im not rly sure if this is on purpose but it feels like it isnt completely so im just gonna say this: the screen usage could be a lot better
it seems like the cluttered feeling present in the map is somewhat intentional but you couldve achieved this with good screen usage as well. however, with the screen usage u currently have, it makes the map feel more boring as while playing it feels like im just in the center all the time.
one example of something u could change is with 00:23:924 (1,2,3,4,5) - since rn its kinda close to the edge but could be placed much closer without changing what you were going for: for instance, you could place 00:23:924 (1) - at around x:425, y:163, and then move 00:24:383 (2,3,4,5) - a little up like https://osu.ppy.sh/ss/12851852 for example and youd end up using better screen usage.
basically if you use that kind of logic throughout your map, it could end up being much more engaging to the player while still maintaining the cluttered feeling if you want
I can see your point, but it would essentially require a remap, and the argument comes down to your idea of fun so I don't think I'm willing to remake the map just to hit some corners.
Don't get me wrong I kinda agree, but I like the way the map looks and plays as is :) Thanks for the feedback tho, I'll consider it further.
i agree with dementation though, the map tends to feel repetitive extremely quickly because everything is overlapping previous patterns, and you tend to move around in the same restricted spaces a lot - i don't mind how the individual patterns play, i think they're pretty fun but having so much clutter in the center of the screen really hinders the playability of the map imo
on the topic of overlaps, i think it's worth noting that everything being overlapped can be harder to read for people due to how high the density of that map is, since it uses a lot of kicksliders and extended sliders which causes for very little 1/2 or longer gaps, compared to how many 1/4 gaps you have between objects - everything going on at once, and in a restricted space, really feels more tedious to read than it should actually be for an insane
played this map today and i really don't feel any of the issues with the map itself. i'll address spread differences in #1159250, but as is this diff feels completely fine to play. one thing i agree with though is that it definitely is a bit central and right side heavy, but i honestly didn't feel that it affected the gameplay at all.
i'll leave this open for new bn opinions!
i think the diff's density is way over the top for an insane diff, mostly because the kickslider usage can be disorientating for insane-level players, and i think a lot of them could just be replaced by circles. less is more, making everything a slider also gives less emphasis to stronger individual sounds that could be mapped to kicksliders if the rest of the kiai mapped circles, imo
stuff like 00:20:862 (3,4) - 00:23:311 (2,3) - 00:25:760 (3,4) - etc could easily be replaced with circles so things like 00:22:087 (3,4) - 00:26:985 (3,4) - would get more emphasis since only having those as kicksliders would make them stand out
i think i agree with this being too complex for an insane, and it also doesn't really fit the spread... liiraye has given me full control over this diff now, but i don't think i want to nerf it for the sake of the spread cause that'll just destroy the map lol. i'll consider creating a new insane for the spread or asking around for a gd. for now leaving this open
This map (for an Another difficulty which is pretty much a kind of Insane) is very fast and kinda unreadable, it's really hard to play for players this level, I suggest you remap some parts that seem uncomfortable to play.