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Tatsh - Xepher-Long Version

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Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Aeon
for some reason i cant skip intro.... can anyone help me ???

edit: i found out with it seems i have a timing section with negetive data and when i try to open timing menu osu! freezes

heeeeeeeeelp please


fixed thanks MaxwellDemon
Dangaard
Ok, let's try to fix the timing first. I don't think it's perfect but I recommend to use the following timing sections:

836 ms (85 bpm)
46.012 ms (170 bpm)
71.424 ms (42,5 bpm)
102.288 ms (170 bpm)
182.846 ms (170 bpm)

After this you need to Resnap All Notes and Recalculate Slider Lengths, while having a Beat Snap Divisor of 1/4 . Anyway you need to check this afterwards and probably remap it.

While mapping, please ensure to use distance snap (you can alter the distance spacing during a map though, e.g. for jumps). Use Beat Snap Divisor of 1/4 or higher only on parts where it's needed to prevent Beats and Sliders appearing on the wrong spot.

Also consider to pick a higher slider velocity, it is a basic value for setting a maps difficulty, because distance spacing is directly affected by it.
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
Dangaard

Aeon wrote:

edit: ive done all timing sections and re-snapped/ fixed postions of the notes... btw why is the last section there.... bmp is the same
I don't know if the last section is necessary, but without it the white marks are offbeat and you would need to put the beats on the blue instead.

Dangaard
[Normal]
Nothing to mod at the moment, since you didn't change the timing sections here. Change it and rework.


[Hard]
About raising slider velocity: you had 1.4 before and raised it on my request (2.0 now). I think on the 170 bpm parts it's too fast now.

timing:
Please remind that after changes on the timing of beats, the placement must be changed as well.

00:19:36 (1) - i think this spinner is too short
00:47:42 (1) - end on white
00:48:83 (1) - ^
00:51:65 (1) - end on red
00:52:71 (2) - ^
00:56:60 (1) - end on white
00:57:48 (1) - probably remove due to the spinner before
01:00:74 (1,2,3) - 1/4 later
01:06:39 (1,2) - 1/4 later
01:11:42 (1) - end on red
01:12:83 (2) - ^
01:14:24 (1) - ^
01:17:07 (1) - ^
01:19:89 (6) - ^
01:22:71 (3) - end on white
01:22:71 (3) - ^
01:42:28 (1) - ^
01:43:69 (1) - end on red
01:44:84 (1) - 1/4 earlier
01:45:02 (1) - start on red
01:47:93 (1) - end on white
01:49:34 (1) - end on red
01:54:19 (1,2,3) - 1/4 later
02:01:34 (1) - end on white
02:09:11 (4) - end on red
02:13:34 (1) - ^
02:16:17 (3) - end on white
02:18:28 (4) - ^
02:27:37 (1) - start on white
02:47:31 (1) - start on white
02:48:64 (3) - end on red
02:49:34 (4) - end on white or red
02:54:28 (4) - end on white
02:55:69 (3) - ^
03:02:84 (1) - start 1/4 earlier
03:12:02 (1) - move 1/4 later

placement:
Try not to switch the distance spacing too often if you don't use jumps. After fixing placement, recheck on your own with distance spacing enabled.

00:05:07 (4) - closer to (3)
00:07:54 (2,3) - 1 right
00:10:01 (7) - closer to (6)
00:11:42 (2,3) - overlapping
00:20:60 (1) - 1 left
00:22:71 (1) - further away from (3), it should have a similar spacing as the other parts as long as it's no jump
00:28:36 (X) - I suggest placing a beat here since the sliderend on blue mark sounds weird here
00:33:30 (1,2,3,4,5,6,7) - inconsistent spacing
01:16:36 (5) - closer to (4)
01:19:18 (4) - closer to (3)
01:26:60 (10) - further away from (9)
01:47:93 (1) - snap to previous slider (disable grid snap and reduce distance spacing to zero)
01:50:40 (1,2,3) - use consistent spacing
01:56:05 (5) - closer to (4)
02:06:11 (8) - closer to (7)
02:06:46 (10) - further away from (9)
02:07:52 (16) - closer to (15)
02:13:34 (1) - further away from (7)

combos:
The setting of combos seems a bit messy. Check yourself if some 1 beat combos are necessary or if some shorter combos should be put together to get along with the music better.


[ALL NOTES]
I suppose this difficulty is not needed, since it's a copy of Hard, which already fills the whole song.


[General]
There is no need for the last timing section so you can remove it.
I won't mod hitsounds ( as well as general design), but i recommend to use consistent hitsoundsamples, especially finish-sound spamming isn't nice to hear.
Also I got the feeling you need to spend more time on your maps to recheck yourself first.
Topic Starter
Aeon

Dangaard wrote:

[Normal]
Nothing to mod at the moment, since you didn't change the timing sections here. Change it and rework.


[Hard]
About raising slider velocity: you had 1.4 before and raised it on my request (2.0 now). I think on the 170 bpm parts it's too fast now.

timing:
Please remind that after changes on the timing of beats, the placement must be changed as well.

00:19:36 (1) - i think this spinner is too short
00:47:42 (1) - end on white
00:48:83 (1) - ^
00:51:65 (1) - end on red
00:52:71 (2) - ^
00:56:60 (1) - end on white
00:57:48 (1) - probably remove due to the spinner before
01:00:74 (1,2,3) - 1/4 later
01:06:39 (1,2) - 1/4 later
01:11:42 (1) - end on red
01:12:83 (2) - ^
01:14:24 (1) - ^
01:17:07 (1) - ^
01:19:89 (6) - ^
01:22:71 (3) - end on white
01:22:71 (3) - ^
01:42:28 (1) - ^
01:43:69 (1) - end on red
01:44:84 (1) - 1/4 earlier
01:45:02 (1) - start on red
01:47:93 (1) - end on white
01:49:34 (1) - end on red
01:54:19 (1,2,3) - 1/4 later
02:01:34 (1) - end on white
02:09:11 (4) - end on red
02:13:34 (1) - ^
02:16:17 (3) - end on white
02:18:28 (4) - ^
02:27:37 (1) - start on white
02:47:31 (1) - start on white
02:48:64 (3) - end on red
02:49:34 (4) - end on white or red
02:54:28 (4) - end on white
02:55:69 (3) - ^
03:02:84 (1) - start 1/4 earlier
03:12:02 (1) - move 1/4 later

placement:
Try not to switch the distance spacing too often if you don't use jumps. After fixing placement, recheck on your own with distance spacing enabled.

00:05:07 (4) - closer to (3)
00:07:54 (2,3) - 1 right
00:10:01 (7) - closer to (6)
00:11:42 (2,3) - overlapping
00:20:60 (1) - 1 left
00:22:71 (1) - further away from (3), it should have a similar spacing as the other parts as long as it's no jump
00:28:36 (X) - I suggest placing a beat here since the sliderend on blue mark sounds weird here
00:33:30 (1,2,3,4,5,6,7) - inconsistent spacing
01:16:36 (5) - closer to (4)
01:19:18 (4) - closer to (3)
01:26:60 (10) - further away from (9)
01:47:93 (1) - snap to previous slider (disable grid snap and reduce distance spacing to zero)
01:50:40 (1,2,3) - use consistent spacing
01:56:05 (5) - closer to (4)
02:06:11 (8) - closer to (7)
02:06:46 (10) - further away from (9)
02:07:52 (16) - closer to (15)
02:13:34 (1) - further away from (7)

combos:
The setting of combos seems a bit messy. Check yourself if some 1 beat combos are necessary or if some shorter combos should be put together to get along with the music better.


[ALL NOTES]
I suppose this difficulty is not needed, since it's a copy of Hard, which already fills the whole song.
yes when im done creating dificulties this dificulty will be gone since this is my root for making dificilties


[General]
There is no need for the last timing section so you can remove it.
I won't mod hitsounds ( as well as general design), but i recommend to use consistent hitsoundsamples, especially finish-sound spamming isn't nice to hear.
Also I got the feeling you need to spend more time on your maps to recheck yourself first.
i did some recent work on xepher if you wish to see it will upload it... i found a way to replace the huge sliders by smaller ones( not finished yet but you will get the idea)

thanks for the modding

kusosu for you!

cya
Topic Starter
Aeon
well i could use some feedback :S
Soaprman
Incarnate
I'm not sure what happened here but every single note seems off by 1/4 beat. Do a select all and drag the entire thing 1/4 beat to the right on the timeline. Even after this, there are so many things that seem off. You might want to go over this in detail, or maybe resubmit if nothing seems broken on your local copy. I can't mod a broken beatmap. :P

Rhythm Master
Resnap all notes. Make sure you're on 1/8 when you do this to minimize the amount of manual adjustments you have to make. Also delete the breaks and re-add them to correct timing on them.
00:00:30 (1) - Add a one-second lead-in. Having the first beat 3/10 of a second in is a little harsh!
00:37:01 (7) - Bring the end of this slider backwards (to the left on timeline) 1/4 beat.
00:49:71 (6) - I'm assuming this difficulty to be "hard". You might want to tone the rapid beats here down a bit. You already have them in the next difficulty anyway. :P
00:56:97 (1) - This is on something of an off-beat. Bring it left 1/2 beat on the timeline.
01:10:91 (1) - Move the end of this slider backwards (to the left on timeline) 1/4 beat so it doesn't overlap with the beginning of the next slider. Adjust spacing accordingly.
01:11:44 (9) - haha, how did this get here? Delete it.
01:46:01 (1) - Same as 00:49:71.
03:04:64 (4) - Ending this combo differently from the ones around it seems a litle weird to me, I don't know. Change it or leave it since it's not really wrong.

Aeon
Delete and reapply breaks to fix timing on them. Other than that, I saw nothing wrong with this. Definitely the most refined of the three. Well done!

Have a star. And if you fix "Incarnate" I might come look at it, too.
Topic Starter
Aeon
i sorry i forgot to add in description but... when i added the new high quality mp3 the offset became wrong... BUT im working on it :)

im reworking on rhythm master and after that ill fix incarnate

fixed all but this... yes this is totaly wrong in this final part the beats are 12 12 1234 so ill need to think of something to change it

03:04:64 (4) - Ending this combo differently from the ones around it seems a litle weird to me, I don't know. Change it or leave it since it's not really wrong.

thanks for your modding

ill update after i finish rythim master
Yuukari-Banteki
[Incarnate]
00:32:42 (1,2) - whistle 1 instead of 2 (to continue pattern)
00:53:61 (1,2) - finish
01:07:38 (4,1,1) - ^
01:10:91 (1) - incorrect bpm change
01:44:61 (1) - move 1 grid3 down
01:44:26 (3,4) - these should all be hitsounded imo
02:02:96 (1,2,3,4,5) - spacing
02:05:79 (4) - end with a finish
03:08:96 (2,3) - move 1/4 later
this is too hard to be considered a Normal as is, if you dont want to make a lower difficulty you need to make this easier


[Rhythm Master]
00:18:83 (1) - spinner is illegally short (needs to be auto +2000)
00:38:42 (1) - align w 7
00:53:97 (1,2) - this is not allowed since you cant tell if 2 is a hitcircle or a slider until too late (applies to all of the same hereafter)
00:55:02 (5) - finish
01:18:67 (4) - doesnt flow from 3
01:52:02 (2) - stacking
02:07:20 (1) - finish the start
02:30:85 (5) - stacking
03:10:82 (1) - illegally short


[Aeon]
00:18:83 (1) - illegally short
00:21:12 (2) - stacking
00:22:18 (1) - take 3 and flip horizontally
00:38:42 (1,1) - overusing whistle
00:50:26 (6) - new combo
00:51:94 (6) - stacking
01:09:32 (1) - remove new combo and add to current 2
01:46:55 (6) - new combo
02:03:67 (8) - move one grid3 west
02:17:08 (5) - stack under fading 3
02:22:73 (8) - delete and replace break
02:51:32 (4) - remove finish
...wheeeeee~
*while watching auto play*
00:23:60 (3,1,1) - makes this part feel faster than it is
00:31:01 (2,3,4,5,6) - ^
Gabi
Offset: 865

move the first note to the red line.

you have ALOT of things to fix. there are alot of notes that are off, and really wierd distans snapping. i cant really mod this cause of that. imo almost all of it needs remapping.
Topic Starter
Aeon

Gabi wrote:

Offset: 865

move the first note to the red line.

you have ALOT of things to fix. there are alot of notes that are off, and really wierd distans snapping. i cant really mod this cause of that. imo almost all of it needs remapping.
your joking right O.o ? thwe distance space is OK i made sure EVERY single note was distance spaced..(apart from a few notes in incarnarte... that have a very small jump) about rhythm please tell me which notes are off because i realy cant find them, the offset you provided is wrong as well... 306 starts at the 1st word "existing"... why do you want me to start it at the middle of it O.o
Gabi

Aeon wrote:

i sorry i forgot to add in description but... when i added the new high quality mp3 the offset became wrong... BUT im working on it :)

im reworking on rhythm master and after that ill fix incarnate

fixed all but this... yes this is totaly wrong in this final part the beats are 12 12 1234 so ill need to think of something to change it

03:04:64 (4) - Ending this combo differently from the ones around it seems a litle weird to me, I don't know. Change it or leave it since it's not really wrong.

thanks for your modding

ill update after i finish rythim master

alright sorry i did not see this post so i still had the old mp3

okay, new offset is 340 (+ or - 5)

highlight all timing sections and then put 36 and press apply, then resnap all notes

these mods were done after resnapping all notes, so you need to change the offset before modding.

the reason i didnt mod so much was because when you chance the offset and resnap notes, some things will become unrankable so you will need to fix all and submit again, so for now ill just point out some stuff

[Rythm master]
00:18:86 (1) - not rankable, auto needs to atleast be able to 2000+ it
00:42:69 (1,1,2,3) - this should not start on a spinner imo. the spinner should end 1/1 or 1/2 earlier, and put notes there

[Aeon]
Redo all breaks

00:18:86 (1) - auto needs to be able to get 2k+ on that or its not rankable
00:42:69 (1,1,2,3,4,5,6,7) - this should not start on a spinner imo. the spinner should end 1/1 or 1/2 earlier, and put notes there instead.
01:04:55 (1,2,3) - inconsistent spacing
01:25:38 (5) - new combo
01:41:61 (1,2,3) - this sounds off
03:07:99 (1,1,2,3) - this sounds off, i suggest remove 1 and 2 and lenghten the spinner to were 1 used to be
Topic Starter
Aeon
ok i fixed most of the mistakes gabi and SFG sugested... ill upload the map later to fix these mistakes since i cant connect to bancho on my work computer
Topic Starter
Aeon
changed everything but the bpm... its correct(only x2 acelerated to try and match the speed with the rest of the music) i hope i didnt forget anything ( i might... since the past few days have been confusing) xD
GigaClon
Xepher originially was in beatmania IIDX first.
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