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KOTOKO - Seishun Rocket

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Topic Starter
kaji_
This beatmap was submitted using in-game submission on 2012년 2월 20일 월요일 at 오후 9:37:23

Artist: KOTOKO
Title: Seishun Rocket
Source: Space Trouble
Tags: nyquill j4yj4ys3z scarletsky short circuit
BPM: 206
Filesize: 1952kb
Play Time: 01:57
Difficulties Available:
  1. Hard (4.81 stars, 281 notes)
  2. j4y's Easy (1.67 stars, 114 notes)
  3. Normal (3.68 stars, 162 notes)
  4. Nyquill's Insane (5 stars, 454 notes)
  5. Scarlet's Taiko (5 stars, 741 notes)
Download: KOTOKO - Seishun Rocket
Information: Scores/Beatmap Listing
---------------
Last updated February 20th, 2012 @ 6:37 AM (EST)

j4y's Easy: 100%
Normal: 100%
Hard: 100%
Nyquill's Insane: 100%
Scarlet's Taiko: 100%

My first beatmap.
This is a nice little KOTOKO song; hope you enjoy :3


Special Thanks:
j4yj4ys3z for the Easy diff;
Nyquill for the Insane diff;
ScarletSky for the Taiko diff;
Shana Aisaka, j4yj4ys3z, TheHaya, BeatofIke, and [Te][Amo] for modding. ^.^
Shana Aisaka
Hi ~ I'm here to help your map ~ <3 :D

Red - Fix it.
Black - Suggestion.

[General]
Normal is too hard, So you need Easy diff. 3 star below.
Add "Nyquill" in Tag. ( All diff )
BPM current 205.960 ( + 0.040 )
BG must be 800x600 or maximum 1024x768 .


[Normal]
HP Drain - 1
Circle Size - 1 ( Large )
Overall Difficult - 1

00:04:246(3) = do it like this :arrow: http://puu.sh/gtnn
01:00:179(3) = slider start in 01:00:034

01:01:636 = spinner is too fast. remove spinner.
01:02:656(x) = if you agreed ^ . add note here + finish.
01:24:504 = spinner start in 01:24:796 .
01:27:126 = unsnap timing. ( green )

[Hard]
00:45:759(3) = This slider looks so weird. Change to something? do like this ? :arrow: http://puu.sh/gtt8
01:24:504 = spinner start in 01:24:796 .
01:24:504(x) = if you agreed ^ . add note here.

[NQXZ]
01:57:947(x) = add note

That's all... :P
Good luck ~
j4yj4ys3z
My 1st time making an Easy Difficulty. So there might be problems.
I'm also going to mod :3
? is suggestion

Normal

00:04:246 (3)- Why is the reverse arrow like that 0_o
00:25:658 (x)- Add a clapping note here
00:26:823 (x)- ^
?01:01:636 (1)- Extend spinner to 01:03:238

Hard

00:15:462 (2)- Slider looks weird
00:16:627 (4)- ^
?01:01:636 (1)- Extend spinner to 01:03:238
01:48:684 (2)- Slider looks weird
01:49:849 (2)- ^

NQXZ

?00:31:207-00:32:227 (1-9)- It may just be me but this part is REALLY confusing :?
?00:46:647 (1)- Remove nc
00:47:230 (1)- ^
00:48:686 (3)- New combo
01:00:339 (1)- Finish
01:08:496 (4)- New Combo
01:17:818 (12)- ^

Download: KOTOKO - Seishun Rocket (kjwkjw) [j4y's Easy].osu
Topic Starter
kaji_

Shana Aisaka wrote:

BG must be 800x600 or maximum 1024x768 . << will be changing this as soon as I get a new bg.

j4yj4ys3z wrote:

My 1st time making an Easy Difficulty. So there might be problems.
I'm also going to mod :3
? is suggestion

Normal

00:04:246 (3)- Why is the reverse arrow like that 0_o << fixed
00:25:658 (x)- Add a clapping note here
00:26:823 (x)- ^ << done
?01:01:636 (1)- Extend spinner to 01:03:238 << decided to get rid of the spinner altogether and add a note instead.

Hard

00:15:462 (2)- Slider looks weird << (hopefully) made it a little better...
00:16:627 (4)- ^
?01:01:636 (1)- Extend spinner to 01:03:238
01:48:684 (2)- Slider looks weird
01:49:849 (2)- ^

NQXZ

?00:31:207-00:32:227 (1-9)- It may just be me but this part is REALLY confusing :?
?00:46:647 (1)- Remove nc
00:47:230 (1)- ^
00:48:686 (3)- New combo
01:00:339 (1)- Finish
01:08:496 (4)- New Combo
01:17:818 (12)- ^

Fixed most of the stuff; will be double-checking soon-ish. Thanks for modding! ^.^
Haya
[General]

Resnap all notes >.< (Timing -> Resnap All Notes)
The timing points aren't on the ticks in the [Normal] and [NQXZ] diff


These are all just suggestions! :3

[j4y's Easy]


Looks fine ~


[Normal]


00:25:945 (5) - One grid up
00:41:382 (3) - x:168 y:88
00:42:838 (1) - One grid left
00:47:512 (1) - One grid right
00:51:284 (3,4) - One grid left
00:57:401 (3) - Two grids up and one grid right
00:57:983 (1,2,3) - Copy and Paste 00:56:818 (1,2,3) an STRG + H
01:34:696 (3) - One grid right
01:35:848 (5) - One grid left
01:43:275 (5,1,2) - One grid up
01:47:644 (3) - Not Snapped :<
01:57:401 (1) - One grid right


[Hard]


00:01:639 (4,5) - One grid up
00:04:843 (6) - One grid down and one grid left
00:05:134 (7) - One grid down
00:25:377 (5) - One grid left
01:22:755 (2) - Two grids up
01:43:435 (1) - One grid down
01:46:784 (1) - One grid right and one grid up
01:47:804 (5) - One grid down and one grid left
Topic Starter
kaji_
Fixed snap; took most of the suggestions regarding spacing. Thanks for the mod!
Nyquill
VERY OLD DIFF IS VERY OLD (ALSO VERY BAD)

Download: KOTOKO - Seishun Rocket (kjwkjw) [Nyquill's Insane].osu
HashishKabob
Sorry for the lateness of this. I'll make sure I get a full mod in tomorrow sometime.
But without further adieu, here's that Taiko difficulty.

Download: KOTOKO - Seishun Rocket (kjwkjw) [Scarlet's Taiko].osu
Topic Starter
kaji_
Added both difficulties; I'll take a look at the taiko diff in-depth sometime!
BeatofIke
Request from my modding queue. :) Sorry for the long wait. :|
Prepare for a long mod (Click the spoilerbox below to view):

SPOILER
[General]
- Your BG size is very small (500x500). It's unrankable. All (if not most) BG sizes must be either 800x600 or 1024x768. I recommended that you don't resize the image, but to find a different BG instead.
- Remove the OSB file. There is no storyboard on your map.
- If you trying to make some combos symmetrical, make sure you are consistent with spacing between the previous combos and the next combos. I noticed that your spacing is not consistent when transitioning between new combos. Try to be consistent with spacing bettween notes and combos, especially in Easy and Normal difficulties.
- To make your notes more readable, I recommend that you know about polarity. Here's the link: http://www.youtube.com/watch?v=53PkFLrK8Ws

[j4y's Easy] (lol j4yj4ys3z)
- Reduce approach rate to 3? Is a bit too fast for an easy difficulty, especiallly in 206 BPM.
- Reduce Drain rate to 2? That's up to you. Your drain rate for Normal difficuly is the same as easy difficulty.
- 00:32:367 (5,6) - Inconsistent spacing.
- 00:35:862 (5) - I think it would be better if you remove 1 repeat arrow and add an extra hit circle on 00:38:192 since the next slider at 00:38:775 (1) is on the left of the grid and not on the right.
- Is this diffculty finished? The map looks incomplete to me. You ended your map at 01:43:435. In your other difficulties, you end your map at 01:57:852.

[Normal]
- Increase Drain rate to 4.
- Increase Overall Difficulty to 4.
- 00:25:959 (5) - Move 1 Grid to the left so it can stack with 00:24:211 (1).
- 00:54:502 - Add a hit circle here.
- This difficuly feels a bit empty overall and it's missing some notes.

[Hard]
- 00:13:144 (6,7) - OMG, not this pattern -_-. You should change that pattern by adding a reverse arrow on the slider and delete hit circle 7. Also Reverse select (Ctrl+R) that slider.
- 00:17:804 (2,3) - ^
- 00:34:406 - Add a hit circle here.
- 00:35:571 - ^
- 00:43:435 (2,3) - Why not just make that slider have a repeat arrow, instead of one slider and one hit circle? Just like the one on 00:52:173 (1,2,3,4,5,6)?
- 00:44:600 (5,6) - ^
- 00:48:095 (2,3) - ^
- 00:49:260 (5,6) - ^
- 01:34:114-01:54:794 - Did you Copy/Paste? lol
- 01:46:347 (6,7) - same thing I metioned on 00:13:144 (6,7)
- 01:51:008 (2,3) - ^

[Nyquill's Insane]
- Reduce Approach Rate to 8. AR9 feels too fast, especially in this BPM. Unless you prefer a challenge 8-)
- 00:49:842 (1) - Remove Combo.
- 00:50:570 (2) - New Combo.
- 00:32:221 (9) - New Combo.
- 00:45:182 (6) - New Combo.
- 00:49:842 (1) - Remove Combo.
- 00:50:570 (2) - New Combo.
- 00:54:502 (9) - New Combo.
- 01:13:143 (10) - New Combo.
- 01:14:308 (1) - Remove Combo.
- 01:15:473 (5) - New Combo.
- 01:30:036 (1) - Remove Combo.
- 01:30:619 (1) - Remove Combo.
- 01:31:784 (5) - New Combo.
- 01:32:803 (1) - Remove Combo.
- 01:34:114 (5) - New Combo.
- 01:36:444 (4) - New Combo.
- 01:37:463 (1) - Remove Combo.
- 01:38:774 (2) - New Combo.
- 01:41:104 (5) - New Combo.
- 01:41:978 (11,1) - Huge spacing gap here. You could just stack the hit circle at 01:42:124 with the previous hit circle, but then you would have to select all (01:42:415 - 01:57:852) and mirror horizonally, which I doubt you want to do. So maybe either you keep it as it is or change it somehow.
- 01:43:434 (5) - New Combo.
- 01:45:764 (7) - New Combo.
- 01:48:095 (6) - New Combo.
- 01:50:425 (7) - New Combo.
- 01:52:755 (10) - New Combo.
- 01:54:211 (1) - Remove Combo.
- 01:56:832 (2) - New Combo.
- 01:56:832 (1,2,3,4,5,6,7,8,9) - Select all and move stream here: x:356 y:272.
- 01:57:561 (10) - Move hit circle here: x:156 y:272.
- 01:57:706 (11) - Move hit circle here: x:256 y:352.
- 01:57:852 (12) - Move hit circle here: x:356 y:272.
- Inconsitent combo overall, otherwise this difficulty is well mapped.
Good Luck in getting your map ranked. It has potental. :)
j4yj4ys3z
[j4y's Easy] (lol j4yj4ys3z) w/e :P
- Reduce approach rate to 3? Is a bit too fast for an easy difficulty, especiallly in 206 BPM. KK changed it
- Reduce Drain rate to 2? That's up to you. Your drain rate for Normal difficuly is the same as easy difficulty. K
- 00:32:367 (5,6) - Inconsistent spacing. Fixed
- 00:35:862 (5) - I think it would be better if you remove 1 repeat arrow and add an extra hit circle on 00:38:192 since the next slider at 00:38:775 (1) is on the left of the grid and not on the right. Fixed
- Is this diffculty finished? The map looks incomplete to me. You ended your map at 01:43:435. In your other difficulties, you end your map at 01:57:852. Lol yeah. I just noticed that. Fixed
Thank you for modding :D

Download: KOTOKO - Seishun Rocket (kjwkjw) [j4y's Easy].osu
BeatofIke
Thanks for the kudosu! STAR~

Your Current Priority for your map is now +5.
Topic Starter
kaji_

BeatofIke wrote:

[General]
- Your BG size is very small (500x500). It's unrankable. All (if not most) BG sizes must be either 800x600 or 1024x768. I recommended that you don't resize the image, but to find a different BG instead. << still working on getting a new bg, will fix soon.
- Remove the OSB file. There is no storyboard on your map. << oh, whoops, heh. done!
- If you trying to make some combos symmetrical, make sure you are consistent with spacing between the previous combos and the next combos. I noticed that your spacing is not consistent when transitioning between new combos. Try to be consistent with spacing bettween notes and combos, especially in Easy and Normal difficulties.
- To make your notes more readable, I recommend that you know about polarity. Here's the link: http://www.youtube.com/watch?v=53PkFLrK8Ws

[Normal]
- Increase Drain rate to 4. << ok
- Increase Overall Difficulty to 4. << ok
- 00:25:959 (5) - Move 1 Grid to the left so it can stack with 00:24:211 (1). << alright
- 00:54:502 - Add a hit circle here. << made 00:54:357 (3) a slider instead, I think that fits better.
- This difficuly feels a bit empty overall and it's missing some notes. << I'll look into adding some more notes sometime.

[Hard]
- 00:13:144 (6,7) - OMG, not this pattern -_-. You should change that pattern by adding a reverse arrow on the slider and delete hit circle 7. Also Reverse select (Ctrl+R) that slider. << okay
- 00:17:804 (2,3) - ^ ^
- 00:34:406 - Add a hit circle here. << not sure about this; I'll wait until I hear what other people have to say about it.
- 00:35:571 - ^ ^
- 00:43:435 (2,3) - Why not just make that slider have a repeat arrow, instead of one slider and one hit circle? Just like the one on 00:52:173 (1,2,3,4,5,6)? << changed for now
- 00:44:600 (5,6) - ^ ^
- 00:48:095 (2,3) - ^ ^
- 00:49:260 (5,6) - ^ ^
- 01:34:114-01:54:794 - Did you Copy/Paste? lol << almost lol / mirrored the whole thing anyway
- 01:46:347 (6,7) - same thing I metioned on 00:13:144 (6,7) << fixed
- 01:51:008 (2,3) - ^ ^
Thanks for modding! :3

EDIT: and the star xD
Nyquill
Kryptogram
(sorry for the late mod)

Hi There here is my Mod

General:

- Resnap all the inheriting sections in the difficults j4y's Easy and Hard

-The background file "taiko.jpg" is missing

-Active Letter Box During Breaks On Scarlet's Taiko

j4y's Easy

Many spacing problems >.<

00:12:561 (4) - Don't make so many repeats in a Easy difficult
00:57:423 (x) - More than one timeline

Normal

00:19:551 (1) - Add clap at the end
00:20:716 (3) - ^
00:26:832 (6) - 1 grid to the left
00:42:852 (1) - Add finish at the begin
01:03:823 (1) - ^
01:13:143 (1) - ^

Hard

01:03:823 (2) - Add finish at the begin
01:13:144 (1) - ^
01:56:833 (x) - More tha one timeline

Nyquill's Insane

00:55:085 (1) - Add NC
01:30:036 (1) - Remove NC
01:57:852 (13) - Add finish

The Beatmap needs more work ! Hope it was helpful

Good Luck !
j4yj4ys3z

[Te][Amo] wrote:

j4y's Easy

Many spacing problems >.<

00:12:561 (4) - Don't make so many repeats in a Easy difficult. K made it different
00:57:423 (x) - More than one timeline. There is no 00:57:423. So I'm guessing 01:57:423
Thank you for modding :D

Download: KOTOKO - Seishun Rocket (kjwkjw) [j4y's Easy].osu
Topic Starter
kaji_

[Te][Amo] wrote:

General:

- Resnap all the inheriting sections in the difficults j4y's Easy and Hard << fixed

-The background file "taiko.jpg" is missing << working on getting a bg.

-Active Letter Box During Breaks On Scarlet's Taiko << done

Normal

00:19:551 (1) - Add clap at the end << I think it's fine without it...
00:20:716 (3) - ^ ^
00:26:832 (6) - 1 grid to the left << okay
00:42:852 (1) - Add finish at the begin << okay
01:03:823 (1) - ^ << I thnk you mean the beginning of (2); added.
01:13:143 (1) - ^ ^

Hard

01:03:823 (2) - Add finish at the begin << added.
01:13:144 (1) - ^ ^
01:56:833 (x) - More tha one timeline << fixed
Thanks! ^^;;
BanchoBot
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