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Lico - A Clear Shot for the Azure

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Topic Starter
Mithos
This beatmap was submitted using in-game submission on July 22, 2011 at 6:09:10 PM

Artist: Lico
Title: Clear Shot for the Azure
BPM: 135
Filesize: 3530kb
Play Time: 01:33
Difficulties Available:
  1. Easy (2.11 stars, 107 notes)
  2. Hard (4.33 stars, 157 notes)
  3. Normal (2.26 stars, 105 notes)
Download: Lico - Clear Shot for the Azure
Information: Scores/Beatmap Listing
---------------
First beatmap, has 3 difficulties finished. If you have anything to suggest to make the map better, don't hesitate to yell at me until I fix it.

Mods:
July 21 - Mebins' easy mod added
- Self modded hard and normal a bit
KingKrishna
Yay first Mod on ur first map :D


EASY~
Ok now 1/2 :D . Switch the divosr to 1/2 and resnap all notes by going to Timing (between to design and web)

00:01:399(2,3,4,5)- a spacing problem oh noe :O
Why not make it this way or something similar?

00:02:117 ( 6) try not to get hits or sliders touch each other unless ur stacking , How about this ?

00:03:732 (1,2,3) Move these hits so that the 6 slider doesnt touch it but still makes 4 5 and 6 look good :D
now make the 4 5 and 6 match :D and there was a spacing error because the 4 and 5 was to far away from each other :O

00:23:354 (2,3) Dont let these sliders touch :O its a spacing error too

00:25:172 (3,4) Get the 4 in closer :O



00:31:763 ( 9,10) get these apart its hard to read :"(


ah it was it took a while but heres the file file for easy XD just replace and ur done !
I have Fixed all your spacing problems in Easy and have added a preview point :D

Download: Lico - Clear Shot for the Azure (Mithost) [Easy].osu
Topic Starter
Mithos
Well deserved kudosu! given. Thank you for the screen shots and for the mod. The map plays much better now.
merchat7
hmm doing this for mod 4 mod, not a experience modder (only 2 kudosu earned), but i see some oblivious problems already. Note: Only [General] Suggestions for now since i feel you could easily improve this map by changing the slider velocity and higher distant snapping.
General
- Your beatmap feels boring due to low distant snapping. As a general rule, note shouldn't touch unless they are in a stream or you are stacking them.
- Any reason for mapping in 1/6? It is generally recommended to map in 1/4 for simplicity sake.
- No kiai time in [Easy] and [Normal]? Use the same kiai time as [Hard] for consistency.
- Break is not consistence, keep them consistence.
- Why is [Normal]'s circle smaller than [Hard]? Make it bigger in [Normal] and map more.
- Avoid straight slider. Try something interesting with them or add a curve at least. Unless you are mapping a fast song or an insane diff, they shouldn't be straight.
- I see box patterns, i think you did this because of the low distant snapping but try to avoid them.
- Try 1.00 slider velocity in [Easy] 1.40 in [Normal] 1.80 in [Hard] and distant snapping 1.0x. Please tweak this if you feels the note is still too clustered up.
- Delete .osb in your folder and full resubmit. Unless you are going to make a storyboard delete it.
- Spacing error? Check ai mod and make sure they are all intentional (ctrl+shift+a)

I guess that's all. Will probably recheck once you remap all your difficulty with a higher distant snapping. Just incase, hold alt to change distant snapping.

I see some interesting ideas, but note feel too cluster and doesn't make good use of all the areas. Feel like there should be more note for [Normal] and [Hard].
GiNa
Hi again ;D
I did some IRC mod for Easy and Normal
Here’s the Hard part.
Free feel to ask me questions in-game.

[General]
-I think you should look for some hitsound help, they are okay right now, but could improve even more.
-Kiai ;D From 01:07:217 to 01:35:663
Add a green line (Inheriting Section) at 01:35:663 and end the kiai.
-Enable countdown
-I would suggest you to set the preview point (for all diffs) at 01:07:217.
Timing -> Set Current Position as Preview Point

[Hard]
-Rhyme sounds weird to me, maybe I'm not that comfortable with 1/6 :cry:
-I prefer AR-1 and HP+1
00:07:510 (8) – NC
00:11:065 (7) - ^
00:34:490 (7) - ^
00:38:126 (6) - ^
00:43:581 (5) - ^
00:58:126 (9) - ^
01:23:218 (7) - ^
01:31:589 (7) - ^
01:28:996 (1) – are you going to stack this or not ?
And again, spacing and pattern need more improvements

Have a star from me :)
GamerX4life
star*
Next Time you should use at least Grid Level 3
(View / Grid Level / 3)
Topic Starter
Mithos

GamerX4life wrote:

star*
Next Time you should use at least Grid Level 3
(View / Grid Level / 3)
I'm learning a lot from this actually. I didn't even know about grid levels (I thought I would always have to use that huge one). I learned about the yellow spacing thing, and some general tips. I'll get all these mods implemented soon when I'm not tired.
SYSEN
hi...
im pretty new at modding... so sorry if say something nonsense (and sorry if i prioritizing too much on notes and pattren rather than the mapping rules)

general:
-00:19:954-00:34:283:since this part is...slow and light... maybe you can consider using soft hitsounds.. and
00:34:390:add a really heavy hitsounds for opening of heavy hitsounds
-don't hesitate placing the notes on the same grid

Easy:
00:56:081-00:59-490: maybe add some sliders here?
or:
00:56:081(1) and 00:36:308(2):put them on the same grid?
and since the rythm is : Normal->Clap->Normal->Clap maybe you can take advantake by making sliders (more beautiful structure :) or make reverse slider))

01:03:126(4):maybe you can move it into the same (2) horizontal grid (diamond shaped) : D


Normal:
00:22:672(4):move it to 00:22:899
00:22:675(5):move it to 00:23:126
00:25:740(2):make the slider end at 00:25:854
00:26:990 :add a new note here
00:32:596(4):move it to 00:32:672
00:34:338(4):shorten the slider into 00:34:075
00:21:885(4)and(5):place it on the same grid
00:22:552(6)and(7):place it on the same grid
01:23:218(8):umm...i think i'm a bit confused about the spacing here

01:27:885 :add a clap
01:28:107 :add a normal note

on second thought.........
01:27:959(2):the 1/6 divisor snap works really well with the rythm here


00:13:885-01:17:441:this part needs some slider maybe...it's like something is missing when i see too many circles
maybe you can add some sliders....or like
add a new note at 01:15:885<you can use reverse sliders or notes

hard:...err...i an not really good at modding the 1/6 snap divisor...but i'll do my best... hope i don't make some fatal mistakes
00:27:217-00:34:111:i think making a square pattern here is not a good idea since the hitnotes snapped differently to match the rythm...i think make some different spacing or sliders is a good idea
00:56:590(4) and 00:57:566(5):place it on the same grid?
01:07:219:this slider is pretty good! : D
01:14:996 and: 01:15:144:place it on the same row?

PS:that is just suggestion...once again i'am pretty new at modding.... so it's up to you want to use my modding or not
merchat7
Very quick recheck.

merchat7 wrote:

Try 1.00 slider velocity in [Easy] 1.40 in [Normal] 1.80 in [Hard] and distant snapping 1.0x. Please tweak this if you feels the note is still too clustered up.
- Please try 1.0x distant snapping (hold alt and look top right to change distant snapping). Note still feel too clustered in all difficulties. Perhaps try something like 1.2x distant snapping or even more so that you can make better use of the entire play area.
- Suggestion for adding more notes. Go to hard, change playback rate to 25% (bottom right) and add a circle to all the place you feel is right.Then, adjust the spacing and test to see if it feels right. Change to sliders/repeating sliders/ spinner as see fit. When you're happy, modify it for Easy and Normal (longer sliders, more repeating sliders and spinner).

No in-depth mod from me yet since it still needs work.
fanzhen0019
request from Kanon's queue~XD

-Timing-
EDIT:I'm not sure about it..
BPM:135.000
offset:386

BPM:132.000
offset:19938

BPM:135.000
offset:67210

-General-
Use grid 2 or 3 to map or increase distance snap plz XD
Low distance snap on grid 1 is really confused
Nice job on hitsounds.but i suggest you to use custom hitsounds

-Easy-
SUGGESTION:
Use a higher grid level or increase distancesnap and re-arrange notes
End the KIAI at 95654

-Normal-
same as Easy
use 1/4 snap and resnap all notes

Hard
Use a higher grid level and re-arrange notes plz..i really dont know how to mod now x_x
some rhythm are strange :/
use 1/4 snap and resnap all notes
↑ e.g:01:00:172 (11) - slider's end is unsnaped
01:01:687 (1,2,3,4) - unsnaped notes
01:26:330 (1) - move to 01:26:552?

Uh..that's all.
Also feel free to fourm pm me for a recheck

Can i make a guest diff? XD

HITSOUND:
Download: normal-hitclap.rar
Nyquill
The offset is way off >.<

Go poke this thread. viewtopic.php?f=60&t=13795

After you do that, I'll give my mod ^^ (I also want to make a diff for this once the timing is found.)
BanchoBot
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