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Plumb - Cut (Bronleewe and Bose Club Mix)

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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Dienstag, 8. Januar 2013 at 12:55:13

Artist: Plumb
Title: Cut (Bronleewe and Bose Club Mix)
Tags: trance speedup remix
BPM: 149,51
Filesize: 6755kb
Play Time: 04:04
Difficulties Available:
  1. Cut (4,89 stars, 616 notes)
  2. Easy (1,92 stars, 204 notes)
  3. Normal (3,36 stars, 275 notes)
Download: Plumb - Cut (Bronleewe and Bose Club Mix)
Information: Scores/Beatmap Listing
---------------
I did't know till now if i shall submit this map... but i decided to do :)
Dedicated to Dark_Ai

Easy Done!
Normal Done!
Cut Done!
SB Done!

22nd of may ~ Uploaded another difficultie and changed some timing-things \\ added lyrics ~
25th of may ~ Changed some SB things, delete "Letterbox during breaks", set "Epilepsy warning" and took another Preview Point \\ (Direct mod by -Lennox-) - Changed some things
4th of june ~ Added skin and changed combo colours
13th of june ~ Changed some tiny things // added "Continue" and "Retry" Button.. Demmou has noticed and told me that.. ?
24th of june ~ Fixed tiny mistakes - Mod by vivere
6th of july ~ Fixed some SB thing
Next year 10th of august ~ Fixed other mods, even though they have been posted longer ago + new mod by RoxasFixed
17th of august ~ Fixed some stuff RikiH's mod
27th of august ~ Fixed some stuff from jericho's mod
28th of august ~ Fixed the things Kurai said
Next year 4th january ~ Fixed Chewin's Mod
8th january ~ Fixed more modding
-Lennox-
<3
Dark_Ai
I love you
And Thank you <3
:*
Art-FzTT
yay !!

amazing map skills :3
RobotoRaccoon
star star star :)
ShadowSoul
;)
ShadowSoul
;)
BrokenArrow
Nice one :D
star~
Topic Starter
BounceBabe
Thank you for all your stars but i need some mods .... ^^'
- Suima -
GOOD
-Lennox-
I LOVE YOU!

oh... ehh yea IRC MOD
Kryptogram
i Like This Map Shooting Starr !!
Phish_old
like SB Skins and all Diffs :D good work
vivere
Mod :> I have to tell you that I really love this map >w< ...

[General]:
  1. Lolz I'm seeing two mp3s, delete "Plumb - Cut (Bronleewe and Bose Club Mix)0".
  2. In "Nothing~" you are using "SliderBorder" and it looks really good, so... use it in "Pain~" and "Cut~".
  3. In "Pain" and "Cut" you are using a space before to put "~", but no in "Nothing", please repair it.
  4. Pain haven't the same colours as "Nothing" and "Cut". Copy and paste it in Pain:
    [Colours]
    Combo1 : 255,213,213
    Combo2 : 223,255,223
    Combo3 : 213,255,255
  5. You should positioning well all the inherited points in all the diffs.
[Nothing~]:
  1. 00:48:447 (4) - New combo? goes well with the lyrics.
  2. 01:43:426 (1) - Remove this new combo, and here: 01:43:025 - Add new combo.
  3. 02:44:426 (4) - New combo, 8 combos is too long when can be reduced xD.
  4. 03:57:866 (6) - New combo?
[Pain ~]:
  1. 00:35:605 (1,2) - Delete these two notes and paste it at the end of the list in your .osu file:
    416,304,35605,6,0,B|352:376|256:256|256:256|160:376|96:304,1,390,0|2
    144,208,37210,2,0,B|216:144|256:48|256:48|296:144|368:208,1,390,0|2
  2. 02:31:182 (6) - Add a new combo, then, remove this new combo: 02:33:590 (1,2).
  3. 02:45:630 (5) - New combo.
  4. 03:05:695 (3) - Add a clap?
  5. 03:08:103 (2) - Calp in the repeat?
  6. 03:12:919 - Silence this slider?, If you will do it add a inherited point here: 03:12:818.
  7. 03:43:820 (5) - Move this circle 1 grid left and 1 grid up. Should be like this:
[Cut ~]:
  1. 00:29:987 (5) - Move this circle 1 grid right and move it to 00:29:786, then, here: 00:29:987 ... Copy and paste the circle (3) (00:29:385) and type "Ctrl + H" :>, Like this:
  2. 01:28:578 (5) - 1 grid down.
  3. 01:44:229 (6) - Move this slider 2 grids down.
_________________

Well... that's all :3~

Star for you :>
Topic Starter
BounceBabe

vivere wrote:

Mod :> I have to tell you that I really love this map >w< ...

[General]:
  1. Lolz I'm seeing two mp3s, delete "Plumb - Cut (Bronleewe and Bose Club Mix)0".
  2. In "Nothing~" you are using "SliderBorder" and it looks really good, so... use it in "Pain~" and "Cut~".
  3. In "Pain" and "Cut" you are using a space before to put "~", but no in "Nothing", please repair it.
  4. Pain haven't the same colours as "Nothing" and "Cut". Copy and paste it in Pain:
    [Colours]
    Combo1 : 255,213,213
    Combo2 : 223,255,223
    Combo3 : 213,255,255
  5. You should positioning well all the inherited points in all the diffs.
[Nothing~]:
  1. 00:48:447 (4) - New combo? goes well with the lyrics.
  2. 01:43:426 (1) - Remove this new combo, and here: 01:43:025 - Add new combo.
  3. 02:44:426 (4) - New combo, 8 combos is too long when can be reduced xD.
  4. 03:57:866 (6) - New combo?
[Pain ~]:
  1. 00:35:605 (1,2) - Delete these two notes and paste it at the end of the list in your .osu file:
    416,304,35605,6,0,B|352:376|256:256|256:256|160:376|96:304,1,390,0|2
    144,208,37210,2,0,B|216:144|256:48|256:48|296:144|368:208,1,390,0|2
  2. 02:31:182 (6) - Add a new combo, then, remove this new combo: 02:33:590 (1,2).
  3. 02:45:630 (5) - New combo.
  4. 03:05:695 (3) - Add a clap?
  5. 03:08:103 (2) - Calp in the repeat?
  6. 03:12:919 - Silence this slider?, If you will do it add a inherited point here: 03:12:818.
  7. 03:43:820 (5) - Move this circle 1 grid left and 1 grid up. Should be like this:
[Cut ~]:
  1. 00:29:987 (5) - Move this circle 1 grid right and move it to 00:29:786, then, here: 00:29:987 ... Copy and paste the circle (3) (00:29:385) and type "Ctrl + H" :>, Like this:
  2. 01:28:578 (5) - 1 grid down.
  3. 01:44:229 (6) - Move this slider 2 grids down.
_________________

Well... that's all :3~

Star for you :>

Thanks for the helpful mod :) ~
... there were some mistakes i've never noticed x)

Updated
PsychoSkill
Star this map! (does not use kudosu) :D
Misja
[easy] Nothing to find.

[normal]
Nothing to find lol

[hard]
00:34:401 (3,4,5) - A bit ugly <#
00:47:243 (6,7,8) - ^
00:54:065 (7,8,1) - ^
02:32:788 (5) - Hits (4) select the slider and follow the red line.
02:46:031 (1,2,3,4,5,6,7,8,9) - DAMN!
03:57:063 (1,2,3,4,5,6,7) - ^
Kurai
Yo ;D

General
  1. Your approach circle is almost invisible, I can barely see it. When I have testplay your map, it has bothered me a lot. You have to change it, else it will destroy the gameplay of your map.
  2. As your background is very dark, it's not a good idea to use the black sliderborder, the borders merge with the background and so they are invisible (except in the clear area of the background, at the bottom). These borders delimit the slider's shape so they have to be visible.
  3. The combo colors are too clear, it is more playable when combo color are colored and not bland like your current ones. Something like that would be better : It will be more agreable to play !
  4. You use too much rectilinear slider, sometimes it's good, but when more than 75% of the sliders are rectilinéar, it's boring. You ought to make more curvilinear slider in your map. It will make it awesome !
Nothing
  1. 00:25:973 (1,3,5,7) - It's not a good idea to have claps on the sliderticks, This makes this part weird, because it's more logical to have sliders who end on claps for keeping the player in the rhythm.
  2. 00:41:625 (3) - I don't understand this circle, it is based on nothing (Piano, drums, vocal, etc) so it is confusing, even more for newbies.
  3. 01:29:381 (1) - This slider is based on the vocal, but it is too late, the "I am cut" start 1/2 earlier so styart this slider 1/2 earlier
  4. 02:46:031 (5) - You have to avoid 1/4 stuffs in the easiest difficulty, it's not very good for new players :/
  5. 02:51:248 (1) - This slider starts just 1/1 after the end of the spinner, the song hasn't a slow BPM so the interval between the end of the spinner and the beginning of the slider is to short, new players can't play it.
  6. 03:37:800 (1) - Same as 01:29:381 (1), the "I was cut" starts 1/2 earlier so this slider has to start 1/2 earlier
  7. 03:43:017 (3,4,5,6) - The hitsounds of this part are not really appropriate, if you want to shift the claps, make something like that :
    1. 03:43:017 (3) - Add whistle
    2. 03:43:418 - Remove clap + whistle
    3. 03:43:820 - Add clap + whistle
    4. 03:44:221 - Remove whistle
    It will sound better like that.
  8. 04:03:885 (1) - As 02:51:248 (1), the interval between the spinner and the circle is too short.
Pain
  1. 03:37:599 - Add a circle here or start the next slider here, else you don't fit the "I was cut" correctly
Cut
  1. 00:50:253 (3) - This slider totally doesn't fit the music, it is here only to fill the empty part but it sounds very ugly
  2. 01:29:180 - Add a circle here for the same reason as [Pain].
  3. 01:29:381 (1,2,3,4,5,6) - Don't totally silence these triple, it is confusing
  4. 02:46:031 (1) - This anti-jump is too much confusing
  5. Some jumps/anti-jumps are kinda random, but it's fun :DD
Overall it's a good map. But the approach circle and the combo colors make it unreadable, it breaks the fun. You should fix it !
I don't star now, I will in my recheck.
Topic Starter
BounceBabe

KuraiPettan wrote:

Yo ;D

General
  1. Your approach circle is almost invisible, I can barely see it. When I have testplay your map, it has bothered me a lot. You have to change it, else it will destroy the gameplay of your map. Fixed
  2. As your background is very dark, it's not a good idea to use the black sliderborder, the borders merge with the background and so they are invisible (except in the clear area of the background, at the bottom). These borders delimit the slider's shape so they have to be visible.
  3. The combo colors are too clear, it is more playable when combo color are colored and not bland like your current ones. Something like that would be better : It will be more agreable to play ! No ..<.< These colours are fine
  4. You use too much rectilinear slider, sometimes it's good, but when more than 75% of the sliders are rectilinéar, it's boring. You ought to make more curvilinear slider in your map. It will make it awesome !
No ..<.<

Nothing
  1. 00:25:973 (1,3,5,7) - It's not a good idea to have claps on the sliderticks, This makes this part weird, because it's more logical to have sliders who end on claps for keeping the player in the rhythm. No
  2. 00:41:625 (3) - I don't understand this circle, it is based on nothing (Piano, drums, vocal, etc) so it is confusing, even more for newbies. ...
  3. 01:29:381 (1) - This slider is based on the vocal, but it is too late, the "I am cut" start 1/2 earlier so styart this slider 1/2 earlier Fixed
  4. 02:46:031 (5) - You have to avoid 1/4 stuffs in the easiest difficulty, it's not very good for new players :/ No
  5. 02:51:248 (1) - This slider starts just 1/1 after the end of the spinner, the song hasn't a slow BPM so the interval between the end of the spinner and the beginning of the slider is to short, new players can't play it. Then.. they should stop spinner earlier.. like i did
  6. 03:37:800 (1) - Same as 01:29:381 (1), the "I was cut" starts 1/2 earlier so this slider has to start 1/2 earlier Fixed
  7. 03:43:017 (3,4,5,6) - The hitsounds of this part are not really appropriate, if you want to shift the claps, make something like that :
    1. 03:43:017 (3) - Add whistle
    2. 03:43:418 - Remove clap + whistle
    3. 03:43:820 - Add clap + whistle
    4. 03:44:221 - Remove whistle
    It will sound better like that. Fixed
  8. 04:03:885 (1) - As 02:51:248 (1), the interval between the spinner and the circle is too short. Fixed


Pain
  1. 03:37:599 - Add a circle here or start the next slider here, else you don't fit the "I was cut" correctly Fixed
Cut
  1. 00:50:253 (3) - This slider totally doesn't fit the music, it is here only to fill the empty part but it sounds very ugly ...
  2. 01:29:180 - Add a circle here for the same reason as [Pain]. Notice the BG music
  3. 01:29:381 (1,2,3,4,5,6) - Don't totally silence these triple, it is confusing Not really
  4. 02:46:031 (1) - This anti-jump is too much confusing Not really
  5. Some jumps/anti-jumps are kinda random, but it's fun :DD
Overall it's a good map. But the approach circle and the combo colors make it unreadable, it breaks the fun. You should fix it !
I don't star now, I will in my recheck.
Shiro

BounceBabe wrote:

KuraiPettan wrote:

Nothing
  1. 02:46:031 (5) - You have to avoid 1/4 stuffs in the easiest difficulty, it's not very good for new players :/ No Yes it is. Easy difficulties are made for new players to play. They should use intuitive rhythms and intuitive patterns. Rhythms involving 1/4 beats are NOT intuitive (since they are complex) and the patterns are rarely intuitive as well. On top of that, kick sliders themselves are confusing, since the number of repeats is hardly expectable, and the cursor hides the repeat arrow, which makes it unsightreadable.
  2. 02:51:248 (1) - This slider starts just 1/1 after the end of the spinner, the song hasn't a slow BPM so the interval between the end of the spinner and the beginning of the slider is to short, new players can't play it. Then.. they should stop spinner earlier.. like i did ... You're wrong if you think that the player should adapt to the map. If you really want that spinner to be stopped earlier, just make it shorter. New players don't spin well and need a long time after spiners to readjust their aim. Placing a circle so soon after the spinner prevents them from getting that needed time.



Cut
  1. 00:50:253 (3) - This slider totally doesn't fit the music, it is here only to fill the empty part but it sounds very ugly ... As harsh as this line sounds, try to at least explain how it fits the music to you.
  2. 01:29:180 - Add a circle here for the same reason as [Pain]. Notice the BG music What sense does this make ? it's not even a real sentence. If you're going to refuse, explain why you refused.
  3. 01:29:381 (1,2,3,4,5,6) - Don't totally silence these triple, it is confusing Not really Hello, silencing beats is unrankable, thanks. It also is extremely confusing, as every beat is expected to produce a hitsound. If you're placing beats that you have to silence for the map to sound better, just remove them altogether. Finally, "not really" is NOT a proper explanation.
  4. 02:46:031 (1) - This anti-jump is too much confusing Not really Same as above.
  5. Some jumps/anti-jumps are kinda random, but it's fun :DD
Overall it's a good map. But the approach circle and the combo colors make it unreadable, it breaks the fun. You should fix it !
I don't star now, I will in my recheck.
This attitude is unacceptable. When you reply to a mod post, at least provide reasons why you refuse to fix things. Saying "no" "not really" like that only makes people think you didn't even consider the fixes and only care about the possible stars modders would give after going through the map.
Mapping and getting a map ranked isn't a one-sided work. Mappers and modders are supposed to work together. If you think modders are trying to alter your map, you might as well quit mapping right away since you don't understand what mods are made for.
Modding itself is difficult and requires time. Modders are willing to give away their own time to help you, and you don't seem to understand that. On top of thanking them for the mod, you might want to thank them for dealing with your personality.
Kurai
Well, ^this

BounceBabe wrote:

  1. The combo colors are too clear, it is more playable when combo color are colored and not bland like your current ones. Something like that would be better : It will be more agreable to play ! No ..<.< These colours are fine
Maybe these combo colors fit the BG, but they make the map hard to read, you should privilege the playability of your map instead of the rest. Whatever it's your map, do what you want but keep in mind that a map should be firstly made to be playable, and not to be pretty (if you can have both, it is perfect). I'm pretty sure that if you try, you can find combo colors which are adapted to your BG and which are playable.
Slowmotion_old
Nothing~

00:34:802 - add a note?
01:33:394 (1) - Why finish? o.o
01:36:604 (4) - ^
01:39:815 (1) - ^
01:52:657 (1) - ^ please~
02:21:952 - add a note ? ;D

Pain~
i didn't see any errors here, but.. i love this diff.. <3

Cut~
SPOILER
i don't like this jump ;/
01:18:144 (1,2,3,4,5) - long sliders can make it better
02:07:706 (1,2,3,4,5) - i don't like these jumps ( it's confuse
02:16:334 (2) - i know u can make it better
____________________________________


Overall ~

I love this map *-*
LillyWonka
stern :3
Faust
Heh, this song. Not much to mod about but I'll give my say.

I see for the most part, you mapped towards the steps/beat rather than the vocal aspect of the song.
Personally, I think some variety/transitioning between the parts which focus/emphasize on vocals or the intrumental would be better than just having to map between either one of them, although some notes coincide with both there isn't enough distinction.
Going on the vocals, I think they're better suited if for non-symmetry patterns so the audience can identify some form of change in mapping.

Presentation-wise it scores quite high, I liked the harmony between the combo colors and the skin, especially the awesome spinner. At first I couldn't see the slider border.
It melded with the BG quite nicely, the atmosphere was there.
The SB is nice, but I thought the lyrics could move at the slower pace though so there would be some sort of balance in friction against the song's pace. The lighting I thought, was impressive of you.

Nothing on Nothing

Pain: Increase the HP Drain & OD by 1 tick. Current settings make it seem like they're there to artificially lower difficulty. Use 1.0x Distance Snapping on this as well. If this was intended to be Normal/Hard but veering more towards Normal then I suppose it can stay.

- 02:47:235 - Suggest you move the spinner here and get rid of the note, if so you should remove the inherited timing section as well.

- 03:32:583 - Lol, I like this.

Cut: Actually AR 9 would work fairly well, however you might need to use say, 1.2x Distance Snapping to maintain flow adjustment. By the way, why aren't there any claps here? They're essential to this map.
I think all the difficulties should have claps, and not just onPain.

- 01:15:736 - Here's the corrected slider.

Cool, ambient map overall, in-spite of the actual song.

Good luck.
Chewin
Aww, M4M.

Nothing ~:

  1. 00:29:184 (5) - New combo
  2. 00:48:447 (1) - You should to set it in this way: http://puu.sh/5h68 and add a whistle Custom1 at the end 00:49:249.
  3. 00:50:855 (3) - Add finish
  4. 00:51:657 (1) - No finish
  5. 00:54:065 (3) - Add finish at the end
  6. 00:57:276 (4) - Add finish
  7. 01:01:289 (1,2,3,4) - Set it: http://puu.sh/5h7a whistle on repeat of the slider (01:02:091). Fix the spacing of 01:03:697 (3,4) (If you decide to fix it.)
  8. 01:09:315 (6) - New combo
  9. 01:15:736 (5) - ^
  10. 01:23:762 (4) - ^
  11. 01:24:163 (1) - No New combo
  12. 01:26:973 (1) - No finish at the beginning of the slider. (Just to the end.)
  13. 01:27:775 (2) - ^
  14. 01:29:180 (1) - Silence not is unrankable. 30% volume?
  15. 01:40:617 (3) - My advice is don't make a slider that starts on a white tick and finish on a red one, especially if it is the easiest map.
    Set it in this way? http://puu.sh/5h8C Whistle at the return 01:41:019
  16. 01:41:821 - Add circle with whistle
  17. 01:45:433 (5) - ^ End it on white tick
  18. 01:48:643 (5) - ^
  19. 02:07:906 (1) - No silence not, use 30% volume.
  20. 02:18:340 (5) - New combo
  21. 02:11:919 (5,6) - If you want.. ^
  22. 02:18:340 (5) - ^
  23. 03:01:682 (3) - New combo
  24. 03:04:893 (3) - ^
  25. 03:06:498 (1,2) - You already know xD
  26. 03:45:024 (6) - New combo
  27. 03:45:425 (1) - No new combo
  28. 03:48:234 (4) - New combo
  29. 03:48:635 (1) - No new combo
Pain~:

  1. 02:07:706 (1) - No silence note.
  2. 03:37:599 (1,2) - ^ D:
Cut~:

  1. 00:38:815 (1) - x:89 y:304 (don't use grid snap)
  2. 01:29:381 (1,2,3,4,5,6) - No silence note.
  3. 02:07:706 (1,2,3,4,5) - ^
  4. 02:31:985 (2) - Move it at x:344 y:132 for a good blanked with the slider.
  5. 02:32:587 (4) - x:168 y:132 for ^
  6. 02:46:031 (1,2,3,4,5,6,7,8,9) - Inaccurate stream. Improve the position of the circles.
Ok modded xD Good luck then :)
Roxas
Mod4Mod :3

[General]

I think you need cursortrail.png
With all those .png files why don't you add a followpoint.png? :D like this
 L,167238,64
S,0,0,,1
F,0,0,401,1,0
Break this loop in 2 parts of 32 loop, cause in final part of the loop is a bit early :P

Snap correctly all the green lines

[Nothing~]

01:37:407 - Why here you change in NC2? It's useless xD
02:32:788 (5) - Move 2nd slider point in x:348 y:284 and move the last 1 grid left
02:46:031 (5) - I think too difficult for easy :/

[Pain~]

01:29:381 (2) - It's not symmetrical, move 2nd slider point 1 grid right and 1 grid down, 3rd slider point 1 grid down and last slider point 1 grid right
03:32:583 (1) - Not perfect symmetrical, change the code
SPOILER

116,200,212583,6,0,B|208:144|208:144|192:88|212:40|256:10|256:10|300:40|320:88|304:144|304:144|396:200,1,520,0|0

[Cut~]

01:15:736 (3) - I think it's unrankable °^°
02:31:182 (1) - Move 2 grid right
02:32:788 (5) - Move 2 grid left

Good job :D
RikiH_
Modding :O

Nothing ~

00:32:796 (2) - 4 grid left for a nicer pattern?
00:51:657 (1) - I don't like this 90° slider...
(The same with all 90° slider)
03:50:642 (2) - Weird overlap with 03:51:846
03:55:458 (2) - 5 grid left for a nicer pattern

Pain ~

01:03:295 (1) - Slider with two repetitions must die [Cit.] I don't like this lol
01:21:354 (6) - Stack well with 01:22:558 (1)
01:28:578 (5) - 1 grid up please
01:34:598 (2) - Replace this with 2 1/2 slider?
02:46:232 (2) - It's hard to read this slider with 2 repetitions :|

Cut ~

00:37:210 (5) - weird overlap with 4 and 6...
00:39:618 (1,2,3,4,5,6,7,8) - Please fix this spacing. It's unreadable in 3,4,5
00:56:473 (6) - Weird overlap with the following 7
01:00:887 (4,1) - Weird spacing
01:07:308 (8,1) - Overlap
01:07:710 (1,2,3,4,5,6,1,2) - Unreadable spacing ç_ç
01:15:736 (3) - I'm not sure about this slider, I very like it but it's unreadable and I don't know if it's rankable...
01:18:144 (1,2,3,4,5) - Spacing...
01:23:762 (1,2,3,4,5,6,7,8,9,10) - Spacing...
01:44:630 (7) - CTRL + R?
02:09:913 (4) - Replace this with 2 1/2 slider?
02:16:334 (2) - 90° Slider and weird overlap with 1 D:

In my opinion Nothing and Pain are good but Cut has a bad spacing, sorry if I say it :C
Good luck with your map ^^
Topic Starter
BounceBabe

RikiH_ wrote:

Modding :O

Nothing ~

00:32:796 (2) - 4 grid left for a nicer pattern?
00:51:657 (1) - I don't like this 90° slider...
(The same with all 90° slider)
03:50:642 (2) - Weird overlap with 03:51:846
03:55:458 (2) - 5 grid left for a nicer pattern

Pain ~

01:03:295 (1) - Slider with two repetitions must die [Cit.] I don't like this lol
01:21:354 (6) - Stack well with 01:22:558 (1)
01:28:578 (5) - 1 grid up please
01:34:598 (2) - Replace this with 2 1/2 slider?
02:46:232 (2) - It's hard to read this slider with 2 repetitions :|

Cut ~

00:37:210 (5) - weird overlap with 4 and 6...
00:39:618 (1,2,3,4,5,6,7,8) - Please fix this spacing. It's unreadable in 3,4,5
00:56:473 (6) - Weird overlap with the following 7
01:00:887 (4,1) - Weird spacing
01:07:308 (8,1) - Overlap
01:07:710 (1,2,3,4,5,6,1,2) - Unreadable spacing ç_ç
01:15:736 (3) - I'm not sure about this slider, I very like it but it's unreadable and I don't know if it's rankable...
01:18:144 (1,2,3,4,5) - Spacing...
01:23:762 (1,2,3,4,5,6,7,8,9,10) - Spacing...
01:44:630 (7) - CTRL + R?
02:09:913 (4) - Replace this with 2 1/2 slider?
02:16:334 (2) - 90° Slider and weird overlap with 1 D:

In my opinion Nothing and Pain are good but Cut has a bad spacing, sorry if I say it :C
Good luck with your map ^^
I used to map jumpy some time ago, will fix the mod soon! Thanks
jericho2442
well here's a mod from me on this <3

Nothing ~
mapping is perfectly fine in this diff so just a suggestion over some combo's
00:29:184 (5) - just a new combo here so its consistent with your pattern
00:42:027 (3) - new combo here too
01:07:710 (3) - combo here
01:14:933 (4) - same
03:09:708 (3) - not totally sure about using a slowdown in a easy diff, maybe think of something different?
03:28:971 (4) - new combo would go really nice here
03:43:017 (4) - maybe one here to flow with the pattern at 03:48:635

Pain ~
01:39:012 (3,4,1) - how these notes all stack but are within different timings make this rather hard to read, maybe think about unstacking the pattern
02:46:232 (2,3) - 3 needs more space from 2, kinda broken spacing atm, trying putting the 3 on the centre of the screen

Cut ~
im just gonna suggest some stuff on jumps for you to look at, only accept and do what you want to ;p its mainly the antijumps what makes it hard to read though

00:29:987 (6,7) - this antijump is really hard to read due to being the same spacing as the notes before it, i would advise to respace this, best way i could advise is by v flipping the (7,8,9) then reversing the 8,9 like this then it keeps the nice flow
00:37:009 (4) - again this jump might of been better as a normal flow to suit the rest of the combo, i mean to space it normally between the 3 and 5
00:40:421 (1,2,3,4,5) - spacing here is extremely blind, its the same pattern and the same space yet different timing and stacked within the same area, i would advise to respace
00:43:631 (6,7,8,9) - kinda blind jump again
00:47:042 (5) - center it between 4 and 6?
00:56:473 (6) - move close to (5)
01:09:315 (5) - stacking this in the same place as the 1 and 3 makes a really nice flow
01:12:927 (6) - by stacking this on the end of the (5) slider it helps make the timing to the next notes better to read
01:18:545 (2) - space this more away like the one you have at 01:19:147 i would say
01:19:147 (2,3) - reverse these 2
01:23:762 (1,2,3,4,5,1,2,3,4,5,1) - the spacing here i have to admit was really tricky to read, its due to lots of different timings but all using the same spacing, maybe try to make it more readable
01:37:407 (3,4) - same reason as before makes this hard to read ^^
01:55:666 (7) - space abit more away from the (6)
02:13:725 (4) - move to normal spacing next to the (3) thus making it easier to read the spacing of (5)
02:27:771 (4,5) - reverse these maybe
03:34:991 (6) - space closer to the (5)

the map is really fun, just some stuff are hard to read in the insane :)
Topic Starter
BounceBabe
Thank you :3
Kurai
[General]
  1. Mapping Rules wrote:

    Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense.
    This means that you are not allowed to silence notes, i.e. using 5% volume sections. This doesn't make any sense and is very confusing because you don't have an audible feedback to tell you if you have hit the notes correctly or not, then you lost the rhythm very quickly. This is not fun to play, very frustrating and confusing. So please don't use 5% volume sections exept for silencing the end of a spinner.
  2. Are the tildes in difficulty names really needed ? :o
[Nothing]
  1. 02:46:031 (5) - I'd put the spinner 1/4 later and add a reverse on this slider, I just find it weird not to have a clap at 02:47:235 where you are spamming them with the slider.
[Pain]
  1. since "Nothing" has AR4 and "Cut" AR8, I'd use AR6 on this difficulty, for the sake of having a good difficulty spread, and because I also think it fits more.
  2. 01:52:657 (7) - I'd put this note at 01:52:456 to follow better the music, or simply add a note at this spot without touching at 01:52:657 (7) to keep consistency with 01:55:466 (4,5,6).
[Cut]
  1. 01:55:666 (7) - Don't stack this slider with the triple, as its lenght is very short, it is almost impossible to see the it is a slider because everything is hidden by the triple's hitbursts. When I testplayed I tthought it was a circle. It is very confusing so don't stack it please. o.o
  2. 03:30:978 (2) - The reverse arrow of this slider is hidden by 03:30:376 (4)'s hitburst which make it invisible and unpredictable.
  3. 03:51:043 (8) - Same as before.
Topic Starter
BounceBabe

Kurai wrote:

[General]
  1. Mapping Rules wrote:

    Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense.
    This means that you are not allowed to silence notes, i.e. using 5% volume sections. This doesn't make any sense and is very confusing because you don't have an audible feedback to tell you if you have hit the notes correctly or not, then you lost the rhythm very quickly. This is not fun to play, very frustrating and confusing. So please don't use 5% volume sections exept for silencing the end of a spinner. Yes.. is 15% ok?
  2. Are the tildes in difficulty names really needed ? :o No they are not. I changed "Nothing" and "Pain" to Easy and Normal but i keep Cut (Overall planned to change names) ><
[Nothing]
  1. 02:46:031 (5) - I'd put the spinner 1/4 later and add a reverse on this slider, I just find it weird not to have a clap at 02:47:235 where you are spamming them with the slider.
[Pain]
  1. since "Nothing" has AR4 and "Cut" AR8, I'd use AR6 on this difficulty, for the sake of having a good difficulty spread, and because I also think it fits more.
  2. 01:52:657 (7) - I'd put this note at 01:52:456 to follow better the music, or simply add a note at this spot without touching at 01:52:657 (7) to keep consistency with 01:55:466 (4,5,6).
[Cut]
  1. 01:55:666 (7) - Don't stack this slider with the triple, as its lenght is very short, it is almost impossible to see the it is a slider because everything is hidden by the triple's hitbursts. When I testplayed I tthought it was a circle. It is very confusing so don't stack it please. o.o
  2. 03:30:978 (2) - The reverse arrow of this slider is hidden by 03:30:376 (4)'s hitburst which make it invisible and unpredictable.
  3. 03:51:043 (8) - Same as before.
Fixed the other stuff! Thanks :)
Kurai
Recheck ~

BounceBabe wrote:

Kurai wrote:

[General]
  1. "Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense."
    This means that you are not allowed to silence notes, i.e. using 5% volume sections. This doesn't make any sense and is very confusing because you don't have an audible feedback to tell you if you have hit the notes correctly or not, then you lost the rhythm very quickly. This is not fun to play, very frustrating and confusing. So please don't use 5% volume sections exept for silencing the end of a spinner. Yes.. is 15% ok?
    I'd say 30%, 15% is still silent since the mp3 is quite loud.
  2. Are the tildes in difficulty names really needed ? :o No they are not. I changed "Nothing" and "Pain" to Easy and Normal but i keep Cut (Overall planned to change names) ><
    I was just talking about the ~ but if you want so :D
[Cut]
  1. 03:37:599 - Maybe add a note to follow the vocal better (since there are only vocals there).
Don't kudosu this post obviously :P
Topic Starter
BounceBabe

Kurai wrote:

Recheck ~

[Cut]
  1. 03:37:599 - Maybe add a note to follow the vocal better (since there are only vocals there) Mhhh ok ^-^.
Don't kudosu this post obviously :P
Changed the volume as well :3
Kurai
.
:u
Topic Starter
BounceBabe
Wow.. i should of done this earlier.. thanks <3 ^-^
riffy
I'm late.. a bit :V
log goes here
20:04 *-Bakari- is editing Plumb - Cut (Bronleewe and Bose Club Mix) [Cut]
20:04 -Bakari-: I was about to start modding >3</
20:15 BounceBabe: haha, yes sorry i thought its not gonna work with bubbling
20:16 -Bakari-: Meh.. Can I give you some suggestions?
20:17 -Bakari-: You will update beatmap with BAT's mod, ok? :)
20:17 BounceBabe: at the bubble?
20:17 BounceBabe: uh ok
20:17 -Bakari-: I will not force you to change/update anything.
20:17 -Bakari-: K. Let's go!
20:17 -Bakari-: [Easy]
20:18 -Bakari-: 04:04:287 (1)- NC bug, right? :V
20:19 BounceBabe: might
20:20 BounceBabe: i hate that this sb system changes the sb's x.x
20:20 -Bakari-: by the way, this clap hitsound feels a bit confusing to me ;_;
20:21 BounceBabe: why :o
20:21 -Bakari-: Isn't it too loud?
20:21 BounceBabe: i already lowered it :s
20:22 -Bakari-: >3<
20:22 BounceBabe: if its getting too quiet they would be nonsense
20:22 -Bakari-: 00:25:973 (1)- finish on slider's head? It fits here, imo.
20:22 BounceBabe: and the mp3 is alsoloud
20:23 BounceBabe: on the start when the song is still quiet it doesnt :s
20:23 -Bakari-: meh.. you can reduce volume on sliderstart and put finish :V
20:24 BounceBabe: i think its fine ><
20:24 -Bakari-: by the way, you have good flow and nice rhythm. So increase OD/HP Drain by 1 tick?
20:25 -Bakari-: also, it'll be more balanced with AR
20:25 BounceBabe: people told me to reduce it... @.@
20:25 BounceBabe: i had it a bit more difficult but then change due to mods
20:26 -Bakari-: Meh.. It's unbalanced now. :o
20:26 -Bakari-: It is really awkward when AR is fast and HP Drain is soooooo loooooow
20:27 -Bakari-: I don't know, maybe you should try using AR3? D: (it will also require using AR5 for Normal).
20:27 BounceBabe: overall it plays fine though
20:28 -Bakari-: Well, it isn't perfect for me. But whatever. Let's go on :)
20:29 -Bakari-: 01:30:584 (2)- rhythm here feels totally different from rhythm at 01:29:180 (1). How about new combo at (2)?
20:29 -Bakari-: Or NC swap (1) and (2)
20:30 -Bakari-: I don't like overusing new combos, but it feels wrong here for me ><
20:30 BounceBabe: i also used to have a new combo at 01:30:584 (2)-
20:31 BounceBabe: some say so some say so i cant fit everybodys suggestions
20:31 -Bakari-: So, in other words you like it THIS way and don't want to change, right?
20:32 BounceBabe: its an old map and i worked a lot on it, its perfect imo how it is now
20:33 BounceBabe: kurai also seemed to find it ok now
20:34 -Bakari-: 01:45:433 (5,5)- slider ends at 01:46:035- and you have an SB effect at 01:46:236. So, how about making it 1/2
20:34 -Bakari-: longer to fit with SB.
20:37 BounceBabe: the sound ends at 01:46:035- though
20:39 -Bakari-: we will ignore SB effect and beat at 01:46:236- ?
20:40 BounceBabe: you mean a circle?
20:40 -Bakari-: Well, try to place here a circle. If it won't be too hard.
20:41 BounceBabe: i think this fits yes
20:41 -Bakari-: Good. :)
20:44 BounceBabe: well i try to reduce the volume to 50 then... but this seems to be toooo quiet
20:44 BounceBabe: x.x
20:44 -Bakari-: It seems too loud for me :V
20:44 BounceBabe: 50?
20:45 -Bakari-: yea D:
20:45 BounceBabe: o.o
20:45 BounceBabe: i had it on 60
20:45 -Bakari-: Maybe it's just me, but try 40!
20:45 -Bakari-: Just try!
20:46 BounceBabe: some parts are on 30 already
20:47 BounceBabe: 55 and no more quiet .. this is fine now
20:47 BounceBabe: more than fine
20:47 -Bakari-: Let me check it!..
20:49 -Bakari-: Hm.. Sounds really good! ♥
20:50 BounceBabe: :)
20:50 -Bakari-: OK, I have nothing else to say about Easy! Good job!
20:50 -Bakari-: now [Normal]
20:50 BounceBabe: also noticed an SB error
20:51 BounceBabe: so prolly will upload it again
20:51 BounceBabe: well then ok to normal
20:51 -Bakari-: you don't have to upload it!
20:51 -Bakari-: you can fix it all with BAT's mod before rank :)
20:51 BounceBabe: which bat mod :s?
20:52 BounceBabe: probably they fine with it and rank it
20:52 -Bakari-: Oh.. BATs are usually quite strict about ranking
20:53 BounceBabe: ya
20:53 BounceBabe: well on to normal then
20:54 -Bakari-: It's quite good. So, I'm trying hard to find at least something
20:55 BounceBabe: xD
20:55 -Bakari-: 01:06:104 (4,5,6)- how about separating vocals from music? maybe something like this for better(?) flow?
20:57 BounceBabe: id miss a note at 01:06:706-
20:58 -Bakari-: there will be end of the slider :o
20:58 BounceBabe: ups wait
20:59 -Bakari-: 01:55:064 (3,4,5,6)- you can unstack (4,5,6) to make them much easier to read example won't hurt
20:59 -Bakari-: spacing/patterns
21:01 BounceBabe: ok
21:06 *-Bakari- gives up
21:06 -Bakari-: This normal is too awesome
21:07 BounceBabe: glad you like ^^
21:08 -Bakari-: Now Hard :3/
21:09 -Bakari-: 00:26:776 (3)- how about new combo here? spacing here is confusing a bit, so NC will help us to read your
21:09 -Bakari-: pattern
21:09 BounceBabe: sure
21:09 -Bakari-: 00:34:401 (3)- same here. But this time there's antijump
21:11 -Bakari-: 00:40:822 (3,4,5,1)- are you sure about spacing here? Well... it's confusing for me, but I can't understand why.
21:11 -Bakari-: D:
21:11 BounceBabe: its ok
21:11 -Bakari-: 00:47:243 (6)- more antijumps = more new combos. So NC to make it more readable >3</
21:13 -Bakari-: 00:49:651 (1,2)- well.. this is confusing for me. try to move (2) 2-3 grids right to make it easier to read? D:
21:14 BounceBabe: no ><
21:14 -Bakari-: Why? :V
21:15 BounceBabe: 00:48:848 (2,3)- fits with this
21:16 -Bakari-: 00:49:651 (1,2)- D:
21:17 -Bakari-: 00:48:848 (2,3)- this is MUCH easier to read
21:19 -Bakari-: 00:54:065 (7)- NC here and swap NCs at 00:54:868 (1,2)- to make things more understandable. (oh.. why am i
21:19 -Bakari-: so nazi? ;_;)
21:22 BounceBabe: go on ></
21:22 -Bakari-: 01:29:180 (1,2,3,4)- 01:32:992 (4,5,6,7)- 01:36:203 (4,5,6,7)- 01:39:012 (1,2,3,4,5)- it's REALLY hard to read
21:22 -Bakari-: this kind of stacks. a specially last one.
21:22 -Bakari-: If it's possible, can you unstack them? So, when users will play it with hidden they won't rage too much.
21:24 BounceBabe: changed the last one
21:25 -Bakari-: 01:48:643 (1,2,3,4,5,6,7)- and this one? for consistency!
21:25 BounceBabe: fixed it already
21:27 -Bakari-: 02:22:554 (4)- NC nazi again. :< You know, it'll make jump easier to read.
21:28 -Bakari-: 02:32:286 (3,6,7,8,9,10)- same as 01:48:643 D:
21:29 BounceBabe: okok^^
21:30 -Bakari-: Oh, and notes after last spinner..
21:30 -Bakari-: They're so sudden :V
21:31 BounceBabe: last spinner at the end?
21:31 -Bakari-: 04:03:885 (1,2,3,4)-
21:31 -Bakari-: here
21:31 BounceBabe: they ok :)
21:31 -Bakari-: Oh, it's up to you. >3</
21:31 BounceBabe: thanks for modding i will update anyway now
21:32 -Bakari-: Aaaand last thing
21:32 BounceBabe: hm?
21:32 -Bakari-: add tag Trance
Dark_Ai
Ganz ehrlich ...
Ich muss heulen wenn ich die map so sehe ^^
Andrea
Who rebubbled this? I don't see any rebubble there.
Kurai

Andrea wrote:

Who rebubbled this? I don't see any rebubble there.
Forgot to post sorry >.>
Chewin
hi

~General~

  1. You must add "spinner-approachcircle.png" and "cursortrail.png" to complete the skinset.
  2. The spinner-circle.png has a wrong size. It must be 666x666 (It's 666x665 currently)
  3. I have offset 300 (+10ms from your current one). Change it if you agree and don't forget to resnap all elements/SB/green lines after timing changes.
~Easy~

  1. 01:17:341 (5) - Unstack it from the previous circle? It breaks map flow IMO
  2. 01:36:604 (4) - Mh, same here, unstack it placing the circle in this way: http://osu.ppy.sh/ss/554840
  3. 01:45:433 (5) - Reduce by 1/2 adding clap on the tail, this sudden 1/2 confuses beginners being an easy diff
  4. 01:47:038 (2,3) - CTRL + G them to avoid 01:46:637 (1,2) stack. It'd make the pattern more flowing to play
  5. 01:48:643 (5) - Same of 01:45:433 (5)
  6. 02:11:919 (5) - New combo according to downbeat and to make the 02:11:919 (5,6) pattern "symmetrical"
  7. 02:11:919 (5,6) - New combo
  8. 02:40:011 (6) - The circle would song better adding a finish to keep consistent sound with 02:39:209 (5) since the sound is still the same
  9. 02:46:031 (5) - This slider has so much sudden repeats.. You should edit the rhythm in this way (it fits the vocal better):
  10. 02:47:335 (1) - This spinner must be reduced by 1/1, so that it fits the vocal
  11. 03:30:576 (3) - New combo
  12. 03:36:596 (3,4) - Unstack them or replace with 1/1 slider
  13. 03:45:024 (4) - This clap sounds toooo bad. I highly suggest you to remove it :x Clap should be on 03:44:622 (3) instead
  14. 03:56:260 (4,5) - Improve this stack, it's ugly during gameplay
  15. 03:57:866 (1) - Wrong spacing. This circle must be further from the previous slider.
~Normal~

  1. Settings are too high for a normal diff. HP and OD -1/-2 and AR -1 (HP should be max 5 in a normal diff)
  2. 01:03:295 (1) - This sudden repeated slider confused me, really. I would edit to:
  3. 01:06:104 (4,5,6) - This is pretty hard to read for a normal.. What about to unstack them in this way?
  4. 01:10:920 (5,1,2,3) - Still hard to read for a normal. Unstack 01:10:920 (5,1) :\
  5. 01:12:525 (5,6,7) - Same of 01:06:104 (4,5,6) ;3 It'd be easier to read
  6. 01:34:598 (2) - Same of 01:03:295 (1). Remove 2 repeats adding a circle on 01:35:400
  7. 01:39:012 (3,4,1) - This is still confusing. What about:
    SPOILER


    256,232,99012,2,4,B|128:224|128:224|80:144,1,195,2|0,0:0|0:0,0:0:0
    64,128,99815,1,6,0:0:0
    24,216,100216,6,0,B|104:344,1,130,0|2,0:0|0:0,0:0:0
  8. 01:50:650 (4) - You know, same of 01:34:598 (2)
  9. 01:52:255 (6,7,8) - Unstack from 01:51:854 (5). I guess you catched the reason.
  10. 01:53:860 (2) - same of 01:34:598 (2)
  11. 02:09:110 (1,2) - Using this stack everyone would think that this is 1/2 pattern. Unstack them then..
  12. 02:11:919 (5,1) - I'd switch new combo
  13. 02:23:959 (3,4,5) - Stacks are still confusing.. Try to unstack them?
  14. 02:28:775 (1) - Wrong spacing, use distance snap, it should be further from previous element
  15. 02:30:380 (3,4,1) - Same of 02:23:959 (3,4,5)
~Cut~

  1. 00:41:223 (4) - New combo or it looks to be 1/2 from 00:40:822 (3)
  2. 01:07:710 (1) - Move it further from the previous slider, it's confusing
  3. 01:30:584 (1) - Why this inconsistent spacing ._. It should be further from the previous slider. Maybe you could CTRL + J the 01:30:785 (2)
  4. 01:39:815 (x) - There should be a circle here because of that downbeat and SB effect. Everyone would think that there is one here.
  5. 01:51:854 (1) - Still, inconsistent spacing. It must be further or stacked from the previous circle
  6. 02:33:992 (7) - You totally can't stack this circle with 02:32:286 (3) because the rhythm is different. The first circle 02:32:286 (3) is on blue tick then ok, but this one 02:33:992 (7) is on the white tick. The spacing would have been nice if it was been on 1/4 earlier (02:33:891). According to this you must use a consistent and a logical spacing, please.
  7. 03:36:797 (13) - Move it further and set new combo.
The easiest diffs are enough good but they still need to be improved.
About the "cut" diff, I can just see random jumps with random placements/inconsistent spacings. It needs more work IMO.
Popped for now, sorry. Good luck with it

EDIT: lol I just saw andrea and kurai's posts now.
Topic Starter
BounceBabe

Dark_Ai wrote:

Ganz ehrlich ...
Ich muss heulen wenn ich die map so sehe ^^
Uhm?
Topic Starter
BounceBabe
Updated fixed almost everything or everything.. dont know >< But updated!

(It doesnt let me update ._. ... again -.- so i changed everything but waiting until im able to update :) )
riffy
I'm sorry about popped bubble :<
Roddie
Easy
  1. Decrease the Approach Rate by one. Doing that makes your Easy difficulty better to play.
  2. 00:46:039 (1)-What suggestion for this slider is to follow the vocals like what you did on 00:48:447. if you do so, don't forget to remove the note from 00:47:243.
  3. 01:23:762 (4)-The way you left this note stacked can be discouraging. I recommend doing that on an Easy difficulty. ): Use the distance snap to fix that.
  4. 01:49:446 (6)-Forgot to add a finish here?
  5. 04:04:287 (1)-I think having one last note after the last spinner is a bad idea to have an Easy, no offense. It'll probably kill the momentum for the player in my opinion. It would be best to delete that note and extend the last spinner on 04:04:287.
Normal
  1. 01:29:190 (1)-Could this be an spacing error? If it is, fix it by using the distance snap.
  2. 01:53:870 (2)-The spacing on this isn't right. Fix that by using the distance snap.
  3. 03:00:087 (1)-On the beginning, a finish sounds better than a clap really. Consider replace that clap with a finish.
  4. 02:28:785 (1)-Just a suggestion. Try to keep the spacing consistent for this Normal difficulty. That note seems a bit far. ):
Cut
  1. 03:36:807 (1)-Hm... Try adding a timing point here and set the sampleset to Normal. It'll sound nice and fitting here in my opinion. Give it a shoot.
And that's about it. I'll leave out a star for your map. Good luck to ya.
Topic Starter
BounceBabe
Fixed and updated ! Thank you :)
Topic Starter
BounceBabe
Oh, what a waste ... orz
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