mapped by WubWoofBacon
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This beatmap wasn't updated since 8 February 2020 so it was graveyarded...
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00:00:595 (1,2,1) - is there a need for such wide angle? this 00:01:568 (2) - being so randomly placed makes this pattern look completly random

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fixed note taken

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dont forget to mark as resolved

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Marked as resolved by Cerberus Roze

00:04:001 (1,2,3,4,5,6,7) - jumps are random looking and not organised neatly at all
https://osu.ppy.sh/ss/13711455/2b2e at least try and organise them more clearly like this
make triangle shapes

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00:04:974 (8) - also this has such small spacing which needs to be bigger

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00:04:001 (1,2,3,4,5,6,7) - i thought to make 4 expand vertically but i guess followpoints dont look good

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resolved

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Marked as resolved by WubWoofBacon

00:05:460 (2) - this is a strong sound so i dont know why 00:05:622 (3) - this has more spacing off the slider

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hitsounds changed so strong sound is not there now

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Marked as resolved by WubWoofBacon

00:06:271 (7,1,2,3) - why do you have a linear pattern here, nothing is telling me it should be different from the rest
00:06:757 (2) - this also might be better as a 1/2 slider

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00:06:595 (1,2,3,4,5,6,7) - also try to make the visuals appeal nicer like this
just making triangles and blankets, you dont need tocopy exactly what i didhttps://osu.ppy.sh/ss/13711493/289e
it just makes it look like you actually thought about the patterns

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changed so that it (7,1,2,3) is not linear anymore while making it look nicer

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Marked as resolved by WubWoofBacon

00:08:217 (4,5,6,7,8,1) - wide angel spam is kinda weird, https://osu.ppy.sh/ss/13711499/cab9 having a sharp angle on the finish would make it more satisfying to play and just have better flow in general

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I changed the 1 Slider but not much else was changed other than to put notes in between. there was only 1 wide angle so no need to get rid of it, especially since its mapped to emphasize a change in the song

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Marked as resolved by WubWoofBacon

00:09:352 (1,1,1,1,1) - looks copy pasted which is fine/good but you didnt try and make it fit in with the map visually and it looks out of place https://osu.ppy.sh/ss/13711511/3ae3 weird overlaps and inconsistent looking spacing

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changed to make a bit more of a build up rather than consistent spacing do you think it looks better now?

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kinda, try to think about your cursor movement as well, its not that comfortable when i think youd want it to be

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i feel like it's not uncomfortable to aim, and haven't really had anyone tell me so

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Marked as resolved by WubWoofBacon

00:10:163 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9) - the stream has underwhelming cursor movement compared to all previous parts of the map, needs more spacing in general and remove the weird flow here 00:10:163 (1,2,3,1,2,3,4,5) -
its an awkward angle to play for no aparent reason
this part is hype and needs to be reflected as such

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i think the 'underwhelming cursor movement' is okay because the song is slowing down after the stream, but i changed the weird flow you mentioned.

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yeah you miss the point, you generally want to express the sound how it is, not how its going to be

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i see what you're saying but i don't dislike how it looks and it still gradually increases with each burst, expressing how the map is in a sort

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Marked as resolved by WubWoofBacon

00:20:217 (2) - ends on strong sound and vocals xd
also ends on strong sound 00:21:352 (1) -
i wont go over much of that slow part but its "ugly" and unorganized looking which im sure you should know how to fix by now

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00:24:433 (6) - strong sound

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01:00:109 (2) -
01:02:055 (7) -
01:03:352 (2) - what is this hitsound for?

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01:05:946 (1,3) - why finish hitsound?

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01:17:298 (4) - strong slider end

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00:21:352 (1) - I want to keep the slider as a straight slider because male vocals and i'd be unsure how to keep it without keeping it ugly

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00:24:433 (6) - starts on "ni"
00:30:109 (4) - "ga"
00:30:757 (6,7) - "ka" "ku"
00:59:460 (7) - yuzu "re" nai but found one near it
01:00:109 (2) - "ra"
01:02:055 (7) - "te"
01:03:352 (2) - prob accident fixed
01:03:352 (2) - finish hit sound on every 1/1 beat
01:17:298 (4) - no strong slider end but found one near it

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resolved

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Marked as resolved by WubWoofBacon

00:27:190 (1,3) - should really be circles considering its a 5.9* map

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i just like this pattern though

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Marked as resolved by WubWoofBacon

00:33:352 (1) - why does this start on a not existent sound

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it starts on when singer says "kibou"

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Marked as resolved by WubWoofBacon

00:34:974 (1,2,3,4,5) - i know you want emphasis on vocals so why do you not have it here?
this rhythm here just doesnt make sense
vocals are all white
and then you have this here in the strong sound at the end 00:35:460 (3) -

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fixed

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Marked as resolved by WubWoofBacon

00:37:568 (1,2,3,4,5,6,7,8) - this also doesnt quite make sense
are you trying to follow vocals or drums
00:39:190 (5) - this ends on a vocal sound that id assume would be mapped
00:39:514 (6) - this is a strong drum sound thats just really given a circle with no real emphasis
00:40:811 (3) - this seems like ur prioritizing drums but it comes off as an inconsistent mix

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00:37:568 (1,2,3,4,5,6,7,8) - mapped to vocals hitsounded to drums
00:39:190 (5) - fixed
00:39:514 (6) - there is a snare there, so it's given a snare hitsound
00:40:811 (3) - section sounds fine listening to hitsounds, mapped to vocals hitsounded to drums

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Marked as resolved by WubWoofBacon

00:38:379 (2,3) - spacing here can be bigger

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I think it's fine because 2 is mapped to be in between 00:37:244 (9,3) -

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Marked as resolved by WubWoofBacon

00:40:163 (1,2,3,4,5,6,7,8,9,10) - the visuals here just look hella ugly, all straight sliders look minimal effort
and the flow is really janky going from slider to slider
and this is such a weak stream 00:42:109 (6,7,8,9,10) - it feels like its there just because the music says 1/3 stream
theres no real reach for the stream or anything, nothing satisfying to be like i need to hit that
also dont really think the stream supports the slider here 00:42:541 (10) -

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male vocals, has to be straight sliders. tried to fix how it flows so its more acute angles
1/3 stream expanded a bit to make it a bit stronger?
slider at end of 1/3 stream is there to let you jump to the next slider

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i wouldnt recommend using a slider to compensate for bad placement of the next slider, if you have good flow/rhythm you dont need to make it easier for the sake of it being easier unless its some weird ass rhythm or just too difficult for what you want which i dont think is needed

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changed the slider you were speaking of to 2 hit circles and changed where the stream is to achieve the same ease into the next note

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Marked as resolved by WubWoofBacon

00:42:757 (1,2,1,2,1,2,1,2) - the patterning here is nice, but the spacing is decreasing, which doesnt represent the music too well imo, like, its building up but you're decreasing the spacing

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i dont think she increases her pitch enough each 1/1 beat to require the spacing to go up, but i can see where you're coming from

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resolved

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Marked as resolved by WubWoofBacon

00:42:757 (1,2,1,2,1,2,1,2) - personally i think its unnecessary but if you changed the SV here to reflect the vocals more it would improve your idea

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good idea

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Marked as resolved by WubWoofBacon

00:46:649 (1) - any reason for wide angle? i also think lowering SV would reflect song better because theres literally only vocals

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the wide angle was just so 00:46:649 (1) - wasn't in the middle, which would just make it an ugly clusterfuck imo

also a new combo so it's ok :D

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i did lower sv though which did make it look better

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Marked as resolved by WubWoofBacon

00:47:136 (2,3) - this pattern has the potential to be misinterpreted as a 3/4 slider and circle due to the low spacing of the circle away from the tail

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yeah i decided that mapping the bell or w/e it is did make it very confusing and with me lowering SV for that area it just made the sliders just too short, so i decided to make the bell a circle and "kai" a slider to emphasize vocals more as well, thanks

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Marked as resolved by WubWoofBacon

i think it would be better to start the kiai at 00:47:784

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for a while i thought you meant preview point but yeah i see what you mean and i've been meaning to change it but was just too lazy

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Marked as resolved by WubWoofBacon

00:48:271 (6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6) - i don't really get the rhythm here, at times you seem to be following vocals, but then at other times it just seems kinda random

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listen to hitsounds, it's purposely hitsounded as it is

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Marked as resolved by WubWoofBacon

00:50:054 (5,1,2) - random wide angle, no reason for it really, id assume for emphasis of the finish but you completely ignore it later on 00:52:811 (1) - its even on the end of a slider :eyes:

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fixed ?

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Marked as resolved by WubWoofBacon

00:51:352 (6) - no need for a reverse in 5.9*
passively mapping like that is zzzzzz

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i like my reverse arrow but u right

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Marked as resolved by WubWoofBacon

00:57:190 (9,10,11,1,2,3,1,2) - good spacing and flow, just make a little organised visually like i said later and itd be a decent pattern

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i think i made it a bit better?

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01:03:352 (2,3,4) - this hit sounding is extremely misinforming
why finish on slider ends

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the finish sounds are meant to be an addition to the song rather than a reward for hitting the notes :eyes:

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Marked as resolved by WubWoofBacon

wai wiiide angleee 01:08:541 (10,1,2) -

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oki

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Marked as resolved by WubWoofBacon

01:09:838 (6) - this would be giga brain if it were all white ticks

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oh shit this is actually what i wanted to do like it changes to all white ticks later but giga brain too omega brain

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Marked as resolved by WubWoofBacon

01:17:946 (2,3,4,5,6,7,8) - i see the idea but its completely uncalled for imo

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yeah i felt like i forced it but felt like i wanted to make a jump section that i could hitsound as the stream :x

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.

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Marked as resolved by Cerberus Roze

01:19:082 (1) - end rhythm and flow from here is generally fine yeah but organise and make pretty thank uwu

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01:28:487 (1,2,3,1,2,3) - ORGANISED
01:26:865 (1,2) - YES LIKE THIS

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I FINALLY UNDERSTAND WHAT YOU MEAN BY ORGANIZED LMFAO

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ok it took me 45 minutes but i did it

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Marked as resolved by WubWoofBacon
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