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Kagamine Len - Fortune Diver

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Topic Starter
Phish_old
This beatmap was submitted using in-game submission on Donnerstag, 1. September 2011 at 12:47:34

Artist: Kagamine Len
Title: Fortune Diver
Tags: Vocaloid ShadowSoul BounceBabe
BPM: 148
Filesize: 3246kb
Play Time: 02:11
Difficulties Available:
  1. Hard (4,73 stars, 294 notes)
  2. Insane (4,96 stars, 346 notes)
  3. Shadow's Normal (2,96 stars, 124 notes)
Download: Kagamine Len - Fortune Diver
Information: Scores/Beatmap Listing
---------------
huhu leecat :]

Shadow's Normal - finished.
Hard - finished.
Insane - finished.

Danke an BounceBabe das ich sie ca. 1,5 h nerven durfte wegen dem Storyboard.(und die Strobes hat sie alleine gemacht ^^)
Edit: ich muss noch dazu schreiben das sie jetzt verdammt genervt ist von mir!!
Danke an MoonShade der mir dann alles innerhalb von 10 min erklaert hat :>
Danke an FireballFlame fuers perfekte Timing!
Und danke an ShadowSoul fuer die Guest Diff
marshallracer
lol@source, Anime ist keine Quelle
Insane :
00:38:965 (9) - new combo
00:56:194 (7) - ^
02:11:600 (5) - löschen, spinner bis 02:14:843
(wie immer alles nur vorschläge ;))

Ansonsten gute map, ich bin beeindruckt
und dieses SB <3
Star~
Topic Starter
Phish_old

marshall_racer wrote:

lol@source, Anime ist keine Quelle xD dachte das is Genre.. oder sowas... lol was is dann ne Quelle? YouTube? ^-^
Insane :
00:38:965 (9) - new combo done
00:56:194 (7) - ^ done
02:11:600 (5) - löschen, spinner bis 02:14:843 nice idea :> done
(wie immer alles nur vorschläge ;))

Ansonsten gute map, ich bin beeindruckt
und dieses SB <3
Star~

oha thnx für star(s) ^^
btw die insane is noch nicht wirklich 'modbar' ... ich arbeite noch dran, und setz hitsounds und mir fällt sowieso imma wieder was auf :D aber trotzdem danke!!
Cubex
Schöne Map, gefällt mir Phish!

aber...

Du stinkst trotzdem :D ...
marshallracer

TheNintendoCube wrote:

Schöne Map, gefällt mir Phish!

aber...

Du stinkst trotzdem :D ...
xDD

btw : da es ein Vocaloid song ist, reicht es wenn du "Vocaloid" in die quelle schreibst :3
ShadowSoul
here my diff and some hitsounds .. ;) http://puu.sh/2YpE
-BKS-
Los!
Wird Zeit das du mal ne Map geranked bekommst ;P
Cubex
So.. meine Diff ist in Arbeit :P
Sekai
;)
Raging Bull
Hi.

General:
Make Shadow/Hard start at the same spot like insane

Shadow:
-1 HP
Looks silly that normal has higher hp drain than hard
01:07:951 (5) - NC
Map to the end like the rest.
And how come Len is still black and white? Did you forget to SB this diff? orz

Cube:
orz I said don't put WIP in my queue. You're waiting for this one that's why.
Not modding this

Hard:
+1 HP
Looks silly that normal has higher hp drain than hard.
00:37:343 (4) - Make a slider stream with this? If you do then put NC here.
01:03:289 (4) - Put x1.5 distance snap and move this. It looks tricky because it has the same spacing as 1,2,3 but its actually farther in the timeline.
01:14:235 (1,3) - Combo burst from 1 is blocking return arrow from 3. It could be confusing and cause a combo break. Move 1 somewhere or 3 somewhere.
01:22:951 (4) - You can't silence notes. Except spinner or slider ends. I suggest you start from 20% and raising the volume till it's 100% (20% 40% 60% 80% 100% etc)
01:45:654 (8) - NC
02:08:458 - Spinner/slider at this break?

Insane:
01:15:249 (6) - NC for consistency
01:15:857 (1) - Remove NC
01:54:573 (7) - NC?
02:08:458 - Same. I think you can just map the break here.
02:10:789 (1,2,3,4) - I find it funny how this one has one less note than hard. Maybe just end it the way hard did? (5 notes then spinner)
Topic Starter
Phish_old

Raging Bull wrote:

Hi. hi :)

General:
Make Shadow/Hard start at the same spot like insane why?

Cube:
orz I said don't put WIP in my queue. You're waiting for this one that's why.
Not modding this

:/ i should said that you havent to mod this...

Hard:
+1 HP done
Looks silly that normal has higher hp drain than hard.
00:37:343 (4) - Make a slider stream with this? If you do then put NC here. fix'd this on my own way
01:03:289 (4) - Put x1.5 distance snap and move this. It looks tricky because it has the same spacing as 1,2,3 but its actually farther in the timeline. fix'd
01:14:235 (1,3) - Combo burst from 1 is blocking return arrow from 3. It could be confusing and cause a combo break. Move 1 somewhere or 3 somewhere. fix'd on my own way
01:22:951 (4) - You can't silence notes. Except spinner or slider ends. I suggest you start from 20% and raising the volume till it's 100% (20% 40% 60% 80% 100% etc)
fix'd

01:45:654 (8) - NC done
02:08:458 - Spinner/slider at this break? done

Insane:
01:15:249 (6) - NC for consistency done
01:15:857 (1) - Remove NC done
01:54:573 (7) - NC? done
02:08:458 - Same. I think you can just map the break here. i want to have a break here in the insane diff :/
02:10:789 (1,2,3,4) - I find it funny how this one has one less note than hard. Maybe just end it the way hard did? (5 notes then spinner)
i delete note 5 in hard and made the same as in insane :>



Thanx for the mod!! ^^
Raging Bull

Phish wrote:

Raging Bull wrote:

Hi. hi :)

General:
Make Shadow/Hard start at the same spot like insane why?

YEEEAHHH Super quick reply go!

It's more of a personal preference though but I generally like beatmaps starting and ending at the same place for all difficulties.
ShadowSoul

Raging Bull wrote:

Hi.

General:
Make Shadow/Hard start at the same spot like insane lol .. no i don't think so ~ i'll stay at my startpoint lol ~~

Shadow:
-1 HP okay
Looks silly that normal has higher hp drain than hard haha right :D
01:07:951 (5) - NC yea
Map to the end like the rest i mapped a few seconds more .. is better
And how come Len is still black and white? Did you forget to SB this diff? orz yea yea .. i lost my .osu .. and had to remap .. so i lost the sb . forgot .. thanks
Download: map.rar
The 08 team_Bourdon
Hi~~

General
dont have KIAI time?
If SB has the lyrics, then it is perfect!~

Shadow's Normal
01:53:762 (5) - down 1 gird
other look fine~

Hard
00:13:222 - all difficulty start at here. why only this difficulty dont start at here?
01:56:802 (3) - overlap at 01:55:991 (1) this slider behind.
02:03:491 (3) - make it more beautiful
02:11:600 (1) - too long of this spinner. will make players boring~

Insane
00:57:005 (1) - too short of this spinner? maybe change to slider better then spinner
01:29:438 (6) - add a New Combo?
01:35:721 (1) - too short of this spinner? maybe change to slider better then spinner
01:40:789 (5) - add a New Combo?
01:45:046 (5) - ^

---
Star~!!
and you got a Nice Mapset!! ;)
Topic Starter
Phish_old

The 08 team_Bourdon wrote:

Hi~~

General
dont have KIAI time? no
If SB has the lyrics, then it is perfect!~ no O.o

Shadow's Normal
01:53:762 (5) - down 1 gird done
other look fine~

Hard
00:13:222 - all difficulty start at here. why only this difficulty dont start at here? done
01:56:802 (3) - overlap at 01:55:991 (1) this slider behind. i think its okay.
02:03:491 (3) - make it more beautiful added spinner instead of slider
02:11:600 (1) - too long of this spinner. will make players boring~ no

Insane
00:57:005 (1) - too short of this spinner? maybe change to slider better then spinner no
01:29:438 (6) - add a New Combo? done
01:35:721 (1) - too short of this spinner? maybe change to slider better then spinner no
01:40:789 (5) - add a New Combo? done
01:45:046 (5) - ^ done

---
Star~!!
and you got a Nice Mapset!! ;)
thanks for the mod :>
-BladeX-
gefällt mir :>

~Sternchen~
p3n
Bin mir nicht mehr sicher aber ich glaube du wolltest mod auf deutsch haben richtig?

[General]
- Warum 100% hitsound volume? Hast du die custom sounds selber leiser gemacht oder warum sind die trotzdem noch so leise?
- Keine preview-points gesetzt! (in allen diffs den gleichen setzen)
- Source "Vocaloid" ist blödsinn...einfach keine source hier angeben (macht generell nur sinn bei game-soundtracks oder film/serien/anime- liedern/OPs/EDs)
- Hard und Insane haben fast identische punktzahlen. Vorschläge dazu siehe jeweils [Hard] und [Insane]

[Shadow's Normal]
Spinner MADNESS!!!
00:33:086 (1,2) - geben evtl. probleme wegen score-bar überschneidung
00:55:789 (2) - ^
01:45:046 (4) - scorebar übeschneidung mit HR :o
Generell kein problem für mich an sich...aber die "wichtigen" leute mit den bubbles bitchen deswegen zur zeit vermehrt rum...just in case

[Hard]
Generell ist der score unterschied zu [Insane] etwas zu gering und beide maps haben auch einen ähnlichen schwierigkeitsgrad. Ich würde vorschlagen ein paar sachen in der hard abzuändern. Weniger circle gegen ende und mehr slider (reduziert den overall score ein bisschen und ändert nicht viel am gameplay):
01:26:194 (4,5) - ersetzen durch einen 1x repeat slider
01:28:627 (4,5) - (5) löschen, (4) +1x repeat
01:36:937 (1,2,3) - durch 1x repat slider ersetzen
01:44:640 (4,5) - (5) weg, (4) +1x repeat, spacing anpassen
01:49:910 (1,2,3) - durch 1x repeat slider ersetzen
01:57:410 (4,5,6) - ^
02:00:856 (6,7,8) - ^ (9) auf das ende stacken
02:07:748 (6,7,8) - durch 1x repeat slider ersetzen

Mod:

01:17:073 (1) - Evtl. zu verwirrend. entweder du stackst noch einen circle auf 01:17:073 (1) @01:16:870 (weißer tick vorher), oder du stackst (1) direkt auf (5). Das aktuelle pattern ist halt ziemlich "cheap" (und lass dich nicht bequatschen von wegen wäre sonst zu einfach...unfair kann jeder...hart und fair können nur sehr wenige :P ) Edit: Von mir aus kannst es auch so lassen, da die neuen regeln eh nicht für deine map zutreffen werden (früh genug submitted) und wenn jeder die map 2-3x spielen muss um das zu checken gibts höheren playcount
01:43:221 (4) - denke das ist zu nah an der HP-bar (je nach MAT/BAT kriegst du das nicht durch); 00:56:803 (6,1) - gehen grad noch so imo
01:45:248 (6) - ^

Sehr gute map!

[Insane]
Generell ist der score unterschied zu [Hard] etwas zu gering und beide maps haben auch einen ähnlichen schwierigkeitsgrad. Ich würde vorschlagen ein paar sachen in der insane abzuändern:
01:40:688 (X) - slider ending triplet machen (minimale anpassung vom pattern erforderlich, da ich die 2 circle etwas komprimierter ransetzen würde mit 0,9x):
01:43:931 (X) - circle dazu (triplet)
01:44:539 (X) - ^
01:56:904 (X) - circle passt hier auf den beat (triplet), musst das komplette pattern dann aber ändern
01:59:944 (X) - ^
02:08:559 (X,X,X...) - triplet + stream einfügen (passend zum beat): http://puu.sh/3rnF beim stream (4...12) 0,7x spacing benutzen: http://puu.sh/3rnL oder insgesamt für diese 2 sachen:
254,123,128559,5,0
254,123,128661,1,0
254,123,128762,1,0
131,280,129167,1,0
156,304,129269,1,0
188,317,129370,1,0
221,327,129471,1,0
256,328,129573,1,0
290,326,129674,1,0
324,317,129776,1,0
355,301,129877,1,0
382,279,129978,1,0
Hitsounds musst du selber machen dann :P


Mod:
00:28:830 (4,5) - Evtl. hier (5) löschen und bei (4) 1x repeat adden (dann spacing anpassen), weil der circle da irgendwie nicht zum playflow passt
02:01:667 (3) - gut von wcx19911123 aus game of life kopiert :P Hoffe der slider wird dir nicht solche bescheuerten probs machen (ich find die dinger cool!)



Tja alles in allem sehr solide und mmn nicht viel was man abseits von detail/schönheitskorrekturen machen könnte. Wohl verdienter ~star!
Topic Starter
Phish_old

p3n wrote:

Bin mir nicht mehr sicher aber ich glaube du wolltest mod auf deutsch haben richtig? öhm... kA? deutsch is immer gut c:

[General]
- Warum 100% hitsound volume? Hast du die custom sounds selber leiser gemacht oder warum sind die trotzdem noch so leise? D: ich weiß nich warum die so leise sind, die custom hitsounds sind ja nur bei shadowsouls map... das hat damit glaub ich nix zu tun... ich möchts aber trotzdem bei soft belassen, das passt besser.
- Keine preview-points gesetzt! (in allen diffs den gleichen setzen) Done
- Source "Vocaloid" ist blödsinn...einfach keine source hier angeben (macht generell nur sinn bei game-soundtracks oder film/serien/anime- liedern/OPs/EDs) ehm dann hat marshall blödsinn erzahlt, ich wars nich... D: done
- Hard und Insane haben fast identische punktzahlen. Vorschläge dazu siehe jeweils [Hard] und [Insane] k...

[Hard]
Generell ist der score unterschied zu [Insane] etwas zu gering und beide maps haben auch einen ähnlichen schwierigkeitsgrad. Ich würde vorschlagen ein paar sachen in der hard abzuändern. Weniger circle gegen ende und mehr slider (reduziert den overall score ein bisschen und ändert nicht viel am gameplay):
01:26:194 (4,5) - ersetzen durch einen 1x repeat slider done
01:28:627 (4,5) - (5) löschen, (4) +1x repeat irgendwie klappt das nich so weil ich dann die nächsten circle alle replacem müsste wegen spacing undso... so sind die einfach aufeinander... ich lasses lieber so...
01:36:937 (1,2,3) - durch 1x repat slider ersetzen done
01:44:640 (4,5) - (5) weg, (4) +1x repeat, spacing anpassen done
01:49:910 (1,2,3) - durch 1x repeat slider ersetzen done ( die stelle is sogar jetz schöner c: )
01:57:410 (4,5,6) - ^ done (hab da nur 1 Slider langen slider gemacht...)
02:00:856 (6,7,8) - ^ (9) auf das ende stacken done... also einen langen repeat slider hab ich jetz gemacht :0
02:07:748 (6,7,8) - durch 1x repeat slider ersetzen done

Mod:

01:17:073 (1) - Evtl. zu verwirrend. entweder du stackst noch einen circle auf 01:17:073 (1) @01:16:870 (weißer tick vorher), oder du stackst (1) direkt auf (5). Das aktuelle pattern ist halt ziemlich "cheap" (und lass dich nicht bequatschen von wegen wäre sonst zu einfach...unfair kann jeder...hart und fair können nur sehr wenige :P ) Edit: Von mir aus kannst es auch so lassen, da die neuen regeln eh nicht für deine map zutreffen werden (früh genug submitted) und wenn jeder die map 2-3x spielen muss um das zu checken gibts höheren playcount ich habs mal lieber geändert, also ich hab eien circle auf den von 01:17:073 bei 01:16:870 gesetzt... ^^
01:43:221 (4) - denke das ist zu nah an der HP-bar (je nach MAT/BAT kriegst du das nicht durch); 00:56:803 (6,1) - gehen grad noch so imo done
01:45:248 (6) - ^ done

Sehr gute map! thx c:

[Insane]
Generell ist der score unterschied zu [Hard] etwas zu gering und beide maps haben auch einen ähnlichen schwierigkeitsgrad. Ich würde vorschlagen ein paar sachen in der insane abzuändern:
01:40:688 (X) - slider ending triplet machen (minimale anpassung vom pattern erforderlich, da ich die 2 circle etwas komprimierter ransetzen würde mit 0,9x): hoffe so wie ichs jetz gelöst hab is richtig ._.
01:43:931 (X) - circle dazu (triplet) done
01:44:539 (X) - ^ done
01:56:904 (X) - circle passt hier auf den beat (triplet), musst das komplette pattern dann aber ändern done
01:59:944 (X) - ^ done
02:08:559 (X,X,X...) - triplet + stream einfügen (passend zum beat): http://puu.sh/3rnF beim stream (4...12) 0,7x spacing benutzen: http://puu.sh/3rnL oder insgesamt für diese 2 sachen:
254,123,128559,5,0
254,123,128661,1,0
254,123,128762,1,0
131,280,129167,1,0
156,304,129269,1,0
188,317,129370,1,0
221,327,129471,1,0
256,328,129573,1,0
290,326,129674,1,0
324,317,129776,1,0
355,301,129877,1,0
382,279,129978,1,0
Hitsounds musst du selber machen dann :P habs geschafft, habs nur dem spacing ein wenig angepasst, weil da is ja dann 1,5... ^^


Mod:
00:28:830 (4,5) - Evtl. hier (5) löschen und bei (4) 1x repeat adden (dann spacing anpassen), weil der circle da irgendwie nicht zum playflow passt done ._.
02:01:667 (3) - gut von wcx19911123 aus game of life kopiert :P Hoffe der slider wird dir nicht solche bescheuerten probs machen (ich find die dinger cool!) die slider gibts auch in andren maps... die von wcx19911123 hab ich glaub ich nichmal gespielt ^^



Tja alles in allem sehr solide und mmn nicht viel was man abseits von detail/schönheitskorrekturen machen könnte. Wohl verdienter ~star!

warum hat das jetz so lange gedauert?? D:
Danke p3n ^-^
marshallracer
*random vorbeischau*
meh~, tu Vocaloid in die tags
wenn p3n schon sagt nicht als source, dann gehört es garantiert da rein
Eiku_old
~star for u
Fochz
star :D
ShadowSoul

p3n wrote:

[Shadow's Normal]
Spinner MADNESS!!! TJA!! <3
00:33:086 (1,2) - geben evtl. probleme wegen score-bar überschneidung FIXED
00:55:789 (2) - ^ FIXED
01:45:046 (4) - scorebar übeschneidung mit HR :o FIXED
Generell kein problem für mich an sich...aber die "wichtigen" leute mit den bubbles bitchen deswegen zur zeit vermehrt rum...just in case
Download: Kagamine Len - Fortune Diver (Phish) [Shadow's Normal].osu
kazumikos
Hiya~

[General]
SPOILER
Max volume 100% is a little bit too loud, consider to set it around 70-80%?
There seem to be a certain lack of hitsound, like the first part of all diffs (I think u should add some more whistles, would be great), from 00:45:249 til the end in [Insane] (unless u said that diff hasnt been finished, then i would have nothing to say lol)

[Normal]
SPOILER
CS+1?
AR-1 (or 2)
01:46:566 (1) - start at 01:46:465

[Hard]
SPOILER
00:13:222 (1) -finish?
00:16:465 (1) - ^
00:19:708 (5) - ^
00:26:194 (1) - finish at the start
00:42:411 (1) - finish =/
00:52:951 (5) - remove clap
01:22:951 (4) - i suggest u remove x2 speed =/, then use 1/8 beat snap for this

[Insane]
SPOILER
00:13:222 (1) - finish
00:14:032 (2,3) - whistle at the start
00:16:465 (1) - finish =/
00:19:708 (1) - ^
00:17:276 (2,3) - like 00:14:032 (2,3)
00:20:519 (2,5) - whistle
00:26:194 (1) - finish
00:42:411 (1) - ^
01:40:992 (3) - this note should be at 01:41:093
02:09:978 (12) - ye, finish

Star and good luck ;)
Topic Starter
Phish_old

kazumikos wrote:

Hiya~

[General]
SPOILER
Max volume 100% is a little bit too loud, consider to set it around 70-80 %?
There seem to be a certain lack of hitsound, like the first part of all diffs (I think u should add some more whistles, would be great), from 00:45:249 til the end in [Insane] (unless u said that diff hasnt been finished, then i would have nothing to say lol)

[color=#0000FF]i added more hitsounds :) and i don't lowered the volume...

[Hard]
SPOILER
00:13:222 (1) -finish? whistle >:D
00:16:465 (1) - ^ whistle >:D
00:19:708 (5) - ^ whistle >:D
00:26:194 (1) - finish at the start done
00:42:411 (1) - finish =/ done
00:52:951 (5) - remove clap no D:
01:22:951 (4) - i suggest u remove x2 speed =/, then use 1/8 beat snap for this i decided to change it completely...

[Insane]
SPOILER
00:13:222 (1) - finish
00:14:032 (2,3) - whistle at the start
00:16:465 (1) - finish =/
00:19:708 (1) - ^
00:17:276 (2,3) - like 00:14:032 (2,3)
00:20:519 (2,5) - whistle

i added hitsounds... but in my own way...

00:26:194 (1) - finish done
00:42:411 (1) - ^ done
01:40:992 (3) - this note should be at 01:41:093 oO? i think thats okay...
02:09:978 (12) - ye, finish done (i added more hitsounds here btw... thx for the suggestions)

Star and good luck ;)
[/color]

THNX for the mod and for the Star, <3 u ~
nimi
Oh hey ~

[General]
Add Vocaloid to tags?
Uhnn.. hitsounds. Sorry to be bitchy about this, buut.. in all diffs, I noticed that you added claps, mostly on the big white ticks (specially on Shadow's Normal).. ehh.. it's not really like that >_< - read this post for more information. Maybe it was on purpose, but it sounds weird in some parts, so yeah :v)

[Shadow's Normal]
First thing.. even with the low star rating, it seems a bit too hard for the easier diff, imo. Maybe -1 on AR?
On the beggining of the map (from the first note until 00:42:411 (1), there wasn't any hitsound at all D: add some on that part?
02:06:127 (x) - add a note here?

[Hard]
00:14:032 (2) - new combo?
00:17:276 (2) - ^
01:12:208 (4) - *nazi* stack it perfectly with 01:11:600 (2)
02:11:600 (1) - oh man.. a 5 seconds spinner is way too tiring >_<" change it to something else?

[Insane]
01:28:221 (x) - add a note here?
01:51:533 (6) - new combo

The only thing that really caught my attention was the hitsounds thing. The mapset is great (loved the spacing on [Hard] and [Insane] XD was pretty jumpish, but with a natural flow.) So, yeah. Have a star ~
Topic Starter
Phish_old

Wiinter wrote:

Oh hey ~ hey :)

[General]
Add Vocaloid to tags? yeah
Uhnn.. hitsounds. Sorry to be bitchy about this, buut.. in all diffs, I noticed that you added claps, mostly on the big white ticks (specially on Shadow's Normal).. ehh.. it's not really like that >_< - read this post for more information. Maybe it was on purpose, but it sounds weird in some parts, so yeah :v) in some parts, huh? pls can you say where i should delete and where i should add hitsounds? i dont get it what is wrong with the claps on the white ticks...

[Hard]
00:14:032 (2) - new combo? no
00:17:276 (2) - ^ no
01:12:208 (4) - *nazi* stack it perfectly with 01:11:600 (2) done
02:11:600 (1) - oh man.. a 5 seconds spinner is way too tiring >_<" change it to something else? no D: i think you wouldn't die in this 5 seconds...

[Insane]
01:28:221 (x) - add a note here? hmm k...
01:51:533 (6) - new combo done

The only thing that really caught my attention was the hitsounds thing. The mapset is great (loved the spacing on [Hard] and [Insane] XD was pretty jumpish, but with a natural flow.) So, yeah. Have a star ~
hitsounds >.> anyway thanks for the mod and the star :)
nimi

Phish wrote:

Wiinter wrote:

Oh hey ~ hey :)

[General]
Add Vocaloid to tags? yeah
Uhnn.. hitsounds. Sorry to be bitchy about this, buut.. in all diffs, I noticed that you added claps, mostly on the big white ticks (specially on Shadow's Normal).. ehh.. it's not really like that >_< - read this post for more information. Maybe it was on purpose, but it sounds weird in some parts, so yeah :v) in some parts, huh? pls can you say where i should delete and where i should add hitsounds? i dont get it what is wrong with the claps on the white ticks...

[Hard]
00:14:032 (2) - new combo? no
00:17:276 (2) - ^ no
01:12:208 (4) - *nazi* stack it perfectly with 01:11:600 (2) done
02:11:600 (1) - oh man.. a 5 seconds spinner is way too tiring >_<" change it to something else? no D: i think you wouldn't die in this 5 seconds...

[Insane]
01:28:221 (x) - add a note here? hmm k...
01:51:533 (6) - new combo done

The only thing that really caught my attention was the hitsounds thing. The mapset is great (loved the spacing on [Hard] and [Insane] XD was pretty jumpish, but with a natural flow.) So, yeah. Have a star ~
hitsounds >.> anyway thanks for the mod and the star :)
Well, about the hitsounds.. since it's a pretty long thing to say, I'm gonna try catching you online so I can tell you more about that :P
aand about spinners.. well, not die.. but it's a bit boring, you know :v
HakuNoKaemi
[Shadow's Normal]
Hitsound seem non-existant
You used many spinner for a map this short. Delete 01:02:681 (1) -, 01:20:519 (1) -, 01:33:694 (1) - :|
00:48:086 (4,5) - You do seem to follow voice, why don't move them in 00:47:884 (4,5) -
01:12:411 (2,3,4,1,2,3) - You do seem to follow voice, why don't move them in 01:12:208 (2,3) -
01:46:566 (1) - Make it start in 01:47:073 (1) - and end in 01:48:897 then
01:46:465 (x) - Add a Slider that end in 01:46:870
02:01:465 (4) - Delete
02:01:667 (x) - Add a Hit
02:01:870 (x) - Add a Slider that end in 02:02:681 and add a repeat
02:02:073 (1) - Move the start to 02:03:492 (1) - and the end to 02:05:721 (1)

[Hard]
Add some more Soft Whistles in the Vocal part ( and in the last part of the instrumental intro )
00:14:032 (2,3) - Add Whistle onto the tepeat of those two sliders
00:17:276 (2,3) - ^
02:07:749 (6) - Add 1 repeat and make 02:08:458 (1) - strart onto the next blue tick

[Insane]
Start is almost copypasted ... please use different jumps and patterns.
00:13:222 (1,2,3) - do this
00:17:276 (2,3) - a different shape? like this
00:19:708 (1,2,3,4,5,6,7,8) - Different placement? like this (it's cool because the overall result with the Next Combo is this)
00:31:059 (7) - Stack with 00:30:249 (4) end
01:13:627 (1) - One more repeat

Waiting response :3
Topic Starter
Phish_old

HakuNoKaemi wrote:

[Hard]
Add some more Soft Whistles in the Vocal part ( and in the last part of the instrumental intro )
00:14:032 (2,3) - Add Whistle onto the tepeat of those two sliders done
00:17:276 (2,3) - ^ done
02:07:749 (6) - Add 1 repeat and make 02:08:458 (1) - strart onto the next blue tick done

[Insane]
Start is almost copypasted ... please use different jumps and patterns.
00:13:222 (1,2,3) - do this done
00:17:276 (2,3) - a different shape? like this done
00:19:708 (1,2,3,4,5,6,7,8) - Different placement? like this (it's cool because the overall result with the Next Combo is this) uhm... no.. :s
00:31:059 (7) - Stack with 00:30:249 (4) end done
01:13:627 (1) - One more repeat D: dont understand... do you mean 01:12:208 (4) ?

Waiting response :3

Thnx for the mod :>
ShadowSoul

kazumikos wrote:

[Normal]
[spoilerbox]CS+1? No
AR-1 (or 2) Done
01:46:566 (1) - start at 01:46:465 Done

Wiinter wrote:

Oh hey ~

[Shadow's Normal]
First thing.. even with the low star rating, it seems a bit too hard for the easier diff, imo. Maybe -1 on AR? Already Done
On the beggining of the map (from the first note until 00:42:411 (1), there wasn't any hitsound at all D: add some on that part? Done :<
02:06:127 (x) - add a note here? Yea

HakuNoKaemi wrote:

[Shadow's Normal]
Hitsound seem non-existant
You used many spinner for a map this short. Delete 01:02:681 (1) -, 01:20:519 (1) -, 01:33:694 (1) - :| No
00:48:086 (4,5) - You do seem to follow voice, why don't move them in 00:47:884 (4,5) - No
01:12:411 (2,3,4,1,2,3) - You do seem to follow voice, why don't move them in 01:12:208 (2,3) - No
01:46:566 (1) - Make it start in 01:47:073 (1) - and end in 01:48:897 then No
01:46:465 (x) - Add a Slider that end in 01:46:870 No
02:01:465 (4) - Delete No
02:01:667 (x) - Add a Hit No
02:01:870 (x) - Add a Slider that end in 02:02:681 and add a repeat No
02:02:073 (1) - Move the start to 02:03:492 (1) - and the end to 02:05:721 (1) Okay
Download: Kagamine Len - Fortune Diver (Phish) [Shadow's Normal].osu
Topic Starter
Phish_old
updated hard with more hitsounds and shadows diff ~
ShadowSoul
Update ~
Blah Blah
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Download: Kagamine Len - Fortune Diver (Phish) [Shadow's Normal].osu
-Lennox-
Irc mod @ shadows diff:

SPOILER
http://puu.sh/4ccx

Phish, cath me ingame and i'll mod your diff too.
Cubex
Bump :3
This Map is Amazing *-*
Cube over~
HakuNoKaemi
[Skin]
Well.. Ask to the creator of this map if you can take his skin ( and use a different comboburst )

[Shadow's Normal]
Mind to add... Hitsounds? Some part feeld empty
You used many spinner for a map this short. Delete 01:02:681 (1) -, 01:20:519 (1) -, 01:33:694 (1) - :| We're not spinnimg machines.
↓ that was actually to make rhythmn better..
00:48:086 (4,5) - You do seem to follow voice, why don't move them in 00:47:884 (4,5) -
01:12:411 (2,3,4,1,2,3) - You do seem to follow voice, why don't move them in 01:12:208 (2,3) -
01:46:566 (1) - Make it start in 01:47:073 (1) - and end in 01:48:897 then
01:46:465 (x) - Add a Slider that end in 01:46:870
02:01:465 (4) - Delete
02:01:667 (x) - Add a Hit
02:01:870 (x) - Add a Slider that end in 02:02:681 and add a repeat
[Hard]
00:39:978 (1,2,3) - yet I feel an antijump positioned like this ( x0.2)
01:29:032 (5,6,7,8) - ^ like this (x0,2)
Topic Starter
Phish_old

HakuNoKaemi wrote:

[Skin]
Well.. Ask to the creator of this map if you can take his skin ( and use a different comboburst )
Uuuuhm... i didn't use custom skins o_O

[Hard]
00:39:978 (1,2,3) - yet I feel an antijump positioned like this ( x0.2) done
01:29:032 (5,6,7,8) - ^ like this (x0,2) done
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