (6) - 00:29:055 (4) - don't really like these either but I think they're ok

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fixed above, 00:26:400 (4,5) - there is already a circle so i dont wanna make it too hard

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Marked as resolved by sahuang

01:24:144 (1) - Unneeded NC imo

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k

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Marked as resolved by sahuang

01:24:144 (4) - better as just a circle since there isn't anything significant on the red tick

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sure

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e

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Marked as resolved by sahuang

01:53:082 (2,3,4,1,2,3,4) - Whole section here with the constant 1/2 reverses feels like a really missed opportunity to add some more variety to the rhythm rather than following the drums considering the violin is really prominent compared to the similar section at 00:01:577 (1,2,3,4,5,1,2,3,4,1) where the violin is held for longer allowing for the drum mapping

Tbh I really feel rhythm here should be reworked a bit to capture the violin rather than the drums bc current mapping doesn’t really reflect the song as well as it could

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I think keeping the reverses at 01:50:958 (2,3,4) might be ok considering the violin isn't really doing much but 01:54:542 (1,2,3,4) def should be changed imo

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I am trying to keep a consistent mapping here as the lowest diff, i think it is possible to change to what you suggested but an issue is many drums can be ignored which make it hard to play for normal players..would be glad if you can propose a solution tbh, it is a bit bored now but i guess is easier to play?

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Marked as resolved by sahuang

01:55:206 (2,3,4) - kind of odd of how the way you suddenly making this one, maybe just make something similar like 00:04:763 (2,3,4) - would work and looks better

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fixed

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Marked as resolved by sahuang

01:57:728 (3,4) - dunno if that spacing is intentional

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oops

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Marked as resolved by sahuang

01:58:923 (6) - should be an NC here

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if u do agree then remove NC on 01:59:985 (1) -

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true

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Marked as resolved by sahuang

changed to click

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Marked as resolved by sahuang
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