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Scarf! - Hithouse 1

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Topic Starter
Yuzeyun
This beatmap was submitted using in-game submission on samedi 14 janvier 2012 at 16:36:47

Artist: Scarf!
Title: Hithouse 1
Tags: didou samiljul mapper 31 rei_fan49
BPM: 140
Filesize: 3779kb
Play Time: 01:51
Difficulties Available:
  1. Didz & Gezo's Taiko (4,83 stars, 616 notes)
  2. Hawrd (4,8 stars, 251 notes)
  3. Light Normal (1,53 stars, 101 notes)
  4. Miza (5 stars, 346 notes)
  5. Rei_Fan's Light Hard (4,3 stars, 181 notes)
  6. Taiko Muzukashii (4,65 stars, 427 notes)
Download: Scarf! - Hithouse 1
Information: Scores/Beatmap Listing
---------------
Everything is done for now.

A song by a GERMAN group (Though it is in english) I found randomly in my StepMania folder. Cut version.

If you DL'd before Jan 09, 2012 @19:39 UTC+1, redownload. Fresh new SB !

I hope that this diff will not prevent me from ranking this. I, myself, don't count taiko difficulties as "true diffs" as they're just add-ons, and my Hawrd and Miza diffs are not Taiko-friendly.
Mapper 31
gezochan                                                               

Download: Scarf! - Hithouse 1 (_Gezo_) [31's Taiko].osu
Mapper 31
01:49:368 (463) - stack notes asdfqwrfgaf delete plz                                                
Rei Hakurei
[request from queue]

General:
> nice song :D
> time offset -> 1369 (early 1/1 beat)
> kiai time end at -> 112798

.osb:
gzds.png and mel.png is missing ?

Skin:
> HP bar below "25" is not accurate... try to remake the
>> scorebar-bg.png
>> scorebar-colour.png

Normall:
fine ;)

Hawrd:
00:42:512 (1,2,3,4,5,6,7) - finish spam ?
00:49:369 (3) - make the slider symetrical like this -> http://osu.ppy.sh/ss/157365
01:42:512 (1) - ^ ? -> http://osu.ppy.sh/ss/157372
> double speed on kiai time warning ?
> kiai time end ?

Taiko 31:
> preview point ?

Taicollab:
00:33:940 (155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - alternate some of them
00:42:726 (175,176,177,178,179,180) - hmm.. make some of them is don
> HP+1
> kiai time end ?

Miza:
> double speed on kiai time warning ?

this song is having mix between 1/3-1/6 and 1/4-1/8

lol... forget the star~ here~~

GD ? Download: Scarf! - Hithouse 1 (_Gezo_) [Reii].osu
Topic Starter
Yuzeyun

Rei_Fan49 wrote:

[request from queue]

General:
> nice song :D thx
> time offset -> 1369 (early 1/1 beat) this doesn't really change the gameplay...
> kiai time end at -> 112798 okay

.osb:
gzds.png and mel.png is missing ? ... Those were for the former 4-style Inner Oni. The level was deleted.

Skin:
> HP bar below "25" is not accurate... try to remake the
>> scorebar-bg.png
>> scorebar-colour.png

Fixing asap.

Normall:
fine ;)

Hawrd:
00:42:512 (1,2,3,4,5,6,7) - finish spam ? More kick *6. I'd rather change the volume than deleting'em.
00:49:369 (3) - make the slider symetrical like this -> http://osu.ppy.sh/ss/157365 Uhm... I don't really see how the control points should stand...
01:42:512 (1) - ^ ? -> http://osu.ppy.sh/ss/157372 Dunno if this or my version looks better, I'll leave it as it is.
> double speed on kiai time warning ? White Combo is the warning for EVERY slider speed change.
> kiai time end ? fix

Taiko 31:
> preview point ? Silly 31 is silly

Taicollab:
00:33:940 (155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174) - alternate some of them Sounds better dkdkdkdkdkdk 1/2.
00:42:726 (175,176,177,178,179,180) - hmm.. make some of them is don Nope. I am sure he wouldn't want
> HP+1No, I keep symmetry for my taiko maps' settings.
> kiai time end ? fix

Miza:
> double speed on kiai time warning ? White Combo is the warning for EVERY slider speed change.

this song is having mix between 1/3-1/6 and 1/4-1/8

lol... forget the star~ here~~

GD ? [attachment=0:47597]Scarf! - Hithouse 1 (_Gezo_) [Reii].osu[/attachment:47597]
imRitaka
Requested mod.

General + Normal
[General]
Ogg audio file is alright. ...I think.

[Normall]
00:10:798 > Triangle sliiiider. ;-; (Try this instead.)
00:34:798 (Just for this difficulty) > I'd suggest ending the spinner a lot earlier, but end it on a white tick. (A long spinner like this will end up tiring out beginners.)
00:37:369 > I'm pretty sure you don't need this timing point.
00:40:798 > ^

Reii
[Reii]
I'm going to assume this is a hard difficulty.
HP Drain Rate, Approach Rate, Overall Difficulty all +1.
00:59:655 > New combo?
01:34:958 > New combo.
01:36:501 > If you did ^, Remove (5).
01:35:387 >If you did ^, Move (3) to the blue tick.
01:35:440 > If you did ^, Move (4) to the red tick.
01:34:905 > Move to the blue tick.
01:35:173 > Move to the blue tick.
01:48:673 - 01:49:315 > Repeat everything I said for 01:34:958 - 01:36:501 (Even the last two that aren't in order.)

Hawrd
[Hawrd]
00:45:940 > Space this slider properly.
00:49:369 > ^
01:02:869 > New combo?
01:13:155 > ^
01:15:083 > New combo?
01:15:298 > If you did ^, Then remove this new combo.
01:16:583 > New combo.
01:23:440 > ^
01:26:869 > ^
01:33:298 > (3,4) Space these properly from (2).
01:35:012 > ^
01:48:083 > (6) Isn't spaced correctly. It's slightly hanging off from (5).

Miza
[Miza]
00:01:798 - 00:02:065 and 00:03:512 - 00:03:726 > You suddenly change your spacing with these streams. The first one is using 0.5x Distance Snapping while the other one is using 1.0x. I suggest changing all the 0.5x streams to 1.0x. (Except the ones that are stacked.)
00:07:048 > (2) Either flip that slider around or get rid of it. It's misleading and causes a major mess-up.
00:37:369 > Get rid of this timing point.
00:40:798 > ^
And now to do some combo hunting.
00:56:226 > New combo.
00:59:440 > ^
01:02:869 > ^
01:06:190 > ^
01:13:155 > ^
01:16:583 > ^
01:18:190 > New combo.
01:18:726 > If you did ^, Then remove this new combo.
01:19:905 > New combo.
01:21:619 > New combo.
01:21:940 > If you did ^, Then remove this new combo.
01:23:440 > New combo.
01:26:869 > ^
01:28:476 > New combo.
01:28:798 > If you did ^, Remove the new combo.
01:30:298 > New combo.
01:35:333 > ^
01:37:048 > ^
01:40:583 > ^
01:42:190 > New combo.
01:42:512 > If you did ^, Remove the new combo.
01:44:012 > New combo.
01:49:155 > ^
01:50:869 > ^

With this difficulty, focus on fixing spacing that looks like it's too far or too close. ;)
Rei Hakurei

Ritaka wrote:

Requested mod.
Reii
[Reii]
I'm going to assume this is a hard difficulty. yes.
HP Drain Rate, Approach Rate, Overall Difficulty all +1. okay
00:59:655 > New combo? okay
01:34:958 > New combo. okay
{
01:36:501 > If you did ^, Remove (5).
01:35:387 >If you did ^, Move (3) to the blue tick.
01:35:440 > If you did ^, Move (4) to the red tick.
01:34:905 > Move to the blue tick.
01:35:173 > Move to the blue tick.
01:48:673 - 01:49:315 > Repeat everything I said for 01:34:958 - 01:36:501 (Even the last two that aren't in order.)
}
lol this is my mishearing from output lag
also fixed the last "5 stack" i even forget to make the pattern with them
Download: Scarf! - Hithouse 1 (_Gezo_) [Reii].osu
Pereira006
hello~~

sorry busy

General

add all diff tag "Rei_Fan49" because he did make diff for you pleasse add tag all diff and "mapper 31" why this is need tag??

IMO -> My opinions

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normall

00:01:798 (1) - if you see white tick long and can you listen drums strong here ? with men voice weird (lol) higher here? that should add finish
only begin slider and i konw you not like soft finish why not try this ? http://puu.sh/72uB if you see BPM Normal hitsound with 60% his is fit more and add timing green 00:02:012 and change soft that this is fit more IMO and sorry my bad eng
00:03:512 (2) - remove clap middler and change whistle?
00:05:226 (1) - another strong drums like same 00:01:798 (1)
00:06:940 (4) - ^
01:05:226 (1,2) - again same 01:03:512 (3,4) ? i will be like you remap this part IMO
01:12:083 (1,1,1) - sorry i not like this combo try 01:12:940 (2,3) - remove new combo
01:12:083 (1,1) - weird stack
01:28:798 (1) - remove new combo and at 01:29:226 (2) - put new combo
01:32:226 (1,2,3,4,1,2) - I don't understand why you use here 0.50x spacing? this will great if get out more space IMO
01:45:940 (1,2,3,4,1,2) - ^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reii


AR +1 pleasse will be easy read

00:01:798 (1) - Same with 00:01:798 (1) Normal IMO
00:03:083 (4) - add clap
00:04:369 (6) - add clap only end slider
00:05:226 (1) - same above at 00:01:798 (1)
00:06:940 (4) - add clap only end slider
00:08:655 (1) - this clap is not fit this pleass try use same 00:01:798 (1)
00:14:655 (4,1) - http://puu.sh/72xE if lot player play default Skin and 00:14:655 (4) - end slider and hitburst is kindy hidden with this 00:15:512 (1) - i suggest remap this part or get out more space
00:33:726 (4) - remove clap pleasse
00:33:940 (1) - remove new combo and at 00:34:798 (6) - put new combo
00:54:512 (1) - kick slider i not sure is fine...
01:00:083 (7) - add finish normal (00:01:798 same ) only slider begin and i can listen this drums is change so put new combo
01:03:726 (6) - put new combo
01:21:940 (1) - sorry not more kick slider i suggest you remap this part pleasse

you kiai time is kind play hard and very very weird combo color sorry and another is fine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hawrd


HP -1? IMO

00:01:798 (1) - same on normal
00:03:512 (1) - ^
01:01:369 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is very hard and this is not fit song IMO sorry
01:13:798 (9) - put new combo
01:42:512 (1) - lol try this code http://puu.sh/72As
300,128,102512,6,0,B|248:128|188:88|184:20|232:-4|280:20|276:88|216:128|164:128,2,300,0|10|0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miza


sorry AR and HP not fit
AR-1
HP-1
this is better and more read

00:06:940 (1,2) - this is not good and (1) is complety this hidden end slider then lot player will be failed this so unstack end slider pleasse
01:14:333 (15,16) - http://puu.sh/72Be unrank hidden repeat get another place
01:51:083 (22) - hurt my hear lot clap...

play this is fine by me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
that all i think
good luck
Topic Starter
Yuzeyun
Putting some explanation on what I didn't fix.


Pereira006 wrote:

"mapper 31" why this is need tag??

Needed as he made a taiko diff. He was known as samiljul, I'm throwing out both Mapper 31 and samiljul not to confuse.

Normall

01:05:226 (1,2) - again same 01:03:512 (3,4) ? i will be like you remap this part IMO Nope, I preferred symmetry between those objects.
01:12:083 (1,1) - weird stack Spinner + Circle I don't find it weird ¯\o_O/¯
01:28:798 (1) - remove new combo and at 01:29:226 (2) - put new combo It's just a new-measure combo ¯\o_O/¯

01:32:226 (1,2,3,4,1,2) - I don't understand why you use here 0.50x spacing? this will great if get out more space IMO
01:45:940 (1,2,3,4,1,2) - ^
In fact I tried to make a pattern with 1.0x, but it was hard. I left the second one in case of omg-i-cannot-find-it.

Hawrd[/b]

HP -1? IMO It's not a regular "Hard", it's more like a mix of Hard+Insane. I'll leave it as it is.
01:01:369 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this is very hard and this is not fit song IMO sorry
The hardest part of the song. It's perfectly FCable within 2 tries (Assuming you FC the whole beginning)
01:13:798 (9) - put new combo Already fixed another combo issue.

Miza[/b]

sorry AR and HP not fit
AR-1
HP-1
this is better and more read
It was 9/4/9/9 before, and lowered it before your mod... It'll be too easy after ><

01:51:083 (22) - hurt my hear lot clap... Lowered the volume to 10%.

Ritaka wrote:

Requested mod.


Hawrd
[Hawrd]
00:45:940 > Space this slider properly.
00:49:369 > ^
01:33:298 > (3,4) Space these properly from (2).
01:35:012 > ^
01:48:083 > (6) Isn't spaced correctly. It's slightly hanging off from (5).

They're all labeled as x0.5 though THEY LOOK LIKE 0.25X-SPACED SLIDERS WHAT DO ¯\o_O/¯

[box=Miza][Miza]
00:01:798 - 00:02:065 and 00:03:512 - 00:03:726 > You suddenly change your spacing with these streams. The first one is using 0.5x Distance Snapping while the other one is using 1.0x. I suggest changing all the 0.5x streams to 1.0x. (Except the ones that are stacked.)
Miza being my mapping style, it's more like a "warm-up" since 4 parts (I think, not sure) have a 4.0 Base SV. Still, the first 1-2-3 is fixed (tho 0.96x)
And now to do some combo hunting.
01:18:190 > New combo.
01:18:726 > If you did ^, Then remove this new combo.
Measure issue, here.
1:25:369 - Ebd : Didn't fix the combos as they are the hardest part. It's more like an Insane+, lolol
Waiting for Rei's fix on Rem's mod.
Rei Hakurei
(refix the previous mod)

Pereira006 wrote:

hello~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Reii

AR +1 pleasse will be easy read

00:01:798 (1) - Same with 00:01:798 (1) Normal IMO
00:03:083 (4) - add clap
00:04:369 (6) - add clap only end slider
00:05:226 (1) - same above at 00:01:798 (1)
00:06:940 (4) - add clap only end slider
00:08:655 (1) - this clap is not fit this pleass try use same 00:01:798 (1)
00:14:655 (4,1) - http://puu.sh/72xE if lot player play default Skin and 00:14:655 (4) - end slider and hitburst is kindy hidden with this 00:15:512 (1) - i suggest remap this part or get out more space
00:33:726 (4) - remove clap pleasse
00:33:940 (1) - remove new combo and at 00:34:798 (6) - put new combo
00:54:512 (1) - kick slider i not sure is fine...
01:00:083 (7) - add finish normal (00:01:798 same ) only slider begin and i can listen this drums is change so put new combo
01:03:726 (6) - put new combo
01:21:940 (1) - sorry not more kick slider i suggest you remap this part pleasse

you kiai time is kind play hard and very very weird combo color sorry and another is fine lol ctrl+c and ctrl+v (combo color not changed yet)
Download: Scarf! - Hithouse 1 (_Gezo_) [Reii].osu
Topic Starter
Yuzeyun
@^ You put the wrong level I think o.o

Also, I'll mix them mods (DL'ing the first, then look at the second)
Rei Hakurei

_Gezo_ wrote:

@^ You put the wrong level I think o.o

Also, I'll mix them mods (DL'ing the first, then look at the second)
lol i wrong select level (thanks for reminding , uploaded check previous post)
Faust
Normall: Seems fine. Although, why "Normall" ? There's an extra "l".

- 01:01:798 (1) - Goes up too high, it touches the HP bar.

- 01:05:226 (1) - As with this ^

Reii: Nice flowing throughout. Wasn't so confusing, but it got somewhat cluttered a little towards the ending with those repeat sliders stacking.
Only thing is that you should get rid of any un-used inherited timing sections like here: - 01:08:173 -

- 00:13:798 - Here's a little suggestion for note placement:


Hawrd: Increase spacing as with the speed-up. Or it'll feel like any section that has a slider playing is abrupt as compared to the hitcircles.

- 00:25:798 (1,2,3,4,5,6,7) - I think this is really fantastic.

- 01:03:512 (3,4,5,6) - Shift somewhere else but maintain a relatively safe distance.

- 01:51:083 (10) - Suggest you New Combo.

Miza: I felt the 2.0x section a little after the intro was too rushed. A little later and it could have been quite fine. Best vibe out of the difficulties.

- 00:27:726 (2,3,4,5,6,7,8) - This, I think, is especially ill-advised. I'm sure you can use something else other than this pattern.

- 01:08:226 (1) - Try not to cover up this particular initiate.

- 01:14:762 (8) - Too close in proximity.

- 01:15:298 (1,2,3,4) - Might want to shift this a little further right.

- 01:16:369 (5) - Too close to previous notes.

- 01:25:583 - At the point, 2.0x section comes out, it's generally advised you increase the spacing when it does well to keep the flow consistent rather than just having quick sliders and relatively unchanging spacing for hitcircles and jumps.

- 01:26:869 (1) - Optional New Combo.

- 01:35:655 (13) - New Combo.

- 01:37:369 (10) - ^

- 01:38:226 (11) - ^

- 01:49:370 (13) - ^ Basically, repeat the new combo order I mentioned above.

That's it.
Rei Hakurei

Faust wrote:

Reii: Nice flowing throughout. Wasn't so confusing, but it got somewhat cluttered a little towards the ending with those repeat sliders stacking.
Only thing is that you should get rid of any un-used inherited timing sections like here: - 01:08:173 - (copy pasted from a diff lol, i didn't know which of them is unused..)

- 00:13:798 - Here's a little suggestion for note placement: making a jump ?

hmmm is this a suggestion to mapping ? (i have no idea lol)
Download: Scarf! - Hithouse 1 (_Gezo_) [Reii].osu
S h i o n
Hi ~ _Gezo_
As per your request in my queue.


Easy
01:30:940 (4) - Clap


Normal
- Circle size+1 AR-2 OD-1
- 4.26 star is too high to a Normal. For a nice difficulty spread, you should make it show as 'Normal'. Try not to put 1/4s.
00:12:190 (2) - 1/4 in a Normal ?
00:36:405 (4) - ^
00:42:512 (1,2,3,4,5,6,7) - Try sliders instead and that can reduce difficulty.
00:54:512 (1) - Terribly noisy.
01:04:048 (x) - Put a slider like (1) and then won't be so tricky.
01:28:690 (11) - 1/4 (Will not mention this again.)


Hawrd
- Why Hawrd ? It should be Hard ?
00:45:940 (4) - Snap it in larger spacing. After this , you can use a small spacing.
01:13:798 (3,4,5,6) -Too hard to a Hard.
01:22:583 (2,3) - Unstack them.
01:25:583 (2) - No good reason to use x2 sv here. You forget to put a '2x' warning here ?
01:40:583 (3,4,5) - Try following the same rhythem as before.
01:41:440 (6,7,8,9) - ^
01:42:512 (1) - This slider comes up of a sudden and breaks the fast tempo


Insane
00:07:369 (3) - Snap it plz.
01:24:833 (5) - Meanless anti-jump. ^
01:30:940 (9) - Play really bad when using a 2x sv.
01:40:584 (6) - New combo


Good song and nice map. Star'd
:) Good luck
Topic Starter
Yuzeyun

S h i o n wrote:

Hi ~ _Gezo_
As per your request in my queue.


Easy
01:30:940 (4) - Clap No, I keep the pattern W/C/W - W/X/W - W/C/W - W/X/W here.


Hawrd
- Why Hawrd ? It should be Hard ? Yes, but I don't find the w so confusing.
00:45:940 (4) - Snap it in larger spacing. After this , you can use a small spacing. x1'd the slider
01:13:798 (3,4,5,6) -Too hard to a Hard. Mirrored the second part.
01:22:583 (2,3) - Unstack them. Changed all the pattern.
01:25:583 (2) - No good reason to use x2 sv here. You forget to put a '2x' warning here ? x2 is shorter here but I put the warning.
{01:40:583 (3,4,5) - Try following the same rhythem as before.
01:41:440 (6,7,8,9) - ^
01:42:512 (1) - This slider comes up of a sudden and breaks the fast tempo}
This is he "rest part" because I don't want it to be another Insane >_>--


Insane
00:07:369 (3) - Snap it plz. Keeping the regular straight line with 1,2,3
01:24:833 (5) - Meanless anti-jump. ^ Uuuuh, this breaks the pattern with 01:23:226 (9)
01:30:940 (9) - Play really bad when using a 2x sv. Symmetry problem ?
01:40:584 (6) - New combo I kept it on the first part of the x2 >__>--


Good song and nice map. Star'd
:) Good luck
Rei Hakurei

S h i o n wrote:

Normal (lol Normal)
- Circle size-1 AR-2 OD-1 ok.
- 4.26 star is too high to a Normal. For a nice difficulty spread, you should make it show as 'Normal'. Try not to put 1/4s.
00:12:190 (2) - 1/4 in a Normal ? ok
00:36:405 (4) - ^ ok
00:42:512 (1,2,3,4,5,6,7) - Try sliders instead and that can reduce difficulty. ok
00:54:512 (1) - Terribly noisy. hmmm... removed clap
01:04:048 (x) - Put a slider like (1) and then won't be so tricky. ok 1/4 1/2 1/4x2
01:28:690 (11) - 1/4 (Will not mention this again.) ok
Download: Scarf! - Hithouse 1 (_Gezo_) [Reii].osu
Raging Bull
General:
Your hit skins must be 256x256 I believe. I'm not entirely sure but uhh..Idk to be on the safe side, go change it?
Disable countdown for all diffs. They aren't being used.
I'm not entirely sure why 31's taiko has an extra uninherited timing section. Does he need it?
You spelled hard wrong unfortunately.
You should totally mention what diff is what because I have no idea what diff is Rei mapping as.

Normal:
-1AR? I think it might be fast since this is the easiest diff.
00:10:798 (4) - Remove whistle from slider body?
00:18:083 (3) - Why are you using whistles here? I thought the claps were fine. If you want to keep whistle hitsound on this slider, can you remove the whistle from slider body?
00:24:083 (2) - Perhaps space this better? You have a dark BG so approach circle might be hard to see for beginners.
00:42:726 (1) - Kick sliders aren't really recommended in lower difficulty because beginners won't know how long to hold it. Plus the way you reduce the SV made it look like 1/4 sliders which might confuse beginner and make them let go earlier. Maybe use another alternative? Also can you make the slowdown not too drastic? Maybe .75x would be better. Change won't be so sharp for beginners to notice.
01:05:226 (1) - Remove whistle from body?
01:12:083 (1) - Can you not put this in the middle? lol this is such an odd thing, but the spinner timing circle looks very much like the AR color and that might cause beginners to click early. Maybe moving it lower could avoid this.
01:19:798 (1) - Remove whistle from body?
01:25:798 (1) - Same as 01:12:083 (1)
01:29:226 (2) - Remove whistle from body?
01:32:226 (1,2,3,4,1,2) - Can you move all these 1/1 later? It sounds odd that the downbeat isn't mapped imo.
01:39:512 (1) - Same as 01:12:083 (1)
01:45:940 (1,2,3,4,1,2) - Same as 01:32:226 (1,2,3,4,1,2)

Reii:
I thought it was rather silly to have a lower difficulty setting than normal...Maybe +1 AR and OD?
00:05:655 (2) - Forgot clap at slider start?
00:30:512 (1,2,3,4,1,2,3,4) - I lol'd. These are inaudible; therefore, they are unrankable. Please raise the volume higher to the point where you can hear them.
00:53:226 (6) - Forgot clap? I hear it in music.
00:54:512 (1) - Seems kinda boring to me imo. Maybe make a slider that repeats two times and then just keep doing that until it ends at 00:57:512 (1)?
01:39:512 (1) - Add note? You can hear a beat here. Btw I can totally see copy paste...Can you try remapping that second part? Unless you really don't want to/can't find any more ideas.

Hard:
00:45:940 (4) - Lol I can totally see this is not symmetrical. Move slider start 1 grid to the right. Then move the top point 2 grids up.
Also, slider sounds weird. You can hear the drums, but then you aren't mapping it so it sounds awkward to play the slider that isn't following the loud sound imo. Moving this slider to replace 00:45:512 (3) sounds nice to me.
01:22:905 (4,5) - You should space these out more. People might read these as 4 1/4s, but it isn't.
01:25:369 - I thought it was rather silly to use 2x SV. Maybe 1.5? Change will be less drastic and seems fun still imo.
01:42:512 (1) - I would fix it, but I'm more comfortable fixing these sliders when they are bigger in timeline :(

31's Taiko:
So err...do you need that extra uninherited timing section? Your diff is the only one that has it :v

Miza:
Your 2x doesn't seem very fun imo. It's not exactly a fast song, so you're just increasing the artificial difficulty by adding insane slider speed instead of mapping more intricate rhythm in the music. Perhaps a 1.5x speed up?
AR9....totally does not fit this song. It's just way too fast for a 140 BPM. AR7 seems decent IMO. Or at the very least change it to AR8
00:08:012 (5,6) - Perhaps space these? It gave me the illusion of it being 1/4 apart, but it was 1/2 after slider :(
01:14:333 (7) - Remove whistle from slider body?
01:37:369 (1) - One would say this is unrankable since you can't hear the slider start or repeat but seeing as the volume gradually raises (Extremely fast I might add) I say this is in the gray zone. Maybe a BAT would be better to confirm.
01:51:083 (1,1) - These are rather inaudible. Probably near unrankable. I say raise it to 15%.
BrokenArrow
Taiko diff mod~

Didz & Gezo's Taiko

  • 00:09:512 (42) - k
    00:09:940 (44) - d
    00:12:940 (60) - k
Found nothing else, nice diff & star'd

I love this SB and the 1/6's
Topic Starter
Yuzeyun

Raging Bull wrote:

General:
Your hit skins must be 256x256 I believe. I'm not entirely sure but uhh..Idk to be on the safe side, go change it? I thought it was 128x128... But if this doesn't screw'em up I'll go.
Disable countdown for all diffs. They aren't being used. WHAT I THOUGHT THEY WERE DISABLED
I'm not entirely sure why 31's taiko has an extra uninherited timing section. Does he need it? No, but fixed. :v
You spelled hard wrong unfortunately. So is Normal
You should totally mention what diff is what because I have no idea what diff is Rei mapping as.

Normal:
-1AR? I think it might be fast since this is the easiest diff. Uuh yeah.
00:10:798 (4) - Remove whistle from slider body? Fix
00:18:083 (3) - Why are you using whistles here? I thought the claps were fine. If you want to keep whistle hitsound on this slider, can you remove the whistle from slider body? Claps.
00:24:083 (2) - Perhaps space this better? You have a dark BG so approach circle might be hard to see for beginners. I tried and this is weird with the next notes, now...
00:42:726 (1) - Kick sliders aren't really recommended in lower difficulty because beginners won't know how long to hold it. Plus the way you reduce the SV made it look like 1/4 sliders which might confuse beginner and make them let go earlier. Maybe use another alternative? Also can you make the slowdown not too drastic? Maybe .75x would be better. Change won't be so sharp for beginners to notice. orz
01:05:226 (1) - Remove whistle from body? orz2
01:12:083 (1) - Can you not put this in the middle? lol this is such an odd thing, but the spinner timing circle looks very much like the AR color and that might cause beginners to click early. Maybe moving it lower could avoid this. So that is the "weird stack" ?
01:19:798 (1) - Remove whistle from body?
01:25:798 (1) - Same as 01:12:083 (1)
01:29:226 (2) - Remove whistle from body?
01:32:226 (1,2,3,4,1,2) - Can you move all these 1/1 later? It sounds odd that the downbeat isn't mapped imo.
01:39:512 (1) - Same as 01:12:083 (1)
01:45:940 (1,2,3,4,1,2) - Same as 01:32:226 (1,2,3,4,1,2)

Hard:
00:45:940 (4) - Lol I can totally see this is not symmetrical. Move slider start 1 grid to the right. Then move the top point 2 grids up.
Also, slider sounds weird. You can hear the drums, but then you aren't mapping it so it sounds awkward to play the slider that isn't following the loud sound imo. Moving this slider to replace 00:45:512 (3) sounds nice to me. Symmetry fixed
01:22:905 (4,5) - You should space these out more. People might read these as 4 1/4s, but it isn't. YES I FOUND A PATTERN
01:25:369 - I thought it was rather silly to use 2x SV. Maybe 1.5? Change will be less drastic and seems fun still imo. :v Narrowed down the patterns atm :U
01:42:512 (1) - I would fix it, but I'm more comfortable fixing these sliders when they are bigger in timeline :(

31's Taiko:
So err...do you need that extra uninherited timing section? Your diff is the only one that has it :v :v

Miza:
Your 2x doesn't seem very fun imo. It's not exactly a fast song, so you're just increasing the artificial difficulty by adding insane slider speed instead of mapping more intricate rhythm in the music. Perhaps a 1.5x speed up? The first is fixed but the second isn't. The second would be a kiai in a kiai lol
AR9....totally does not fit this song. It's just way too fast for a 140 BPM. AR7 seems decent IMO. Or at the very least change it to AR8
00:08:012 (5,6) - Perhaps space these? It gave me the illusion of it being 1/4 apart, but it was 1/2 after slider :(
01:14:333 (7) - Remove whistle from slider body? Intentionally put here, actually.
01:37:369 (1) - One would say this is unrankable since you can't hear the slider start or repeat but seeing as the volume gradually raises (Extremely fast I might add) I say this is in the gray zone. Maybe a BAT would be better to confirm. I'll ask RJ for this and the slider :v
01:51:083 (1,1) - These are rather inaudible. Probably near unrankable. I say raise it to 15%. Raised to 19% (lolwat)
Thanks for modding \:D/

My computer failed ;;
Topic Starter
Yuzeyun

BrokenArrow wrote:

Taiko diff mod~

Didz & Gezo's Taiko

  • 00:09:512 (42) - k
    00:09:940 (44) - d
    00:12:940 (60) - k
Found nothing else, nice diff & star'd

I love this SB and the 1/6's
All fixed.


This song had almost the BPM to put 1/8s but I realized that no
And that SB is a placeholder
Rei Hakurei

Raging Bull wrote:

Reii:
I thought it was rather silly to have a lower difficulty setting than normal...Maybe +1 AR and OD? nah~ this is normal-hard, ok
00:05:655 (2) - Forgot clap at slider start? okay
00:30:512 (1,2,3,4,1,2,3,4) - I lol'd. These are inaudible; therefore, they are unrankable. Please raise the volume higher to the point where you can hear them. +10%
00:53:226 (6) - Forgot clap? I hear it in music. okay
00:54:512 (1) - Seems kinda boring to me imo. Maybe make a slider that repeats two times and then just keep doing that until it ends at 00:57:512 (1)? okay
01:39:512 (1) - Add note? You can hear a beat here. Btw I can totally see copy paste...Can you try remapping that second part? Unless you really don't want to/can't find any more ideas. lol atm no more idea,(beat added)
Download: Scarf! - Hithouse 1 (_Gezo_) [Reii].osu
Shulin
General:

-- Can you find a BG that's 800 x 600 or 1024 x 768. The current BG looks low quality to me.
-- Please make hit300k, hit300g and hit100k look different from hit100 and hit300.
-- Enforce the default skin (song setup > storyboarding > preferred skin > default).
-- Score 0-9, score-dot, score-comma and score-x all look too big imo. Maybe resize them to the default skin size (no more than 45 x 60).

Normall:

-- Any reason why there's an extra l in normal?
-- Too many spinners in this diff, I think it would be better if you mapped some of those parts instead of just placing a spinner xD

00:24:083 (2,3) - Overlap is bad.
00:25:798 (3) - New combo?
01:12:083 (1) - I suggest placing this in the centre. It looks better.
01:30:940 (4,1) - Spacing?
01:46:369 (1,2,3,4,1,2) - I think the 1/1 spacing could be confusing for a beginner.

Reii:

-- Please state what difficulty this is. I'd say Normal but I've no clue what the mapper intended.
-- +1 or 2 AR. The low AR is confusing here.
-- The 1/4 sliders play badly with a slow SV. I'd suggest increasing the slider velocity or removing all short 1/4 sliders.

00:14:012 (2,3) - Plays strange with a slow slider velocity. I suggest sticking to 1/2 here.
00:14:655 (4,1) - Bad overlap, try moving 00:15:512 (1) - further away, ignore distance snap.
00:21:726 (5) - Extend to 00:21:940? The really short 1/4 slider plays badly.
00:28:798 - Increase the volume to 15-20%. I don't see why you placed hitsounds at 5% volume when you can't hear them O_o
01:49:047 (2,3) - Stacked 1/4 notes don't play well on a normal and are confusing.

Hawrd:

-- Any reason there's a w in the middle of Hard?
-- The SB says x2 when it's actually x1.5 =P
-- Too much overlapping, especially the section 01:11:655 to 01:31:798

00:27:083 (7) - Move so it's the same position as 00:25:798 (1) - ?
01:02:869 (1,2,3,4,5,6,7,8,9) - All the overlapping here looks bad. Spread this combo out a little more?
01:20:655 (6,7) - Looks bad.
01:22:155 (1,2) - Spacing? Feels too close.
01:41:226 (x) - Note?
01:41:440 (7,8,9,10) - Sounds strange, I suggest following the synth.
01:42:512 (1) - Can you change this so the ticks align in the centre? Looks odd atm. (Or you could just remove a return)

The overlaps in this difficulty look bad. I'd suggest changing the spacing so it overlaps less and is more like the start of the map.

31's Taiko:

-- The 100% volume sections seem too loud to me. Consider reducing the volume a bit.
-- I think the SB claps and finishes should be removed from taiko.
-- So this diff uses 1/6 but the other difficulties don't? Some consistency please? xD

Didz & Gezo's Taiko:

-- I think this should end at the same point as the other difficulties at 01:52:797#
-- The SB claps and finishes should be removed from this difficulty imo, stuff like 01:51:154 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - looks stupid.

Miza:

-- Use AR8? AR9 is too high for 140BPM imo, it doesn't make the map more fun.
-- The x2 section is unreasonable and just ruins the flow of the map. It doesn't fit the song and it's a random difficulty spike in the map.

00:10:369 (1,2,3) - Space these out further away from each other (something like 00:08:869 (3,4) - ). The overlaps look bad.
00:12:512 (4,5,6) - Don't understand why there's such a big jump here... it's exactly the same rhythm as 00:08:655 (1,2,3,4) - and 00:10:369 (1,2,3) - which have no jumps.
00:45:940 (4) - Add clap to the end.
00:49:369 (4) - Move this so it doesn't overlap with 00:48:726 (3) - ?
01:03:512 (3,4,5,6) - This 1/4 jump is too hard to read and it looks like 1/2 spacing. Please change this.
01:08:226 (1,2,3,4,5,6,7,8,9) - It looks better if you start this combo in the centre of the map.
01:09:994 (1) - Start at 01:10:048 end in the same place. Looks better when playing imo.
01:14:333 (7) - Add whistle to end of the slider?
01:20:655 (6,7,8,9) - I think it would play and look better if you kept this straight.
01:21:619 (1,2,3,4) - ^
01:24:619 (4,5) - Space these further apart?
01:28:048 (14,15) - Jump is HUGE... maybe reduce the distance corner to corner jump a bit?
01:37:369 (1,1,2) - This is just bad and hard to read. Especially with AR9. It will just make people slider break, maybe just have 1 1/8 returning slider... that would be better...
01:41:763 (14,15) - Same thing I said about 01:28:048 (14,15) - this jump is too big and ruins the flow.
01:51:083 (1,1,2) - Same thing I said about 01:37:369 (1,1,2) - doesn't play well.

Needs some more work. Keep at it and good luck ~ !
Topic Starter
Yuzeyun
To Rei :

Shulin wrote:

Reii:

-- +1 or 2 AR. The low AR is confusing here. I think you already added it before. So +1 ?
-- The 1/4 sliders play badly with a slow SV. I'd suggest increasing the slider velocity or removing all short 1/4 sliders.

00:14:012 (2,3) - Plays strange with a slow slider velocity. I suggest sticking to 1/2 here.
00:14:655 (4,1) - Bad overlap, try moving 00:15:512 (1) - further away, ignore distance snap.
00:21:726 (5) - Extend to 00:21:940? The really short 1/4 slider plays badly.
00:28:798 - Increase the volume to 15-20%. I don't see why you placed hitsounds at 5% volume when you can't hear them O_o
01:49:047 (2,3) - Stacked 1/4 notes don't play well on a normal and are confusing.
What I put here in red is what is, considering the diff you put before. I just DL'd it before his mod orz
Topic Starter
Yuzeyun

Shulin wrote:

General:

-- Can you find a BG that's 800 x 600 or 1024 x 768. The current BG looks low quality to me. I will do it later, but I have already one for the Taikos.
-- Please make hit300k, hit300g and hit100k look different from hit100 and hit300. orz, 100! for 100k, 300! for 300k and 300!! for 300g, and I will remake every things for the part later too :v
-- Enforce the default skin (song setup > storyboarding > preferred skin > default). This is a big no-no. I prefer this way, plus there may be some glitches (Like I experience with this skin) that make the circles of the sliders disappear >>
-- Score 0-9, score-dot, score-comma and score-x all look too big imo. Maybe resize them to the default skin size (no more than 45 x 60). I adapted the lifebar to see them all. Well, I'll remake them with a more LCD fonty

Normall:

-- Any reason why there's an extra l in normal? FFFF Well then, I'll remove that L
-- Too many spinners in this diff, I think it would be better if you mapped some of those parts instead of just placing a spinner xD orz, I guess I'll remove 1/3 of them.

00:24:083 (2,3) - Overlap is bad. I STILL DON'T KNOW but I'll try, again
00:25:798 (3) - New combo? Yeah, why not ?
01:12:083 (1) - I suggest placing this in the centre. It looks better. IT WAS BEFORE CHANGING kogkeropgjkeop what do, deleting the spinners ?
01:30:940 (4,1) - Spacing? Fixed.
01:46:369 (1,2,3,4,1,2) - I think the 1/1 spacing could be confusing for a beginner. Lolfixed

Hawrd:

-- Any reason there's a w in the middle of Hard? Some maps have a diff Called "Hawrd"
-- The SB says x2 when it's actually x1.5 =P Rooh that's not a big deal (Though this would be HS 3 in taiko lolol)
-- Too much overlapping, especially the section 01:11:655 to 01:31:798

00:27:083 (7) - Move so it's the same position as 00:25:798 (1) - ? Well yeah, why not ?
01:02:869 (1,2,3,4,5,6,7,8,9) - All the overlapping here looks bad. Spread this combo out a little more? Tried.
01:20:655 (6,7) - Looks bad.
01:22:155 (1,2) - Spacing? Feels too close.
01:41:226 (x) - Note?
01:41:440 (7,8,9,10) - Sounds strange, I suggest following the synth.
01:42:512 (1) - Can you change this so the ticks align in the centre? Looks odd atm. (Or you could just remove a return)

The overlaps in this difficulty look bad. I'd suggest changing the spacing so it overlaps less and is more like the start of the map.


Didz & Gezo's Taiko:

-- I think this should end at the same point as the other difficulties at 01:52:797#
-- The SB claps and finishes should be removed from this difficulty imo, stuff like 01:51:154 (10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - looks stupid.

Miza:

-- Use AR8? AR9 is too high for 140BPM imo, it doesn't make the map more fun. It was fixed earier but I forgot to upload jkfzlej
-- The x2 section is unreasonable and just ruins the flow of the map. It doesn't fit the song and it's a random difficulty spike in the map.
The Kiai in a Kiai should be kept at x2, Miza is my own style orz

00:10:369 (1,2,3) - Space these out further away from each other (something like 00:08:869 (3,4) - ). The overlaps look bad. :V
00:12:512 (4,5,6) - Don't understand why there's such a big jump here... it's exactly the same rhythm as 00:08:655 (1,2,3,4) - and 00:10:369 (1,2,3) - which have no jumps. Warmupz fml
00:45:940 (4) - Add clap to the end. :V
00:49:369 (4) - Move this so it doesn't overlap with 00:48:726 (3) - ? :V
01:03:512 (3,4,5,6) - This 1/4 jump is too hard to read and it looks like 1/2 spacing. Please change this. :V
01:08:226 (1,2,3,4,5,6,7,8,9) - It looks better if you start this combo in the centre of the map. :V
01:09:994 (1) - Start at 01:10:048 end in the same place. Looks better when playing imo. :V
01:14:333 (7) - Add whistle to end of the slider? Nope..
01:20:655 (6,7,8,9) - I think it would play and look better if you kept this straight. Nah.
01:21:619 (1,2,3,4) - ^ ^
01:24:619 (4,5) - Space these further apart ? It looks like this without change :V
01:28:048 (14,15) - Jump is HUGE... maybe reduce the distance corner to corner jump a bit? KIAI IN A KIAI TIEM IT'S HARD LOLOL!!1 No, in a more serious note, I want to put a challenge here, but I think this is passable for some very good players. Well, I changed the spacing.
01:37:369 (1,1,2) - This is just bad and hard to read. Especially with AR9. It will just make people slider break, maybe just have 1 1/8 returning slider... that would be better... TAIKO CHALLENGE just because I'm a troll. I put AR8 so I think that's possible. :v. Deleted the circle, and added 1 repeat. RIP long 1/8 stream in taiko lol
01:41:763 (14,15) - Same thing I said about 01:28:048 (14,15) - this jump is too big and ruins the flow. Same as above, changed.
01:51:083 (1,1,2) - Same thing I said about 01:37:369 (1,1,2) - doesn't play well. Same as above

Needs some more work. Keep at it and good luck ~ !
Rei Hakurei

_Gezo_ wrote:

To Rei :

Shulin wrote:

Reii:

-- +1 or 2 AR. The low AR is confusing here. I think you already added it before. So +1 ? yes
-- The 1/4 sliders play badly with a slow SV. I'd suggest increasing the slider velocity or removing all short 1/4 sliders. hmmm trying to remove

00:14:012 (2,3) - Plays strange with a slow slider velocity. I suggest sticking to 1/2 here.1/1~
00:14:655 (4,1) - Bad overlap, try moving 00:15:512 (1) - further away, ignore distance snap. moved~
00:21:726 (5) - Extend to 00:21:940? The really short 1/4 slider plays badly. converted.
00:28:798 - Increase the volume to 15-20%. I don't see why you placed hitsounds at 5% volume when you can't hear them O_o already done!
01:49:047 (2,3) - Stacked 1/4 notes don't play well on a normal and are confusing. removed
What I put here in red is what is, considering the diff you put before. I just DL'd it before his mod orz

Raging Bull wrote:

You should totally mention what diff is what because I have no idea what diff is Rei mapping as. okay, near hard but not hard but not allowed use Hard Minus lol then Normal.
Download: Scarf! - Hithouse 1 (_Gezo_) [Rei_Fan's Normal].osu
Topic Starter
Yuzeyun
sadfhgfayfdh I should prevent the graveyard...
Backfire
Gezo and Didou -
00:03:083 - all the parts where he like, emphasises his voice, I suggest adding a finish. It sounds cooler, probably plays better and etc.
00:47:226 (199) - kat
00:48:083 (202) - kat
00:53:976 (237) - kat? theres a sound here that makes it sound pretty cool with a kat
01:22:369 (51) - kat? it has a high bassy sound, and a finish wouldnt be as good
01:26:655 (78) - ^

Whatever, thats all I guess.

I would have modded this a lot if you would let me tell you to get rid of note and replace shit, but you want to be stubborn.
tl;dr, your 1/6th parts are horrible.
Soaprman
You posted in my queue two weeks ago. I am just now getting to it... busy week at work, and then Zelda came out, and well... anyway!

General

Not sure I get the "Normall" and "Hawrd" difficulty names but whatever!

Folder

Everything looks fine!

Normall

00:15:512 (1) - Not a big deal, and you'd have to break distance snap a little bit to do it, but... maybe move this down (distance snapped with the end of 5) so you can make 2 and 3 symmetrical along the center of the screen. It's just that 2 and 3 look so nice but they're off-center.

01:11:655 (1) - Make the timing point that starts here start earlier so 1's volume isn't dependent on whether it's hit early or late.

01:32:654 (1,2,3,4,1,2) - Move these a bit (break distance snap if you must... it won't be by enough that it really matters) so you can center them properly.
01:46:369 (1,2,3,4,1,2) - Same here.

Rei_Fan's Normal

00:57:083 (4) - Not sure I like changing the number of repeats like this on a Normal. Probably fine, but consider adding a repeat.

00:58:905 (3) - This feels off... like it's mapped to the silence between two sounds. It's probably best moved to the red line before 4. Adjust spacing accordingly.
01:02:333 (3) - Same here.

01:02:655 (4) - For some reason I expected this to have a repeat. Probably just me...

01:26:333 (3) - Same here with the move to red line thing.
01:29:762 (3) - Same here.
01:40:048 (3) - And here.
01:43:476 (3) - And here.

Hawrd

00:59:655 (5) - Repeat arrow is obscured until right before you hit it. Probably fine but consider changing this.

00:57:940 (1) - Move the timing point to just before 1. Probably a ton of these I missed because I don't think to look for them when modding. Be sure to go over the difficulties to catch any more of them!

Miza

No complaints! At least one more case of that timing point thing though.

Taiko difficulties

I really need to pick up Taiko so I can actually mod Taiko diffs. No technical problems with them though. Timing point thing though.

Finishing Remarks

Sorry for the late mod. Also sorry if it seems a bit... lazy? Shoot me a PM if you have questions about anything. And good luck!
Rei Hakurei

Soaprman wrote:

You posted in my queue two weeks ago. I am just now getting to it... busy week at work, and then Zelda came out, and well... anyway!
Rei_Fan's Normal

00:57:083 (4) - Not sure I like changing the number of repeats like this on a Normal. Probably fine, but consider adding a repeat. voice finishes at 3rd (30pts)

00:58:905 (3) - This feels off... like it's mapped to the silence between two sounds. It's probably best moved to the red line before 4. Adjust spacing accordingly. hmmm no?
01:02:333 (3) - Same here. ^

01:02:655 (4) - For some reason I expected this to have a repeat. at (5) the sound is change Probably just me... lol yes

01:26:333 (3) - Same here with the move to red line thing. (yes for now, in order to change the coffee pasta method)
01:29:762 (3) - Same here. ^
01:40:048 (3) - And here. ^
01:43:476 (3) - And here. ^
Download: Scarf! - Hithouse 1 (_Gezo_) [Rei_Fan's Normal].osu
Topic Starter
Yuzeyun
@ Soaprman : I'll fix my own parts later, maybe this Wed.

@Rei Fan : Don't you mind if I call it a Light Hard ?
Rei Hakurei

_Gezo_ wrote:

@Rei Fan : Don't you mind if I call it a Light Hard ?
hmmm since Hard Minus is not allowed, then it's ok~
(ah, should i resend the file again ?)
Topic Starter
Yuzeyun

Rei_Fan49 wrote:

_Gezo_ wrote:

@Rei Fan : Don't you mind if I call it a Light Hard ?
hmmm since Hard Minus is not allowed, then it's ok~
(ah, should i resend the file again ?)
Nope. I'll do the rename myself.
Topic Starter
Yuzeyun

Soaprman wrote:

You posted in my queue two weeks ago. I am just now getting to it... busy week at work, and then Zelda came out, and well... anyway! I am too, incoming exams and huge tests on Jan 25-Feb 3 2012 ><

General

Not sure I get the "Normall" and "Hawrd" difficulty names but whatever! They're actually half-typoes. Since I made them intentionally. Fixing Normall into Light Normal (Between Easy and Normal)

Folder

Everything looks fine!

Normall

00:15:512 (1) - Not a big deal, and you'd have to break distance snap a little bit to do it, but... maybe move this down (distance snapped with the end of 5) so you can make 2 and 3 symmetrical along the center of the screen. It's just that 2 and 3 look so nice but they're off-center. Tried my best to do so.

01:11:655 (1) - Make the timing point that starts here start earlier so 1's volume isn't dependent on whether it's hit early or late. Fixed. That should also prevent the 60 bug in taiko's sliders.

01:32:654 (1,2,3,4,1,2) - Move these a bit (break distance snap if you must... it won't be by enough that it really matters) so you can center them properly. Patterned.
01:46:369 (1,2,3,4,1,2) - Same here. ^

Hawrd

00:59:655 (5) - Repeat arrow is obscured until right before you hit it. Probably fine but consider changing this. Uglt slider replaces ugly slider. I'm meh at making'em...

00:57:940 (1) - Move the timing point to just before 1. Probably a ton of these I missed because I don't think to look for them when modding. Be sure to go over the difficulties to catch any more of them! Fixed this one.

Miza

No complaints! At least one more case of that timing point thing though. Welp. Done.

Taiko difficulties

I really need to pick up Taiko so I can actually mod Taiko diffs. No technical problems with them though. Timing point thing though. Huh... Well I'll see, that shouldn't really change anything. that's just a set of DON and KAT.

Finishing Remarks

Sorry for the late mod. Also sorry if it seems a bit... lazy? Shoot me a PM if you have questions about anything. And good luck! Thanks !
OnosakiHito
German group and and requested Mod,
so I'm going to mod [Didz & Gezos Taiko].

Generel:
Map is overall fine, but there are some hitcircle issues, plus the 1/6 streams. Let's go find them.

Hitcircles:
-Didou-
00:00:083(x) - Add here some hitcircles, too?
00:04:798(17) - Personal intention, k?
00:05:012(18) - delete?
00:08:012(35) - kd or kdd?
00:10:369(45) - k, should follow more the stroke in severel similiar times.
00:30:940(150) - d k d k d k d... - I know what you did there, but it dosen't fit well because you didn't continue like this.
00:36:405(x) - dd d k
00:42:512(175) - d k k k k k k k // d k k k K k K
00:51:512(222) - k?
-Gezo-
01:01:369(22) - would be nice to see more big dons in this sections +
01:04:798(43) - ^
01:06:512(54) - ^
01:08:226(65) - ^
01:10:369(75) - Really, the 1/6 could fit some how, but it makes the diff. spread just higher as it should be. So I suggest you to make it like this: dddk d k kddd
01:12:940(99) - k
01:17:226(17) - kkkd d k kd
01:18:405(x) - d
01:21:083(43) - move one back, to 20:976
01:21:512(46) - move one forwards
^ Make similiar changes to the following coming sections.
01:22:369(51) - K
01:37:369(9) - same here with the 1/6, change to: d d dddk k d k kdkd
01:44:012(67) kkd d d kkkd
01:51:083(stream again) - Spinner or slider
01:52:769 - the map can allready end here


Good luck guys. I will watch later one more time trough it.
Topic Starter
Yuzeyun

OnosakiHito wrote:

German group and and requested Mod,
so I'm going to mod [Didz & Gezos Taiko].

Generel:
Map is overall fine, but there are some hitcircle issues, plus the 1/6 streams. Let's go find them.

Hitcircles:
-Didou-
00:00:083(x) - Add here some hitcircles, too?
00:04:798(17) - Personal intention, k?
00:05:012(18) - delete?
00:08:012(35) - kd or kdd?
00:10:369(45) - k, should follow more the stroke in severel similiar times.
00:30:940(150) - d k d k d k d... - I know what you did there, but it dosen't fit well because you didn't continue like this.
00:36:405(x) - dd d k
00:42:512(175) - d k k k k k k k // d k k k K k K
00:51:512(222) - k?
-Gezo-
01:01:369(22) - would be nice to see more big dons in this sections +
01:04:798(43) - ^
01:06:512(54) - ^
01:08:226(65) - ^
01:10:369(75) - Really, the 1/6 could fit some how, but it makes the diff. spread just higher as it should be. So I suggest you to make it like this: dddk d k kddd
01:12:940(99) - k
01:17:226(17) - kkkd d k kd
01:18:405(x) - d
01:21:083(43) - move one back, to 20:976
01:21:512(46) - move one forwards
^ Make similiar changes to the following coming sections.
01:22:369(51) - K
01:37:369(9) - same here with the 1/6, change to: d d dddk k d k kdkd
01:44:012(67) kkd d d kkkd
01:51:083(stream again) - Spinner or slider
01:52:769 - the map can allready end here


Good luck guys. I will watch later one more time trough it.
Thanks for the mod, but atm my computer doesn't let me get connected to osu so I doubt that I can EVER fix it...
Topic Starter
Yuzeyun
Since I'm fully responsible of both parts, let's mod it.

OnosakiHito wrote:

-Didou-
00:00:083(x) - Add here some hitcircles, too? => I doubt that would be nice. Everything start at 1.
00:04:798(17) - Personal intention, k? Interestin'. But the "one" is lower-pitched :V
00:05:012(18) - delete? Why not ?
00:08:012(35) - kd or kdd? 1/4 kd ? if yes why not ?
00:10:369(45) - k, should follow more the stroke in severel similiar times. uguu ?
00:30:940(150) - d k d k d k d... - I know what you did there, but it dosen't fit well because you didn't continue like this. I KNEW THIS WOULD HAPPEN
00:36:405(x) - dd d k :V
00:42:512(175) - d k k k k k k k // d k k k K k K :V
00:51:512(222) - k? Already
-Gezo-
01:01:369(22) - would be nice to see more big dons in this sections + I prefer letting this as a normal note, but d
01:04:798(43) - ^ ^
01:06:512(54) - ^ ^
01:08:226(65) - ^ ^
01:10:369(75) - Really, the 1/6 could fit some how, but it makes the diff. spread just higher as it should be. So I suggest you to make it like this: dddk d k kddd !! :V
01:12:940(99) - k :V
01:17:226(17) - kkkd d k kd false difficulty in the original... Well, I agree on this mod, but a light change
01:18:405(x) - d ^ This is part of the change
01:21:083(43) - move one back, to 20:976 k
01:21:512(46) - move one forwards ^
^ Make similiar changes to the following coming sections.
01:22:369(51) - K kat normal
01:37:369(9) - same here with the 1/6, change to: d d dddk k d k kdkd :V
01:44:012(67) kkd d d kkkd kkk k kkkk k k kkkk lol
01:51:083(stream again) - Spinner or slider k
01:52:769 - the map can allready end here zz

Good luck guys. I will watch later one more time trough it.
wmfchris
Checking taiko diffs here.
you haven't done my math challenge D: !

Taiko BG: you maybe required to remove the unseen part of it in order to reduce the .osz size, though it's fine for me.
Turn on flashy warning.

[31]
fine :3

[taiko collab]
00:09:083 - k?
01:01:048 - kdkd / dkdd
01:05:226 - kddk
01:17:226 - ddkd
01:25;048 - start accelerating here, otherwise it looks so misleading.
01:27:512 - ddkkkd
01:28:476 - dkdddk

looks fine for most of the part, though it sounds a bit random at the end.
Topic Starter
Yuzeyun

wmfchris wrote:

Checking taiko diffs here.
you haven't done my math challenge D: ! I lost my work D: ×57!

Taiko BG: you maybe required to remove the unseen part of it in order to reduce the .osz size, though it's fine for me. Actually I don't know about the taiko-slider glitch so I'll leave this.
Turn on flashy warning. Okay. I'll do so on other diffs too (not D&G though)

[31]
fine :3

[taiko collab]
00:09:083 - k? yeah
01:01:048 - kdkd / dkdd ^
01:05:226 - kddk Don Knows if I can put this or leave. (+pun)
01:17:226 - ddkd I like better the kkdk, but it's on my checklist.
01:25;048 - start accelerating here, otherwise it looks so misleading.
{ 01:27:512 - ddkkkd
01:28:476 - dkdddk } As they're 6 notes, I preferred changing them to yours.

looks fine for most of the part, though it sounds a bit random at the end. I was in trance mode, sorry XD
Kryptogram
Hello C: Here is my Mod

All IMO :3

SB: I just have three suggestions and its tha make "clap" and "finish" strobes more big not so much but a little Bit more.
"default-2" and "defaul-x" are unnescesary so delete them from the difficult Hawrd.
If u want you can make an Carpet named SB to save the Storyboard things

Light Normal

00:22:369 (1) - Add clap at the begin and in the second retive arrow
00:24:083 (2) - ^
00:25:798 (1) - Add Clap
00:26:655 (3) - ^
00:42:940 (1) - 00:54:940 (1) I think that is unnecessary do a slow down but its up to you
00:57:940 (1) - Add finish
00:59:655 (3) - Add finish at the end of the slider
01:11:655 (1) - Add finish
01:14:655 (1) - Add finish in the retrive arrow
01:18:512 (2) - Add finish
01:18:512 (2) - ^
01:24:083 (1) - ^
01:28:798 (1) - ^
01:42:512 (1) - ^

Rei_Fan's Light Hard

You shoul'd follow the rhythm and don't add so many claps

00:12:083 (1) - Add Finish
00:14:655 (3) - Add finish at the end of the slider
00:22:369 (1) - Add Finish
00:57:940 (1) - Add finish at the begin of the slider
01:04:798 (1) - Add finish
01:20:655 (6) - Add clap
01:21:083 (7) - Remove clap at the begin of the slider
01:25:368 (1) - Add finish at the begin of the slider
01:40:369 (4) - Add Clap at the begin of the slider
01:40:798 (5) - Remove clap
01:41:226 (7) - Add Clap at the begin of the slider
01:42:083 (9) - Add Clap
01:42:512 (1) - Remove clap at the retrive arrow and add clap at the end
01:43:583 (3) - Remove clap
01:43:798 (4) - Add Clap at the begin of the Slider
01:44:226 (5) - Remove the two first's clap's
01:44:869 (6) - Remove Clap
01:45:298 (7) - ^
01:46:369 (3) - Add Clap at the begin remove the other claps
01:46:905 (4) - Remove all claps
01:47:440 (5) - Remove all Claps and add one at the 3 retrive arrow
01:49:369 (1) - Add Finish

Hawrd

00:27:512 (1) - Make and timming section whit low sound at the end of the spiner
01:25:369 (1) - Add finish
01:37:155 (9) - Add finish at the end of the slider
01:51:083 (1) - ^

Miza

I personally don't like that sections where the speed goes 2x but its up to you

00:54:512 (1) - 00:57:512 (15) i Recomend to slow down the sound every 5 notes
01:51:083 (1) - 01:51:940 (1) Remove all the claps or some of these cause i don't like how the SB looks there C:

And thats It, the Map looks Good For me and i hope this mod was helpfull cause i didin´t find too much ;)

Good Luck
Rei Hakurei

[Te][Amo] wrote:

Hello C: Here is my Mod
All IMO :3

Rei_Fan's Light Hard

You shoul'd follow the rhythm and don't add so many claps

00:12:083 (1) - Add Finish
00:14:655 (3) - Add finish at the end of the slider
00:22:369 (1) - Add Finish
00:57:940 (1) - Add finish at the begin of the slider
01:04:798 (1) - Add finish no "finish"-like in the music ?
01:20:655 (6) - Add clap
01:21:083 (7) - Remove clap at the begin of the slider
01:25:368 (1) - Add finish at the begin of the slider
01:40:369 (4) - Add Clap at the begin of the slider
01:40:798 (5) - Remove clap
01:41:226 (7) - Add Clap at the begin of the slider
01:42:083 (9) - Add Clap
01:42:512 (1) - Remove clap at the retrive arrow and add clap at the end
01:43:583 (3) - Remove clap
01:43:798 (4) - Add Clap at the begin of the Slider
01:44:226 (5) - Remove the two first's clap's
01:44:869 (6) - Remove Clap
01:45:298 (7) - ^
01:46:369 (3) - Add Clap at the begin remove the other claps
01:46:905 (4) - Remove all claps
01:47:440 (5) - Remove all Claps and add one at the 3 retrive arrow
01:49:369 (1) - Add Finish


And thats It, the Map looks Good For me and i hope this mod was helpfull cause i didin't find too much ;)

Good Luck
Download: Scarf! - Hithouse 1 (_Gezo_) [Rei_Fan's Light Hard].osu
Topic Starter
Yuzeyun

[Te][Amo] wrote:

Hello C: Here is my Mod

SB: I just have three suggestions and its tha make "clap" and "finish" strobes more big not so much but a little Bit more. Noted down for a further fix.
"default-2" and "defaul-x" are unnescesary so delete them from the difficult Hawrd. Ok
If u want you can make an Carpet named SB to save the Storyboard things You mean Folder, right ? D:


Light Normal

{00:22:369 (1) - Add clap at the begin and in the second retive arrow
00:24:083 (2) - ^
00:25:798 (1) - Add Clap
00:26:655 (3) - ^}
I will leave the HS as they are.

00:42:940 (1) - 00:54:940 (1) I think that is unnecessary do a slow down but its up to you

{ 00:57:940 (1) - Add finish
00:59:655 (3) - Add finish at the end of the slider }
Ok!

01:11:655 (1) - Add finish Ok
01:14:655 (1) - Add finish in the retrive arrow Unnecessary
01:18:512 (2) - Add finish ^
01:18:512 (2) - ^ ^
01:24:083 (1) - ^ Ok
01:28:798 (1) - ^ Unnecessary
01:42:512 (1) - ^ ^

Hawrd

00:27:512 (1) - Make and timming section whit low sound at the end of the spiner Or the beginning, so we won't hear the BLINGBLING out loud ;D
01:25:369 (1) - Add finish Ok!
01:37:155 (9) - Add finish at the end of the slider ^
01:51:083 (1) - ^ ^

Miza

I personally don't like that sections where the speed goes 2x but its up to you Miza is my own style, mostly Hard/Insane

00:54:512 (1) - 00:57:512 (15) i Recomend to slow down the sound every 5 notes Hum ? Is my Clap pattern too bad ? D:
01:51:083 (1) - 01:51:940 (1) Remove all the claps or some of these cause i don't like how the SB looks there C: From mow I'm trolling a lil' taiko LOL

And thats It, the Map looks Good For me and i hope this mod was helpfull cause i didin´t find too much ;)

Good Luck
shikyu
Mod4Mod request~

[Normal]
there're some slider with unused point like 00:01:798 (1) and 00:13:798 (5), shorten them
00:19:798 (4) - change whistle at first repeat to clap to keep consistent
00:27:083 (4) - move it near center point so player can reach spinner (it's normal after all)
01:36:940 (2) - ^

[Rei_Fan's Light Hard]
00:21:940 (X) - add note?
01:37:048 (5) - it's good, but I found it weird to have that much repeat

[Hawrd]
00:16:155 (5) - it has different spacing, 1 grid down and for (6) 1 grid right
00:17:655 (2) - 1 grid down
00:19:798 (6) - clap?
01:30:298 (6) - a little weird, reduce some repeat and make it a note or something

[31's Taiko]
no prob...

[Didz & Gezo's Taiko]
00:05:869 (22,23,24) - dkd?
00:25:905 (X) - add k

[Miza]
No problem

that's all
Topic Starter
Yuzeyun

shikyu wrote:

[Normal]
there're some slider with unused point like 00:01:798 (1) and 00:13:798 (5), shorten them Nope, else this will lead to a shape issue. 00:01:798 (1) is slightly curved on its second part, and 00:13:798 (5) will look weird.
00:19:798 (4) - change whistle at first repeat to clap to keep consistent Yeah.
00:27:083 (4) - move it near center point so player can reach spinner (it's normal after all) Nope, this is long enough to be cleared
01:36:940 (2) - ^ That one uh... Dunno.

[Hawrd]
00:16:155 (5) - it has different spacing, 1 grid down and for (6) 1 grid right Done, + moved 7 1 up.
00:17:655 (2) - 1 grid down Nah, I'll leave it.
00:19:798 (6) - clap? Nah.
01:30:298 (6) - a little weird, reduce some repeat and make it a note or something Separated into 2 sliders and added 1 note.

[31's Taiko]
no prob...

[Didz & Gezo's Taiko]
00:05:869 (22,23,24) - dkd? Nope..
00:25:905 (X) - add k <=

[Miza]
No problem

that's all
Thanks
Tony
Hi there! You requested a mod in my queue so here I am :D
red=you really need to fix them

[General]
background.png is 640x480, the recommended size is 1024x768.
bg14.png is 640x480, the recommended size is 1024x768.
disable countdown in [Rei_Fan's Light Hard]
00:30:512- add a red timing section there. Appears a downbeat there.
01:11:654 - Kiai should start here, on the downbeat

300 100 50 are too bit imo. shrink them?
why no flashy SB in [Didz & Gezo's Taiko] and [Rei_Fan's Light Hard] ?
there is epilepsy warning in [Rei_Fan's Light Hard] and there is no SB

[Light Normal]
HP+1?
00:27:512 (1) - end this 1/1 earlier
00:15:512 (1) - distance
01:25:798 (1) - too early after the spinner
01:39:512 (1) - ^
01:51:083 (1) - remove whistle?

[Rei_Fan's Light Hard]
00:27:298 - start a break?
00:53:655 (7) - remove clap on start, and add clap on end instead of that finish on end
00:57:940 (1) - remove clap from start
01:04:798 (1) - add finish
01:35:333 (2) - remove that clap?

[Hawrd]
^troll name? lol
00:14:869 (3) - remove finish from end. it sounds odd
01:37:155 (9) - nc. too long combo pattern
01:51:083 (1) - ^

[Miza]
00:28:798 (1) - end spinner here: 00:30:512
01:25:369 - unsnapped and unuseful green timing point. delete it
01:51:940 (1) - NC. too long pattern

that's all atm. Nice song. Good luck :3
Topic Starter
Yuzeyun

Tony wrote:

[General]
background.png is 640x480, the recommended size is 1024x768. The background is at I found in my StepMania folder, and I can't find the same picture larger. :|
bg14.png is 640x480, the recommended size is 1024x768. This is from my Taiko Compilation. I might fix it later.
disable countdown in [Rei_Fan's Light Hard] I'll wait for his fix.
00:30:512- add a red timing section there. Appears a downbeat there. Actually, this doesn't really change drastically the gameplay.
01:11:654 - Kiai should start here, on the downbeat
The 60 glitch in taiko and stuff :|
300 100 50 are too bit imo. shrink them? They are placeholders. I might remove them, however.
why no flashy SB in [Didz & Gezo's Taiko] and [Rei_Fan's Light Hard] ? DGT is a Taiko diff containing a lot of K's so... this would feel awkward.
there is epilepsy warning in [Rei_Fan's Light Hard] and there is no SB I will wait for his fix and fix this.

[Light Normal]
HP+1? ye
00:27:512 (1) - end this 1/1 earlier Don't really find a problem, but ok.
00:15:512 (1) - distance I missed this. Thanks for pointing it out !
01:25:798 (1) - too early after the spinner Fixed
01:39:512 (1) - ^ ^
01:51:083 (1) - remove whistle? Nope.


[Hawrd]
^troll name? lol You should've said : "Can't see if typo or trollnaming" :D
00:14:869 (3) - remove finish from end. it sounds odd I can't recognize the word but this is a lil' louder than stuff
01:37:155 (9) - nc. too long combo pattern 1/8 slider is that long on purpose. NC'd however.
01:51:083 (1) - ^ ^

[Miza]
00:28:798 (1) - end spinner here: 00:30:512 ok
01:25:369 - unsnapped and unuseful green timing point. delete it Refountaining the kiai. Or a kiai inside the kiai.
01:51:940 (1) - NC. too long pattern 1/8 sliders are again that long.

that's all atm. Nice song. Good luck :3
\:D/
Rei Hakurei

shikyu wrote:

[Rei_Fan's Light Hard]
00:21:940 (X) - add note? ok
01:37:048 (5) - it's good, but I found it weird to have that much repeat hmmm, converted become 2 repeats and a spinner~

Tony wrote:

[Rei_Fan's Light Hard]
00:27:298 - start a break?
00:53:655 (7) - remove clap on start, and add clap on end instead of that finish on end
00:57:940 (1) - remove clap from start ok
01:04:798 (1) - add finish ok
01:35:333 (2) - remove that clap? ok
Download: Scarf! - Hithouse 1 (_Gezo_) [Rei_Fan's Light Hard].osu
countdown removed~
AoiX
M4M

(ฅ'ω'ฅ)♪Aoi's Mod

General
  1. there's no more than 6 diff in a beatmap...
SB/Skin
  1. sorry I don't know what does the "2x" means in your storyboard:3
Miza
  1. 00:19:798 (3) - forgot a whistle
  2. 00:26:440 (5) - put it at (256,168) will looks better.
  3. 01:26:869 (1) - NC
Hawrd
  1. 00:14:869 (3) - add finish on both circle
    others seems fine
Rei_Fan's Light Hard
  1. 00:02:655 (3) - a unnecessary clap
  2. 00:21:940 (x) - add a circle to fit the beat
  3. 00:27:083~00:30:512 - add a break here
  4. claps during kiai is too confusion...
Light Normal

  • N/A
Rei Hakurei

AoiX wrote:

Rei_Fan's Light Hard
  1. 00:02:655 (3) - a unnecessary clap ok
  2. 00:21:940 (x) - add a circle to fit the beat
  3. 00:27:083~00:30:512 - add a break here already did~
  4. claps during kiai is too confusion... managed some~
Download: Scarf! - Hithouse 1 (_Gezo_) [Rei_Fan's Light Hard].osu
Topic Starter
Yuzeyun

AoiX wrote:

General
  1. there's no more than 6 diff in a beatmap... As stated in the description, Taikos are not true diffs. Would a taiko-only be rankable ?
SB/Skin
  1. sorry I don't know what does the "2x" means in your storyboard:3 x2 on HD and MZ
Miza
  1. 00:19:798 (3) - forgot a whistle add
  2. 00:26:440 (5) - put it at (256,168) will looks better. ok
  3. 01:26:869 (1) - NC ok
Hawrd
  1. 00:14:869 (3) - add finish on both circle Yeah.
    others seems fine
Light Normal

  • N/A N/A
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