is there any feedback you have? im being genuine here, its my first time mapping/ranking breakcore type stuff so any advice for this kind of thing in the future would be nice
the full on focus on really dense 1/4 rhythm gives little leeway to actually make use of all the rhythms in the song, since at that point everything's just melding together, which is just a shame. songs like these tend to be more interpretative due to the sheer chaos of them, but it's important to stay clear on not only what you want to represent, but also what'd provide interesting gameplay for the player as well. sections like 01:30:831 - with the glitchy sounds wind up being purely stream with some sliders mixed in. it really doesn't deliver any of the glitchy feel nor the chaos of the song. this is present all over the map, really
the perfect stack usage seems kinda arbitrary to me, feels a bit more artificial reading difficulty and making everything indirectly messier
you could really benefit from better screen usage as well, a huge chunk of the map just seems to hover around the middle of the screen, making the map feel weirdly cramped at times where it could've really used some more exploration of screen motion. z1's set is actually a really good example of good screen usage, since it makes full use of just about every quadrant in various ways
i'm not one to judge about hitsounds, but the hitsounding is rather minimal with a really stand-out whistle that doesn't fit the mood of the song at all, which doesn't help reading nor overall player feedback
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