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Hiro feat. Sweet little 30's - Heaven is a '57 metallic gray

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Topic Starter
Zelos
This beatmap was submitted using in-game submission on Sunday, January 22, 2012 at 6:37:30 PM

Artist: Hiro feat. Sweet little 30's
Title: Heaven is a '57 metallic gray(gimmix)
Source: Dance Dance Revolution EXTREME
Tags: HIA57MG _Gezo_ Gezoda Gezo-don
BPM: 190
Filesize: 17250kb
Play Time: 01:31
Difficulties Available:
  1. Gezo's Taiko Heaven (4.83 stars, 404 notes)
  2. Gray Heaven (4.37 stars, 155 notes)
  3. Metallic Heaven (4.9 stars, 288 notes)
  4. Sweet Heaven (1.91 stars, 81 notes)
Download: Hiro feat. Sweet little 30's - Heaven is a '57 metallic gray(gimmix)
Download: Hiro feat. Sweet little 30's - Heaven is a '57 metallic gray(gimmix) (no video)
Information: Scores/Beatmap Listing
---------------
some Ekaru slidery mods applied. waiting for Agnes who said would mod this like 1 month ago now -.-

some wonderful arien666 mods applied.

Bump.

Some Roddie hitsound mods applied. Can I haz bubble now?

Major Blue Dragon mods applied.

Taiko updated FINALLY lol
This may be my ego talking but I think this mappu is ready for bubblez.

Spacing Error fixed!
A bubble would do lovely right now.

some lolcubes mods applied.

Taiko is updated.

Kytoxid mods applied. bubble anyone?

Charles445 chose a better preview point for me in IRC and I agree with it.

SapphireGhost mods applied. Gezos taiko resnapped.

Gezo's Taiko Heaven added.

kiddo-kun mods applied.

ziin mods applied.

dkun mods applied! I almost think its ready for bubble. But I wanna get more mods first.

Hitsound mods by eldnl. More mods please.

Alrite its fully done. Now awaits mods.

I made another difficulty but it has yet to be uploaded.

0_o mods applied. Derekku pointed out that it was in pending. (silly me)

Special Thanks To The Crimmers For The Video!

Now I just gotta wait for Krisom and Lizzehb

Edit: Sweet Heaven (Easy) is done and technically ready!

Currently only one diff. Should be expecting a Hard from Lizzehb and some sort of Krisom diff.

So I guess this leaves me to an easy or normal? idk.
Sleep Powder
First.
Crimmi
Hushu_old
Found nothing in Sweet Heaven, sorry~

Metallic Heaven:
0:23:951 - New combo here not 1/3 later. I am pretty sure that then it is right, try it~
0:31:635 - Looks better without new combo here in my opinion~
0:35:319 - Why is new combo 1/3 late here..? Please new combo here not 1/3 later.
0:47:740 - New verse starts here, so nc here not 1/1 later.
0:53:003 - Nc here not 1/1 later?
1:31:003 - I think a spinner would feel better here as the finish is dragged~~

Very suprising song choice; Something different than all the other weird songs coming out right now...
Topic Starter
Zelos

Hushu wrote:

Found nothing in Sweet Heaven, sorry~

Metallic Heaven:
0:23:951 - New combo here not 1/3 later. I am pretty sure that then it is right, try it~no thanks
0:31:635 - Looks better without new combo here in my opinion~no thanks
0:35:319 - Why is new combo 1/3 late here..? Please new combo here not 1/3 later. no
0:47:740 - New verse starts here, so nc here not 1/1 later.no
0:53:003 - Nc here not 1/1 later?no
1:31:003 - I think a spinner would feel better here as the finish is dragged~~ no

Very suprising song choice; Something different than all the other weird songs coming out right now...
Well thanks anyway
0_o
Sweet Heaven
00:15:214 (4) - move back to the previous 1/3 tick
00:16:477 (2) - Sounds better with the ending moved back 1/3; it emphasizes the syncopation more.
00:21:530 (2) - End 1/3 earlier again? (and maybe add a circle at 00:22:372)
00:46:793 (2) - End 1/3 earlier
00:51:845 (2) - ^
01:25:319 (3) - Move back 1/3
01:27:319 (2,3) - Move 2 forward 1/3, 3 back 1/3. You could make it a slider if you're worried about the pattern being too difficult for newbies (I think it's fine though)

Metallic Heaven
<opinion>Feels overmapped to be honest. It's a very "jumpy" song, and the streams just don't fit the swing style of it. Personally I would try to give the map more of a bouncy feel (i.e. make more of the map like 00:28:161 - 00:41:419). A few streams are ok, but don't make the map revolve around them.</opinion>
EDIT: Alright, maybe that was a bit harsh, I just played it again and it really isn't that bad. I would have preferred the less streamy style but hey, opinions.

I'll refrain from starring at the moment since you're still waiting on more diffs (and I wasn't a huge fan of hard sorry) but feel free to ask for a recheck when everything's ready.

Aaaand here's your half of the mod4mod (didn't see your message asking for a map until like, now :P)
Luvdic
Bubbled!

Lol, jk, I can't give bubbles, but meh, I really didn't found even one mistake in your map, there are some suggestions that I can give out, but I'm almost sure that you will reject them.

Oh and regarding about what faceman said about your Metallic diff, I gotta say that I had lots of fun playing it, and you shouldn't change it.
Topic Starter
Zelos

ErufenRito wrote:

Bubbled!

Lol, jk, I can't give bubbles, but meh, I really didn't found even one mistake in your map, there are some suggestions that I can give out, but I'm almost sure that you will reject them.

Oh and regarding about what faceman said about your Metallic diff, I gotta say that I had lots of fun playing it, and you shouldn't change it.
I actually would've popped that effer so fast actually.
Derekku
Wait, why is this in Pending if you're waiting on more difficulties? o.o

Also, I remember this song so well from DDR. Nostalgia <3
Topic Starter
Zelos

Derekku wrote:

Wait, why is this in Pending if you're waiting on more difficulties? o.o

Also, I remember this song so well from DDR. Nostalgia <3
oh i don't know actually o_o

thank you for pointing that out.
Topic Starter
Zelos

0_o wrote:

Sweet Heaven
00:15:214 (4) - move back to the previous 1/3 tick the way that played felt awkward.
00:16:477 (2) - Sounds better with the ending moved back 1/3; it emphasizes the syncopation more. oh wow you are right.
00:21:530 (2) - End 1/3 earlier again? (and maybe add a circle at 00:22:372)i guess.
00:46:793 (2) - End 1/3 earliersure
00:51:845 (2) - ^ sure
01:25:319 (3) - Move back 1/3 that felt awkward too.
01:27:319 (2,3) - Move 2 forward 1/3, 3 back 1/3. You could make it a slider if you're worried about the pattern being too difficult for newbies (I think it's fine though)its fine the way it is.

EDIT: Alright, maybe that was a bit harsh, I just played it again and it really isn't that bad. I would have preferred the less streamy style but hey, opinions.

Aaaand here's your half of the mod4mod (didn't see your message asking for a map until like, now :P)
btw it wasn't harsh lol.

thanks for modding.
Lizzehb
Zelly I've been trying to map this but everything ends up being utter shit. I just can't map on 1/3 T_T.
Topic Starter
Zelos
Bumped
Zekira
Did this really appear in DDR first before Dancemaniax? AFAIK it first appeared in Dancemaniax 1...
Topic Starter
Zelos
What the heck is Dancemaniax?
LesTrucsRoses
Topic Starter
Zelos
Sorry LTR.

It needs work. I do not like it.
Topic Starter
Zelos
Don't die on me little map.
Topic Starter
Zelos
YOU WILL LIVE!
Topic Starter
Zelos
This vacation is lasting a long time.
Topic Starter
Zelos
I have found the time to make a 1/3rd difficulty.
It is 4.5 Stars (although it really isn't that hard)
Unfortunately I can not upload yet because no wifi here at mah grandmas house.
So this map will not dieee.
nadihko-chan
Nadi sends you her ☆~
Topic Starter
Zelos
Another un-graving measure
eldnl
[General]

- The background is very small, please put a BG of 800x600 or 1024x768

[Easy]

00:40:477 (1) Remove new combo, isn't necessary.

[Hard]

00:11:424 (1) Add whistle?
00:12:687 (1) Finish same as the easy difficulty.
00:16:372 (2) Whistle at the end?
00:21:530 (1)Whistle at the start?
00:22:793 (1) Finish
00:27:214 (1) Add one repeat and add finish?
00:41:740 (1) Don't put the inherited sections on the notes, but a MAT said to me >.>
01:27:214 (3,4,5) What rhythm are you following? make something like this: http://puu.sh/3OF1
01:31:003 (1) Finish

[Insane]

00:08:161 (3,3) The whistle at the end sounds really bad to me ;_;
00:52:793 (8) Clap?
00:53:108 (x) Add a note?
01:29:003 (3,3) The whistle at the end sounds bad..
01:31:003 (1) Remove whistle, If you don't want, add in the other diffs?

Really nice map and good song <3
Star.
Topic Starter
Zelos

eldnl wrote:

[General]

- The background is very small, please put a BG of 800x600 or 1024x768 this bg is authentic and the only size it comes in currently.

[Easy]

00:40:477 (1) Remove new combo, isn't necessary. i guess

[Hard]

00:11:424 (1) Add whistle?no
00:12:687 (1) Finish same as the easy difficulty. no
00:16:372 (2) Whistle at the end? sure
00:21:530 (1)Whistle at the start?sure
00:22:793 (1) Finish no thanks.
00:27:214 (1) Add one repeat and add finish? no thanks.
00:41:740 (1) Don't put the inherited sections on the notes, but a MAT said to me >.> what MAT told you this? I'm pretty sure its just fine.
01:27:214 (3,4,5) What rhythm are you following? make something like this: http://puu.sh/3OF1 symetrical flip of previous notes
01:31:003 (1) Finish sure

[Insane]

00:08:161 (3,3) The whistle at the end sounds really bad to me ;_; it sounds really nice to me.
00:52:793 (8) Clap? ok
00:53:108 (x) Add a note? nah
01:29:003 (3,3) The whistle at the end sounds bad.. it sounds really nice to me.
01:31:003 (1) Remove whistle, If you don't want, add in the other diffs? removed whistle

Really nice map and good song <3
Star.
Thank you for your mod.
eldnl

Zelos wrote:

eldnl wrote:

01:27:214 (3,4,5) What rhythm are you following? make something like this: http://puu.sh/3OF1 symetrical flip of previous notes
Thank you for your mod.
You should change this because don't follow the rhythm, a symmetrical flip is not a reason...
Topic Starter
Zelos
It is a reason whether you accept it or not.
If anyone else has a problem with it, I will change it then.
dkun
ohi.

modding key:
this is a suggestion/praise
this is something I really recommend
this is unrankable

Metallic Heaven
00:14:477 (1,2,3,4,5) - align 4,5 with 1,2 via Y axis
00:32:266 (3) - move this up a bit more towards the direction of 4?
that slow down section after the spinner is genius. loving it. :D
also, after kiai. great!

Gray Heaven
Nothing much to say about this!

Sweet Heaven
Same as Gray Heaven!

Great job on the map~
Topic Starter
Zelos

dkun wrote:

ohi.

modding key:
this is a suggestion/praise
this is something I really recommend
this is unrankable

Metallic Heaven
00:14:477 (1,2,3,4,5) - align 4,5 with 1,2 via Y axis done
00:32:266 (3) - move this up a bit more towards the direction of 4? moved it up a tiny bit. (1 grid point I think)
that slow down section after the spinner is genius. loving it. :D
also, after kiai. great!

thank you dkun

Gray Heaven
Nothing much to say about this!

Sweet Heaven
Same as Gray Heaven!

Great job on the map~
thank you.
ziin
[sweet]
01:19:635 (1) - Just an idea to throw around because I like playing with slider ticks. Use BPM 142.5 here. Slider speed 1.33x if you want to keep the same slider speed. This is questionable when ranking, but I really think it would make this section sound better, and I would hope the bats agree with me.
01:22:161 (2) - back to BPM 190 if you use ^
00:41:740 - volume low ~30% (mute)
00:42:372 - volume high. The normally ugly sudden spinner sound would be good here, since it matches music.
00:51:845 (2) - it would sound better starting on 1/2, but I understand this is an easy too. The actual notes of the trumpet here are on 00:52:003 and 00:52:319

[gray]
00:17:108 (4) - 1/3 earlier
00:51:845 (3) - this was confusing since it sounds like you're mapping the trumpet here.

[metal]
00:31:319 (8) - delete
00:40:372 - add
01:19:635 (1) - Consider what I said for sweet here too, as the tick rate doesn't fit here well.
00:41:740 - mute
00:42:372 - unmute

Kiddo-Kun
Ohai Zelos.
[General]
Welp. I fixed up the dimensions for the BG.

[Gray Heaven]
00:07:635 (1) - Add a finish to the start of this slider.
00:08:898 (3) - ^
00:45:740 (1) - Add a whistle to this note
00:50:898 (1) - Add whistle to the start of the slider.
01:27:530 (4) - Move this slider back 1/3 and extend it by 1/3. Sounds better and it matches (00:51:845)
01:28:477 (1) - Add a finish to the start of this slider.
01:29:740 (3) - ^

[Metallic Heaven]
00:53:003 (10) - I don't think the finish fits here. The finish like sound is on the white tick and there is no note there.

And that's about it. Just some nazi on the hitsounds. You sir, can now have your STAR.

Good job Zelos.
ziin

Kiddo-Kun wrote:

Welp. I fixed up the dimensions for the BG.
It doesn't look any better. The only reason to use a bigger background is if you found the original or a vector in a higher resolution. osu's standard resize is fine.
Yuzeyun
Here is my taiko.

1/3 SPACING GO !

Well if I asked for it it's mostly because it's one of my most played DDR-original songs. (I even attempted to do a Oni level orz)
Topic Starter
Zelos

ziin wrote:

[sweet]
01:19:635 (1) - Just an idea to throw around because I like playing with slider ticks. Use BPM 142.5 here. Slider speed 1.33x if you want to keep the same slider speed. This is questionable when ranking, but I really think it would make this section sound better, and I would hope the bats agree with me.
01:22:161 (2) - back to BPM 190 if you use ^
00:41:740 - volume low ~30% (mute)
00:42:372 - volume high. The normally ugly sudden spinner sound would be good here, since it matches music.
00:51:845 (2) - it would sound better starting on 1/2, but I understand this is an easy too. The actual notes of the trumpet here are on 00:52:003 and 00:52:319
no thanks to all of these.

[gray]
00:17:108 (4) - 1/3 earlier made a new slider that stars a 1/3rd earlier but ends at the same time.
00:51:845 (3) - this was confusing since it sounds like you're mapping the trumpet here. deleting it sounds blank. not sure what to do here.

[metal]
00:31:319 (8) - delete
00:40:372 - add
01:19:635 (1) - Consider what I said for sweet here too, as the tick rate doesn't fit here well.
00:41:740 - mute
00:42:372 - unmute
no thanks to these.

thank you for your mod.
Topic Starter
Zelos

Kiddo-Kun wrote:

Ohai Zelos.
[General]
Welp. I fixed up the dimensions for the BG.

[Gray Heaven]
00:07:635 (1) - Add a finish to the start of this slider.
00:08:898 (3) - ^
00:45:740 (1) - Add a whistle to this note
00:50:898 (1) - Add whistle to the start of the slider.
01:27:530 (4) - Move this slider back 1/3 and extend it by 1/3. Sounds better and it matches (00:51:845)
01:28:477 (1) - Add a finish to the start of this slider.
01:29:740 (3) - ^
all done.

[Metallic Heaven]
00:53:003 (10) - I don't think the finish fits here. The finish like sound is on the white tick and there is no note there.
the finish fits in my opinion.

And that's about it. Just some nazi on the hitsounds. You sir, can now have your STAR.

Good job Zelos.
Thank you kiddo.
SapphireGhost
HI THERE

[General]
- Are you sure there's not a space between "gray" and "(gimmix)"? Oh, and fix the thread title either way for completeness ~
- I'd advise not using pure black and white as combo colors, because it makes the approach circles kinda icky. Do something cool like:
B: 28,28,28
W: 237,237,237

[Gray Heaven]
00:51:424 (2,3) - Spacing is a bit weird here but fine.

[Metallic Heaven]
00:36:687 (5) - Maybe end this 1/3 tick earlier? I'm not sure.
00:52:898 (9,10) - Possibly remove these.

[Gezo's Taiko Heaven]
AIMod says there are 145 unsnapped objects so you might want to sort of check that.

Whee stuff was good.
Topic Starter
Zelos

SapphireGhost wrote:

HI THERE

[General]
- Are you sure there's not a space between "gray" and "(gimmix)"? Oh, and fix the thread title either way for completeness ~
- I'd advise not using pure black and white as combo colors, because it makes the approach circles kinda icky. Do something cool like:
B: 28,28,28
W: 237,237,237

[Gray Heaven]
00:51:424 (2,3) - Spacing is a bit weird here but fine. fixed

[Metallic Heaven]
00:36:687 (5) - Maybe end this 1/3 tick earlier? I'm not sure.
00:52:898 (9,10) - Possibly remove these.
Nay to both of these.

[Gezo's Taiko Heaven]
AIMod says there are 145 unsnapped objects so you might want to sort of check that.
Re-snapped.
Whee stuff was good.
Thank you sapphire.
Yuzeyun

SapphireGhost wrote:

[Gezo's Taiko Heaven]
AIMod says there are 145 unsnapped objects so you might want to sort of check that.
.... o_o

It may be the ones after the "slowdown" part (Which is 63 BPM in the authentic chart)...

Well, thanks to you and Zelos :)
Kytoxid
[General]

I wish there was a higher res BG/video, but I guess there isn't.

Easy has different combo colours than the other difficulties? Regardless, the black (on Easy) and purple (on others) is really hard to see, especially when the map first starts. Pure white's also pretty blinding in kiai.

[Easy]

01:01:845 (3,1) - I dunno, I feel like this would be more readable if it was spaced farther than normal distance spacing, since the 3 previous notes don't land on a white tick.

[Normal]

Funny funny rhythms, wow. I played in the jazz band and couldn't predict these.

Tickrate 3 and one size smaller hitcircles might fit this better, but more importantly, it makes it look a lot better and play a lot easier. You can count ticks to see how long the sliders actually are instead of guessing, sliders like 00:41:740 (1) look a lot nicer since the ticks become symmetrical, and the ticks help settle the "strangeness" of swing time.

00:38:582 (3) - This slider curves in a way that looks like it's trying to arch around the 2 but isn't.

[Insane]

See Normal, same thing about the tickrate, though the hitcircle size is fine.

00:29:951 (8) - This jump really should have a new combo. This isn't the only one, there's another at 00:32:477 (4).
01:19:635 (1,2,3,4,5) - I feel like this sounds better with them 1/3 shorter each.

Wow, you really packed a lot of notes into that 1:23 of playtime. XD

[Taiko]

00:59:319 (152) - (wow that's a big number) A finish here? You have in on the next few iterations.

I can't play Taiko well enough to mod this. XD

Solid map, interesting song choice, here's a star.
Topic Starter
Zelos

Kytoxid wrote:

[General]

I wish there was a higher res BG/video, but I guess there isn't.

Easy has different combo colours than the other difficulties? Regardless, the black (on Easy) and purple (on others) is really hard to see, especially when the map first starts. Pure white's also pretty blinding in kiai.
Fixed the easy

[Easy]

01:01:845 (3,1) - I dunno, I feel like this would be more readable if it was spaced farther than normal distance spacing, since the 3 previous notes don't land on a white tick.
I think its fine.

[Normal]

Funny funny rhythms, wow. I played in the jazz band and couldn't predict these.

Tickrate 3 and one size smaller hitcircles might fit this better, but more importantly, it makes it look a lot better and play a lot easier. You can count ticks to see how long the sliders actually are instead of guessing, sliders like 00:41:740 (1) look a lot nicer since the ticks become symmetrical, and the ticks help settle the "strangeness" of swing time.

00:38:582 (3) - This slider curves in a way that looks like it's trying to arch around the 2 but isn't.
Fixed somehow

[Insane]

See Normal, same thing about the tickrate, though the hitcircle size is fine.

00:29:951 (8) - This jump really should have a new combo. This isn't the only one, there's another at 00:32:477 (4).done
01:19:635 (1,2,3,4,5) - I feel like this sounds better with them 1/3 shorter each.wat no these sound find imo

Wow, you really packed a lot of notes into that 1:23 of playtime. XD
It appears so :3

[Taiko]

00:59:319 (152) - (wow that's a big number) A finish here? You have in on the next few iterations.

I can't play Taiko well enough to mod this. XD

Solid map, interesting song choice, here's a star.
Thank you Kyto
Yuzeyun

Kytoxid wrote:

[Taiko]

00:59:319 (152) - (wow that's a big number) A finish here? You have in on the next few iterations. Added. A fail from me XD
I can't play Taiko well enough to mod this. XD

Solid map, interesting song choice, here's a star.
lolcubes
Hey Zelos! \:D

[General]:
  1. Offset 62 (+6). I was getting 0% mistimed it with that. If you are reluctant to change it, you should ask someone who's really good at timing to confirm. I am pretty sure yours is a little early though. This isn't a critical value, so it's not a huge deal, a simple local +5 can do the trick, but if you have the opportunity to check, you could do so.
[Metallic Heaven]:
  1. Due to the nature of the song, I recommend OD7. It could be quite hard to get decent accuracy with OD8. Don't get me wrong, OD8 is fine if you wish, but I don't think it's really necessary for such a "funky" style song, plus you have some spinners to make sure scores aren't static. OD8 just feels hard (not in a difficulty way), when the song is quite dynamic and shouldn't give off a stiff and hard feeling.
  2. 00:07:635 (1) - IDK, it's probably just me but I had a really hard time noticing this in time on multiple attempts when playing with video, if possible, could you manually change your combo color for this combo? Both blue and white work fine, even red is okay. Rest should be pretty much expected. Only a suggestion, damn my eyes. ;x;
  3. 00:15:530 (3) - I would suggest a new combo for this, and not new combo for 00:15:108 (1). The reason is, you are swapping from one musical line to another, and on this spot it's quite clear what you're following. Also not a critical thing, but I like when combos follow the music whenever possible. Also if you do this change, remove the new combo from 00:16:372 (1). (look at Gray Heaven diff, you did it exactly like this there hehe)
  4. 00:29:951 (1,1) - Increase the spacing between these. Should be almost double (~1.5x snap).
  5. 00:32:477 (1,1) - Same here. Your spacing is not bad, but like this it plays better and is easier to read.
  6. 00:35:003 (1,2) - Same as the above, also put a new combo on (2) instead of the next note, just for consistency.
  7. 00:41:740 (1) - Maybe swap to soft set for this spinner? The spinner end doesn't sound that nice with normal default tbh. Sure it lands somewhere on the drumline, but that drumline starts a full white tick earlier, so landing like this in the middle of it sounds off to me. Just a suggestion though.
  8. 00:53:003 (10) - Remove this finish it's coming a tad too early.
  9. 00:53:108 - Sounds like you're missing a note! Also place that finish here cause it's in the music.
[Gray Heaven]:
  1. AR 6. AR5 is too slow considering the pacing is quite fast. I would probably say AR7 is the best, but seeing how your lowest diff has a low AR, this could bring some diff spread problems.
  2. 00:27:214 (1) - Make it repeat once more and add a finish on that final repeat. Felt like there was a note missing like this. You might have to reposition the upcoming circles a little after this change, so they have same spacing.
  3. 00:55:003 (1) - Finish (you have it on the highest diff here as well).
[Sweet Heaven]:
  1. Try AR3 maybe? Feels better to me.
  2. 00:07:635 (1,2) - Make them symmetrical? Just a small nazi.
  3. 00:10:161 (1) - Finish?
  4. 01:28:477 (1,2) - Another small nazi! Make the symmetrical?
I was really amazed how well tickrate 3 works here. The song is really cool and the vid is pretty awesome (kinda hilarious if you think a little haha). A star well well deserved.
OzzyOzrock
Quick I'm bored mod. Because I'm bored it's taiko only.

[General]
BG dimensions yeah

[Gezo's Taiko Heaven]
00:55:003 (Slowdown) - I'm not feeling this fitting here. Try a spinner or something, and a slow down makes overlapping anyways.
- Another alternative is keeping 1.0 but using big notes to emphasize it or something
- Or you could even not do anything, and then map the drum fill kkkkkkd or something.

Then make the last spinner faster or something... lol. It's a good map.
Topic Starter
Zelos

lolcubes wrote:

Hey Zelos! \:D

[General]:
  1. Offset 62 (+6). I was getting 0% mistimed it with that. If you are reluctant to change it, you should ask someone who's really good at timing to confirm. I am pretty sure yours is a little early though. This isn't a critical value, so it's not a huge deal, a simple local +5 can do the trick, but if you have the opportunity to check, you could do so.
I'm almost sure the timing is correct but yes I will get someone to verify.

[Metallic Heaven]:
  1. Due to the nature of the song, I recommend OD7. It could be quite hard to get decent accuracy with OD8. Don't get me wrong, OD8 is fine if you wish, but I don't think it's really necessary for such a "funky" style song, plus you have some spinners to make sure scores aren't static. OD8 just feels hard (not in a difficulty way), when the song is quite dynamic and shouldn't give off a stiff and hard feeling. This difficulty is stuffed to the brim with notes so I would only think OD8 fits.
  2. 00:07:635 (1) - IDK, it's probably just me but I had a really hard time noticing this in time on multiple attempts when playing with video, if possible, could you manually change your combo color for this combo? Both blue and white work fine, even red is okay. Rest should be pretty much expected. Only a suggestion, damn my eyes. ;x; I could see it :V
  3. 00:15:530 (3) - I would suggest a new combo for this, and not new combo for 00:15:108 (1). The reason is, you are swapping from one musical line to another, and on this spot it's quite clear what you're following. Also not a critical thing, but I like when combos follow the music whenever possible. Also if you do this change, remove the new combo from 00:16:372 (1). (look at Gray Heaven diff, you did it exactly like this there hehe)no thankies.
  4. 00:29:951 (1,1) - Increase the spacing between these. Should be almost double (~1.5x snap).the 1.5x was for the jump part only.
  5. 00:32:477 (1,1) - Same here. Your spacing is not bad, but like this it plays better and is easier to read. ^
  6. 00:35:003 (1,2) - Same as the above, also put a new combo on (2) instead of the next note, just for consistency. I would rather keep as it
  7. 00:41:740 (1) - Maybe swap to soft set for this spinner? The spinner end doesn't sound that nice with normal default tbh. Sure it lands somewhere on the drumline, but that drumline starts a full white tick earlier, so landing like this in the middle of it sounds off to me. Just a suggestion though. err wut? not sure what you are saying about the drumline here.
  8. 00:53:003 (10) - Remove this finish it's coming a tad too early. but the finish is pretty sounding.
  9. 00:53:108 - Sounds like you're missing a note! Also place that finish here cause it's in the music.it sounds better without the note imo
[Gray Heaven]:
  1. AR 6. AR5 is too slow considering the pacing is quite fast. I would probably say AR7 is the best, but seeing how your lowest diff has a low AR, this could bring some diff spread problems. it seems to fit already as it is imo
  2. 00:27:214 (1) - Make it repeat once more and add a finish on that final repeat. Felt like there was a note missing like this. You might have to reposition the upcoming circles a little after this change, so they have same spacing. i did this because of the snare drum part.
  3. 00:55:003 (1) - Finish (you have it on the highest diff here as well).done
[Sweet Heaven]:
  1. Try AR3 maybe? Feels better to me. now thats just way to slow.
  2. 00:07:635 (1,2) - Make them symmetrical? Just a small nazi. [/color]
  3. 00:10:161 (1) - Finish? sure why not.
  4. 01:28:477 (1,2) - Another small nazi! Make the symmetrical?this is symmetrical, if i move it, it breaks distance snap which I try not to do on an Easy.
I was really amazed how well tickrate 3 works here. The song is really cool and the vid is pretty awesome (kinda hilarious if you think a little haha). A star well well deserved.
Quick FYI: Tick Rate 3 generally works well for all 1/3rd maps.
Thank you for your mod.
Darcsol
[General]
  • - Should there be a space between "gray" and "(gimmix)"? (Someone else mentioned it but I don't think you responded)
    (Optional) - Maaaybe add the warning about the video for epilepsy in your Creator's Words? (That's pushing it but I dunno :|)
[Sweet Heaven]
  • - Fine.
[Gray Heaven]
  • 00:51:845 (3) Spacing
[Metallic Heaven]
  • - Most of my problems were similar to lolcube's mod, but you rejected them. Oh well :|

Not much problems to find. You deserve it; have a star~
Topic Starter
Zelos

Darcsol wrote:

[General]
  • - Should there be a space between "gray" and "(gimmix)"? (Someone else mentioned it but I don't think you responded)
    (Optional) - Maaaybe add the warning about the video for epilepsy in your Creator's Words? (That's pushing it but I dunno :|)
There is not a space between gray and (gimmix)
also the video is fine this time. the Beethoven one was a bit more hectic.


[Sweet Heaven]
  • - Fine.
[Gray Heaven]
  • 00:51:845 (3) Spacing fixed
[Metallic Heaven]
  • - Most of my problems were similar to lolcube's mod, but you rejected them. Oh well :|

Not much problems to find. You deserve it; have a star~
narakucrimson
Oh hi there Zely!

[General]
  1. The background dimensions are... 320x240 o.o No wonder why it has such a low quality :P Can you find a better quality one? 1024x768, as always?
    If you have a hard time finding one, but I mean a really hard time, then maybe I can try to create something, ya know.
  2. In most cases, I tend to say that white isn't a good combo colour choice. Perhaps here it isn't a bad idea, but anyway, I'll suggest this one:
    SPOILER

    Combo2 : 128,0,128
    Check if you like it! :D
[Sweet Heaven]
  1. I don't see any problems here, good job!
Lol the video is so bizarre xD

[Gray Heaven]
  1. 00:52:056 (4) - Kind of too close to (3), it's more overlapped than it should be. Care to place it at 0,8x, like the rest of the map? :3
  2. 01:28:161 (5) - Add a clap here, perhaps?
  3. Seriously, not really much to say. It's pretty good so far.
[Gezo's Taiko Heaven]
  1. 00:16:740 (69) - This triplet here seems a bit excessive, I didn't really feel it fits there. Can you remove the middle note?
  2. Good, good, I would have used more finishes (I don't know how objects are called in Taiko, I should learn by now), but I guess that's on each mapper's likes.
[Metallic Heaven]
  1. It's a modder's job to find issues in a map to make it better by solving them, but it's also a mappers job to recognize when a map is good and ready to go. Good job!
Nothing more to say! Really good work, Zelos! :D
OzzyOzrock
GEZO ANSWER HIS AND MINE NOW AAAHAAAAAAAAAAAAAAAA........now
Topic Starter
Zelos

OzzyOzrock wrote:

GEZO ANSWER HIS AND MINE NOW AAAHAAAAAAAAAAAAAAAA........now
Seriously lol.
Topic Starter
Zelos

narakucrimson wrote:

Oh hi there Zely!

[General]
  1. The background dimensions are... 320x240 o.o No wonder why it has such a low quality :P Can you find a better quality one? 1024x768, as always?
    If you have a hard time finding one, but I mean a really hard time, then maybe I can try to create something, ya know.
  2. In most cases, I tend to say that white isn't a good combo colour choice. Perhaps here it isn't a bad idea, but anyway, I'll suggest this one:
    SPOILER

    Combo2 : 128,0,128
    Check if you like it! :D
[Sweet Heaven]
  1. I don't see any problems here, good job!
Lol the video is so bizarre xD

[Gray Heaven]
  1. 00:52:056 (4) - Kind of too close to (3), it's more overlapped than it should be. Care to place it at 0,8x, like the rest of the map? :3 feexed
  2. 01:28:161 (5) - Add a clap here, perhaps? there is a clap
  3. Seriously, not really much to say. It's pretty good so far.
[Gezo's Taiko Heaven]
  1. 00:16:740 (69) - This triplet here seems a bit excessive, I didn't really feel it fits there. Can you remove the middle note?
  2. Good, good, I would have used more finishes (I don't know how objects are called in Taiko, I should learn by now), but I guess that's on each mapper's likes.
[Metallic Heaven]
  1. It's a modder's job to find issues in a map to make it better by solving them, but it's also a mappers job to recognize when a map is good and ready to go. Good job!
Nothing more to say! Really good work, Zelos! :D
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