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Christopher Tin - Baba Yetu

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Topic Starter
Cheater Hater
This beatmap was submitted using in-game submission on Sunday, October 07, 2012 at 10:50:36 PM

Artist: Christopher Tin
Title: Baba Yetu
Source: Civilization IV
Tags: Sid Meier Soren Johnson Calling All Dawns Swahili The Lords Prayer 4 Civ4 53rd Annual Grammy Awards
BPM: 92
Filesize: 4373kb
Play Time: 03:20
Difficulties Available:
  1. Ancient Era (1.51 stars, 162 notes)
  2. Classical Era (3.35 stars, 262 notes)
  3. Industrial Era (4.54 stars, 408 notes)
  4. Modern Era (4.93 stars, 540 notes)
Download: Christopher Tin - Baba Yetu
Information: Scores/Beatmap Listing
---------------
Hooray for my first beatmap!
Notes:
Now is the time I need to push for a bubble before this map becomes old again :p
I still don't really know how that happens though--I still don't have much exposure, even after going through the challenge queue :(
Updates:
2/14: Video game music can get Grammies! In celebration/trying to capitalize on the hooplah, Hard is completed--in addition, Insane had its difficulty bumped a bit.
2/24: Thanks again Charles445! Hopefully this is more curvy--I have no idea what to do to differentiate the non-chorus parts between difficulties though (I like the verse, and the bridge is probably the easiest part of the song)
2/25: Made the timing changes MathiasXII suggested--they work really well
2/26: Did most of Kiva's modding suggestions for the hard, and did a bit for the normal
3/2: Did most of wmfchris's modding for hard
3/15 Did kurohacker's modding for normal (and the parts applicable to hard)
3/15: Did some of mebin's modding
3/17: Did some of Reiji-RJ's modding
3/17: Easy difficulty completed! As such, moved to pending.
3/17: Did Thunderstorm's modding
3/17: Did Darcsol's tags
3/20: Did winber1's mods
3/23: Did the first part of HakuNoKaemi's mod
4/2: Did Dragvon's mod
4/4: Did the rest of HakuNoKaemi's mod--no background changes yet though :/
4/6: Actually changed the source on all the maps ;)
5/9: Been a long time since I've updated the maps--and still no background changes :p
Just changed Ancient Era a bit, remapping most of the bridge to make it less like the other maps
5/11: Did galvenize's mod
5/11: Did rEdo's mod
6/7: Remembered to uncheck the countdown box in Industrial--but also served as a save from being graveyarded :)
7/1: Changed up the volume of the hitsounds and started Modern
7/5: Continued Modern
7/12: Completed first pass of Modern
8/4: Did the reasonable parts of Katsuri's mod
8/11: Remapped Ancient
8/11: Remapped Classical
8/13: Remapped Industrial--only Modern left :/
8/17: Remapped Modern--back to the grind of getting ranked with a new outlook :)
8/19: Did OzzyOzrock's new mod
8/20: Modified Modern according to the mods
8/22: Did Nymph's mod
8/23: Did akrolsmir's mod
8/24: Did Crimmi's mod
8/27: Fixed some hitsounds, did the patterns in Industrial
10/31: My map got graveyarded, and for some reason when I resurrected it, it put it back in Work in Progress--I fixed some spacing issues in Ancient (my first changes in two months) so it didn't feel like a complete bump (even though I've done that about 2-3 times since the last update)
12/15: Cleaned up some basic sliders in Ancient/Classical
3/9: Respaced Modern and lots of Industrial--still haven't tackled the bridge-forward yet, it might need to be remapped
4/10: Finally remapped the bridge of Industrial and respaced the ending--now I feel comfortable finishing this and getting it ranked so I can focus on other maps :)
5/31: Modified an Ancient slider, and remapped/respaced the ending of Modern so I could get rid of the 4th slider speed
6/2: Did Frostmourne's mod
8/18: Tweaked the end of Ancient a bit, and removed the first break from Industrial (so each difficulty added a bit to the map)
Note: When I reply to mods, I reply inside the quote like this:
Here is a mod
//Here are my comments
Charles445
General
General suggestions are ones you do to your entire beatmap and all of the difficulties.
Holy cow, this is your first beatmap? This is really really good for a first.
You got the timing down very well, I'm impressed.
The mp3 is fine, it's 128 kbps which is well under the maximum.

Hard
You should change the name to Normal
The circle size should be bigger - you might have to rearrange some things.
Most of the map is very rectangular. That is, things go left right up and down. Make it more curvy.
This difficulty should be more different than the other. It obviously has copy pasted bits.

Insane
You should change the name to Hard
Raise the Approach Rate, HP Drain, and Overall Difficulty by one.
Most of the map is very rectangular. That is, things go left right up and down. Make it more curvy.
01:29:376 - New combo
01:36:385 - ^^
03:14:340 - This slider could use some work


All in all, really great work for your first map. *runs off to tell people*
Charles445
Very good! You did well making the map curvy. Now you just have to find some modding queues to put this map in.
Good luck :D

P.S., don't give me kudos for this post
MathiasXII
Hi :3 I got your mod request.

As you said, you've got the timing quite well... but I'd say I'll still suggest some changes... but take it as a SUGGESTION ! It is up to you to leave it there or take it ;).

Also, only leave me a kudosu if the information I'm telling you here is useful for your case !

So first change would be the BPM... which is currently something like 92,032... it should be 92 BPM because the offset gets earlier near the end of the song, meaning your BPM is a tad too fast. If you change BPM in the timing panel (F6) MAKE SURE you select snap to new timing (1/4 in normal, 1/8 in hard) before you click ok.

2nd would be the offset naturally. I think it's a little late, but then again, it's kinda hard to tell what the right offset is... the best i could land on is 9150 (-37ms). Again, if you change it in timing panel (F6), don't forget to snap to new timing =).

See if this information helps you. Nice map!
Topic Starter
Cheater Hater
That timing help worked surprising well--it's amazing how much of a difference .032 BPM makes :)
I had to change the timing before with this song, it was way off by the final chorus--and of course my next map is a complete timing nightmare--I think I chose it just to test playing with the timing settings (though I like it and think it'll make a good map)
_Kiva
Ok , here's my mapping modding
[HARD]
AR+2 (AT LEAST 1)
OD +1

00:19:258 (9) - move to 128 ,288
00:20:563 (4,5,6,7,8,9) - i suggest you to move this part to right side of map , because it feel bit wierd after 00:17:954 (4,5,6,7,8,9)
00:27:084 (6) - move to 304,192
00:43:389 (1) - use streams instead?
01:03:932 (1) - spacing
01:05:726 (6) - spacing
01:09:150 (1) - move it bit right
01:40:128 (2) - add note
01:43:063 (1,3) - try to use a better slider shape instead of a long straight line
01:55:780 (2,3,4) - move right 1 grid
02:31:486 (4) - spacing

[NORMAL]
TOO EASY AS A NORMAL I FEEL
AR+2
Charles445
I don't think it's too easy as a normal. Normal's can range from piss easy to semi difficult, so I wouldn't worry.
Topic Starter
Cheater Hater

_Kiva wrote:

Ok , here's my mapping modding
[HARD]
AR+2 (AT LEAST 1)
OD +1
// I don't like keeping those settings so high--I want mine to lie on the easier side. I did increase AR by 1, because there were some collisions

00:19:258 (9) - move to 128 ,288
// done
00:20:563 (4,5,6,7,8,9) - i suggest you to move this part to right side of map , because it feel bit wierd after 00:17:954 (4,5,6,7,8,9)
// I do that in the second chorus--and it makes the rest of the first chorus look weird if you do that :/
00:27:084 (6) - move to 304,192
//done
00:43:389 (1) - use streams instead?
//done--I really like this change, and it makes hard and normal different :)
01:03:932 (1) - spacing
//done
01:05:726 (6) - spacing
//done
01:09:150 (1) - move it bit right
//done
01:40:128 (2) - add note
//There's nothing in the music that says there should be a note there--the parts don't need to be exactly alike in the first and second part of the bridge
01:43:063 (1,3) - try to use a better slider shape instead of a long straight line
//I curved them a bit--still need to do it in the normal though
01:55:780 (2,3,4) - move right 1 grid
//done
02:31:486 (4) - spacing
//I don't see a spacing issue here--sure the snap lets you move it closer, but it's not that much of a difference, and the current way has symmetry

[NORMAL]
TOO EASY AS A NORMAL I FEEL
AR+2
//Again, I'd rather keep my things easier than harder--I didn't touch the normal this update
Thanks Kiva :)
wmfchris
timing seems off, try +30ms

-The custom hitsound doesn't seem to fit the whole song... use the deafult one in some part?

[Hard]
00:27:114 (6) - right 1 grid
00:34:125 (6) - up 1 grid
00:42:277 (6) - finish at ending only
00:44:397 (7) - clap
00:51:897 (3,6) - remove clap
01:32:006 (s) - any hitsound seems weird here... whistle may be better, or simply mute?
01:33:692 (6,7,1) - uneven spacing
01:37 ~ 01:56 - part that I think the slider is odd with the clap-like normal hitsound
03:21 - make it gradually softer

[Normal]
hitsound maybe in a bit random?

overall try to make more variation on arrangement rather than repeating the same note pattern, may need some help on sounding...
keep on working, star~
Topic Starter
Cheater Hater

wmfchris wrote:

timing seems off, try +30ms
//The current time seems a lot better to me, but I might just be trained to it by now--I'll make note of it and see what other modders say

-The custom hitsound doesn't seem to fit the whole song... use the deafult one in some part?
//This is mostly the EBA set (my default), but using the default skin's normal hit sound seems fine for the bridge, but I think I want the old hitsound back for the chorus--how do I name it so I can use the second override?

[Hard]
00:27:114 (6) - right 1 grid
//done
00:34:125 (6) - up 1 grid
//done
00:42:277 (6) - finish at ending only
//done
00:44:397 (7) - clap
//done
00:51:897 (3,6) - remove clap
//done
01:32:006 (s) - any hitsound seems weird here... whistle may be better, or simply mute?
//made it a whistle
01:33:692 (6,7,1) - uneven spacing
//fixed
01:37 ~ 01:56 - part that I think the slider is odd with the clap-like normal hitsound
//see above
03:21 - make it gradually softer
//done--I was just lazy :p

[Normal]
hitsound maybe in a bit random?
//they're in basically the same places where they are in hard--granted, normal needs an overhaul soon, before I add the third difficulty I want at least

overall try to make more variation on arrangement rather than repeating the same note pattern, may need some help on sounding...
//Normal definitely needs to be more different than hard, that's on my to-do list. As for within the hard itself, I think do I do a good job of varying the placement of the patterns, even if the rhythm stays the same--the verse into the final chorus probably needs changing sometime though
keep on working, star~
Thanks wmfchris :)
Kurowolfe
Hi there!
You know, it's hard for me to mod your maps, since I kept getting goosebumps listening to the song, which means the song is REALLY good! :D

Nevertheless, I had a go with your Normal map, and here's my take:
kurohacker's mod (^^)
[General]
You might want to be thrifty with your hitsounds, coz as epic as they might sound, too much of them in the wrong places can ruin the song.

[Normal]
0:26:595 [4] - How about moving the slider one beat back and shortening it by one beat, like this?--->
It'll fit the song better.

0:29:204 [4] - Same advice here.

0:31:813 [4] - Same advice here.

0:42:274 [4] - Maybe change the hitsound at the end into a clap instead?

0:48:769 [4] - New combo here.

0:54:965 [3] - Remove one reverse here.

1:03:117 [4] - Same advice as 0:26:595 [4].

1:13:552 [4] - I suggest you remove the clap at the end.

1:36:378 [6] - Same advice for this circle.

1:57:410 [4] - New combo here.

1:58:715 [old 7] - I think it might be better if this one only has a finish or nothing at all, to suit the decrease of the vocals' volume.

2:11:758 [3] - Remove the clap at the reverse only.

2:33:280 [3] - Add the finish and whistle sounds at the end, to keep with the rhythm of the whistles.

2:40:943 [1] - Remove the whistle here.

3:18:932 [6 & 7] - I suggest you combine these two into one long slider.

I really enjoy modding your map, and the hitsounds are really fresh and new, so a big, fat star for you~
I hope you continue working on this and get it ranked, as I want to play it myself! :) All the best!
Topic Starter
Cheater Hater

kurohacker wrote:

Hi there!
You know, it's hard for me to mod your maps, since I kept getting goosebumps listening to the song, which means the song is REALLY good! :D

Nevertheless, I had a go with your Normal map, and here's my take:
//comments are in the spoiler box
kurohacker's mod (^^)
[General]
You might want to be thrifty with your hitsounds, coz as epic as they might sound, too much of them in the wrong places can ruin the song.
//Do you have any specific places where I'm using too many hitsounds? It might sound like a bit much in the normal, since the hitsounds were placed in the hard, then since some of the passing beats were removed there are more hitsounds.

[Normal]
0:26:595 [4] - How about moving the slider one beat back and shortening it by one beat, like this?---> [attachment=0:9fbbc]Baba 1.JPG[/attachment:9fbbc]
It'll fit the song better.
//Done--that was a change to differentiate normal and hard just for the sake of change, and it never really felt right.

0:29:204 [4] - Same advice here.
//done

0:31:813 [4] - Same advice here.
//done

0:42:274 [4] - Maybe change the hitsound at the end into a clap instead?
//done--I have enough whistles ;) (fixed in this pattern at the end too) (changed in hard)

0:48:769 [4] - New combo here.
//done--that makes the normal easier

0:54:965 [3] - Remove one reverse here.
//done--that type of difficult pattern can be saved for the hard :)

1:03:117 [4] - Same advice as 0:26:595 [4].
//done

1:13:552 [4] - I suggest you remove the clap at the end.
//done (those claps are an attempt to differentiate the long notes in the background, but I don't think it works well) (fixed in hard)

1:36:378 [6] - Same advice for this circle.
//done (and shortened/moved like above)

1:57:410 [4] - New combo here.
//done

1:58:715 [old 7] - I think it might be better if this one only has a finish or nothing at all, to suit the decrease of the vocals' volume.
//done, and I went further by decreasing the volume of the hitsounds a bit in that timing section (fixed in hard)

2:11:758 [3] - Remove the clap at the reverse only.
//assuming you mean whistle, done (fixed in hard)

2:33:280 [3] - Add the finish and whistle sounds at the end, to keep with the rhythm of the whistles.
//there's only supposed to be a whistle here according to the pattern (it's finish-whistle/finish-whistle), but done

2:40:943 [1] - Remove the whistle here.
//done (no clue why that was there) (fixed in hard)

3:18:932 [6 & 7] - I suggest you combine these two into one long slider.
//done

I really enjoy modding your map, and the hitsounds are really fresh and new, so a big, fat star for you~
I hope you continue working on this and get it ranked, as I want to play it myself! :) All the best!
Thanks kurohacker :)
KingKrishna
-add some Tags Civilazation, Chirtopher Tin, IV, Soren Johnson , vmg, Video Game

-add kai time at 00:53:676 for all difs



NORMAL

-keep the circle Size to normal for normal



-on the hitsounds to make it a little more cooler
add clap on hitsound for 00:16:169, 00:18:914, 00:21:500.
get creative with the hitsounds so it sounds good with the music :D


-another two i did was 00:27:410 the slide add a finish sound
same with 00:30:019

-00:48:769(123) move all ti 00:48:433



-00:51:052(2,4) extend the sliders so it ends when the singer ends.


-add kai time at 00:53:676






- HARD

same with being creative with hitsounds
add some claps and finishs on sliders

GREAT MAPING its really great since its your first beatmap:O mine was horrible compared to this XD


Fix all this i will give u a star message me when done
Topic Starter
Cheater Hater

mebins wrote:

-add some Tags Civilazation, Chirtopher Tin, IV, Soren Johnson , vmg, Video Game
//aren't most of those tags already represented in the source, artist and (eventually) type of music?

-add kai time at 00:53:676 for all difs
//The extra kiai time isn't needed, since the kiai is only really good after the build-up--I wasn't planning for the map to have kiai, but I felt like it just needed something (and it also helps the player know that the spacing/bpm changes)


NORMAL

-keep the circle Size to normal for normal
//This is on the easy side of normal, so I think the bigger circle size is fine (maybe that will change when I finally map an easy)


-on the hitsounds to make it a little more cooler
add clap on hitsound for 00:16:169, 00:18:914, 00:21:500.
//I like that change for the clap on that beat, changed it throughout both maps
get creative with the hitsounds so it sounds good with the music :D


-another two i did was 00:27:410 the slide add a finish sound
same with 00:30:019
//I don't like that as much, especially with the other change--that note isn't really stressed

-00:48:769(123) move all ti 00:48:433
//If you listen to the music it's syncopated--da DUN da da DUN da da DUN da--and I start the sliders on the DUN's. I admit that section's awkward without all the passing notes, so it might need a remap


-00:51:052(2,4) extend the sliders so it ends when the singer ends.
//Done--that's a relic from the original copy from the hard

-add kai time at 00:53:676
//explained above





- HARD

same with being creative with hitsounds
add some claps and finishs on sliders
//explained above

GREAT MAPING its really great since its your first beatmap:O mine was horrible compared to this XD


Fix all this i will give u a star message me when done
Thanks mebins
Kuroneko-sHerald
[General]
Maybe add an easy diff?

[Normal]
01:58:715 (4) - Spacing. The beat is too close to 01:58:389 (3) -

Great map :)

Star~
Reiji-RJ
Hello

I find it quite confusing that lots of your notes are in blue ticks... Oh wait, when bmp is 184 it's red ticks.
It's your first map? It's good! Great hitsounds here :D

[Normal]

Your slider velocity is the same as in Hard. Fix it, please. It must be less.
Also, you used here 1,5x. You shouldn't use it in Normal and easy diffs.

00:34:421 (6,7) - may be a little hard for normal
00:40:780 (1,2) - ^
01:10:943 (6,7) - ^
01:36:378 (6,7) - ^ I won't mention it next time
02:35:563 (2) - 1 grid left and down
02:35:889 (3,4,5) - ^

[Hard]

I don't know what to point out .___.

Good luck!
Topic Starter
Cheater Hater

Kuroneko-sHerald wrote:

[General]
Maybe add an easy diff?
//That's the only thing keeping this in WIP, I just need to stop being lazy :/

[Normal]
01:58:715 (4) - Spacing. The beat is too close to 01:58:389 (3) -
//That places it in the middle of those three beats--and one (minor) spacing change is fine for a normal I think

Great map :)

Star~
Thanks for the stars people :)
edit: you ninja'd me Reiji-RJ, I'm looking at that mod now
Topic Starter
Cheater Hater

Reiji-RJ wrote:

Hello

I find it quite confusing that lots of your notes are in blue ticks... Oh wait, when bmp is 184 it's red ticks.
//Yeah, I chose an absolutely glacial bpm compared to most of the maps here :p
It's your first map? It's good! Great hitsounds here :D

[Normal]
//Again, with everything saying it needs to be easier, I'm going to have an easy difficulty mapped before this moves to pending

Your slider velocity is the same as in Hard. Fix it, please. It must be less.
//I switched it to 1.3--with the glacial bpm, I don't think it's that much of a problem ;)
Also, you used here 1,5x. You shouldn't use it in Normal and easy diffs.
//Again, glacial bpm--are you seriously telling me that you wouldn't accept a song at 138 bpm with the slider this speed?
//I did make a small concession though, switching the bridge to 1.25 bpm, but the final chorus is staying at 1.5 (I already lowered it from 2, and I'll need to make an even greater concession in the easy)

00:34:421 (6,7) - may be a little hard for normal
//I don't think it's that fast--I did take away a couple of the 16th note stacks, but I left some in
00:40:780 (1,2) - ^
01:10:943 (6,7) - ^
01:36:378 (6,7) - ^ I won't mention it next time
02:35:563 (2) - 1 grid left and down
//irrelevant after I changed the slider velocity and had to re-space the whole map 9_9
02:35:889 (3,4,5) - ^

[Hard]

I don't know what to point out .___.

Good luck!
Thank's Reiji-RJ, even if respacing the whole map is a long process ;)
Thunderstorm
ThunderMod

Some suggetions, that can be ignored as well

<<Easy>>

Try slider tick rate 1
00:19:584 (4) - align with 1?
03:12:410 (2) - align with 1?


<<Normal>>

00:54:802 - add a note here?

<<Hard>>

Nice, but I'd better space some of these moments away of itch other (00:15:345 - (4,5))

That's all
Topic Starter
Cheater Hater

Thunderstorm wrote:

ThunderMod

Some suggetions, that can be ignored as well

<<Easy>>

Try slider tick rate 1
//done
00:19:584 (4) - align with 1?
//done
03:12:410 (2) - align with 1?
//done

<<Normal>>

00:54:802 - add a note here?
//done--that's fine since I'm using the same pattern in easy

<<Hard>>

Nice, but I'd better space some of these moments away of itch other (00:15:345 - (4,5))
//I like those stacks, since I don't like having the 16th notes non-stacked unless it's a clear stream--I'll see if anyone else complains

That's all
Thanks Thunderstorm.
Darcsol
[General]
- Add Sid Meier's in Source too? If not, at least add it in Tags
- Add the name: Soren Johnson, the debut album: Calling All Dawns, its language: Swahili, and the rest of the miscellaneous stuff: The Lord’s Prayer, 4, Civ4 to Tags
- [Optional] Maybe add the 53rd Annual Grammy Awards to Tags too
- [Optional] Maybe change the Difficulty names based on what time period it is. (Easy as Ancient Era, Normal as Classical Era, etc.)
- Maybe add the video for this song?
- Highly recommend changing the background to something better. Seeing the remaining UI from the Civ4 main menu won't work for me :|

I'll mod the rest of the diffs when I'm not lazy. :D

I really want to create guest diff this song. The difficulty would probably be between a Hard and an Insane.
Other than that well done for a first map!
Topic Starter
Cheater Hater

Darcsol wrote:

[General]
- Add Sid Meier's in Source too? If not, at least add it in Tags
//done--though the upload doesn't like apostrophes' ;)
- Add the name: Soren Johnson, the debut album: Calling All Dawns, its language: Swahili, and the rest of the miscellaneous stuff: The Lord’s Prayer, 4, Civ4 to Tags
//done
- [Optional] Maybe add the 53rd Annual Grammy Awards to Tags too
//done
- [Optional] Maybe change the Difficulty names based on what time period it is. (Easy as Ancient Era, Normal as Classical Era, etc.)
//done--really good idea :)
- Maybe add the video for this song?
//possibly--though the video is based on the album version of the song, which is slightly different from this version (though it's really minor unless you were listening for it)
- Highly recommend changing the background to something better. Seeing the remaining UI from the Civ4 main menu won't work for me :|
//Do you have any suggestions? I wanted to just have the globe, and possibly the logo, and that was the best I could find in a couple minutes of searching

I'll mod the rest of the diffs when I'm not lazy. :D

I really want to create guest diff this song. The difficulty would probably be between a Hard and an Insane.
//That's fine--even though my hard is probably in the same range yours sounds like it would be, if yours fell on the harder side it would work as the Modern Era :)
Other than that well done for a first map!
Thanks Darcsol :)
Feel free to make a guest difficulty if you want--I can't see any problems with having too many difficulties :)
Nadina120
fantastic xDD star
winber1
Industrial Era

00:56:106(1) - i would remove new combo
00:56:432(2) - new combo
01:04:910(4) - *naziing* this note just kinda bothers me some reason. move it 1 grid right
01:16:323(6) - clap
01:36:378(1,2) - remove clap
01:45:019(1) - ok the hitsounds were cool until this lol. like wut...? this hitsound just sounds so weird and messed up and it just doesn't really fit imo
02:40:780(x) - add note

Classical

you may want to place all difficulty ticks at the 5th tick(excluding circle size)

00:43:063(3) - replace clap with finish?
02:40:780(x) - add note
02:41:269(x) - ^

Ancient


Some things are actually somewhat hard to read because of the small spacing. An easier difficulty doesn't always mean less spacing. I can't argue with spacing since it's the whole thing is pretty much distance snapped.
you may want to place all difiiculty ticks at the 3rd tick (excluding circle size)

01:30:019(2) - delete whistle?
01:31:323(2) - add whistle?

Awesome map for first beatmap! :3

Star~~
Topic Starter
Cheater Hater

winber1 wrote:

Industrial Era

00:56:106(1) - i would remove new combo
00:56:432(2) - new combo
//the combo markings are the way they are because that's when the voices change--you transition from the verse to the chorus
01:04:910(4) - *naziing* this note just kinda bothers me some reason. move it 1 grid right
//done--I didn't notice that would stack with the last note too :)
01:16:323(6) - clap
//done--I wasn't doing the clap on the last phrase of each grouping, but that sounds fine
01:36:378(1,2) - remove clap
//done--the default does a fine job of accenting the fast note ;)
01:45:019(1) - ok the hitsounds were cool until this lol. like wut...? this hitsound just sounds so weird and messed up and it just doesn't really fit imo
//Do you have a problem with the clap's position or the hitsound itself? I removed the claps, but it seems like something's missing just a bit to accent those groupings :/
02:40:780(x) - add note
//I don't hear the singer during that time--granted, it might just be so soft I can't hear it (and I like the syncopation there)

Classical

you may want to place all difficulty ticks at the 5th tick(excluding circle size)
//done--I'm always too conservative with those sliders :/

00:43:063(3) - replace clap with finish?
//first it was a whistle, then clap, now a finish (done in all three difficulties)
02:40:780(x) - add note
//see above
02:41:269(x) - ^
//there was a note there before, I just removed it to try to reduce the 8th note stacks--added back in :)

Ancient


Some things are actually somewhat hard to read because of the small spacing. An easier difficulty doesn't always mean less spacing. I can't argue with spacing since it's the whole thing is pretty much distance snapped.
//It's at 1.0, same as the other maps--I see what you mean about the spacing with the overlaps, but I'm not sure how to fix it :(
you may want to place all difiiculty ticks at the 3rd tick (excluding circle size)
//done

01:30:019(2) - delete whistle?
//that whistle's in the same place in all three maps
01:31:323(2) - add whistle?
//the problem with this grouping is that it's a spinner in the other two difficulties--and one has a whistle and the other has nothing. I made all three a finish (put on 3 in ancient) so even if that isn't perfect, it's uniform

Awesome map for first beatmap! :3

Star~~
Thanks winber1 :)
HakuNoKaemi
[General]
Maybe different wallpaper on the difficulties that represent the era ? ( just go to the Official Site and/or FanSites to find them or screen the game directly )
You could've used more curved sliders :D

[Ancient]
Other than: try to move some notes on the blue ticks on the white or red ones... ( i kinow that on the blue ticks there is a small sound, but is hard to heard for beginner )

[Classical]
00:40:943 (1) - Move to 00:40:780
02:44:204 (3) - Move to 02:44:041

Star, good for first map
Topic Starter
Cheater Hater

HakuNoKaemi wrote:

[General]
Maybe different wallpaper on the difficulties that represent the era ? ( just go to the Official Site and/or FanSites to find them or screen the game directly )
//Good idea--that just means I have to find three good backgrounds instead of one :p
You could've used more curved sliders :D
//I didn't realize how boring the kiai time looked with all those straight sliders, and normal chorus could use a spicing up too--Fixed on Ancient and Classical, but I need more time to fix it for Industrial, since that needs much more precision

[Ancient]
Other than: try to move some notes on the blue ticks on the white or red ones... ( i kinow that on the blue ticks there is a small sound, but is hard to heard for beginner )
//Hard to hear or hard to hit? The reason I use 16th notes so much is that that's where most of the stress is, and that syncopation is important, even for the easy difficulty. I did move some of them, most notably in the verse (that sequence of blues in particular--I knew that was hard, but just couldn't figure out a way to map it)

[Classical]
00:40:943 (1) - Move to 00:40:780
//that would make it much harder--there's no stress on that note. If you want me to place a stack there, that can be done, I just tried to reduce the 16th note stacks in a recent revision
02:44:204 (3) - Move to 02:44:041
//similar idea here: moving wouldn't make sense, but adding a note would

Star, good for first map
Thanks HakuNoKaemi :)
Dragvon
Hello!
Queue response: Normal Mod
Info:
SUGGESTIONS! It's up to you. Just some minor stuff i like to point.
WARNINGS! Those are stuff that you should take a look. Most of the times i would ask you to fix those, but you can ignore if you have a good reason for doing that :)
ERRORS! No excuses, you MUST fix those.

<General>
BPM: Fine. Offset: Okay~
I'm pretty sure the source should be Civilization only. Take Touhou for example, all games are signed by ZUN and each have their own #. However, it's source is always Touhou. (Add his name in tags)

<Ancient Era>
• Nothing Found
Comments: A pretty simple and easy diff. Nothing major about it.

<Classical Era>
[00:48:769 (1,2,3) - Make this similar to your hardest diff, however, instead of adding notes, how about extending those sliders a bit?
02:53:986 (1,2,3) - ^
Comments: Nice map xD! Spacing is fine and there are no big mistakes.

<Industrial Era>
01:58:715 (9) - Check AIMod. In this case i think it would be better to fix that xD! It'll break your "triangle" tho~
Comments: Love this diff D:! Well-made, even tho i recognize some stuff from the previous diff. Love your sounds btw xD!

That's it, for now :~!
Star, and good luck.
Topic Starter
Cheater Hater

Dragvon wrote:

Hello!
Queue response: Normal Mod
Info:
SUGGESTIONS! It's up to you. Just some minor stuff i like to point.
WARNINGS! Those are stuff that you should take a look. Most of the times i would ask you to fix those, but you can ignore if you have a good reason for doing that :)
ERRORS! No excuses, you MUST fix those.

<General>
BPM: Fine. Offset: Okay~
I'm pretty sure the source should be Civilization only. Take Touhou for example, all games are signed by ZUN and each have their own #. However, it's source is always Touhou. (Add his name in tags)
//Done--that might be explained by why you can't put an apostrophe in there ;)

<Ancient Era>
• Nothing Found
Comments: A pretty simple and easy diff. Nothing major about it.

<Classical Era>
[00:48:769 (1,2,3) - Make this similar to your hardest diff, however, instead of adding notes, how about extending those sliders a bit?
//done--I like that better, even though that misaligns my claps a bit--they can be removed if necessary :/
02:53:986 (1,2,3) - ^
//done
Comments: Nice map xD! Spacing is fine and there are no big mistakes.

<Industrial Era>
01:58:715 (9) - Check AIMod. In this case i think it would be better to fix that xD! It'll break your "triangle" tho~
//done--I thought it would look worse if it wasn't right in the center, but it doesn't look that bad
Comments: Love this diff D:! Well-made, even tho i recognize some stuff from the previous diff. Love your sounds btw xD!

That's it, for now :~!
Star, and good luck.
Thanks Dragvon :)
(btw, the background change and curving of Industrial Era are coming, sooner rather than later)
Topic Starter
Cheater Hater
Curving of Industrial Era is done, but no new backgrounds yet--that doesn't seem as high of a priority
Adamus
Nice one. I think you should add another diff. Current 5* is like 4* I think :)
Topic Starter
Cheater Hater
I just want to let people know I haven't abandoned this map--I've just been busy with other things, and to be honest, I'm not sure where to go with this. I feel like it's complete with three difficulties, but if someone wants to add a fourth, just let me know. Other than that, I just need to be more aggressive with the modding queues I guess.
galvenize
[General]

It's more of a personal opionion, but I like it better without the countdown.

[Industrial Era]

02:41:758 (5) - End the repeat at 02:42:410 and add a note at 02:42:736. Plays better.
03:14:367 (9) - new combo.

[Classical Era]

00:48:606 (1,2,3) - Sounds better if put 1/4 later ( Start at 00:48:769 (1)).
02:53:986 (1,2,3) - ^
02:18:280 (2) - rotate right by 2° to make it symetrical.

[Ancient Era]

02:53:823 (1) - Place the first and second red dot of the slider 4 grids down. Trying to match the vocals here ;).

That's pretty much it!
Topic Starter
Cheater Hater

galvenize wrote:

[General]

It's more of a personal opionion, but I like it better without the countdown.
//done

[Industrial Era]

02:41:758 (5) - End the repeat at 02:42:410 and add a note at 02:42:736. Plays better.
//I'm not sure I like it this way, but I changed it
03:14:367 (9) - new combo.
//done

[Classical Era]

00:48:606 (1,2,3) - Sounds better if put 1/4 later ( Start at 00:48:769 (1)).
//done
02:53:986 (1,2,3) - ^
//done
02:18:280 (2) - rotate right by 2° to make it symmetrical.
//done

[Ancient Era]

02:53:823 (1) - Place the first and second red dot of the slider 4 grids down. Trying to match the vocals here ;).
//I only moved the red dots 3 grids down, but point still taken ;)

That's pretty much it!
Thanks galvenize :)
rEdo
[Ancient Era]
0:34:584 (4) - add a clap at its beginning?
0:44:367 (2) - slightly inconsistent spacing, move it one grid lower
0:53:986 (3) - new combo?

[Classical Era]
0:16:976 (1,2,3) - inconsistent spacing. move (2) by one grid higher, then (3) by one grid to the left
0:32:954 (2) - placed a bit too high
1:06:541 (1) - add a finish?
1:32:628 (1,2,3) - inconsistent spacing, i'd suggest moving (1,2) by a grid lower
2:19:910 (2) - maybe align that note with previous slider's end? just move your timeline to the place a bit after where the slider ends (for example 2:19:421), click on a slider's end, so you'll make a note at that point, and move it on the timeline to the place where it's supposed to be. also, don't forget to move (3) a bit too, so it's placed consistently!
2:29:204 (6) - add a clap at its end
3:13:226 (5) - inconsistent spacing

[Industrial Era]
0:15:834 (6) - move it a bit to the right, so the whole note complex looks prettier?
0:18:443 (6) - ^
2:29:204 (7) - add a clap at its end?
3:19:584 (8,1) - swap new combos


[General]
3:16:976 (x) - that timing section is way off too silent. set the volume to 6-8%, at least.
 
since it's been a while since you mapped this, i bet your aesthetic sense has gotten better. if you've got some time, please take a close look at your map and look for some spacing errors, like not the same distance between notes, or such, self-modding is the best way to improve your map.


yep, that's it. really clever song choice, i liked it :)
good luck!
Topic Starter
Cheater Hater

rEdo wrote:

[Ancient Era]
0:34:584 (4) - add a clap at its beginning?
//I've been inconsistent with the clap at the end of the phrase--I've added in the second and third chorus, but I really don't like it in the first chorus
0:44:367 (2) - slightly inconsistent spacing, move it one grid lower
//done
0:53:986 (3) - new combo?
//done

[Classical Era]
0:16:976 (1,2,3) - inconsistent spacing. move (2) by one grid higher, then (3) by one grid to the left
//done
0:32:954 (2) - placed a bit too high
//done
1:06:541 (1) - add a finish?
//I don't have the finish at the beginning of the phrase
1:32:628 (1,2,3) - inconsistent spacing, i'd suggest moving (1,2) by a grid lower
//done
2:19:910 (2) - maybe align that note with previous slider's end? just move your timeline to the place a bit after where the slider ends (for example 2:19:421), click on a slider's end, so you'll make a note at that point, and move it on the timeline to the place where it's supposed to be. also, don't forget to move (3) a bit too, so it's placed consistently!
//done--I've been trying to do that, it's just difficult to do--also I've been have problems stacking recently for some reason (does osu not like putting a slider at the bottom of a stack? it doesn't seem to want to keep it that way :/)
2:29:204 (6) - add a clap at its end
//done
3:13:226 (5) - inconsistent spacing
//done

[Industrial Era]
0:15:834 (6) - move it a bit to the right, so the whole note complex looks prettier?
//done
0:18:443 (6) - ^
//done
2:29:204 (7) - add a clap at its end?
//done
3:19:584 (8,1) - swap new combos
//done


[General]
3:16:976 (x) - that timing section is way off too silent. set the volume to 6-8%, at least.
//done--it's nice that osu now has an actual number instead of an imprecise slider :)
 
since it's been a while since you mapped this, i bet your aesthetic sense has gotten better. if you've got some time, please take a close look at your map and look for some spacing errors, like not the same distance between notes, or such, self-modding is the best way to improve your map.
//I've been trying to fix the obvious ones I've noticed (like when I move one note and need to move the rest of them), but now I'm starting to understand that, say, keeping a grouping at the same distance is important, not just keeping it near the set distance spacing--.95 to 1.05 is bad


yep, that's it. really clever song choice, i liked it :)
good luck!
Thanks rEdo :)
But to be honest at this point, I'm not really sure what to do next--how do I take that step from just putting my map in modding queues for all time to actually making a push to get it ranked?
MegaSchmoo
Really like this song and the beatmap is great.

Suggestions:

Higher difficulty
Tone the noises down or turn the music up

I'd love to see this ranked
Topic Starter
Cheater Hater
Good to see someone still cares, even though I apparently don't ;)

I know I haven't been doing much, but I work in spurts--for example, in this update I worked primarily on equalizing the hitsounds.



What? :p
Yes, I finally started an intense difficulty after much peer pressure--are the only people who mod ones who like the hardest difficulties? Still, I don't mind Modern Era so far, even though I still think Industrial goes with the music the best--we'll see how it develops and how it gets modded.
Topic Starter
Cheater Hater
Modern is up to the slow section--I have no idea how I should be mapping that in an intense difficulty :/
Also, how come my stacks with sliders at top and/or bottom aren't stacking properly?
Katsuri
General
I see a .osb file on your paste, remove it if it's not in use, a full submition may resolve.
You are using 1/4(blue) divisions on Easy, It means your bpm have to be 184.(If you do it your sliders will become crazy.
01:16:813 Grab the start of this break and start here 01:16:976
You need to improve your mapset a lot, It's not really ready for a rank.

Ancient Era

You are following the vocals on the easiest difficulty and it's not really recommended because it makes the diff hard to read for newbies.
00:34:584 (4) - Add a finish on the end of this slider would be better if a break comes next.
02:47:465 (3) - Remove clap of the end and add finish.

Classical Era

00:34:584 (7) - Add finish/whistle at the end.

Industrial Era

00:34:584 (8) - Add Finish on the end

Modern Era

Your Circle Size is not allowed, turn it to normal or larger than Normal.

I can't give you a star because the mapset is not good at all. My major suggestion is to remap everything.
Topic Starter
Cheater Hater

Katsuri wrote:

General
I see a .osb file on your paste, remove it if it's not in use, a full submition may resolve.
//A 1 KB .osb doesn't matter, it randomly decides to show up and doesn't matter that much
You are using 1/4(blue) divisions on Easy, It means your bpm have to be 184.(If you do it your sliders will become crazy.
//What? Why the heck does it matter whether I'm using 92 on blue or 184 on red? It's the exact same map regardless (assuming I make it .5 BPM--never mind the fact that the actual BPM for the map is 92 and that's absolutely glacial compared to most of the maps on osu.
01:16:813 Grab the start of this break and start here 01:16:976
//done
You need to improve your mapset a lot, It's not really ready for a rank.

Ancient Era

You are following the vocals on the easiest difficulty and it's not really recommended because it makes the diff hard to read for newbies.
//Again, it's a glacial BPM, and the vocals are what you follow--it's not like the syncopation makes it that hard
00:34:584 (4) - Add a finish on the end of this slider would be better if a break comes next.
//No, the end of that chorus is taking it down--the only reason I have a break there in the non-intense difficulties is because it would be too long without a break otherwise
02:47:465 (3) - Remove clap of the end and add finish.
//done

Classical Era

00:34:584 (7) - Add finish/whistle at the end.
//see Ancient

Industrial Era

00:34:584 (8) - Add Finish on the end
//see Ancient

Modern Era

Your Circle Size is not allowed, turn it to normal or larger than Normal.
//You understand this is supposed to be an Intense, right? Every other modder on the site would complain if I had a circle size of normal on an intense--believe me I used to have my difficulty setting too low. Besides, why do they have those options if you can't use them?

I can't give you a star because the mapset is not good at all. My major suggestion is to remap everything.
Not good at all? Where are the constructive improvements then? I can understand you hating Modern for a number of reasons (mapping more than the other difficulties, doubling the BPM to keep notes off the 1/8th ticks, not being a good intense difficulty), but the only other problems you found with the other three maps are one finish and that the easiest difficulty shouldn't be as syncopated--that doesn't sound like "remap everything" to me.
GiNa
Sorry, I found out I can't mod this map ;_; (well ... I don't think your map is bad tho)
Btw, nice hitsound <3
Leave a star here :D
OzzyOzrock
[Ancient Era]
Err this diff is pretty ugly... but I don't blame you wait.. does that make sense.. uh..

00:40:943 (1,2,3) - Don't put these on blue ticks if the other beats after are on white, it's just confusing. This is an easy after all.
01:37:845 (1,2) - I think you're looking for something more like this: http://osu.ppy.sh/ss/128579
- 01:48:280 (1,2) - And again here, just copy paste.

Hm, lots of strange rhythms. And such a slow slider speed, spacing, and approach. These kind of things make an easy a bit hard.
And a 1.5 speed increase in an easy is just... why? I would not recommend that.

The ugliness is definitely rankable but just eh, well, I guess it's not that necessary.
[Classical Era]
Yeah this has an old feel to it...

Which fits the name llolololoolollolollolollo
But uh, that's a bad thing since we're not in that era.

Study recent beatmaps more please...
[Industrial Era]
lol yeah same as above

But it looks better I guess...
[Modern Era]
00:34:421 (9,10,11,12,13) - Distance these right

But you know, I'm sorry, but this really is more of a style you'd see in old maps.
This would not get ranked nowadays, and probably will need a re-map.

But good luck!
Topic Starter
Cheater Hater
I'm working on applying the actual mod (why don't my sliders for the slow section look like yours in the picture? I'm counting grid spaces, but I still don't have a nice space for the second slider), but my real question is what does it mean to be "old"? I'll admit I don't have many recent maps (or many maps at all compared to most people--my tastes are narrow and honestly don't fit well with the majority of music released recently) and I don't get what it means to be old, or how that inhibits my chances at being ranked. One of my big questions as I go through this second push is how to go from "an okay map with some stars" to being ranked--I tried adding an intense (that doesn't seem good--I don't play intense and can't beat modern myself), I tried a second push at the mod queues, but I'm still not seeing much progress--"remap everything", "I can't mod this" and "your map feels old" isn't really helping :(
OzzyOzrock
Look at older maps, they sort of look all scrunched up and stuff, and then look at maps nowadays. There's a huge contrast, and you don't really see diffs like these getting ranked nowadays.

Not saying this is an old map, but rather, the way you're mapping is just outdated. No way we can help you with that, as it's a matter of you learning a modern style by yourself, and applying it to your maps. So please don't rage when people tell you to re-map.

Having said that, don't deny giving kudosu! to people just because you're mad.
Topic Starter
Cheater Hater
I see what you mean, but I don't get how it can't be scrunched up--I still have to follow spacing, right, especially on the lower difficulties? Speaking of the lower difficulties, I don't get how having a low slider speed/small spacing actually makes it harder.
(the reason I didn't give kudosu yet is because I was still working on the mod--now that it's clear that I'll have to remap a good chunk of the set I gave it)
OzzyOzrock
It could very well be the BPM of this song, I've noticed. Because 1.00 usually always makes a good diff... at 140BPM+

An easy for this using 1.00 would probably (and preferably) consist most of long pretty sliders.

Something like this:



Except these aren't too pretty, just giving an example.
But yeah, rather than confusing players by following strange vocal rhythms, try that.
Topic Starter
Cheater Hater
Are the vocal rhythms really that confusing, even on the easy? I'm not sure if I want to go the slider route, mainly because I'd lose my hitsound pattern (though I don't know how you can call those ugly sliders--I have trouble getting those simple things done in some cases)

Right now I'm starting to remap Ancient, but I'm currently using the same beats--I've increased spacing and slider velocity to 1.2 in an effort to try to make the easy feel less-scrunched--is that the right direction to be going, or does that make it too hard?

Edit: The redone Ancient has been uploaded!
OzzyOzrock
Yeah, it's a lot better now :D

YOUR MESSGAE IS TOO SJOTER TPLEASESE RO WODNTO EIW T EMASESAGES LIKKE "STAR: AND ARE DONCWWUATREVICTLY ADDING TO THE QTHERAD IN QUESATION
Topic Starter
Cheater Hater
That's good--I'm working on classical in the same way right now (increasing spacing to 1.2, keeping slider at 1.3)

(And was that message really too short? Of course, I tend to write essays even for the shortest things, so I'll never come up against it ;) )

Edit: Classical remapped and uploaded! Unfortunately, Industrial and Modern are going to be a lot harder:
Industrial: I'm the most attached to this difficulty, since it was the first one I made--increasing the spacing should be good enough to start
Modern: For about the tenth time, I have no idea how to map an Intense--I'm really thinking about just dropping it since I don't think I could do it justice :/
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