Beatmap Listing » Camellia - K.Y.A.F.A.

Artist:Camellia Key Amount:
Approach Rate:
Title:K.Y.A.F.A. HP Drain:
Star Difficulty:
(8.55)
Creator:Evening Accuracy:
Length:5:15 (5:14 drain)
Source: Genre:Unspecified (Other) BPM:220
Tags:kyafa complextro electronic drill binzokomegane girls union User Rating:
1 15
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
13.6% (138 of 1013 plays)
Submitted:
Loved:
Jul 3, 2016
Jan 11, 2017
Rating Spread:
Favourited 119 times in total
Users that love this map: showgood163, Lotarr, -BlueFire-, Moskas, stupud man, Evening, fruityjuice123, -NeruxE, - N A K O -, Chrubble, robby250, jky0308, Dez, Daybreak, MEGAtive, ZeroCalamity, xElectroGH, [Kazumi], leoudel, Jinjin and many more!
Options:This Beatmap's Thread
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

There's no stopping me now

Wonki's Mapset
ENDLESS RAMPAGE by Gekido-

SpeedStaminaControlJackingJackstreamsApproximationInverse LNsBracketsHeavy Chording

Background Source


UNSTOPPABLE DOMINATION:

Dan 10 - Luminal

◆◆◆◆⬖◇◇◇◇◇ Accuracy
◆◆◆◆◇◇◇◇◇◇ Speed
◆◇◇◇◇◇◇◇◇◇ Jacking
◆◆◆◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◇◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ Simple LNs
◆ Linear Rolling @ 330 BPM

Made by dumbing down the RELENTLESS MASSACRE difficulty by removing minijacks, smoothing out rolls and making LNs easier.
Though I kept the physical demands high by the creation of slightly more physical demanding elements


RELENTLESS MASSACRE:

Luminal - Tachyon

◆◆◆◆◆◆◆⬖◇◇ Accuracy
◆◆◆◆◆◆◇◇◇◇ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◆◆◆◆◇◇◇◇◇ LN
◆◆◆◆◆◆◆◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ LNs
◆ Inverse LNs
◆ Split Rolling @ 330 BPM
◆ Minijacks

The original difficulty of this mapset.
Patterns and sequences are meant to increase physical demands to high amounts even if you can S this well
The variety of patterns here are meant to test on how well you can transition/fare in different situations while trying to keep your stamina and form intact.



ETERNAL HAVOC:

Zenith +

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◇◇ Speed
◆◆◆◆◇◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◇◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing


◆ Bracket Streams (up to 3-note streams)
◆ Long trills
◆ Scatter (2.5) @ 330 BPM
◆ Scatter (1) @ 440 BPM
◆ Minijacks
◆ Heavy Chording

Note: In Scatter (x), x represents the approximated average chord note count

The patterns here are meant to be as stamina draining as possible so if you can S this...
I have nothing to say...
Really.

This is my 2nd hardest 7K Map.



ETERNAL HAVOC +:

Zenith ++

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◆◆ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◆◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing

The original un-nerfed version of ETERNAL HAVOC
Welcome to hell


--

Log:

9/7/2016: Restructured the 2nd half, the map is now harder
9/7/2016: Added Kiai
9/7/2016: HP 8.5 -> 9.3
10/7/2016: Restructured the 2nd half, the map is now easier
10/7/2016: HP 9.3 ->9.0
11/7/2016: Added Inverse element on 2nd half
6/9/2016: Uncuntified a pattern in the second half
8/9/2016: Dedickified the Inverse
8/9/2016: Added Easy difficulty
9/9/2016: Fixed Overlap
4/10/2016: Raised HP again
11/10/2016: Added 7K Difficulty
11/10/2016: Changed BG
12/10/2016: Fixed Hitsound length
12/10/2016: Finished 7K
13/10/2016: Made ETERNAL HAVOC's Patterns Easier
13/10/2016: Raised ETERNAL HAVOC's HP 8.0 -> 8.7
--

To Do:

Hitsound
Fix some ghost notes
Maybe add more SVs

Feedback
--

Difficulty Breakdown:

UNSTOPPABLE DOMINATION
00:01:150 - Simplistic intro, nothing too complicated just to start off the map. Prioritized on the usage of strict layering and pitch relevancy to keep it as relevant to the music as possible.
Jacks here like 00:01:559 (1559|0,1695|0) - go to the drum instrument
Short LNs like this 00:09:195 (9195|3,9195|2,9195|1) - are supposed to inflict a staccato effect when playing, hence players will tend to hit these notes harder

00:17:513 (17513|3,17513|2,17547|0,17581|1,17615|3,17650|2) - Build up here with some 1/8s that are evenly spread out just as to kick start the adrenaline for the first section

00:18:059 (18059|2,18059|1,18150|0,18240|3,18240|0,18331|2,18331|1,18422|2,18513|1,18513|0) - Opted for jacking instead of streaming as it's more suited for a more demanding physical effect while keeping it simple

00:18:604 (18604|3,18604|1,18604|2,19013|1,19013|2,19013|3) - Same idea to use staccato LNs but this time for the synths

00:18:877 (18877|0) - Column 1 is reserved for the "Hey" vocal and snares just to emphasize those more. Used LNs for vocals just to differentiate them.

00:33:877 (33877|0,33877|3,33877|1,33945|2) - Patterning here is intentionally anchored quite a bit just to increase difficulty, taking into account the audience of the map

00:36:059 (36059|2) - Somewhat a vocal mapping section, note how the 1/4s bring out the idea that this section is made for vocals while keeping the difficulty pacing proportional to the music's intensity
00:37:968 (37968|0,37968|2,37968|3,38104|3,38104|0,38104|2) - Jacks like this go to the vocals, take note on how they jack on the same exact column just like how Camellia utilized the same sample

00:44:786 (44786|3,44786|0,44831|2,44877|1,44922|0,44922|3) - For the build up here (again), notice how the 1/6s (it's 1/8 but it's dumbed down to 1/6 for simplicity and difficulty normalization) spread out evenly with with the 4 columns, we try to avoid any 1/3 jacks here for consistency in difficulty
Notice how most rolls roll inwards instead of out, this makes it very much easier to roll

00:49:150 (49150|2,49150|0,49218|1,49286|2,49286|0,49354|3,49422|0,49422|1) - Build up snare section, notice how the column 4 has significantly more anchors than the others, this is an induced pitch relevancy section, by stressing onto the right hand more.

00:52:150 (52150|3,52150|2,52184|1,52218|0,52252|3,52286|2,52320|1,52354|0,52388|2,52422|3) - Rolls intentionally go to the left before the very end, to the right just to emphasize that particular gallop/flick.

00:53:513 (53513|0,53513|1,53513|3) - Quite simple layering and tried to avoid too much anchoring.
Hands go the the synths.
Kicks are not taken into account as they are in the bass category and is not a prominent instrument, would probably dilute the structure if done so.
Jumps here go to the softer synths
Singles like this 00:54:331 (54331|3) - don't have the synths so I used a single, felt that it's apt as it acts as a "swing rhythm connector" between these synths as they skip a 1/2 beat 00:54:195 (54195|2,54195|3,54195|0,54468|0,54468|3,54468|1) -

00:57:331 (57331|3,57331|0,57331|1,57422|2,57513|0,57513|3,57513|1,57604|2,57695|0,57695|1,57695|3,57786|2,57877|3,57877|0,57877|1) - Supposed to be a 1/4 and 1/3 poly but I felt that it'd be a bit too hard to control for players at this caliber, dumbed down the 1/4 trill to a 1/3 so that it's easier to control.

01:00:059 (60059|1) - Pitch relevancy miniLN mapping towards the syths, I used a jack section here so as to give a little break to the players.

01:06:604 (66604|1) - Notice how much anchors there are on columns 2 and 3, this is to drain stamina from the players

01:08:786 (68786|3) - Same idea here, notice how the anchors appear very frequently and is always >2

01:10:968 (70968|3) - Linear rolling here, I paired up all notes to another such that all notes will have at least 1 note connected to it.
Tried to keep them rolling inwards for playability

01:14:513 (74513|3,74513|0,74581|1,74650|2,74718|1,74786|3,74854|0,74922|2,74990|0,75059|3,75127|1,75195|2,75263|1) - Can be done as a fierce hand alternation section or just a simple minijack + slow trill section depending on how the player likes it, it's an option to conserve stamina and lose out on accuracy or just use stamina and keep it.

01:17:786 (77786|2,77922|2,78059|2,78195|2,78331|2,78468|2,78604|2,78740|2,78877|2,79013|2,79150|2,79286|2,79422|2) - Notice how the anchor lasts for a long time here, this is to map to the synths and vocals.

01:24:059 (84059|1) - Simple section, hands go to kicks as they are most prominent

01:28:422 (88422|2,88559|2,88695|2,88831|2,88968|2,89104|2,89240|2) - Notice how the anchors go to the vocals here.

01:37:150 (97150|2,97150|0,97150|3,97218|1,97286|3,97286|2,97354|0,97422|1,97422|3,97490|2,97559|0,97559|1,97627|3,97695|0,97695|2,97763|1,97831|3,97831|2,97900|0,97968|2,97968|1,98036|3,98104|0,98104|1,98172|2) - Notice how these are all 1/3 approximate-able, this kind of pattern makes it very easy for players to execute, therefore acts as a small break for them. I wanted this section to be as dynamic in intensity as possible with respect to how Camellia utilizes his hats in this section. This acts as a small buildup to the linear rolls later (explained on how I mapped linear roll previously)

01:41:650 (101650|1) - Just to switch it up, all of these are LNs, while the patterning is simple, the sudden switch up may cause falters in reading.

01:45:331 (105331|0,105400|1,105468|2,105536|3,105604|2,105672|1,105740|3,105740|0,105809|1,105877|0) - Notice how the pitch goes down, similarly with the stream.

01:45:877 (105877|0,105877|3,105945|2,106013|1,106081|3,106150|0,106150|2,106218|1,106286|3,106286|2,106354|0,106422|1,106422|3,106490|2,106559|1,106559|0,106627|3,106695|2,106695|1,106763|0,106831|2,106831|3,106900|1) - Same idea for the jumpstream break, gives a good opportunity for players to recover stamina if they know that they can rest their hands a bit here

01:50:240 (110240|3) - Notice the huge column 4 anchor for PR

01:58:968 (118968|0) - Trills here are very much intended to drain stamina, notice how the trill switches hands every time the synth is played (01:58:968 (118968|0,119104|3,119240|0,119377|3,119513|0,119786|3,119922|0,120059|3,120195|0,120468|3,120604|0,120740|3) - )
Some trills are omitted as they were overridden by the hands for the snares (wanted to avoid minijacks)

02:07:695 (127695|0) - Notice how the pitch is going down, anchor on column 1

02:10:968 (130968|2,130968|0,131036|1,131036|3,131104|2,131104|0,131172|1,131172|3,131240|2,131240|0,131309|1,131309|3,131377|2,131377|0,131445|1,131445|3) - Opted for a split jumptrill just for the difficulty as the section ends exactly here

02:12:059 (132059|3,132059|2,132059|1,132059|0) - Column 1 for the clap, Column 3 for the synth, Column 4 for the vocal sample.

02:25:150 (145150|3,145150|2) - Staccato usage for the snares

02:28:422 (148422|3) - Pretty sure the whole section here is the same thing.

02:53:513 (173513|2) - MiniLNs here go for the synths switching pitches instead of direct PR now

03:07:968 (187968|2,187968|3,188036|0,188036|1,188104|2,188104|3,188172|0,188172|1,188240|2,188240|3,188309|0,188309|1,188377|3,188377|2,188445|1,188445|0,188513|2,188513|3,188581|0,188581|1,188650|3,188650|2,188718|1,188718|0,188786|3,188786|2) - Notice how there isn't a choice for players to conserve stamina, they just have to attack this pattern fiercely, this is intended to drain more stamina from players who can't last that long.

03:21:877 (201877|1) - Swapped column for vocal mapping for balance

03:35:104 (215104|2) - LNs here are slightly more dense, introduced some more hands here

03:43:695 (223695|2) - Notice how the anchor goes from 23 to 14, this makes it really hard to control if you're not attacking the pattern as it is and approximating it.

04:01:150 (241150|3) - Notice how the pattern here anchors a ton, taking away more and more stamina before the major kiai

04:05:513 (245513|3) - Pattern here are intended to be at least 3 note chords for 1/2, this is to ensure all hands are always hitting on a 1/2 beat, a stamina draining technique. 1/4s are intended to stair inwards for this section
04:14:377 (254377|1) - and stair outwards for this section, this is for difficulty increment

04:36:059 (276059|2) - Opted out on minijacks as this whole map revolves around the idea of removing the minijacks in RELENTLESS MASSACRE

04:40:695 (280695|0) - Same idea of having vocals "Hey" and snares in column 1
04:55:695 (295695|2) - Broke this particular rule above in this section so as to give mapping more space

05:15:331 (315331|3) - Made this an anomaly just to take out players who are not paying attention

RELENTLESS MASSACRE (to be written)

ETERNAL HAVOC (to be written)
jakads is in the lead! ()
Score936,027 (98.55%)
Max Combo1676
MAX / 300 / 2007209 / 2223 / 243
100 / 50 / Misses26 / 11 / 34
ModsNone

Top 50 Scoreboard

RankScoreAccuracyPlayerMax ComboMAX30020010050MissMods
936,027 98.55% jakads 1676 7209 2223 243 26 11 34 None Report
899,090 97.29% gyp05040 1615 5933 3166 543 56 13 35 None Report
888,988 97.34% Sern888 1456 6494 2689 423 53 25 62 None Report
837,914 95.86% Aias_7 802 5779 3063 698 93 25 88 None Report
810,493 94.03% nissuxi 1076 5589 2916 876 199 52 114 None Report
777,712 94.44% _horo 547 5722 2938 732 150 37 167 None Report
770,136 93.82% morisan7 988 5557 2976 819 170 49 175 None Report
767,878 93.34% Kim_GodSSI 1275 5126 3293 907 187 68 165 None Report
766,263 94.19% LoNoLi 821 5223 3298 917 118 47 143 None Report
741,029 92.85% Entozer 927 4747 3550 1031 176 35 207 None Report
724,865 91.77% _S h i r o_ 615 5271 2820 1139 255 52 209 None Report
708,215 91.65% wonder5193 857 4642 3454 1100 259 98 193 None Report
698,600 91.39% Destiny19 905 4771 3296 1100 275 88 216 None Report
647,809 89.69% ZhangFan 619 4349 3339 1396 321 91 250 None Report
425,642 96.22% Jinjin 1325 6223 2709 614 100 16 84 HT Report
414,113 95.78% SSTEVENN 1142 6133 2726 649 112 35 91 HT Report
405,671 95.45% Gamer97 1065 5555 3206 760 92 23 110 HT Report
390,204 93.62% chlwldnd248 1486 5258 3081 1072 191 42 102 HT Report
386,508 94.13% Sar7 1269 5144 3282 1037 159 23 101 HT Report
385,563 94.06% Snow Note 1431 5122 3294 1046 147 27 110 HT,FL Report
377,681 94.15% Candyland 839 4827 3602 1051 122 32 112 HT Report
376,761 92.89% 644520858 910 5136 3109 1116 180 24 181 HT Report
372,970 93.36% angniemi 577 5162 3197 985 219 59 124 HT Report
372,669 93.80% Violia 1533 4216 4106 1151 140 33 100 HT Report
363,839 92.64% 451030950 1108 4800 3330 1231 212 43 130 HT Report
357,706 92.79% fer789 1383 4249 3722 1529 147 24 75 HT Report
356,073 92.82% cynosures 1149 5019 3209 1118 186 67 147 HT Report
259,616 79.81% WB FangSy 430 3558 2830 1668 688 294 708 NF Report
255,052 80.55% kind2783 296 3395 2976 1800 743 191 641 NF Report
241,618 76.45% clrty2 389 2974 2768 2007 962 300 735 NF Report
195,031 69.39% KOTFTW 219 2304 2616 2089 1105 492 1140 NF Report
184,825 65.56% dlddu33 163 2115 2296 2203 1322 413 1397 NF Report
181,805 65.97% yukaring 253 1962 2321 2402 1451 371 1239 NF,FL Report
177,373 63.68% Awb 264 1939 2160 2227 1525 685 1210 NF Report
176,787 64.59% Erekutorikku 256 1837 2239 2490 1464 424 1292 NF Report
175,643 64.67% harlemshake555 126 1904 2210 2416 1481 504 1231 NF,HD Report
173,251 64.33% YuutaTogashixD 84 2005 2171 2204 1516 712 1138 NF Report
170,368 61.42% Myle 261 1891 2090 2098 1446 748 1473 NF Report
166,410 60.61% njg7194 250 1741 2139 2168 1489 514 1695 NF Report
162,510 60.68% lucky icons 139 1753 2023 2247 1614 611 1498 NF Report
161,130 59.52% Jaquah 165 1670 1887 2344 1640 809 1396 NF Report
160,158 59.31% Sr_Korah 175 1615 1975 2343 1635 503 1675 NF Report
159,869 60.12% OMGitsRaMayu 80 1646 2119 2261 1503 517 1700 NF Report
158,945 58.46% rascor 249 1619 1842 2298 1631 963 1393 NF Report
157,723 59.79% Risotto31 75 1595 1988 2313 1743 725 1382 NF Report
154,518 58.36% ResensOAO 77 1591 2025 2202 1517 586 1825 NF Report
153,119 57.97% [KCiM] FraZier 130 1570 1925 2239 1646 682 1684 NF Report
152,536 58.38% ongkyfebriandy 116 1486 1958 2413 1622 576 1691 NF Report
149,823 57.36% ShadowButt 39 1537 1944 2200 1607 644 1814 NF Report
149,194 57.06% qiluo 59 1485 1875 2262 1705 747 1672 NF Report